能量核心2补

This commit is contained in:
2025-07-23 16:54:03 +08:00
parent 596e4b596b
commit 588fff3cdd
11 changed files with 201 additions and 4 deletions

View File

@@ -44,7 +44,44 @@ namespace WulaFallenEmpire
yield return Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch);
yield return Toils_Ingest.ChewIngestible(Patient, 1.5f, FoodSourceInd, TargetIndex.None).FailOnCannotTouch(PatientInd, PathEndMode.Touch);
yield return Toils_Ingest.FinalizeIngest(Patient, FoodSourceInd);
// Custom Finalize Ingest Logic
Toil finalizeToil = new Toil();
finalizeToil.initAction = delegate
{
Pawn patient = Patient;
Thing food = Food;
if (patient == null || food == null)
{
return;
}
// If it's not an energy core, use the default vanilla method.
if (food.def.defName != "WULA_Charge_Cube")
{
patient.needs.food.CurLevel += FoodUtility.GetNutrition(patient, food, food.def);
}
else
{
// Our custom logic for energy core
// 1. Apply the charging hediff
Hediff hediff = HediffMaker.MakeHediff(HediffDef.Named("WULA_ChargingHediff"), patient);
hediff.Severity = 1.0f;
patient.health.AddHediff(hediff);
// 2. Spawn the used core
Thing usedCore = ThingMaker.MakeThing(ThingDef.Named("WULA_Charge_Cube_No_Power"));
GenPlace.TryPlaceThing(usedCore, pawn.Position, pawn.Map, ThingPlaceMode.Near);
}
// Destroy the food item (it has been carried by the feeder)
if (!food.Destroyed)
{
food.Destroy();
}
};
finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant;
yield return finalizeToil;
}
}
}