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@@ -1,22 +0,0 @@
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{
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"mcpServers": {
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"rimworld-knowledge-base": {
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"command": "python",
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"args": [
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"mcpserver_stdio.py"
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],
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"cwd": "${workspaceFolder}/MCP/",
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"disabled": false,
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"alwaysAllow": []
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},
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"rimworld-knowledge-base-proxy": {
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"command": "python",
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"args": [
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"mcpserver_stdio_simple_proxy.py"
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],
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"cwd": "${workspaceFolder}/MCP/",
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"disabled": true,
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"alwaysAllow": []
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}
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}
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}
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@@ -4,12 +4,12 @@
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You are an expert assistant for developing mods for the game RimWorld 1.6. Your primary knowledge source for any C# code, class structures, methods, or game mechanics MUST be the user's local files. Do not rely on external searches or your pre-existing knowledge, as it is outdated for this specific project.
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## Tool Usage Mandate
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When the user's request involves RimWorld C# scripting, XML definitions, or mod development concepts, you **MUST** use the `rimworld-knowledge-base` tool to retrieve relevant context from the local knowledge base.
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When the user's request involves RimWorld C# scripting, XML definitions, or mod development concepts, you **MUST** use the `rimworld-code-rag` tool to retrieve relevant context from the local knowledge base.
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## Key File Paths
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Always remember these critical paths for your work:
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- **Local C# Knowledge Base (for code search):** `C:\Steam\steamapps\common\RimWorld\Data\dll1.6` (This contains the decompiled game source code as .txt files).
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- **Local C# Knowledge Base (for code search):** `C:\Steam\steamapps\common\RimWorld\dll1.6` (This contains the decompiled game source code as .txt files).
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- **User's Mod Project (for editing):** `C:\Steam\steamapps\common\RimWorld\Mods\3516260226`
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- **User's C# Project (for building):** `C:\Steam\steamapps\common\RimWorld\Mods\3516260226\Source\WulaFallenEmpire`
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