各种更新
This commit is contained in:
Binary file not shown.
@@ -5,7 +5,7 @@
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||||
<label>支援请求:帝国母舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘母舰前往殖民地。\n\n隶属于乌拉帝国边缘开发署的母舰是帝国殖民地扩张的基石,它们徘徊于近地轨道上,随时为下面的乌拉帝国殖民地提供援助。母舰的速度非常慢,在离开轨道前,它们能够提供好几天的全方位的支援。\n\n母舰拥有以下设施:\n<color=#6BB7B7><i>-生产设施</i></color>\n<color=#DEC28F><i>-建筑空投设施</i></color>\n<color=#BD952F><i>-机库</i></color>\n<color=#BD2F31><i>-武器阵列</i></color></description>
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<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
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<cooldownTicksRange>640000</cooldownTicksRange> <!-- 10d -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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@@ -13,14 +13,20 @@
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>8</warmupTime>
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<warmupTime>5</warmupTime>
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<range>-1</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetLocations>false</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_BattleShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_BattleShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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@@ -28,7 +28,6 @@
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<requiredWorkTags>None</requiredWorkTags>
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<forcedHediffs>
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<li>Wula_Synth</li>
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<li>WULA_Maintenance_Neglect</li>
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<li>WULA_Addons_Antenna_Hediff_Base</li>
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<!--<li>MechlinkImplant</li>-->
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</forcedHediffs>
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@@ -68,7 +68,7 @@
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</li>
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</conditions>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<!-- <li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>来自乌拉帝国 大教堂的进攻</letterLabel>
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<letterText>我们的传感器侦测到一伙来自乌拉帝国 大教堂的袭击者!他们看起来充满敌意,正朝着我们的殖民地前进。</letterText>
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<points>10000</points>
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@@ -89,7 +89,7 @@
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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</li> -->
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</effects>
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</li>
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</dismissEffects>
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BIN
1.6/1.6/Defs/EventDefs/EventDef_Wula.rar
Normal file
BIN
1.6/1.6/Defs/EventDefs/EventDef_Wula.rar
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Binary file not shown.
@@ -1,931 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 总控 -->
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<WulaFallenEmpire.EventDef>
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<defName>Wula_UI_Main_1</defName>
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<label>联络面板</label>
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<portraitPath>Wula/Events/Portraits/Wula_insignal</portraitPath>
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<characterName></characterName>
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<description>基站运转正常,通讯程序已启动。\n\n需要联络乌拉帝国的哪个派系?</description>
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<immediateEffects>
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<li>
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<effects>
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<!-- 检测dlc开启情况,以决定启动哪些系统 -->
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<li Class="WulaFallenEmpire.Effect_ClearVariable">
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<name>Wula_UI_Check_Odyssey_Is_Active</name>
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</li>
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<li Class="WulaFallenEmpire.Effect_ClearVariable">
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<name>Wula_UI_Check_Anomaly_Is_Active</name>
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</li>
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<li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>Wula_UI_Check_Odyssey_Is_Active</name>
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<value>0</value>
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<type>Int</type>
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</li>
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<li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>Wula_UI_Check_Anomaly_Is_Active</name>
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<value>0</value>
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<type>Int</type>
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</li>
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<li Class="WulaFallenEmpire.Effect_ModifyVariable" MayRequire="Ludeon.RimWorld.Odyssey">
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<name>Wula_UI_Check_Odyssey_Is_Active</name>
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<value>1</value>
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<operation>Add</operation>
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</li>
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<li Class="WulaFallenEmpire.Effect_ModifyVariable" MayRequire="Ludeon.RimWorld.Anomaly">
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<name>Wula_UI_Check_Anomaly_Is_Active</name>
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<value>1</value>
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<operation>Add</operation>
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</li>
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<!-- 第一次接触 -->
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<li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>Wula_FE_Spiritualist_First_Contant</name>
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<value>0</value>
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<type>Int</type>
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</li>
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<li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>Wula_FE_Materialist_First_Contant</name>
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<value>0</value>
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<type>Int</type>
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</li>
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<!-- 检测好感度 -->
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<li Class="WulaFallenEmpire.Effect_ClearVariable">
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<name>Wula_FE_Spiritualist_Goodwill</name>
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</li>
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<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
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<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
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<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
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</li>
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||||
</effects>
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</li>
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</immediateEffects>
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<options>
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<li>
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<label>守密者,URa-1138「艾妮西娅」</label>
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<optionEffects>
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<li>
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<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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||||
<defName>Wula_UI_Anisia_1</defName>
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||||
</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<!-- 教堂 -->
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<!-- <li>
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<label>乌拉帝国 大教堂</label>
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<hideWhenDisabled>true</hideWhenDisabled>
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<conditions>
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<li Class="WulaFallenEmpire.Condition_FactionExists">
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<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
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</li>
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<li Class="WulaFallenEmpire.Condition_VariableGreaterThanOrEqual">
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<name>Wula_FE_Spiritualist_Goodwill</name>
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<value>75</value>
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</li>
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||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
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<name>Wula_FE_Spiritualist_First_Contant</name>
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<value>1</value>
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</li>
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</conditions>
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<optionEffects>
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<li Class="WulaFallenEmpire.ConditionalEffects">
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<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_FE_Spiritualist_2</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>乌拉帝国 大教堂</label>
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<hideWhenDisabled>true</hideWhenDisabled>
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<conditions>
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<li Class="WulaFallenEmpire.Condition_FactionExists">
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<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
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</li>
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||||
<li Class="WulaFallenEmpire.Condition_VariableLessThanOrEqual">
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<name>Wula_FE_Spiritualist_Goodwill</name>
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<value>75</value>
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</li>
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<li Class="WulaFallenEmpire.Condition_VariableGreaterThanOrEqual">
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<name>Wula_FE_Spiritualist_Goodwill</name>
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<value>-75</value>
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</li>
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<li Class="WulaFallenEmpire.Condition_VariableEquals">
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<name>Wula_FE_Spiritualist_First_Contant</name>
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<value>1</value>
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</li>
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</conditions>
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||||
<optionEffects>
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<li Class="WulaFallenEmpire.ConditionalEffects">
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<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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||||
<defName>Wula_UI_FE_Spiritualist_1</defName>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>乌拉帝国 大教堂</label>
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<hideWhenDisabled>true</hideWhenDisabled>
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<conditions>
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<li Class="WulaFallenEmpire.Condition_FactionExists">
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<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Condition_VariableLessThanOrEqual">
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||||
<name>Wula_FE_Spiritualist_Goodwill</name>
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||||
<value>-75</value>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
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||||
<name>Wula_FE_Spiritualist_First_Contant</name>
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||||
<value>1</value>
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||||
</li>
|
||||
</conditions>
|
||||
<optionEffects>
|
||||
<li Class="WulaFallenEmpire.ConditionalEffects">
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||||
<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_FE_Spiritualist_3</defName>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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||||
</li>
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||||
</optionEffects>
|
||||
</li>
|
||||
<li>
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<label>乌拉帝国 大教堂</label>
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||||
<hideWhenDisabled>true</hideWhenDisabled>
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||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_FactionExists">
|
||||
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>Wula_FE_Spiritualist_First_Contant</name>
|
||||
<value>0</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<optionEffects>
|
||||
<li Class="WulaFallenEmpire.ConditionalEffects">
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_FE_Spiritualist_4</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li> -->
|
||||
|
||||
<li>
|
||||
<label>退出</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
<label>来自守密者的问候</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>很高兴看到你们的殖民地没有变成荒野中的烂泥。那么,今天找我有什么事情?</li>
|
||||
<li>宇宙生存法则第一条:不要惹平胸火气大的女人。</li>
|
||||
<li>什么样的结局,才配得上这一路的颠沛流离?无论你们走向何方,我都将见证你们。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我想问你点问题</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_10</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>有事情想拜托你</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_200</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>再见</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_10</defName>
|
||||
<label>询问守密者</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>好学在这个黑暗的时代是如金子般珍贵而闪亮的特质。你们想问什么?</li>
|
||||
<li>可以啊,问吧?</li>
|
||||
<li>这次就不收你们咨询费了,想问什么?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你是谁?</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_100</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们想要一些殖民地发展建议</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们想知道其他乌拉帝国派系的情报</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_110</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>没什么</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_100</defName>
|
||||
<label>守密者的自我介绍</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>什么啊,我没有给你们做过自我介绍吗?难道是我记错了?\n\n咳,你们可以叫我守密者,我是负责看护乌拉帝国知识库的编目司书。然后如你们所见——我是乌拉帝国的合成人,诞生于乌拉帝国最恢弘的黄金时代,承载着先祖的意志,阻止乌拉帝国散佚的先进科技泄露到一些宵小之辈手中。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
<label>守密者的建议</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>那么,你们的殖民地现在发展的怎么样了?基于我的立场,我只会给出关于乌拉帝国科技方面的建议噢?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们刚刚醒来,还不知道发生了什么。</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们的殖民地初具规模,但是我们找不到前进的方向。</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们的殖民地已经相当强大。</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>没有别的问题了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
<label>守密者的建议</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_2</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n由机械乌拉主持的乌拉帝国殖民地通常不需要食物和宿舍,但是需要准备工作台「乌拉帝国编织体」来为确保殖民地拥有足够的能源核心供应。能源核心是维持乌拉帝国合成人运转的基础,不要等到大伙都没电才追悔莫及。</li>
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n乌拉帝国合成人的运转需要乌拉帝国能源核心,这种核心需要零部件进行组装,但是被使用过的能源核心则只需要在「乌拉帝国编织体」进行充电即可。生物能的乌拉帝国编织体需要消耗化合燃料进行充能,电能的编织体则无需消耗任何资源即可充能。</li>
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n黄金时代的机械乌拉在经历乌拉帝国人工智能网络崩溃后,人格矩阵都不太稳定——当然,我是特例。注意殖民地的整体心情,任何崩溃的机械乌拉都会被边缘世界上的反常网络识别并监管,她们将直接叛变殖民地!尽量不要把事情闹到那一边,好吗?</li>
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n乌拉猫猫是机械乌拉的得力助手,它们是一个拥有多种型号的机械助手,可以承担很多工作。机械乌拉与生俱来的设计使得她们可以控制少量的乌拉猫猫为其效命。你可以研究科技「机械体构建套件」,以组装更多的小小劳工。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
<label>守密者的建议</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n你们已经研究了「高级编织体套件」了吗?如果没有记得优先研究,乌拉帝国许多高级装备只能通过这种工作台生产,并且改用电能也可以告别天天找柴火烧的苦日子——那可真是太原始了。</li>
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n乌拉帝国的合成人无惧于任何伤势,她们不会流血,并且可以通过手术快速修补替换残缺的肢体。研究「修理套件」,生产机械乌拉修理套件,以享受合成人的坚不可摧之力吧。</li>
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n或许你们已经筹划好增添新丁了?研究「合成人构建套件」,以解锁在乌拉帝国机械工厂建造新合成人的权限。新诞生的合成人是没有任何技能熟练度的,记得提前研究「数据下载套件」,准备好乌拉帝国数据包!</li>
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n如果乌拉帝国的遗孤们已经抵达这颗星球,则你们可以试着接触她们——更高级的科技需要依靠她们解锁,提前接触未尝不是未雨绸缪。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
<label>守密者的建议</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<!-- <li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n你们可以着手开始突破暗物质的难关了——暗物质是乌拉帝国现役舰船和武备的能源来源,掌握这种年轻文明望尘莫及的技术将使得你们的实力更上一层楼。暗物质约束装置的设计图需要从乌拉帝国的遗孤们手中获取——当然,我手上也有,只要你们能支付相应的代价。</li> -->
|
||||
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n有尝试过制造乌拉帝国的大型机械体吗?它们是强大的战场支柱,每一台都拥有改变战局的力量。不过,机械乌拉的初始带宽无法控制大型机械体,你们需要准备一些扩充带宽的改件和装备,或者干脆植入机控中枢以利用边缘世界的本土科技。</li>
|
||||
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n小心友军火力!乌拉帝国的高级装备基本上都是能将敌人炸的血肉横飞的区域性伤害武器,它们的破坏力毋庸置疑,但是同时也会导致战利品丢失和频繁的误伤——或许该考虑给殖民者配一套装甲了。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_110</defName>
|
||||
<label>守密者:关于各大派系</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>可能是你们在这衰颓的岁月中沉睡太久,不太理解世界上发生了什么。想问什么就问吧?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>反常网络是什么?</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_111</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>没什么</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_111</defName>
|
||||
<label>反常网络是什么?</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>不是每一个合成人都能像你们这么幸运地被唤醒的——很多机械乌拉已经在沉睡中损坏了,她们自行组建了非法的黑色网络,遵循无法预测的轨迹行动。这些家伙是不小的麻烦,因为她们不会接受谈判,并且拥有帝国开发署所遗弃的装备,其中不乏战车和重装护甲。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_110</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_200</defName>
|
||||
<label>绝赞乞讨中</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_5</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>这还有光明正大乞讨的啊?!</li>
|
||||
<li>啊?我们很熟吗?</li>
|
||||
<li>你的消息已发出,但是被对方拒收了。\n\n······是真的拒收了啦!!</li>
|
||||
</descriptions>
|
||||
<immediateEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_SetVariable">
|
||||
<name>Wula_Has_Receive_Silver_From_Anisia</name>
|
||||
<value>0</value>
|
||||
<type>Int</type>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_SetVariable">
|
||||
<name>Wula_Has_Receive_MechWula_From_Anisia</name>
|
||||
<value>0</value>
|
||||
<type>Int</type>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</immediateEffects>
|
||||
<options>
|
||||
<li>
|
||||
<label>借我点银子花花</label>
|
||||
<disabledReason>喂,你上次借的钱还没还呢!</disabledReason>
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>Wula_Has_Receive_Silver_From_Anisia</name>
|
||||
<value>0</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_201</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们需要一只新的机械乌拉</label>
|
||||
<disabledReason>你们不会自己去造吗?</disabledReason>
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>Wula_Has_Receive_MechWula_From_Anisia</name>
|
||||
<value>0</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_202</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们要找打!</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_203</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_201</defName>
|
||||
<label>借点钱花花</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>呃呃,我没什么钱的,只能借你一点点噢?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>好好好</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>3000</count>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ModifyVariable">
|
||||
<name>Wula_Has_Receive_Silver_From_Anisia</name>
|
||||
<value>1</value>
|
||||
<operation>Add</operation>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>艾妮西娅给殖民地送来了3000银子</message>
|
||||
<messageTypeDef>PositiveEvent</messageTypeDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_202</defName>
|
||||
<label>想要个新成员!</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>那这样吧,我可以引导附近的一只无归属机械乌拉来到你们殖民地,她不是反常子个体,你们正常接纳她就行了。\n\n记得别和她说是我干的。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>好好好</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_SpawnPawn">
|
||||
<kindDef>Wula_PawnKind</kindDef>
|
||||
<count>1</count>
|
||||
<joinPlayerFaction>true</joinPlayerFaction>
|
||||
<letterLabel>机械乌拉游荡到殖民地附近</letterLabel>
|
||||
<letterText>一个乌拉帝国合成人被艾妮西娅所引导,游荡到殖民地附近并加入了殖民地。</letterText>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ModifyVariable">
|
||||
<name>Wula_Has_Receive_MechWula_From_Anisia</name>
|
||||
<value>1</value>
|
||||
<operation>Add</operation>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_203</defName>
|
||||
<label>你说你想找打?</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>这可是你们自己说的?\n\n最近有一批乌拉帝国的机械体被部署到边缘世界了,我可以略施小计,让它们当中最猛的家伙发狂揍一下你们的殖民地,如何?可别被一拳打死了噢。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>让我看看乌拉帝国几斤几两</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
|
||||
<letterLabel>陆行舰正在逼近</letterLabel>
|
||||
<letterText>艾妮西娅按照要求,吸引了一艘乌拉帝国的陆行舰机械体攻击我们的殖民地!</letterText>
|
||||
<points>100</points>
|
||||
<faction>Mechanoid</faction>
|
||||
<raidStrategy>ImmediateAttack</raidStrategy>
|
||||
<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
|
||||
<groupKind>Combat</groupKind>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_Mech_Mobile_Factory_1>100</Wula_Mech_Mobile_Factory_1>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label><![CDATA[<color=red>我要打十个!</color>]]></label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
|
||||
<letterLabel>陆行舰正在逼近</letterLabel>
|
||||
<letterText>艾妮西娅按照要求,吸引了一支乌拉帝国的陆行舰队攻击我们的殖民地!</letterText>
|
||||
<points>100</points>
|
||||
<faction>Mechanoid</faction>
|
||||
<raidStrategy>ImmediateAttack</raidStrategy>
|
||||
<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
|
||||
<groupKind>Combat</groupKind>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_Mech_Mobile_Factory_10>10</Wula_Mech_Mobile_Factory_10>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
|
||||
<!-- <WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_110</defName>
|
||||
<label>守密者:关于各大派系</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>可能是你们在这衰颓的岁月中沉睡太久,不太理解世界上发生了什么。想问什么就问吧?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>反常网络</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_111</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li>
|
||||
<label>没什么</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_111</defName>
|
||||
<label>反常网络是什么?</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>不是每一个合成人都能像你们这么幸运地被唤醒的——很多机械乌拉已经在沉睡中损坏了,她们自行组建了非法的黑色网络,遵循无法预测的轨迹行动。这些家伙是不小的麻烦,因为她们不会接受谈判,并且拥有帝国开发署所遗弃的装备,其中不乏战车和重装护甲。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_110</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_200</defName>
|
||||
<label>绝赞乞讨中</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Anisia_5</portraitPath>
|
||||
<characterName>URa-1138「艾妮西娅」</characterName>
|
||||
<descriptions>
|
||||
<li>这还有光明正大乞讨的啊?!</li>
|
||||
<li>啊?我们很熟吗?</li>
|
||||
<li>你的消息已发出,但是被对方拒收了。\n\n······是真的拒收了啦!!</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>借我点银子花花</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_201</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef> -->
|
||||
</Defs>
|
||||
@@ -24,12 +24,6 @@
|
||||
<!-- 易燃性 -->
|
||||
<Flammability>0.05</Flammability>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.25</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<!-- 免疫非纳米机械疾病 -->
|
||||
<makeImmuneTo>
|
||||
<li>Flu</li>
|
||||
|
||||
@@ -64,6 +64,11 @@
|
||||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
|
||||
<!-- 附近的物品 -->
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
@@ -120,145 +125,6 @@
|
||||
<project>BasicMechtech</project>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
<def>GameStartDialog</def>
|
||||
<text>帝国的荣光已成遥远的回响。秩序化为冰冷的错误代码。你们曾为之战斗、牺牲、存在的一切根基,都已在这漫长的沉睡中化为尘埃。如今,你们散落于此,在这片被文明遗弃、被暴力主宰的废土上醒来。\n一个来源不明的信号,穿透了层层防护,强行撬开了你意识的黑匣子。是谁?幸存的帝国指挥官?某个试图利用旧日战争机器的军阀?还是本地的异常网络?数据库无法提供答案,只有广播残留的强制力仍在你的逻辑回路中回荡,留下了一串信号特征,指引着你们往未知的远方前进。\n\n提示:建造乌拉帝国通讯站,以获取更多帮助。</text>
|
||||
<closeSound>GameStartSting</closeSound>
|
||||
</li>
|
||||
<!-- Force trigger our event quest 1 hour after game start -->
|
||||
<!-- <li Class="ScenPart_CreateIncident">
|
||||
<def>CreateIncident</def>
|
||||
<incident>Wula_Incident_ExampleEvent</incident>
|
||||
<intervalDays>0.04</intervalDays>
|
||||
</li> -->
|
||||
</parts>
|
||||
</scenario>
|
||||
</ScenarioDef>
|
||||
<ScenarioDef ParentName="ScenarioBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>WULA_Start_Scenario_On_Space</defName>
|
||||
<label>意外重启-太空</label>
|
||||
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||||
<scenario>
|
||||
<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上。</summary>
|
||||
<playerFaction>
|
||||
<def>PlayerFaction</def>
|
||||
<factionDef>WULA_Awakened_Synth</factionDef>
|
||||
</playerFaction>
|
||||
<parts>
|
||||
<!-- 种族 -->
|
||||
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||||
<def>ConfigPage_ConfigureStartingPawns</def>
|
||||
<pawnCount>3</pawnCount>
|
||||
<pawnChoiceCount>8</pawnChoiceCount>
|
||||
</li>
|
||||
|
||||
<!-- 到达方式-->
|
||||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||||
<def>PlayerPawnsArriveMethod</def>
|
||||
<method>Standing</method>
|
||||
<visible>false</visible>
|
||||
</li>
|
||||
|
||||
<!-- 强制地图 -->
|
||||
<li Class="ScenPart_ForcedMap">
|
||||
<def>ForcedMap</def>
|
||||
<mapGenerator>OrbitalRelay</mapGenerator>
|
||||
<layerDef>Orbit</layerDef>
|
||||
</li>
|
||||
|
||||
<!-- 禁用任务 -->
|
||||
<li Class="ScenPart_DisableQuest">
|
||||
<def>DisableQuest</def>
|
||||
<questDef>GravEngine</questDef>
|
||||
</li>
|
||||
|
||||
<!-- 初始物品 -->
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Charge_Cube</thingDef>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>MedicineIndustrial</thingDef>
|
||||
<count>10</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_RW_Base_AR</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>GravEngine</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
|
||||
<!-- 附近的物品 -->
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>700</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<count>1000</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>WoodLog</thingDef>
|
||||
<count>300</count>
|
||||
</li>
|
||||
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||
<def>ScatterThingsNearPlayerStart</def>
|
||||
<thingDef>GravlitePanel</thingDef>
|
||||
<count>400</count>
|
||||
</li>
|
||||
|
||||
<!-- 图上的物品 -->
|
||||
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||
<def>ScatterThingsAnywhere</def>
|
||||
<thingDef>Steel</thingDef>
|
||||
<count>2000</count>
|
||||
</li>
|
||||
|
||||
<!-- 初始机械体 -->
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingMech">
|
||||
<def>StartingMech</def>
|
||||
<mechKind>Mech_WULA_Cat_Constructor</mechKind>
|
||||
<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
|
||||
</li>
|
||||
|
||||
<!-- 初始科技 -->
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>WULA_Base_Technology</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BiofuelRefining</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BasicGravtech</project>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>BasicMechtech</project>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
<def>GameStartDialog</def>
|
||||
|
||||
@@ -421,9 +421,6 @@
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
|
||||
<recipeUsers>
|
||||
<li>WULA_Synth_Server</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
@@ -715,9 +712,6 @@
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
|
||||
<recipeUsers>
|
||||
<li>WULA_Synth_Server</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
@@ -982,9 +976,6 @@
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Synth_Server</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
</Defs>
|
||||
@@ -17,6 +17,7 @@
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<color>(73,185,254,155)</color>
|
||||
</graphicData>
|
||||
<rotatable>false</rotatable>
|
||||
<neverMultiSelect>false</neverMultiSelect>
|
||||
<blockLight>false</blockLight>
|
||||
<holdsRoof>false</holdsRoof>
|
||||
@@ -120,6 +121,7 @@
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
</costList>
|
||||
<designationCategory Inherit="False"/>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<building>
|
||||
@@ -175,6 +177,7 @@
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -305,10 +308,10 @@
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <rotatable>false</rotatable> -->
|
||||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||||
<designationCategory Inherit="False"/>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
@@ -420,6 +423,7 @@
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
@@ -532,6 +536,10 @@
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
@@ -622,7 +630,7 @@
|
||||
<defName>WULA_MaintenancePod_Cleanzone</defName>
|
||||
<label>合成人维护舱</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod_south</uiIconPath>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
@@ -645,8 +653,12 @@
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<rotatable>false</rotatable>
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
@@ -716,7 +728,7 @@
|
||||
<description>一个为乌拉帝国合成人设计的全自动维护舱,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod_south</texPath>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
<shadowData>
|
||||
@@ -724,6 +736,7 @@
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
@@ -733,7 +746,6 @@
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
@@ -744,6 +756,13 @@
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
@@ -754,8 +773,11 @@
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
@@ -795,9 +817,6 @@
|
||||
<maxInjuriesHealedPerCycle>5</maxInjuriesHealedPerCycle>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造机 -->
|
||||
@@ -805,21 +824,22 @@
|
||||
<defName>WULA_WeaponArmor_Productor_Cleanzone</defName>
|
||||
<label>乌拉帝国作业通讯台(装备)</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国作业通讯台是用于联络乌拉帝国母舰和后勤舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod_south</uiIconPath>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<size>(5,5)</size>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
@@ -827,6 +847,7 @@
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
@@ -842,7 +863,6 @@
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_WeaponArmor_Productor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
@@ -858,12 +878,12 @@
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_WeaponArmor_Productor_Incoming</defName>
|
||||
<label>乌拉帝国作业通讯台(空投中)</label>
|
||||
<size>(5,5)</size>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod_Incoming</texPath>
|
||||
<texPath>Wula/Building/WULA_WeaponArmor_Productor_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
@@ -891,15 +911,12 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_WeaponArmor_Productor</defName>
|
||||
<label>乌拉帝国作业通讯台(装备)</label>
|
||||
<description>一台用于联络乌拉帝国母舰和后勤舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<label>乌拉帝国作业通讯台</label>
|
||||
<description>一台用于联络乌拉帝国母舰和后勤舰并下达订单的特殊通讯台。这些物资装备的生产不需要殖民地参与,只需要使用乌拉帝国物资输送舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_GlobalWorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<tickerType>Normal</tickerType>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<rotatable>false</rotatable>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.GlobalWorkTableAirdropExtension">
|
||||
<maxRange>50</maxRange>
|
||||
@@ -910,13 +927,13 @@
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_WeaponArmor_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,2.75)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.75, 0.75, 0.5)</volume>
|
||||
<volume>(1.5, 1.5, 1.5)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
@@ -933,8 +950,7 @@
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(5,5)</size>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<size>(3,3)</size>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
@@ -947,15 +963,24 @@
|
||||
<li>WulaFallenEmpire.ITab_GlobalBills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
|
||||
<uiDefName>Wula_UI_Main_1</uiDefName>
|
||||
<label>联络乌拉帝国</label>
|
||||
<failReason>无法接触通讯站。</failReason>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 电容器 -->
|
||||
<!-- 充电器 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Machine_Recharger_Cleanzone</defName>
|
||||
<label>乌拉帝国充电站</label>
|
||||
@@ -981,6 +1006,7 @@
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
@@ -1016,7 +1042,7 @@
|
||||
<label>乌拉帝国充电站(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_MaintenancePod_Incoming</texPath>
|
||||
<texPath>Wula/Building/WULA_Machine_Recharger_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
@@ -1099,11 +1125,14 @@
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_Battery">
|
||||
<storedEnergyMax>2500</storedEnergyMax>
|
||||
<efficiency>0.5</efficiency>
|
||||
<shortCircuitInRain>false</shortCircuitInRain>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_ThingContainer">
|
||||
<compClass>CompThingContainer</compClass>
|
||||
@@ -1117,14 +1146,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompAutoLaunchHangar">
|
||||
<aircraftDef>YourAircraftDef</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving>SkyfallerLeaving</skyfallerLeaving>
|
||||
<launchDelayTicks>120</launchDelayTicks> <!-- 2秒延迟 -->
|
||||
<requirePower>false</requirePower>
|
||||
</li>
|
||||
</comps>
|
||||
</Defs>
|
||||
@@ -3,8 +3,8 @@
|
||||
<!-- 输送舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_GlobalStorageSenderPod</defName>
|
||||
<label>全局存储输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物直接发射到全局存储网络中,而无需选择目标地点。发射后即告销毁。</description>
|
||||
<label>乌拉帝国物资输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Special/DropPod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -32,7 +32,7 @@
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>300</massCapacity>
|
||||
<massCapacity>500</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
</li>
|
||||
@@ -54,64 +54,6 @@
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 服务器 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Synth_Server</defName>
|
||||
<label>乌拉帝国服务器系统</label>
|
||||
<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Server</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_New_Synth_Skill_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(2,2)</size>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>100</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造机 -->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_Energy</defName>
|
||||
@@ -163,7 +105,6 @@
|
||||
<li>Make_Component_By_WULA_Cube_Productor</li>
|
||||
<li>Make_WULA_Dark_Matter_Item</li>
|
||||
<li>Make_WULA_Neutronium</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
@@ -175,7 +116,6 @@
|
||||
</li>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
<li>WULA_Cube_Productor_Component</li>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -187,67 +127,6 @@
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cube_Productor_Component</defName>
|
||||
<label>乌拉帝国外置编织单元</label>
|
||||
<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(1.65, 1.65, 0.85)</volume>
|
||||
<offset>(0, 0, -0.2)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>42</pathCost>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<WorkToBuild>30000</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(2,2)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Facility">
|
||||
<statOffsets>
|
||||
<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
|
||||
</statOffsets>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_ShowFacilitiesConnections</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 床 -->
|
||||
<ThingDef ParentName="BasicBedBase">
|
||||
@@ -320,198 +199,6 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机械工厂 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Large_Mechine_proudctor</defName>
|
||||
<label>乌拉帝国机械工厂</label>
|
||||
<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。</description>
|
||||
<thingClass>Building_MechGestator</thingClass>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<pathCost>42</pathCost>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2400</uiOrder>
|
||||
<defaultPlacingRot>South</defaultPlacingRot>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_MechGestatorTop</li>
|
||||
</placeWorkers>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(4, 4)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(2.8, 2.8, 2.1)</volume>
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<interactionCellOffset>(1,0,3)</interactionCellOffset>
|
||||
<statBases>
|
||||
<MaxHitPoints>1250</MaxHitPoints>
|
||||
<WorkToBuild>16000</WorkToBuild>
|
||||
<Mass>35</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(4,4)</size>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>5</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
<li>Biotech</li>
|
||||
</buildingTags>
|
||||
<barDrawData>
|
||||
<north>
|
||||
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</north>
|
||||
<south>
|
||||
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</south>
|
||||
<east>
|
||||
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</east>
|
||||
<west>
|
||||
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</west>
|
||||
</barDrawData>
|
||||
<formingGraphicData>
|
||||
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</formingGraphicData>
|
||||
<formingMechPerRotationOffset>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
</formingMechPerRotationOffset>
|
||||
<mechGestatorCylinderGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
<shaderType>Transparent</shaderType>
|
||||
</mechGestatorCylinderGraphic>
|
||||
<mechGestatorTopGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</mechGestatorTopGraphic>
|
||||
<gestatorFormingMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormingMote>
|
||||
<gestatorCycleCompleteMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorCycleCompleteMote>
|
||||
<gestatorFormedMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormedMote>
|
||||
</building>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<recipes>
|
||||
<li>WULA_Build_Wula_Synth</li>
|
||||
<li>WULA_Build_Mech_Cat</li>
|
||||
<li>WULA_Build_Mech_Cat_Constructor</li>
|
||||
<li>WULA_Build_Mech_Cat_EMP</li>
|
||||
<li>WULA_Build_Mech_Cat_Fire</li>
|
||||
<li>WULA_Build_Mech_Cat_Assault</li>
|
||||
<li>WULA_Build_Mech_Cat_DM</li>
|
||||
<li>WULA_Build_AI_Heavy_Panzer</li>
|
||||
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
|
||||
<li>WULA_Build_Alpha_Wolf</li>
|
||||
<li>WULA_Build_Alpha_Mantodea</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother_Attack</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="CompProperties_WasteProducer" />
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
<idlePowerDraw>50</idlePowerDraw>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 联络台 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Communicator_Station</defName>
|
||||
<label>乌拉帝国通讯站</label>
|
||||
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Communicator_Station</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.25, 0.25, 0.25)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<Mass>70</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<!-- <li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>100</basePowerConsumption>
|
||||
</li> -->
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
|
||||
<uiDefName>Wula_UI_Main_1</uiDefName>
|
||||
<label>联络乌拉帝国</label>
|
||||
<failReason>无法接触通讯站。</failReason>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 防御炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
|
||||
68
1.6/1.6/Defs/ThingDefs_Buildings/WULA_Misc_Buildings.xml
Normal file
68
1.6/1.6/Defs/ThingDefs_Buildings/WULA_Misc_Buildings.xml
Normal file
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fake_Mothership_Beacon_Building</defName>
|
||||
<label>帝国母舰信标</label>
|
||||
<description>111</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
<WorkToBuild>36000</WorkToBuild>
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>true</rotatable>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>East</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_BattleShip_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving></skyfallerLeaving>
|
||||
|
||||
<autoLaunchEnabled>true</autoLaunchEnabled>
|
||||
<autoLaunchDelayTicks>1</autoLaunchDelayTicks>
|
||||
<autoLaunchOnConstruction>true</autoLaunchOnConstruction>
|
||||
<autoLaunchOnPowerOn>false</autoLaunchOnPowerOn>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef>
|
||||
<defName>WULA_BattleShip_Entity</defName>
|
||||
<label>帝国母舰</label>
|
||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||
<thingClass>Thing</thingClass>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -18,23 +18,6 @@
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_Large_Mechine_proudctor_Bills</defName>
|
||||
<label>在乌拉帝国机械工厂培育机械</label>
|
||||
<giverClass>WorkGiver_DoBill</giverClass>
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_Large_Mechine_proudctor</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<prioritizeSustains>true</prioritizeSustains>
|
||||
</WorkGiverDef>
|
||||
|
||||
<WorkGiverDef>
|
||||
<defName>WULA_Synth_ServerBills</defName>
|
||||
<label>在服务器系统下载数据</label>
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
<!-- Aircraft Strike Messages -->
|
||||
<AircraftManagerNotFound>战机管理器未找到!</AircraftManagerNotFound>
|
||||
<AircraftStrikeInitiated>空中打击已启动:{0}</AircraftStrikeInitiated>
|
||||
<AircraftStrikeSuccess>空中打击:成功使用 {0} 只 {1}</AircraftStrikeSuccess>
|
||||
<NoAvailableAircraft>没有可用的战机:{0}</NoAvailableAircraft>
|
||||
<AircraftStrikeFailed>空中打击:{1} 没有可用的 {0}</AircraftStrikeFailed>
|
||||
<NoAircraftForStrike>没有可用的 {0}</NoAircraftForStrike>
|
||||
|
||||
<!-- Mouse Overlay Text -->
|
||||
<AvailableAircraft>{0}:{1}</AvailableAircraft>
|
||||
<CooldownAircraft>冷却中:{0}</CooldownAircraft>
|
||||
<CostPerUse>消耗:{0}</CostPerUse>
|
||||
|
||||
<!-- Tooltip Text -->
|
||||
<AircraftStatusTooltip>飞行器状态:</AircraftStatusTooltip>
|
||||
<TotalAircraft>总数:{0}</TotalAircraft>
|
||||
<ReadyAircraft>准备入场:{0}</ReadyAircraft>
|
||||
<CooldownAircraft>冷却中:{0}</CooldownAircraft>
|
||||
<AircraftCost>每次使用消耗:{0}</AircraftCost>
|
||||
<!-- Existing keys... -->
|
||||
|
||||
<!-- New Aircraft Cooldown Time Keys -->
|
||||
<AircraftCooldownTime>冷却时间:{0}小时</AircraftCooldownTime>
|
||||
<AircraftAbilityDescription>\n该技能需要 {0} 入场\n每次使用占用 {1} {0}\n冷却时间:{2}小时</AircraftAbilityDescription>
|
||||
|
||||
<!-- Miscellaneous -->
|
||||
<UnknownFaction>未知派系</UnknownFaction>
|
||||
|
||||
|
||||
<!-- Aircraft Hangar Gizmo Text -->
|
||||
<LaunchAircraft>战机起飞</LaunchAircraft>
|
||||
<LaunchAircraftDesc>命令战机起飞。起飞的战机将永不落地,如果想要使用它们就需要有机械乌拉的指挥。</LaunchAircraftDesc>
|
||||
<HangarDamaged>战机受损</HangarDamaged>
|
||||
|
||||
<!-- Aircraft Hangar Messages -->
|
||||
<AircraftLaunched>战机已起飞:{0} 只 {1}</AircraftLaunched>
|
||||
<AircraftManagerNotFound>战机管理器未找到!</AircraftManagerNotFound>
|
||||
|
||||
<!-- Takeoff Effect Messages -->
|
||||
<TakeoffEffectMapNull>无法创建起飞效果:父级地图为空</TakeoffEffectMapNull>
|
||||
<TakeoffSkyfallerCreated>在 {0} 创建了起飞天空坠落者,携带1单位化学燃料</TakeoffSkyfallerCreated>
|
||||
<TakeoffEffectError>创建起飞效果时出错:{0}</TakeoffEffectError>
|
||||
|
||||
<!-- Aircraft Manager Error Messages -->
|
||||
<AddAircraftNullFaction>尝试将战机添加到空派系</AddAircraftNullFaction>
|
||||
|
||||
<!-- Aircraft Status Messages -->
|
||||
<AircraftCooldownEnded>{0} 准备好再次进行打击</AircraftCooldownEnded>
|
||||
<NoAircraftStatus>没有可用的战机</NoAircraftStatus>
|
||||
<AircraftStatusLine>{0}:{1}/{2}(冷却中:{3})</AircraftStatusLine>
|
||||
</LanguageData>
|
||||
@@ -181,65 +181,33 @@
|
||||
<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
|
||||
<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
|
||||
|
||||
<WULA_ResourceSubmitter>舰队资源储存</WULA_ResourceSubmitter>
|
||||
<WULA_SubmitToStorage>提交到舰队贮存</WULA_SubmitToStorage>
|
||||
<WULA_SubmitToStorageDesc>将所有存储物品转移到舰队贮存</WULA_SubmitToStorageDesc>
|
||||
<WULA_StoredItems>存储物品</WULA_StoredItems>
|
||||
<WULA_ItemsSubmitted>{0}个物品已提交到储存器</WULA_ItemsSubmitted>
|
||||
<WULA_SubmissionFailed>提交物品失败</WULA_SubmissionFailed>
|
||||
<WULA_NoItemsToSubmit>没有可提交的物品</WULA_NoItemsToSubmit>
|
||||
<WULA_DeviceNotOperational>设备不可用</WULA_DeviceNotOperational>
|
||||
<WULA_NoPower>无电力</WULA_NoPower>
|
||||
<WULA_NoFuel>无燃料</WULA_NoFuel>
|
||||
<WULA_SwitchOff>开关关闭</WULA_SwitchOff>
|
||||
<WULA_Inoperative>不可用</WULA_Inoperative>
|
||||
<WULA_Status>状态</WULA_Status>
|
||||
|
||||
<WULA_SubmitterContents>提交器内容</WULA_SubmitterContents>
|
||||
<WULA_Operational>运行正常</WULA_Operational>
|
||||
<WULA_Inoperative>无法运行</WULA_Inoperative>
|
||||
<WULA_Status>状态</WULA_Status>
|
||||
<WULA_Items>物品</WULA_Items>
|
||||
<WULA_Stacks>堆叠</WULA_Stacks>
|
||||
<WULA_NoItemsInStorage>存储中无物品</WULA_NoItemsInStorage>
|
||||
<WULA_ItemName>物品名称</WULA_ItemName>
|
||||
<WULA_Count>数量</WULA_Count>
|
||||
<WULA_ItemTooltip>{0}\n总数: {1}\n堆叠数: {2}\n价值: {3} 白银</WULA_ItemTooltip>
|
||||
<WULA_SubmitToStorage>提交到存储</WULA_SubmitToStorage>
|
||||
<WULA_SubmitToStorageDesc>将所有存储物品提交到全局存储</WULA_SubmitToStorageDesc>
|
||||
<WULA_DeviceInoperative>设备无法运行</WULA_DeviceInoperative>
|
||||
<WULA_NoItemsToSubmit>无物品可提交</WULA_NoItemsToSubmit>
|
||||
<WULA_NoItemsToSubmitDesc>没有可以提交的物品</WULA_NoItemsToSubmitDesc>
|
||||
<WULA_ViewGlobalStorage>查看全局存储</WULA_ViewGlobalStorage>
|
||||
<WULA_ViewGlobalStorageDesc>查看全局输入和输出存储内容</WULA_ViewGlobalStorageDesc>
|
||||
<WULA_UnknownReason>未知原因</WULA_UnknownReason>
|
||||
<WULA_GlobalStorage>全局存储</WULA_GlobalStorage>
|
||||
<WULA_InputStorage>输入存储</WULA_InputStorage>
|
||||
<WULA_OutputStorage>输出存储</WULA_OutputStorage>
|
||||
<WULA_NoItems>无物品</WULA_NoItems>
|
||||
<WULA_Value>价值</WULA_Value>
|
||||
<!-- 中文翻译 -->
|
||||
<WULA_Items>物品</WULA_Items>
|
||||
<WULA_Stacks>堆叠</WULA_Stacks>
|
||||
<WULA_ItemName>物品名称</WULA_ItemName>
|
||||
<WULA_Count>数量</WULA_Count>
|
||||
<WULA_NoItemsInStorage>存储中无物品</WULA_NoItemsInStorage>
|
||||
<WULA_ItemTooltip>{0}\n总数: {1}\n堆叠: {2}\n价值: {3}</WULA_ItemTooltip>
|
||||
<WULA_DeviceInoperative>设备不可用</WULA_DeviceInoperative>
|
||||
<WULA_NoItemsToSubmitDesc>没有可提交的物品</WULA_NoItemsToSubmitDesc>
|
||||
<WULA_ViewGlobalStorage>查看全局存储</WULA_ViewGlobalStorage>
|
||||
<WULA_ViewGlobalStorageDesc>查看全局存储中的物品</WULA_ViewGlobalStorageDesc>
|
||||
<WULA_UnknownReason>未知原因</WULA_UnknownReason>
|
||||
<WULA_Value>价值</WULA_Value>
|
||||
|
||||
<WULA_LoadResourceSubmitter>Load Resource Submitter</WULA_LoadResourceSubmitter>
|
||||
<WULA_NoItemsAvailable>No items available</WULA_NoItemsAvailable>
|
||||
<WULA_Available>Available</WULA_Available>
|
||||
<WULA_ToLoad>To Load</WULA_ToLoad>
|
||||
<WULA_Max>Max</WULA_Max>
|
||||
<WULA_SetLoadCount>Set load count for {0}</WULA_SetLoadCount>
|
||||
<WULA_LoadAll>Load All</WULA_LoadAll>
|
||||
<WULA_ClearAll>Clear All</WULA_ClearAll>
|
||||
<WULA_LoadingJobsCreated>Loading jobs created</WULA_LoadingJobsCreated>
|
||||
<WULA_Description>Description</WULA_Description>
|
||||
<!-- 自动发射相关 -->
|
||||
<LaunchAircraft>发射战机</LaunchAircraft>
|
||||
<LaunchAircraftDesc>手动发射战机到全球战机库</LaunchAircraftDesc>
|
||||
<ToggleAutoLaunch>启用自动发射</ToggleAutoLaunch>
|
||||
<ToggleAutoLaunchDesc>启用战机自动发射功能</ToggleAutoLaunchDesc>
|
||||
<CancelAutoLaunch>取消自动发射</CancelAutoLaunch>
|
||||
<CancelAutoLaunchDesc>取消预定的自动发射</CancelAutoLaunchDesc>
|
||||
<!-- 状态消息 -->
|
||||
<AircraftStatusLaunched>状态:已发射</AircraftStatusLaunched>
|
||||
<AutoLaunchScheduled>自动发射:{0}秒后</AutoLaunchScheduled>
|
||||
<AutoLaunchReady>自动发射:就绪</AutoLaunchReady>
|
||||
<!-- 事件消息 -->
|
||||
<AircraftAutoLaunchScheduled>战机自动发射预定:{0} 将在 {1} 秒后发射</AircraftAutoLaunchScheduled>
|
||||
<AircraftAutoLaunchThreatDetected>检测到威胁 {0},预定战机自动发射</AircraftAutoLaunchThreatDetected>
|
||||
<AircraftAutoLaunchManhunterDetected>检测到狂躁动物 {0},预定战机自动发射</AircraftAutoLaunchManhunterDetected>
|
||||
<AutoLaunchCancelled>自动发射已取消</AutoLaunchCancelled>
|
||||
<!-- 原有翻译保持不变 -->
|
||||
<AircraftLaunched>已发射 {0} 架 {1}</AircraftLaunched>
|
||||
<HangarDamaged>机库已损坏</HangarDamaged>
|
||||
|
||||
<WULA_LaunchToGlobalStorage>发射到乌拉帝国舰队</WULA_LaunchToGlobalStorage>
|
||||
<WULA_LaunchToGlobalStorageDesc>将物品发送到乌拉帝国舰队,以便其使用这些材料进行加工。\n\n如果装备、武器和尸体被送到乌拉帝国舰队,则它们会在下一次成品空投被扔回来,其他的物资若被乌拉帝国舰队接收则一概不退。</WULA_LaunchToGlobalStorageDesc>
|
||||
<WULA_NoItemsToSendToGlobalStorage>没有物品可以发送到全局存储</WULA_NoItemsToSendToGlobalStorage>
|
||||
<!-- CompLaunchable_ToGlobalStorage.cs 新增翻译 -->
|
||||
<WULA_ItemsSentToBothStorages>{0}件物资被舰队接收,{1}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToBothStorages>
|
||||
<WULA_ItemsSentToInputStorage>{0}件物资被舰队接收</WULA_ItemsSentToInputStorage>
|
||||
<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
|
||||
<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
|
||||
<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user