diff --git a/1.6/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/1.6/Assemblies/WulaFallenEmpire.dll
index bf0a6b3a..adcf1a9a 100644
Binary files a/1.6/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/1.6/Assemblies/WulaFallenEmpire.dll differ
diff --git a/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml b/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml
index 894b17cf..543716e7 100644
--- a/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml
+++ b/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml
@@ -39,6 +39,7 @@
未知
删除
暂停
+ 已暂停
恢复
资源不足
固定原料
diff --git a/Source/WulaFallenEmpire/GlobalWorkTable/GlobalProductionOrder.cs b/Source/WulaFallenEmpire/GlobalWorkTable/GlobalProductionOrder.cs
index a4e1130c..81380f25 100644
--- a/Source/WulaFallenEmpire/GlobalWorkTable/GlobalProductionOrder.cs
+++ b/Source/WulaFallenEmpire/GlobalWorkTable/GlobalProductionOrder.cs
@@ -13,7 +13,7 @@ namespace WulaFallenEmpire
public RecipeDef recipe;
public int targetCount = 1;
public int currentCount = 0;
- public bool paused = true;
+ public bool paused = false;
// 生产状态
public ProductionState state = ProductionState.Gathering;
@@ -50,7 +50,7 @@ namespace WulaFallenEmpire
Scribe_Defs.Look(ref recipe, "recipe");
Scribe_Values.Look(ref targetCount, "targetCount", 1);
Scribe_Values.Look(ref currentCount, "currentCount", 0);
- Scribe_Values.Look(ref paused, "paused", true);
+ Scribe_Values.Look(ref paused, "paused", false);
Scribe_Values.Look(ref _progress, "progress", 0f);
Scribe_Values.Look(ref state, "state", ProductionState.Gathering);
diff --git a/Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs b/Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
index 4f630caf..3e0ee938 100644
--- a/Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
+++ b/Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
@@ -483,8 +483,13 @@ namespace WulaFallenEmpire
else if (order.state == GlobalProductionOrder.ProductionState.Gathering)
{
string statusText = "WULA_GatheringMaterials".Translate();
- if (order.paused) statusText = $"[||] {statusText}";
+ if (order.paused)
+ {
+ GUI.color = Color.yellow;
+ statusText = "WULA_Paused".Translate() + ": " + statusText;
+ }
Widgets.Label(statusRect, statusText);
+ GUI.color = Color.white;
}
else
{
@@ -497,10 +502,12 @@ namespace WulaFallenEmpire
if (order.paused && order.state != GlobalProductionOrder.ProductionState.Completed)
{
- statusText = $"[||] {statusText}";
+ GUI.color = Color.yellow;
+ statusText = "WULA_Paused".Translate() + ": " + statusText;
}
Widgets.Label(statusRect, statusText);
+ GUI.color = Color.white;
}
// 控制按钮区域