能量核心2补

This commit is contained in:
2025-07-23 16:54:03 +08:00
parent 596e4b596b
commit 588fff3cdd
11 changed files with 201 additions and 4 deletions

View File

@@ -67,7 +67,44 @@ namespace WulaFallenEmpire
}
yield return chew;
yield return Toils_Ingest.FinalizeIngest(pawn, IngestibleSourceInd);
// Custom Finalize Ingest Logic
Toil finalizeToil = new Toil();
finalizeToil.initAction = delegate
{
Pawn ingester = pawn;
Thing ingestible = IngestibleSource;
if (ingester == null || ingestible == null)
{
return;
}
// If it's not an energy core, use the default vanilla method for safety, though this job should only target energy cores.
if (ingestible.def.defName != "WULA_Charge_Cube")
{
ingester.needs.food.CurLevel += FoodUtility.GetNutrition(ingester, ingestible, ingestible.def);
}
else
{
// Our custom logic for energy core
// 1. Apply the charging hediff
Hediff hediff = HediffMaker.MakeHediff(HediffDef.Named("WULA_ChargingHediff"), ingester);
hediff.Severity = 1.0f;
ingester.health.AddHediff(hediff);
// 2. Spawn the used core
Thing usedCore = ThingMaker.MakeThing(ThingDef.Named("WULA_Charge_Cube_No_Power"));
GenPlace.TryPlaceThing(usedCore, ingester.Position, ingester.Map, ThingPlaceMode.Near);
}
// Destroy the original food item
if (!ingestible.Destroyed)
{
ingestible.Destroy();
}
};
finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant;
yield return finalizeToil;
}
private IEnumerable<Toil> PrepareToIngestToils(Toil chewToil)