各种更新

This commit is contained in:
Tourswen
2025-11-05 00:57:51 +08:00
parent c1fe0f8d3e
commit 52951c1a00
59 changed files with 680 additions and 5059 deletions

View File

@@ -11,6 +11,12 @@ namespace WulaFallenEmpire
public int aircraftCount = 1; // 起飞后提供的战机数量
public ThingDef skyfallerLeaving; // 起飞时的天空坠落者效果
// 新增:自动发射配置
public bool autoLaunchEnabled = false; // 是否启用自动发射
public int autoLaunchDelayTicks = 600; // 自动发射延迟ticks默认10秒
public bool autoLaunchOnConstruction = true; // 建造完成后自动发射
public bool autoLaunchOnPowerOn = false; // 通电时自动发射
public CompProperties_AircraftHangar()
{
compClass = typeof(CompAircraftHangar);
@@ -21,6 +27,86 @@ namespace WulaFallenEmpire
{
public CompProperties_AircraftHangar Props => (CompProperties_AircraftHangar)props;
// 新增:自动发射状态
private bool autoLaunchScheduled = false;
private int autoLaunchTick = -1;
private bool hasLaunched = false;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad && Props.autoLaunchEnabled && Props.autoLaunchOnConstruction)
{
ScheduleAutoLaunch();
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref autoLaunchScheduled, "autoLaunchScheduled", false);
Scribe_Values.Look(ref autoLaunchTick, "autoLaunchTick", -1);
Scribe_Values.Look(ref hasLaunched, "hasLaunched", false);
}
public override void CompTick()
{
base.CompTick();
// 处理自动发射
if (Props.autoLaunchEnabled && !hasLaunched)
{
HandleAutoLaunch();
}
}
// 新增:自动发射处理
private void HandleAutoLaunch()
{
// 检查预定发射
if (autoLaunchScheduled && Find.TickManager.TicksGame >= autoLaunchTick)
{
LaunchAircraft();
return;
}
// 检查通电自动发射
if (Props.autoLaunchOnPowerOn && IsPoweredOn() && !autoLaunchScheduled)
{
ScheduleAutoLaunch();
return;
}
}
// 新增:检查电力状态
private bool IsPoweredOn()
{
var powerComp = parent.GetComp<CompPowerTrader>();
return powerComp != null && powerComp.PowerOn;
}
// 新增:预定自动发射
private void ScheduleAutoLaunch()
{
if (hasLaunched || autoLaunchScheduled)
return;
autoLaunchScheduled = true;
autoLaunchTick = Find.TickManager.TicksGame + Props.autoLaunchDelayTicks;
Messages.Message("AircraftAutoLaunchScheduled".Translate(Props.aircraftDef.LabelCap, (Props.autoLaunchDelayTicks / 60f).ToString("F1")), parent, MessageTypeDefOf.NeutralEvent);
}
// 新增:强制立即发射(用于调试或其他系统调用)
public void ForceLaunch()
{
if (!hasLaunched)
{
LaunchAircraft();
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (Gizmo gizmo in base.CompGetGizmosExtra())
@@ -28,7 +114,11 @@ namespace WulaFallenEmpire
yield return gizmo;
}
// 起飞命令
// 如果已经发射,不显示任何按钮
if (hasLaunched)
yield break;
// 手动发射命令
Command_Action launchCommand = new Command_Action
{
defaultLabel = "LaunchAircraft".Translate(),
@@ -46,8 +136,28 @@ namespace WulaFallenEmpire
yield return launchCommand;
}
// 新增:切换自动发射状态
private void ToggleAutoLaunch()
{
if (autoLaunchScheduled)
{
// 取消预定发射
autoLaunchScheduled = false;
autoLaunchTick = -1;
Messages.Message("AutoLaunchCancelled".Translate(), parent, MessageTypeDefOf.NeutralEvent);
}
else
{
// 预定发射
ScheduleAutoLaunch();
}
}
private void LaunchAircraft()
{
if (hasLaunched)
return;
// 获取全局战机管理器
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
@@ -61,7 +171,7 @@ namespace WulaFallenEmpire
aircraftManager.AddAircraft(Props.aircraftDef, Props.aircraftCount, parent.Faction);
// 显示消息
Messages.Message("AircraftLaunched".Translate(Props.aircraftCount, Props.aircraftDef.LabelCap), MessageTypeDefOf.PositiveEvent);
Messages.Message("AircraftLaunched".Translate(Props.aircraftCount, Props.aircraftDef.LabelCap), parent, MessageTypeDefOf.PositiveEvent);
// 创建起飞效果(仅视觉效果)
if (Props.skyfallerLeaving != null)
@@ -73,6 +183,9 @@ namespace WulaFallenEmpire
// 如果没有定义 Skyfaller直接销毁建筑
parent.Destroy();
}
hasLaunched = true;
autoLaunchScheduled = false;
}
private void CreateTakeoffEffect()
@@ -112,10 +225,30 @@ namespace WulaFallenEmpire
}
}
public override void PostExposeData()
// 新增:检查是否已经发射
public bool HasLaunched => hasLaunched;
// 新增:获取自动发射状态信息(用于检查字符串)
public override string CompInspectStringExtra()
{
base.PostExposeData();
// 不需要保存状态,因为建筑起飞后就销毁了
if (hasLaunched)
return "AircraftStatusLaunched".Translate();
if (Props.autoLaunchEnabled)
{
if (autoLaunchScheduled)
{
int ticksRemaining = autoLaunchTick - Find.TickManager.TicksGame;
float secondsRemaining = ticksRemaining / 60f;
return "AutoLaunchScheduled".Translate(secondsRemaining.ToString("F1"));
}
else
{
return "AutoLaunchReady".Translate();
}
}
return base.CompInspectStringExtra();
}
}
}

View File

@@ -1,243 +0,0 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
public class CompProperties_AutoLaunchHangar : CompProperties
{
public ThingDef aircraftDef; // 对应的战机定义
public int aircraftCount = 1; // 起飞后提供的战机数量
public ThingDef skyfallerLeaving; // 起飞时的天空坠落者效果
public int launchDelayTicks = 60; // 延迟启动的ticks默认1秒
public bool requirePower = true; // 是否需要电力才能启动
public CompProperties_AutoLaunchHangar()
{
compClass = typeof(CompAutoLaunchHangar);
}
}
public class CompAutoLaunchHangar : ThingComp
{
public CompProperties_AutoLaunchHangar Props => (CompProperties_AutoLaunchHangar)props;
private bool hasLaunched = false;
private int spawnTick = -1;
private CompPowerTrader powerComp;
private CompRefuelable refuelableComp;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad)
{
// 记录生成时间
spawnTick = Find.TickManager.TicksAbs;
hasLaunched = false;
// 缓存其他组件
powerComp = parent.GetComp<CompPowerTrader>();
refuelableComp = parent.GetComp<CompRefuelable>();
Log.Message($"AutoLaunchHangar spawned at tick {spawnTick}, will launch in {Props.launchDelayTicks} ticks");
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref hasLaunched, "hasLaunched", false);
Scribe_Values.Look(ref spawnTick, "spawnTick", -1);
}
public override void CompTick()
{
base.CompTick();
if (hasLaunched || spawnTick == -1)
return;
int currentTick = Find.TickManager.TicksAbs;
if (currentTick - spawnTick >= Props.launchDelayTicks)
{
if (CanAutoLaunch())
{
AutoLaunchAircraft();
}
}
}
private bool CanAutoLaunch()
{
// 检查建筑是否完好
if (parent.HitPoints <= 0)
{
Log.Message("AutoLaunch: Hangar is damaged, cannot launch");
return false;
}
// 检查电力需求
if (Props.requirePower && powerComp != null && !powerComp.PowerOn)
{
Log.Message("AutoLaunch: No power, cannot launch");
return false;
}
// 检查燃料需求
if (refuelableComp != null && !refuelableComp.HasFuel)
{
Log.Message("AutoLaunch: No fuel, cannot launch");
return false;
}
// 检查地图是否有效
if (parent.Map == null)
{
Log.Message("AutoLaunch: Map is null, cannot launch");
return false;
}
return true;
}
private void AutoLaunchAircraft()
{
Log.Message($"AutoLaunch: Starting aircraft launch sequence for {parent.Label}");
// 获取全局战机管理器
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
if (aircraftManager == null)
{
Log.Error("AutoLaunch: AircraftManager not found");
hasLaunched = true;
return;
}
try
{
// 立即向全局管理器注册战机
aircraftManager.AddAircraft(Props.aircraftDef, Props.aircraftCount, parent.Faction);
// 显示消息
Messages.Message("AircraftAutoLaunched".Translate(Props.aircraftCount, Props.aircraftDef.LabelCap),
parent, MessageTypeDefOf.PositiveEvent);
Log.Message($"AutoLaunch: Successfully added {Props.aircraftCount} {Props.aircraftDef.LabelCap} to global manager");
// 创建起飞效果
if (Props.skyfallerLeaving != null)
{
CreateAutoTakeoffEffect();
}
else
{
// 如果没有定义 Skyfaller直接销毁建筑
parent.Destroy();
}
hasLaunched = true;
}
catch (System.Exception ex)
{
Log.Error($"AutoLaunch error: {ex}");
hasLaunched = true; // 标记为已启动,避免重复尝试
}
}
private void CreateAutoTakeoffEffect()
{
try
{
// 创建起飞效果
Thing chemfuel = ThingMaker.MakeThing(ThingDefOf.Chemfuel);
chemfuel.stackCount = 1;
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(Props.skyfallerLeaving, chemfuel);
IntVec3 takeoffPos = parent.Position;
if (parent.Map == null)
{
Log.Error("AutoLaunch: Map is null during takeoff effect creation");
parent.Destroy();
return;
}
// 生成 Skyfaller
GenSpawn.Spawn(skyfaller, takeoffPos, parent.Map);
Log.Message($"AutoLaunch: Takeoff effect created at {takeoffPos}");
// 销毁原建筑
parent.Destroy(DestroyMode.Vanish);
}
catch (System.Exception ex)
{
Log.Error($"AutoLaunch takeoff effect error: {ex}");
// 如果Skyfaller创建失败直接销毁建筑
parent.Destroy(DestroyMode.Vanish);
}
}
// 可选提供手动触发的Gizmo如果自动触发失败
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
if (!hasLaunched)
{
Command_Action manualLaunch = new Command_Action
{
defaultLabel = "ManualLaunchAircraft".Translate(),
defaultDesc = "ManualLaunchAircraftDesc".Translate(),
icon = TexCommand.Attack,
action = () =>
{
if (CanAutoLaunch())
{
AutoLaunchAircraft();
}
else
{
Messages.Message("CannotManualLaunch".Translate(), MessageTypeDefOf.RejectInput);
}
}
};
// 禁用条件检查
if (parent.HitPoints <= 0)
{
manualLaunch.Disable("HangarDamaged".Translate());
}
else if (Props.requirePower && powerComp != null && !powerComp.PowerOn)
{
manualLaunch.Disable("NoPower".Translate());
}
else if (refuelableComp != null && !refuelableComp.HasFuel)
{
manualLaunch.Disable("NoFuel".Translate());
}
yield return manualLaunch;
}
}
public override string CompInspectStringExtra()
{
if (!hasLaunched)
{
int remainingTicks = Props.launchDelayTicks - (Find.TickManager.TicksAbs - spawnTick);
if (remainingTicks > 0)
{
return "AutoLaunchIn".Translate(remainingTicks.ToStringTicksToPeriod());
}
else
{
return "AutoLaunchReady".Translate();
}
}
return null;
}
}
}