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1.6/1.6/Defs/HediffDefs/WULA_FM_Hediffs.xml
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91
1.6/1.6/Defs/HediffDefs/WULA_FM_Hediffs.xml
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@@ -0,0 +1,91 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>机械指挥节点</label>
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<description>乌拉帝国合成人脑袋上有一对天线,她们可以使用这套通讯设备与乌拉帝国舰队通讯,除此之外,她们也可以用这套系统收发次级机械族信号——虽然她们大多数时候并没有供其指挥机械族的带宽可用。</description>
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<descriptionShort>一对可以与舰队通讯的天线。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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<li Class="WulaFallenEmpire.HediffCompProperties_SwitchableHediff">
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<!-- 可自定义的标签和描述 -->
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<switchLabel>调频切换</switchLabel>
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<switchDesc>在舰队、火炮和战舰呼叫频率中进行切换,以呼叫不同的支援</switchDesc>
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<statusLabel>频道:{0}</statusLabel>
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<statusDesc>查看当前频率的详细信息</statusDesc>
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<availableHediffs>
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<li>Wula_FM_Switc_Fleet</li>
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<li>Wula_FM_Switc_Artillery</li>
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<li>Wula_FM_Switc_Aircraft</li>
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</availableHediffs>
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<defaultHediffIndex>0</defaultHediffIndex>
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<gizmoIconPath>Wula/UI/Commands/WULA_NanoSwitch</gizmoIconPath>
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<showStatusInGizmo>false</showStatusInGizmo>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_Fleet</defName>
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<label>调频(舰队)</label>
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<description>允许乌拉帝国的合成人呼叫舰队,舰队会为地面上的乌拉帝国殖民地提供支援,但是支援的具体类型需要调频到其他频道进行呼叫。</description>
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<hediffClass>Hediff_High</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_CallBattleShip</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_Artillery</defName>
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<label>调频(火炮)</label>
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<description>允许乌拉帝国的合成人呼叫轨道火力支援,包含一系列精准度较差但是覆盖范围广的轰炸能力,一般由拥有<color=#BD2F31><i>武器阵列</i></color>的战舰提供。</description>
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<hediffClass>Hediff_High</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_Aircraft</defName>
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<label>调频(战机)</label>
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<description>允许乌拉帝国的合成人呼叫空中火力,包含一系列精准迅速的近地密接支援,一般由拥有<color=#BD952F><i>机库</i></color>的战舰提供。</description>
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<hediffClass>Hediff_High</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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</comps>
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</HediffDef>
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</Defs>
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@@ -82,26 +82,6 @@
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>机械指挥节点</label>
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<description>乌拉帝国合成人脑袋上有一对天线,她们可以使用这套通讯设备与乌拉帝国舰队通讯。</description>
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<descriptionShort>一对可以与舰队通讯的天线。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_CallBattleShip</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_ChargingHediff</defName>
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@@ -861,6 +861,9 @@
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<hasInteractionCell>false</hasInteractionCell>
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<rotatable>false</rotatable>
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<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
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<researchPrerequisites Inherit="False">
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<li>WULA_WeaponArmor_Productor_Technology</li>
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</researchPrerequisites>
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<statBases>
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<MaxHitPoints>1</MaxHitPoints>
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<WorkToBuild>1</WorkToBuild>
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@@ -971,9 +974,6 @@
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<pathCost>50</pathCost>
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<hasInteractionCell>false</hasInteractionCell>
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<surfaceType>Item</surfaceType>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV1_Technology</li>
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</researchPrerequisites>
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<inspectorTabs>
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<li>WulaFallenEmpire.ITab_GlobalBills</li>
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</inspectorTabs>
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@@ -1321,4 +1321,166 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 制造机 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Cube_Productor_Cleanzone</defName>
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<label>乌拉帝国编织体</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国编织体是一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
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<uiIconPath>Wula/Building/WULA_Cube_Productor_Energy_south</uiIconPath>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<graphicData>
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<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>0</pathCost>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<rotatable>false</rotatable>
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<researchPrerequisites Inherit="False">
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<li>WULA_WeaponArmor_Productor_Technology</li>
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</researchPrerequisites>
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<statBases>
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<MaxHitPoints>1</MaxHitPoints>
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<WorkToBuild>1</WorkToBuild>
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(1,1)</size>
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<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
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<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<designationCategory>WULA_Buildings</designationCategory>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
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<skyfallerDef>WULA_Cube_Productor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
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<destroyBuilding>true</destroyBuilding>
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<delayTicks>1</delayTicks>
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<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
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<allowThinRoof>true</allowThinRoof>
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<allowThickRoof>false</allowThickRoof>
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<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Cube_Productor_Incoming</defName>
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<label>乌拉帝国编织体(空投中)</label>
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<size>(1,1)</size>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth_Incoming</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutFlying</shaderType>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<skyfaller>
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<movementType>Accelerate</movementType>
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<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
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<shadowSize>(2, 2)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<impactSound>Explosion_Vaporize</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<spawnThing>WULA_Cube_Productor</spawnThing>
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</skyfaller>
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<comps>
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<li Class="CompProperties_Effecter">
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<effecterDef>Smoke_Joint</effecterDef>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor</defName>
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<label>乌拉帝国编织体</label>
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<description>一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
|
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<graphicData>
|
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<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
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<graphicClass>Graphic_Multi</graphicClass>
|
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<drawSize>(1,1)</drawSize>
|
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<damageData>
|
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<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.75, 0.75, 0.5)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Make_WULA_Charge_Cube_Group</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
|
||||
<li>Make_Component_By_WULA_Cube_Productor</li>
|
||||
<li>Make_WULA_Dark_Matter_Item</li>
|
||||
<li>Make_WULA_Neutronium</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -54,81 +54,6 @@
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造机 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_Energy</defName>
|
||||
<label>乌拉帝国编织体(电能)</label>
|
||||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.75, 0.75, 0.5)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Make_WULA_Charge_Cube_Group</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
|
||||
<li>Make_Component_By_WULA_Cube_Productor</li>
|
||||
<li>Make_WULA_Dark_Matter_Item</li>
|
||||
<li>Make_WULA_Neutronium</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 防御炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery_Turret</defName>
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
<Defs>
|
||||
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
</stuffCategories>
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
|
||||
@@ -20,7 +20,9 @@
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
@@ -89,7 +91,9 @@
|
||||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Steel>90</Steel>
|
||||
<Plasteel>25</Plasteel>
|
||||
@@ -175,7 +179,9 @@
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<statBases>
|
||||
<!-- <MarketValue>441</MarketValue> -->
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
@@ -354,6 +360,32 @@
|
||||
<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
|
||||
<chargeNoun>眩光弹</chargeNoun>
|
||||
</li>
|
||||
<!-- 经验核心组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
|
||||
<trackedSkill>Shooting</trackedSkill> <!-- 或 Melee -->
|
||||
<experienceMultiplier>1.5</experienceMultiplier>
|
||||
<showExperienceInfo>true</showExperienceInfo>
|
||||
<experienceThresholds>
|
||||
<li>
|
||||
<experienceRequired>1000</experienceRequired>
|
||||
<quality>Good</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>3000</experienceRequired>
|
||||
<quality>Excellent</quality>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>6000</experienceRequired>
|
||||
<quality>Masterwork</quality>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>10000</experienceRequired>
|
||||
<quality>Legendary</quality>
|
||||
<messageKey>WULA_WeaponMastering</messageKey>
|
||||
</li>
|
||||
</experienceThresholds>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
|
||||
@@ -259,4 +259,38 @@
|
||||
<WULA_Energy_RaceProperties>种族能量属性:</WULA_Energy_RaceProperties>
|
||||
<WULA_Energy_MaxLevelOffset_RaceExplanation>机械乌拉能量上限偏移量:影响该种族的最大能量储备。</WULA_Energy_MaxLevelOffset_RaceExplanation>
|
||||
<WULA_Energy_FallRateFactor_RaceExplanation>机械乌拉能量消耗速度:影响该种族的能量消耗速率。</WULA_Energy_FallRateFactor_RaceExplanation>
|
||||
|
||||
<!-- 默认标签和描述 -->
|
||||
<WULA_SwitchableHediff_SwitchLabel>切换效果</WULA_SwitchableHediff_SwitchLabel>
|
||||
<WULA_SwitchableHediff_SwitchDesc>点击打开菜单选择不同的效果模式</WULA_SwitchableHediff_SwitchDesc>
|
||||
<WULA_SwitchableHediff_StatusLabel>当前效果:{0}</WULA_SwitchableHediff_StatusLabel>
|
||||
<WULA_SwitchableHediff_StatusDesc>点击查看当前效果的详细信息</WULA_SwitchableHediff_StatusDesc>
|
||||
|
||||
<!-- 动态内容 -->
|
||||
<WULA_SwitchableHediff_CurrentMode>当前:{0}</WULA_SwitchableHediff_CurrentMode>
|
||||
<WULA_SwitchableHediff_CurrentDesc>{0}</WULA_SwitchableHediff_CurrentDesc>
|
||||
<WULA_SwitchableHediff_SwitchedTo>已切换到:{0}</WULA_SwitchableHediff_SwitchedTo>
|
||||
<WULA_SwitchableHediff_SelectMode>选择效果模式</WULA_SwitchableHediff_SelectMode>
|
||||
<WULA_SwitchableHediff_CurrentModeInfo>当前效果:{0}\n\n{1}</WULA_SwitchableHediff_CurrentModeInfo>
|
||||
<WULA_SwitchableHediff_CurrentEffect>当前效果:{0}</WULA_SwitchableHediff_CurrentEffect>
|
||||
|
||||
<!-- 通用术语 -->
|
||||
<WULA_Unknown>未知</WULA_Unknown>
|
||||
<WULA_None>无</WULA_None>
|
||||
<WULA_NoDescription>暂无描述</WULA_NoDescription>
|
||||
|
||||
<!-- English -->
|
||||
<WULA_CurrentExperience>Current Experience: {0}</WULA_CurrentExperience>
|
||||
<WULA_CurrentExperienceDesc>The total experience accumulated by this weapon.</WULA_CurrentExperienceDesc>
|
||||
<WULA_NextQualityProgress>Next Quality: {0} ({1})</WULA_NextQualityProgress>
|
||||
<WULA_NextQuality>Next Quality</WULA_NextQuality>
|
||||
<WULA_NextQualityDesc>Unlocks at {0} experience.</WULA_NextQualityDesc>
|
||||
<WULA_CurrentQuality>Current Quality</WULA_CurrentQuality>
|
||||
<WULA_CurrentQualityDesc>The current quality level of this weapon.</WULA_CurrentQualityDesc>
|
||||
<WULA_MaxQuality>Maximum Quality Reached: {0}</WULA_MaxQuality>
|
||||
<WULA_TrackedSkill>Tracked Skill: {0}</WULA_TrackedSkill>
|
||||
<WULA_WeaponUpgraded>{0} has been upgraded to {1} quality!</WULA_WeaponUpgraded>
|
||||
<!-- 可以添加特定的升级消息 -->
|
||||
<WULA_WeaponEvolving>Your {0} is evolving with experience!</WULA_WeaponEvolving>
|
||||
<WULA_WeaponMastering>The {0} has reached mastery level!</WULA_WeaponMastering>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user