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@@ -148,4 +148,640 @@
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<li>(5,5,5,5)</li>
|
||||
<li>(38,5,38,5)</li>
|
||||
<li>(18,9,18,9)</li>
|
||||
<li>(25,9,25,9)</li>
|
||||
<li>(10,10,10,10)</li>
|
||||
<li>(33,10,33,10)</li>
|
||||
<li>(13,13,13,13)</li>
|
||||
<li>(30,13,30,13)</li>
|
||||
<li>(9,18,9,18)</li>
|
||||
<li>(34,18,34,18)</li>
|
||||
<li>(9,25,9,25)</li>
|
||||
<li>(34,25,34,25)</li>
|
||||
<li>(13,30,13,30)</li>
|
||||
<li>(30,30,30,30)</li>
|
||||
<li>(10,33,10,33)</li>
|
||||
<li>(33,33,33,33)</li>
|
||||
<li>(18,34,18,34)</li>
|
||||
<li>(25,34,25,34)</li>
|
||||
<li>(5,38,5,38)</li>
|
||||
<li>(38,38,38,38)</li>
|
||||
</rects>
|
||||
</FirefoamPopper>
|
||||
<Wula_Base_ATGun_Turret>
|
||||
<positions>
|
||||
<li>(8, 0, 3)</li>
|
||||
<li>(12, 0, 3)</li>
|
||||
<li>(31, 0, 3)</li>
|
||||
<li>(35, 0, 3)</li>
|
||||
<li>(3, 0, 8)</li>
|
||||
<li>(40, 0, 8)</li>
|
||||
<li>(3, 0, 12)</li>
|
||||
<li>(40, 0, 12)</li>
|
||||
<li>(3, 0, 31)</li>
|
||||
<li>(40, 0, 31)</li>
|
||||
<li>(3, 0, 35)</li>
|
||||
<li>(40, 0, 35)</li>
|
||||
<li>(8, 0, 40)</li>
|
||||
<li>(12, 0, 40)</li>
|
||||
<li>(31, 0, 40)</li>
|
||||
<li>(35, 0, 40)</li>
|
||||
</positions>
|
||||
</Wula_Base_ATGun_Turret>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(6,6,14,6)</li>
|
||||
<li>(29,6,37,6)</li>
|
||||
<li>(6,7,6,14)</li>
|
||||
<li>(14,7,14,10)</li>
|
||||
<li>(29,7,29,10)</li>
|
||||
<li>(37,7,37,14)</li>
|
||||
<li>(13,10,13,11)</li>
|
||||
<li>(15,10,17,10)</li>
|
||||
<li>(26,10,28,10)</li>
|
||||
<li>(30,10,30,11)</li>
|
||||
<li>(11,11,11,11)</li>
|
||||
<li>(17,11,17,12)</li>
|
||||
<li>(26,11,26,12)</li>
|
||||
<li>(32,11,32,11)</li>
|
||||
<li>(18,12,19,12)</li>
|
||||
<li>(21,12,22,12)</li>
|
||||
<li>(24,12,25,12)</li>
|
||||
<li>(10,13,11,13)</li>
|
||||
<li>(32,13,33,13)</li>
|
||||
<li>(7,14,10,14)</li>
|
||||
<li>(14,14,14,14)</li>
|
||||
<li>(16,14,20,14)</li>
|
||||
<li>(23,14,27,14)</li>
|
||||
<li>(29,14,29,14)</li>
|
||||
<li>(33,14,36,14)</li>
|
||||
<li>(10,15,10,17)</li>
|
||||
<li>(20,15,20,20)</li>
|
||||
<li>(23,15,23,20)</li>
|
||||
<li>(33,15,33,17)</li>
|
||||
<li>(14,16,14,20)</li>
|
||||
<li>(29,16,29,20)</li>
|
||||
<li>(11,17,12,17)</li>
|
||||
<li>(31,17,32,17)</li>
|
||||
<li>(12,18,12,19)</li>
|
||||
<li>(31,18,31,19)</li>
|
||||
<li>(15,20,19,20)</li>
|
||||
<li>(24,20,28,20)</li>
|
||||
<li>(12,21,12,22)</li>
|
||||
<li>(31,21,31,22)</li>
|
||||
<li>(14,23,20,23)</li>
|
||||
<li>(23,23,29,23)</li>
|
||||
<li>(12,24,12,26)</li>
|
||||
<li>(14,24,14,27)</li>
|
||||
<li>(20,24,20,29)</li>
|
||||
<li>(23,24,23,29)</li>
|
||||
<li>(29,24,29,27)</li>
|
||||
<li>(31,24,31,26)</li>
|
||||
<li>(10,26,11,26)</li>
|
||||
<li>(32,26,33,26)</li>
|
||||
<li>(10,27,10,30)</li>
|
||||
<li>(33,27,33,30)</li>
|
||||
<li>(6,29,9,29)</li>
|
||||
<li>(14,29,14,29)</li>
|
||||
<li>(16,29,19,29)</li>
|
||||
<li>(24,29,27,29)</li>
|
||||
<li>(29,29,29,29)</li>
|
||||
<li>(34,29,37,29)</li>
|
||||
<li>(6,30,6,37)</li>
|
||||
<li>(11,30,11,30)</li>
|
||||
<li>(32,30,32,30)</li>
|
||||
<li>(37,30,37,37)</li>
|
||||
<li>(17,31,19,31)</li>
|
||||
<li>(21,31,22,31)</li>
|
||||
<li>(24,31,26,31)</li>
|
||||
<li>(11,32,11,32)</li>
|
||||
<li>(13,32,13,33)</li>
|
||||
<li>(17,32,17,33)</li>
|
||||
<li>(26,32,26,33)</li>
|
||||
<li>(30,32,30,33)</li>
|
||||
<li>(32,32,32,32)</li>
|
||||
<li>(14,33,16,33)</li>
|
||||
<li>(27,33,29,33)</li>
|
||||
<li>(14,34,14,37)</li>
|
||||
<li>(29,34,29,37)</li>
|
||||
<li>(7,37,13,37)</li>
|
||||
<li>(30,37,36,37)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<Wula_DarkEnergy_Generators>
|
||||
<positions>
|
||||
<li>(17, 0, 17)</li>
|
||||
<li>(26, 0, 17)</li>
|
||||
<li>(17, 0, 26)</li>
|
||||
<li>(26, 0, 26)</li>
|
||||
</positions>
|
||||
</Wula_DarkEnergy_Generators>
|
||||
<Sandbags>
|
||||
<rects>
|
||||
<li>(0,0,3,0)</li>
|
||||
<li>(40,0,43,0)</li>
|
||||
<li>(0,1,0,3)</li>
|
||||
<li>(6,1,14,1)</li>
|
||||
<li>(29,1,37,1)</li>
|
||||
<li>(43,1,43,3)</li>
|
||||
<li>(6,2,6,3)</li>
|
||||
<li>(14,2,14,3)</li>
|
||||
<li>(29,2,29,3)</li>
|
||||
<li>(37,2,37,3)</li>
|
||||
<li>(17,3,20,3)</li>
|
||||
<li>(23,3,26,3)</li>
|
||||
<li>(17,4,17,6)</li>
|
||||
<li>(26,4,26,6)</li>
|
||||
<li>(1,6,3,6)</li>
|
||||
<li>(15,6,16,6)</li>
|
||||
<li>(27,6,28,6)</li>
|
||||
<li>(40,6,42,6)</li>
|
||||
<li>(1,7,1,14)</li>
|
||||
<li>(42,7,42,14)</li>
|
||||
<li>(2,14,3,14)</li>
|
||||
<li>(40,14,41,14)</li>
|
||||
<li>(6,15,6,18)</li>
|
||||
<li>(37,15,37,17)</li>
|
||||
<li>(38,17,40,17)</li>
|
||||
<li>(3,18,5,18)</li>
|
||||
<li>(40,18,40,20)</li>
|
||||
<li>(3,19,3,21)</li>
|
||||
<li>(3,23,3,26)</li>
|
||||
<li>(40,23,40,26)</li>
|
||||
<li>(4,26,6,26)</li>
|
||||
<li>(37,26,39,26)</li>
|
||||
<li>(6,27,6,28)</li>
|
||||
<li>(37,27,37,28)</li>
|
||||
<li>(1,29,3,29)</li>
|
||||
<li>(40,29,42,29)</li>
|
||||
<li>(1,30,1,37)</li>
|
||||
<li>(42,30,42,37)</li>
|
||||
<li>(2,37,3,37)</li>
|
||||
<li>(15,37,17,37)</li>
|
||||
<li>(26,37,28,37)</li>
|
||||
<li>(40,37,41,37)</li>
|
||||
<li>(17,38,17,40)</li>
|
||||
<li>(26,38,26,40)</li>
|
||||
<li>(0,40,0,43)</li>
|
||||
<li>(6,40,6,42)</li>
|
||||
<li>(14,40,14,42)</li>
|
||||
<li>(18,40,20,40)</li>
|
||||
<li>(23,40,25,40)</li>
|
||||
<li>(29,40,29,42)</li>
|
||||
<li>(37,40,37,42)</li>
|
||||
<li>(43,40,43,43)</li>
|
||||
<li>(7,42,13,42)</li>
|
||||
<li>(30,42,36,42)</li>
|
||||
<li>(1,43,3,43)</li>
|
||||
<li>(40,43,42,43)</li>
|
||||
</rects>
|
||||
<stuff>Cloth</stuff>
|
||||
</Sandbags>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
<rects>
|
||||
<li>(6,6,14,14)</li>
|
||||
<li>(29,6,37,14)</li>
|
||||
<li>(15,10,17,33)</li>
|
||||
<li>(26,10,28,33)</li>
|
||||
<li>(18,12,25,31)</li>
|
||||
<li>(10,15,14,17)</li>
|
||||
<li>(29,15,33,17)</li>
|
||||
<li>(12,18,14,37)</li>
|
||||
<li>(29,18,31,37)</li>
|
||||
<li>(10,26,11,37)</li>
|
||||
<li>(32,26,33,37)</li>
|
||||
<li>(6,29,9,37)</li>
|
||||
<li>(34,29,37,37)</li>
|
||||
</rects>
|
||||
</WulaFloor>
|
||||
</terrain>
|
||||
</PrefabDef>
|
||||
</Defs>
|
||||
@@ -0,0 +1,294 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<IncidentDef>
|
||||
<defName>WULA_GiveQuest_Hostile_PIA_Attack_Quest</defName>
|
||||
<category>GiveQuest</category>
|
||||
<label>要塞空投</label>
|
||||
<targetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</targetTags>
|
||||
<questScriptDef>WULA_Hostile_PIA_Attack_Quest</questScriptDef>
|
||||
<workerClass>IncidentWorker_GiveQuest</workerClass>
|
||||
<baseChance>0</baseChance>
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Hostile_PIA_Attack_Quest</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Hostile_PIA_Attack_Quest_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Hostile_PIA_Attack_Quest_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
<!-- 运行规则 -->
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<!-- 获取地图 -->
|
||||
<li Class="QuestNode_GetMap" />
|
||||
|
||||
<!-- 随机 -->
|
||||
<li Class="QuestNode_RandomNode">
|
||||
<nodes>
|
||||
<!-- 要塞空投 -->
|
||||
<li Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_ResolveQuestName">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questName->要塞空投</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestDescription">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->乌拉帝国 行星封锁机关对殖民地发起了报复打击,她们往殖民地空投了整装的要塞!</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>要塞空投</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text>乌拉帝国 行星封锁机关对殖民地发起了报复打击,她们往殖民地空投了整装的要塞!</text>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Bunker_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>1000</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Bunker_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>4</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>2999</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>2</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>5999</value2>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Less">
|
||||
<value1>$prefabSpawnSuccessCount</value1>
|
||||
<value2>$prefabSpawnRequestedCount</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>3</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>7999</value2>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Less">
|
||||
<value1>$prefabSpawnSuccessCount</value1>
|
||||
<value2>$prefabSpawnRequestedCount</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>3</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>9999</value2>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Huge_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Less">
|
||||
<value1>$prefabSpawnSuccessCount</value1>
|
||||
<value2>$prefabSpawnRequestedCount</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>2</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>12999</value2>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Bunker_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>4</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Less">
|
||||
<value1>$prefabSpawnSuccessCount</value1>
|
||||
<value2>$prefabSpawnRequestedCount</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>3</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>15999</value2>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Bunker_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>4</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Less">
|
||||
<value1>$prefabSpawnSuccessCount</value1>
|
||||
<value2>$prefabSpawnRequestedCount</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</thingDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<spawnCount>3</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
<li Class="QuestNode_End" />
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
</Defs>
|
||||
@@ -1108,12 +1108,12 @@
|
||||
<texPath>Wula/Item/WULA_Safe_Box_For_Mission</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>30</stackLimit>
|
||||
<stackLimit>1</stackLimit>
|
||||
<statBases>
|
||||
<Flammability>0</Flammability>
|
||||
<Beauty>0</Beauty>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<MarketValue>24</MarketValue>
|
||||
<MarketValue>8650000</MarketValue>
|
||||
<Mass>0.3</Mass>
|
||||
<WorkToMake>450</WorkToMake>
|
||||
</statBases>
|
||||
@@ -1125,6 +1125,7 @@
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<pathCost>14</pathCost>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<generateAllowChance>0</generateAllowChance>
|
||||
<tradeability>None</tradeability>
|
||||
<resourceReadoutPriority>Last</resourceReadoutPriority>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 墙和门 -->
|
||||
<ThingDef ParentName="Wall">
|
||||
<ThingDef Name="WulaWall_Cleanzone" ParentName="Wall">
|
||||
<defName>WulaWall_Cleanzone</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
@@ -72,7 +72,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<ThingDef Name="WulaWall_Incoming" ParentName="SkyfallerBase">
|
||||
<defName>WulaWall_Incoming</defName>
|
||||
<label>乌拉帝国堡垒墙(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
@@ -106,7 +106,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Wall" Name="WulaWall">
|
||||
<ThingDef Name="WulaWall" ParentName="Wall">
|
||||
<defName>WulaWall</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
@@ -177,7 +177,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<ThingDef Name="WulaDoor_Cleanzone" ParentName="DoorBase">
|
||||
<defName>WulaDoor_Cleanzone</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
@@ -254,7 +254,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<ThingDef Name="WulaDoor_Incoming" ParentName="SkyfallerBase">
|
||||
<defName>WulaDoor_Incoming</defName>
|
||||
<label>乌拉帝国大门(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
@@ -288,7 +288,7 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<ThingDef Name="WulaDoor" ParentName="DoorBase">
|
||||
<defName>WulaDoor</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
@@ -970,7 +970,7 @@
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
@@ -1860,6 +1860,7 @@
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
<destroySound>BuildingDestroyed_Metal_Medium</destroySound>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<costList>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
@@ -2078,7 +2079,7 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-1500</basePowerConsumption>
|
||||
<basePowerConsumption>-2000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
|
||||
@@ -669,7 +669,6 @@
|
||||
<defName>WULA_Sky_Lock</defName>
|
||||
<label>天锁</label>
|
||||
<description>天锁</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
|
||||
@@ -105,4 +105,432 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Huge_Fortress_Drop_Zone_Beacon_Cleanzone</defName>
|
||||
<label>乌拉预制件空投信标-大型要塞</label>
|
||||
<description>一个用于呼叫建筑的信标,用于快速建造一个大型要塞。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(44,44)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<rotatable>false</rotatable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(44,44)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False" />
|
||||
<!-- <researchPrerequisites Inherit="False">
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||
<prefabDefName>WULA_Huge_Fortress_Drop_Zone_Prefeb</prefabDefName>
|
||||
<freePrefab>true</freePrefab>
|
||||
<skyfallerDef>WULA_Huge_Fortress_Drop_Zone_Prefeb_Incoming</skyfallerDef>
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- Prefab Spawner Skyfaller -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Huge_Fortress_Drop_Zone_Prefeb_Incoming</defName>
|
||||
<label>乌拉帝国建筑(空投中)</label>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||
<size>(44,44)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Huge_Fortress_Drop_Zone_Prefeb_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(44,44)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(44, 44)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<speed>2.5</speed>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||
<factionDef>AncientsHostile</factionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Bunker_Drop_Zone_Beacon_Cleanzone</defName>
|
||||
<label>乌拉预制件空投信标-碉堡</label>
|
||||
<description>一个用于呼叫建筑的信标,用于快速建造一个碉堡防御设施。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<rotatable>false</rotatable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(5,5)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False" />
|
||||
<!-- <researchPrerequisites Inherit="False">
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||
<prefabDefName>WULA_Bunker_Drop_Zone_Prefeb</prefabDefName>
|
||||
<freePrefab>true</freePrefab>
|
||||
<skyfallerDef>WULA_Bunker_Drop_Zone_Prefeb_Incoming</skyfallerDef>
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- Prefab Spawner Skyfaller -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Bunker_Drop_Zone_Prefeb_Incoming</defName>
|
||||
<label>乌拉帝国建筑(空投中)</label>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||
<size>(5,5)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Bunker_Drop_Zone_Prefeb_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(5, 5)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<speed>2.5</speed>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||
<factionDef>AncientsHostile</factionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Turret_Group_Drop_Zone_Beacon_Cleanzone</defName>
|
||||
<label>乌拉预制件空投信标-炮塔群</label>
|
||||
<description>一个用于呼叫建筑的信标,用于快速建造一个炮塔群。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(15,15)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<rotatable>false</rotatable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(15,15)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False" />
|
||||
<!-- <researchPrerequisites Inherit="False">
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||
<prefabDefName>WULA_Turret_Group_Drop_Zone_Prefeb</prefabDefName>
|
||||
<freePrefab>true</freePrefab>
|
||||
<skyfallerDef>WULA_Turret_Group_Drop_Zone_Prefeb_Incoming</skyfallerDef>
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- Prefab Spawner Skyfaller -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Turret_Group_Drop_Zone_Prefeb_Incoming</defName>
|
||||
<label>乌拉帝国建筑(空投中)</label>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||
<size>(15,15)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Group_Drop_Zone_Prefeb_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(15,15)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(15, 15)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<speed>2.5</speed>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||
<factionDef>AncientsHostile</factionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fortress_Drop_Zone_Beacon_Cleanzone</defName>
|
||||
<label>乌拉预制件空投信标-要塞</label>
|
||||
<description>一个用于呼叫建筑的信标,用于快速建造一个要塞。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(25,25)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<rotatable>false</rotatable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
<coversFloor>false</coversFloor>
|
||||
<blockWind>false</blockWind>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(25,25)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False" />
|
||||
<!-- <researchPrerequisites Inherit="False">
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||
<prefabDefName>WULA_Fortress_Drop_Zone_Prefeb</prefabDefName>
|
||||
<freePrefab>true</freePrefab>
|
||||
<skyfallerDef>WULA_Fortress_Drop_Zone_Prefeb_Incoming</skyfallerDef>
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- Prefab Spawner Skyfaller -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Fortress_Drop_Zone_Prefeb_Incoming</defName>
|
||||
<label>乌拉帝国建筑(空投中)</label>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||
<size>(25,25)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Fortress_Drop_Zone_Prefeb_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(25,25)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(25, 25)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<speed>2.5</speed>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||
<factionDef>AncientsHostile</factionDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -47,7 +47,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
@@ -145,7 +145,6 @@
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
@@ -155,11 +154,15 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Steel>60</Steel>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
<claimable>false</claimable>
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>WULA_Cat_Bunker_TurretGun</turretGunDef>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
@@ -301,7 +304,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
@@ -409,7 +412,6 @@
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>40</pathCost>
|
||||
@@ -429,22 +431,34 @@
|
||||
<turretBurstCooldownTime>3</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>50</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>Stun</li>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
<adaptableDamageDefs>
|
||||
<li>EMP</li>
|
||||
</adaptableDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
@@ -455,7 +469,7 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- This is now idle power -->
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
@@ -579,7 +593,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
@@ -689,7 +703,6 @@
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>40</pathCost>
|
||||
@@ -708,22 +721,34 @@
|
||||
<turretBurstCooldownTime>0.01</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>50</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>Stun</li>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
<adaptableDamageDefs>
|
||||
<li>EMP</li>
|
||||
</adaptableDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
@@ -734,7 +759,7 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption> <!-- This is now idle power -->
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
@@ -870,7 +895,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
@@ -969,7 +994,6 @@
|
||||
<WULA_Alloy>150</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
@@ -982,12 +1006,20 @@
|
||||
<turretBurstCooldownTime>4</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>500</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
@@ -995,8 +1027,12 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>Stun</li>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
<adaptableDamageDefs>
|
||||
<li>EMP</li>
|
||||
</adaptableDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
@@ -1008,7 +1044,7 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
@@ -1115,7 +1151,6 @@
|
||||
<selectable>true</selectable>
|
||||
<fillPercent>0.20</fillPercent>
|
||||
<pathCost>14</pathCost>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_B_north</uiIconPath>
|
||||
<noRightClickDraftAttack>true</noRightClickDraftAttack>
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
</graphicData>
|
||||
<selectable>true</selectable>
|
||||
<pathCost>10</pathCost>
|
||||
<ingestible>
|
||||
<preferability>NeverForNutrition</preferability>
|
||||
</ingestible>
|
||||
<plant>
|
||||
<immatureGraphicPath>Wula/Plant/WULA_Plant_Eggplant_Immature</immatureGraphicPath>
|
||||
<fertilityMin>0.5</fertilityMin>
|
||||
|
||||
@@ -26,8 +26,6 @@
|
||||
<value>
|
||||
<li Class="WulaFallenEmpire.StorytellerCompProperties_SimpleTechnologyTrigger">
|
||||
<technology>WULA_Colony_License_LV1_Technology</technology>
|
||||
<incident>WULA_GiveQuest_Base_Tex</incident>
|
||||
<questDef>WULA_Base_Tex_Quest</questDef>
|
||||
|
||||
<!-- 时间配置 -->
|
||||
<fireAfterDaysPassed>0</fireAfterDaysPassed>
|
||||
@@ -37,7 +35,11 @@
|
||||
<preventDuplicateQuests>false</preventDuplicateQuests>
|
||||
<debugLogging>false</debugLogging>
|
||||
|
||||
<requireNonHostileRelation>false</requireNonHostileRelation>
|
||||
<requiredFaction>Wula_PIA_Legion_Faction</requiredFaction>
|
||||
|
||||
<incident>WULA_GiveQuest_Base_Tex</incident>
|
||||
<incidentIfHostile>WULA_GiveQuest_Hostile_PIA_Attack_Quest</incidentIfHostile>
|
||||
</li>
|
||||
</value>
|
||||
</Operation>
|
||||
|
||||
Reference in New Issue
Block a user