diff --git a/1.6/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/1.6/Assemblies/WulaFallenEmpire.dll index ade5b720..03c30a74 100644 Binary files a/1.6/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/1.6/Assemblies/WulaFallenEmpire.dll differ diff --git a/1.6/1.6/Defs/AbilityDefs/WULA_Flyover_Ability.xml b/1.6/1.6/Defs/AbilityDefs/WULA_Flyover_Ability.xml index 4f045eef..09e480b4 100644 --- a/1.6/1.6/Defs/AbilityDefs/WULA_Flyover_Ability.xml +++ b/1.6/1.6/Defs/AbilityDefs/WULA_Flyover_Ability.xml @@ -100,7 +100,7 @@ WULA_ClearFlightPath 使近地轨道上的舰队离开,以使得其他乌拉帝国舰队可以入场 - Wula/UI/Abilities/WULA_CallConstructionShip + Wula/UI/Abilities/WULA_ClearFlightPath 1 Misc12 false @@ -918,8 +918,8 @@ 35 70 0.1 - 16 - 16 + 8 + 8 240 30 2 diff --git a/1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml b/1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml index bf5b83d3..8599faa3 100644 --- a/1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml +++ b/1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml @@ -52,10 +52,6 @@ false false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -77,15 +73,11 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • - WULA_GiveQuest_Colony_Promotion_UI_1 + WULA_Colony_Promotion_UI_1
  • @@ -95,10 +87,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -222,10 +210,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -670,10 +654,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • diff --git a/1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml b/1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml index 94269dd3..28301f97 100644 --- a/1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml +++ b/1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml @@ -210,10 +210,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • diff --git a/1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml b/1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml index 75b72c15..46521c93 100644 --- a/1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml +++ b/1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml @@ -1,7 +1,7 @@ - WULA_GiveQuest_Colony_Promotion_UI_1 + WULA_Colony_Promotion_UI_1 Wula/Events/Portraits/WULA_Legion_2 「军团」,P.I.A @@ -12,17 +12,24 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255) + false + 我记得我已经送了一个分体去你们殖民地了?在30天内,我不会再派出审查队。 + +
  • + WULA_Colony_Promotion_Lock +
  • +
  • -
  • +
  • + WULA_Colony_Promotion_Lock + 1800000 +
  • WULA_Colony_Promotion
  • +
  • @@ -30,10 +37,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -328,9 +331,9 @@ Raids 1.0 - 0.5 + 1.5 0.04 - 1~1.5 + 1~1 1.1 500 @@ -375,7 +378,7 @@
  • Fail - -5 + -30 $asker QuestPawnArrested
  • @@ -395,7 +398,7 @@
  • Fail - -5 + -30 $asker PerformedHarmfulSurgery
  • @@ -415,7 +418,7 @@
  • Fail - -5 + -30 $asker XenogermAbsorbed
  • @@ -435,7 +438,7 @@
  • Fail - -5 + -30 $asker QuestPawnLost
  • @@ -455,7 +458,7 @@
  • Fail - -5 + -30 $asker ShuttleDestroyed
  • @@ -475,7 +478,7 @@
  • Fail - -5 + -30 $asker QuestPawnLost
  • @@ -493,7 +496,7 @@
  • pickupShipThing.SentSatisfied - WULA_GiveQuest_Colony_Promotion_UI_2 + WULA_Colony_Promotion_UI_2
  • Success @@ -513,7 +516,7 @@
  • Fail - -5 + -30 $asker MemberMissedShuttle
  • @@ -544,7 +547,7 @@ - WULA_GiveQuest_Colony_Promotion_UI_2 + WULA_Colony_Promotion_UI_2 Wula/Events/Portraits/WULA_Legion_2 「军团」,P.I.A @@ -576,10 +579,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • diff --git a/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml b/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml index 476d4bdd..945e7667 100644 --- a/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml +++ b/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml @@ -60,10 +60,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -78,10 +74,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -96,10 +88,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -125,10 +113,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -143,10 +127,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -161,10 +141,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -190,10 +166,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -208,10 +180,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -237,10 +205,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -255,10 +219,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -284,10 +244,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -302,10 +258,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -331,10 +283,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -349,10 +297,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -367,10 +311,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -396,10 +336,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • diff --git a/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_Spy.xml b/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_Spy.xml index d2242a58..cea32bb2 100644 --- a/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_Spy.xml +++ b/1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_Spy.xml @@ -418,10 +418,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -436,10 +432,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -454,10 +446,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -480,10 +468,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -509,10 +493,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -538,10 +518,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • @@ -595,10 +571,6 @@
  • false - (255,255,255,255) - (157,201,185,195) - (255,255,255,255) - (255,255,255,255)
  • diff --git a/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml b/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml index 4098226e..b980f9ee 100644 --- a/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml +++ b/1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml @@ -204,6 +204,76 @@ + + + WULA_Firepower_Minigun_Fire_sound + MapOnly + 2 + +
  • + +
  • + Wula/WULA_Basttleship_Shootingsound_S +
  • + + 35 + 0.9~1.1 + True + + + + + WULA_Firepower_Cannon_Fire_sound + MapOnly + 2 + +
  • + +
  • + Wula/WULA_Basttleship_Shootingsound_M +
  • + + 45 + 0.9~1.1 + True + +
    +
    + + WULA_Firepower_Primary_Cannon_Fire_sound + MapOnly + 2 + +
  • + +
  • + Wula/WULA_Basttleship_Shootingsound_L +
  • + + 55 + 0.9~1.1 + True + +
    +
    + + WULA_MotherShip_Planet_Interdiction_IncomingSound + MapOnly + 2 + +
  • + +
  • + Wula/WULA_MotherShip_Planet_Interdiction_IncomingSound +
  • + + 55 + 0.9~1.1 + True + +
    +
    + Pawn_Wula_AI_Heavy_Panzer_Call diff --git a/1.6/1.6/Defs/ThingDefs_Buildings/WULA_Drop_Buildings.xml b/1.6/1.6/Defs/ThingDefs_Buildings/WULA_Drop_Buildings.xml index 029fe8ef..2d522680 100644 --- a/1.6/1.6/Defs/ThingDefs_Buildings/WULA_Drop_Buildings.xml +++ b/1.6/1.6/Defs/ThingDefs_Buildings/WULA_Drop_Buildings.xml @@ -996,7 +996,7 @@
  • CompPowerTrader - 400 + 100
  • diff --git a/1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml b/1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml index aad96a7b..1321317a 100644 --- a/1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml +++ b/1.6/1.6/Defs/ThingDefs_Misc/WULA_Flyover_Item.xml @@ -768,58 +768,8 @@ MetaOverlays -
  • - 60 - 全域封锁 - 全域封锁舰队已抵达,请自行寻找掩护! - PositiveEvent - true - true - false -
  • -
  • - WULA_Striker_Escort - - - 1000 - 30 - 2 - - - 0 - 100 - 5 - true - 10 - 70 - - - 50 - 10 - false - - - true - false - true - - - true - - - - 0.3 - 0.6 - - - - true - - 0.6 - 0.8 - - (0.7,0.85,1.0,1.0) - 1.3 +
  • + WULA_MotherShip_Planet_Interdiction_IncomingSound
  • WULA_BattleShip_Planet_Interdiction @@ -831,7 +781,7 @@ 0 - 80 + 70 5 true 30 @@ -865,6 +815,17 @@ (0.7,0.85,1.0,1.0) 1.3
  • +
  • + 300 + 300 + 65 + WULA_Firepower_Cannon_Salvo_Skyfaller + 12 + + + true + true +
  • @@ -912,6 +873,50 @@ false MetaOverlays +
  • + WULA_Striker_Escort + + + 1000 + 30 + 2 + + + 0 + 100 + 5 + true + 10 + 70 + + + 10 + 10 + false + + + true + false + true + + + true + + + + 0.3 + 0.6 + + + + true + + 0.6 + 0.8 + + (0.7,0.85,1.0,1.0) + 1.3 +
  • 300 300 @@ -1455,20 +1460,25 @@ 1 -
  • (0,180)
  • -
  • (1, 181)
  • +
  • (0,150)
  • +
  • (1, 151)
  • -
  • (0,0)
  • -
  • (1, 1)
  • +
  • (0,-30)
  • +
  • (1, -31)
  • 4 WULA_Firepower_Minigun_Strafe_Damage 1 + +
  • + WULA_Firepower_Minigun_Fire_sound +
  • +
    WULA_Firepower_Cannon_Salvo_Skyfaller @@ -1493,20 +1503,25 @@ 1 -
  • (0,180)
  • -
  • (1, 181)
  • +
  • (0,150)
  • +
  • (1, 151)
  • -
  • (0,0)
  • -
  • (1, 1)
  • +
  • (0,-30)
  • +
  • (1, -31)
  • 6 - Bomb - 0.85 + WULA_GiantBomb + 0.28 + +
  • + WULA_Firepower_Cannon_Fire_sound +
  • +
    WULA_Firepower_Cannon_Surveillance_Skyfaller @@ -1898,14 +1913,14 @@ 1 -
  • (0,180)
  • -
  • (1, 181)
  • +
  • (0,150)
  • +
  • (1, 151)
  • -
  • (0,0)
  • -
  • (1, 1)
  • +
  • (0,-30)
  • +
  • (1, -31)
  • 35 @@ -1913,6 +1928,11 @@ 1 CraterLarge + +
  • + WULA_Firepower_Primary_Cannon_Fire_sound +
  • +
    WULA_DarkMatterBomb_FlashStrong @@ -2048,19 +2068,24 @@ 1 -
  • (0,180)
  • -
  • (1, 181)
  • +
  • (0,150)
  • +
  • (1, 151)
  • -
  • (0,0)
  • -
  • (1, 1)
  • +
  • (0,-30)
  • +
  • (1, -31)
  • 35 EMP 10 + +
  • + WULA_Firepower_Primary_Cannon_Fire_sound +
  • +
    \ No newline at end of file diff --git a/1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Manpack_Weapon.xml b/1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Manpack_Weapon.xml index 3e3d8ae4..b693e256 100644 --- a/1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Manpack_Weapon.xml +++ b/1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Manpack_Weapon.xml @@ -396,6 +396,8 @@ Graphic_Single CutoutComplex + true + None -65 Spacer false @@ -500,8 +502,8 @@ Bullet_WULA_RW_Base_AR 1 25 - 3 - 3 + 5 + 5 Shot_AssaultRifle GunTail_Medium 7 @@ -513,7 +515,6 @@
  • Wula_Ranged_Weapon_T1
  • -
  • Wula_Assault_Cat_Weapon
  • @@ -522,6 +523,59 @@
  • + + + true + WULA_RW_Base_AR_For_Cat + + 乌拉帝国的基础突击步枪,仍然使用可靠的导气式结构驱动自动射击构件,是一种便宜但好用的武器,通常派发给殖民地作自卫武器之用。 + Normal + Spacer + + Wula/Weapon/WULA_RW_Base_AR + Graphic_Single + + Interact_Rifle + None + + +
  • WULA_WeaponArmor_Productor
  • +
    + WULA_Synth_Weapon_1_Base_Technology + UnfinishedWeapon +
    + + 1300 + + 3.5 + 0.75 + 0.75 + 0.65 + 0.45 + 1.2 + + +
  • + Verb_Shoot + true + Bullet_WULA_RW_Base_AR + 1 + 25 + 5 + 5 + Shot_AssaultRifle + GunTail_Medium + 7 +
  • +
    + + 40 + 2 + + +
  • Wula_Assault_Cat_Weapon
  • +
    +
    Bullet_WULA_RW_Base_AR @@ -2195,7 +2249,7 @@ WULA_MW_Cheat_Weapon_Ability 使得目标立刻被放逐——无视一切保护措施,将其从存档中永远擦除。 - Wula/UI/Abilities/WULA_RW_Auto_GL_Smoke_Ability + Wula/UI/Commands/Wula_Psi_Titan_AreaDamage True False Misc11 diff --git a/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/Misc_Gameplay.xml b/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/Misc_Gameplay.xml index 9506574f..be17452a 100644 --- a/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/Misc_Gameplay.xml +++ b/1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/Misc_Gameplay.xml @@ -301,4 +301,9 @@ 启用或禁用区域伤害效果 区域伤害:已启用 区域伤害:已禁用 + + 更换武器 + 扔掉当前武器,并装备该单位的初始武器 + {0} 更换了武器为 {1} + {0} 没有可用的武器类型 \ No newline at end of file diff --git a/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_L.wav b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_L.wav new file mode 100644 index 00000000..3df8dae4 Binary files /dev/null and b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_L.wav differ diff --git a/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_M.wav b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_M.wav new file mode 100644 index 00000000..91df9773 Binary files /dev/null and b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_M.wav differ diff --git a/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_S.wav b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_S.wav new file mode 100644 index 00000000..cec2f3b2 Binary files /dev/null and b/Content/Sounds/Wula/WULA_Basttleship_Shootingsound_S.wav differ diff --git a/Content/Sounds/Wula/WULA_MotherShip_Planet_Interdiction_IncomingSound.wav b/Content/Sounds/Wula/WULA_MotherShip_Planet_Interdiction_IncomingSound.wav new file mode 100644 index 00000000..02e4e83e Binary files /dev/null and b/Content/Sounds/Wula/WULA_MotherShip_Planet_Interdiction_IncomingSound.wav differ diff --git a/Content/Textures/Wula/UI/Abilities/WULA_ClearFlightPath.png b/Content/Textures/Wula/UI/Abilities/WULA_ClearFlightPath.png new file mode 100644 index 00000000..196571b4 Binary files /dev/null and b/Content/Textures/Wula/UI/Abilities/WULA_ClearFlightPath.png differ diff --git a/Source/WulaFallenEmpire/EventSystem/Condition.cs b/Source/WulaFallenEmpire/EventSystem/Condition/ConditionBase.cs similarity index 96% rename from Source/WulaFallenEmpire/EventSystem/Condition.cs rename to Source/WulaFallenEmpire/EventSystem/Condition/ConditionBase.cs index 4b8325da..4101f051 100644 --- a/Source/WulaFallenEmpire/EventSystem/Condition.cs +++ b/Source/WulaFallenEmpire/EventSystem/Condition/ConditionBase.cs @@ -3,12 +3,12 @@ using RimWorld; namespace WulaFallenEmpire { - public abstract class Condition + public abstract class ConditionBase { public abstract bool IsMet(out string reason); } - public class Condition_VariableEquals : Condition + public class Condition_VariableEquals : ConditionBase { public string name; public string value; @@ -75,7 +75,7 @@ namespace WulaFallenEmpire } } - public abstract class Condition_CompareVariable : Condition + public abstract class Condition_CompareVariable : ConditionBase { public string name; public float value; @@ -145,7 +145,7 @@ namespace WulaFallenEmpire protected override string GetOperatorString() => "<="; } - public class Condition_VariableNotEqual : Condition + public class Condition_VariableNotEqual : ConditionBase { public string name; public string value; @@ -213,7 +213,7 @@ namespace WulaFallenEmpire } } - public class Condition_FactionExists : Condition + public class Condition_FactionExists : ConditionBase { public FactionDef factionDef; diff --git a/Source/WulaFallenEmpire/EventSystem/Condition/Condition_FlagExists.cs b/Source/WulaFallenEmpire/EventSystem/Condition/Condition_FlagExists.cs new file mode 100644 index 00000000..68bef5a7 --- /dev/null +++ b/Source/WulaFallenEmpire/EventSystem/Condition/Condition_FlagExists.cs @@ -0,0 +1,83 @@ +using Verse; +using RimWorld; + +namespace WulaFallenEmpire +{ + public abstract class Condition + { + public abstract bool IsMet(out string reason); + } + + public class Condition_FlagExists : ConditionBase + { + public string flagName; + + public override bool IsMet(out string reason) + { + if (string.IsNullOrEmpty(flagName)) + { + reason = "Flag name is not specified."; + return false; + } + + var eventVarManager = Find.World.GetComponent(); + bool flagExists = eventVarManager.HasFlag(flagName); + + if (!flagExists) + { + reason = $"Flag '{flagName}' does not exist or has expired."; + } + else + { + int remainingTicks = eventVarManager.GetFlagRemainingTicks(flagName); + if (remainingTicks < 0) + { + reason = $"Flag '{flagName}' exists (permanent)."; + } + else + { + reason = $"Flag '{flagName}' exists (expires in {remainingTicks} ticks)."; + } + } + + Log.Message($"[EventSystem] Condition_FlagExists check: Flag='{flagName}', Exists={flagExists}, Reason='{reason}'"); + return flagExists; + } + } + + public class Condition_FlagNotExists : ConditionBase + { + public string flagName; + + public override bool IsMet(out string reason) + { + if (string.IsNullOrEmpty(flagName)) + { + reason = "Flag name is not specified."; + return false; + } + + var eventVarManager = Find.World.GetComponent(); + bool flagExists = eventVarManager.HasFlag(flagName); + + if (flagExists) + { + int remainingTicks = eventVarManager.GetFlagRemainingTicks(flagName); + if (remainingTicks < 0) + { + reason = $"Flag '{flagName}' exists (permanent)."; + } + else + { + reason = $"Flag '{flagName}' exists (expires in {remainingTicks} ticks)."; + } + return false; + } + else + { + reason = $"Flag '{flagName}' does not exist."; + return true; + } + } + } +} diff --git a/Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs b/Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs index 6df07b47..0f9cb584 100644 --- a/Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs +++ b/Source/WulaFallenEmpire/EventSystem/Dialog_CustomDisplay.cs @@ -572,7 +572,7 @@ namespace WulaFallenEmpire } } - private bool AreConditionsMet(List conditions, out string reason) + private bool AreConditionsMet(List conditions, out string reason) { reason = ""; if (conditions.NullOrEmpty()) diff --git a/Source/WulaFallenEmpire/EventSystem/Effect/EffectBase.cs b/Source/WulaFallenEmpire/EventSystem/Effect/EffectBase.cs index 7259cf66..db193374 100644 --- a/Source/WulaFallenEmpire/EventSystem/Effect/EffectBase.cs +++ b/Source/WulaFallenEmpire/EventSystem/Effect/EffectBase.cs @@ -68,7 +68,7 @@ namespace WulaFallenEmpire } } - private bool AreConditionsMet(List conditions, out string reason) + private bool AreConditionsMet(List conditions, out string reason) { reason = ""; if (conditions.NullOrEmpty()) diff --git a/Source/WulaFallenEmpire/EventSystem/Effect/Effect_SetTimedFlag.cs b/Source/WulaFallenEmpire/EventSystem/Effect/Effect_SetTimedFlag.cs new file mode 100644 index 00000000..94bfe80f --- /dev/null +++ b/Source/WulaFallenEmpire/EventSystem/Effect/Effect_SetTimedFlag.cs @@ -0,0 +1,27 @@ +// 在 EffectBase.cs 中添加以下类 +using Verse; +using RimWorld; + +namespace WulaFallenEmpire +{ + public class Effect_SetTimedFlag : EffectBase + { + public string flagName; + public int durationTicks; // 持续时间(tick),负数表示永久 + + public override void Execute(Window dialog = null) + { + if (string.IsNullOrEmpty(flagName)) + { + Log.Error("[WulaFallenEmpire] Effect_SetTimedFlag has a null or empty flagName."); + return; + } + + var eventVarManager = Find.World.GetComponent(); + eventVarManager.SetTimedFlag(flagName, durationTicks); + + string durationInfo = durationTicks < 0 ? "permanent" : $"{durationTicks} ticks"; + Log.Message($"[EventSystem] Set timed flag '{flagName}' with duration: {durationInfo}"); + } + } +} \ No newline at end of file diff --git a/Source/WulaFallenEmpire/EventSystem/EventDef.cs b/Source/WulaFallenEmpire/EventSystem/EventDef.cs index 829a13db..3fd17931 100644 --- a/Source/WulaFallenEmpire/EventSystem/EventDef.cs +++ b/Source/WulaFallenEmpire/EventSystem/EventDef.cs @@ -71,7 +71,7 @@ namespace WulaFallenEmpire { [MustTranslate] public string label; - public List conditions; + public List conditions; [MustTranslate] public string disabledReason; public bool hideWhenDisabled = true; @@ -102,7 +102,7 @@ namespace WulaFallenEmpire public class ConditionalEffects { - public List conditions; + public List conditions; public List effects; public List randomlistEffects; public List loopEffects; @@ -164,7 +164,7 @@ namespace WulaFallenEmpire public class ConditionalDescription { - public List conditions; + public List conditions; [MustTranslate] public string text; } diff --git a/Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs b/Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs index de84903a..c64006e7 100644 --- a/Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs +++ b/Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs @@ -12,12 +12,17 @@ namespace WulaFallenEmpire private Dictionary stringVars = new Dictionary(); private Dictionary pawnVars = new Dictionary(); private Dictionary> pawnListVars = new Dictionary>(); + + // 新增:有时限的flag字典 + private Dictionary timedFlags = new Dictionary(); // 用于Scribe的辅助列表 private List pawnVarKeys; private List pawnVarValues; private List pawnListVarKeys; private List> pawnListVarValues; + private List timedFlagKeys; + private List timedFlagValues; // Required for WorldComponent public EventVariableManager(World world) : base(world) @@ -32,6 +37,7 @@ namespace WulaFallenEmpire Scribe_Collections.Look(ref stringVars, "stringVars", LookMode.Value, LookMode.Value); Scribe_Collections.Look(ref pawnVars, "pawnVars", LookMode.Value, LookMode.Reference, ref pawnVarKeys, ref pawnVarValues); Scribe_Collections.Look(ref pawnListVars, "pawnListVars", LookMode.Value, LookMode.Reference, ref pawnListVarKeys, ref pawnListVarValues); + Scribe_Collections.Look(ref timedFlags, "timedFlags", LookMode.Value, LookMode.Value, ref timedFlagKeys, ref timedFlagValues); // Ensure dictionaries are not null after loading if (Scribe.mode == LoadSaveMode.PostLoadInit) @@ -41,6 +47,43 @@ namespace WulaFallenEmpire stringVars ??= new Dictionary(); pawnVars ??= new Dictionary(); pawnListVars ??= new Dictionary>(); + timedFlags ??= new Dictionary(); + } + } + + public override void WorldComponentTick() + { + base.WorldComponentTick(); + + // 每60 tick检查一次过期flag + if (Find.TickManager.TicksGame % 60 == 0) + { + CheckExpiredFlags(); + } + } + + /// + /// 检查并清理过期的flag + /// + private void CheckExpiredFlags() + { + List flagsToRemove = new List(); + int currentTick = Find.TickManager.TicksGame; + + foreach (var kvp in timedFlags) + { + // 如果flag的过期时间不为负数且小于当前tick,则标记为需要移除 + if (kvp.Value >= 0 && currentTick >= kvp.Value) + { + flagsToRemove.Add(kvp.Key); + Log.Message($"[EventSystem] Flag '{kvp.Key}' expired and will be removed."); + } + } + + // 移除过期的flag + foreach (string flagName in flagsToRemove) + { + timedFlags.Remove(flagName); } } @@ -81,6 +124,80 @@ namespace WulaFallenEmpire } } + /// + /// 设置有时限的flag + /// + /// flag名称 + /// 持续时间(tick),负数表示永久 + public void SetTimedFlag(string flagName, int durationTicks) + { + if (string.IsNullOrEmpty(flagName)) return; + + int expiryTick; + if (durationTicks < 0) + { + // 负数表示永久flag + expiryTick = -1; + Log.Message($"[EventSystem] Setting permanent flag '{flagName}'."); + } + else + { + // 正数表示有时间限制的flag + expiryTick = Find.TickManager.TicksGame + durationTicks; + Log.Message($"[EventSystem] Setting timed flag '{flagName}' with duration {durationTicks} ticks (expires at tick {expiryTick})."); + } + + timedFlags[flagName] = expiryTick; + } + + /// + /// 检查flag是否存在且未过期 + /// + public bool HasFlag(string flagName) + { + if (string.IsNullOrEmpty(flagName)) return false; + + if (timedFlags.TryGetValue(flagName, out int expiryTick)) + { + if (expiryTick < 0) + { + // 永久flag + return true; + } + else + { + // 检查是否过期 + bool isActive = Find.TickManager.TicksGame < expiryTick; + if (!isActive) + { + // 如果过期了,移除它 + timedFlags.Remove(flagName); + Log.Message($"[EventSystem] Flag '{flagName}' has expired and was removed."); + } + return isActive; + } + } + return false; + } + + /// + /// 获取flag的剩余时间(tick) + /// + public int GetFlagRemainingTicks(string flagName) + { + if (string.IsNullOrEmpty(flagName) || !timedFlags.TryGetValue(flagName, out int expiryTick)) + return 0; + + if (expiryTick < 0) + { + // 永久flag + return -1; + } + + int remaining = expiryTick - Find.TickManager.TicksGame; + return remaining > 0 ? remaining : 0; + } + public T GetVariable(string name, T defaultValue = default) { if (string.IsNullOrEmpty(name)) return defaultValue; @@ -138,7 +255,8 @@ namespace WulaFallenEmpire floatVars.ContainsKey(name) || stringVars.ContainsKey(name) || pawnVars.ContainsKey(name) || - pawnListVars.ContainsKey(name); + pawnListVars.ContainsKey(name) || + timedFlags.ContainsKey(name); } public void ClearVariable(string name) @@ -152,6 +270,7 @@ namespace WulaFallenEmpire stringVars.Remove(name); pawnVars.Remove(name); pawnListVars.Remove(name); + timedFlags.Remove(name); } public void ClearAll() @@ -161,6 +280,7 @@ namespace WulaFallenEmpire stringVars.Clear(); pawnVars.Clear(); pawnListVars.Clear(); + timedFlags.Clear(); } public Dictionary GetAllVariables() @@ -171,7 +291,8 @@ namespace WulaFallenEmpire foreach (var kvp in stringVars) allVars[kvp.Key] = kvp.Value; foreach (var kvp in pawnVars) allVars[kvp.Key] = kvp.Value; foreach (var kvp in pawnListVars) allVars[kvp.Key] = kvp.Value; + foreach (var kvp in timedFlags) allVars[kvp.Key] = $"Flag (expires: {kvp.Value})"; return allVars; } } -} \ No newline at end of file +} diff --git a/Source/WulaFallenEmpire/Flyover/WULA_ShipArtillery/CompShipArtillery.cs b/Source/WulaFallenEmpire/Flyover/WULA_ShipArtillery/CompShipArtillery.cs index 309e052f..0fe13585 100644 --- a/Source/WulaFallenEmpire/Flyover/WULA_ShipArtillery/CompShipArtillery.cs +++ b/Source/WulaFallenEmpire/Flyover/WULA_ShipArtillery/CompShipArtillery.cs @@ -24,20 +24,27 @@ namespace WulaFallenEmpire // 目标跟踪 private List previousTargets = new List(); - // 新增:微追踪目标列表 - private List microTrackingTargets = new List(); - private List microTrackingWeights = new List(); // 新增:权重列表 + // 优化:缓存目标列表,避免每帧重新计算 + private List cachedTargets = new List(); + private List cachedTargetWeights = new List(); + private int lastTargetUpdateTick = -9999; + private const int TARGET_UPDATE_INTERVAL = 60; // 每60 ticks更新一次目标列表 - // 新增:目标类型权重配置 - private const float PAWN_WEIGHT = 5.0f; // Pawn权重:5倍 - private const float OWNED_BUILDING_WEIGHT = 1.0f; // 有主建筑权重:1倍 - private const float UNOWNED_BUILDING_WEIGHT = 0.01f; // 无主建筑权重:0.01倍 - private const float OTHER_WEIGHT = 1.0f; // 其他目标权重:1倍 + // 优化:一轮炮击的目标缓存 + private IntVec3 currentVolleyCenter; + private List currentVolleyTargets = new List(); + private int currentVolleyIndex = 0; + + // 目标类型权重配置 + private const float PAWN_WEIGHT = 5.0f; + private const float OWNED_BUILDING_WEIGHT = 1.0f; + private const float UNOWNED_BUILDING_WEIGHT = 0.01f; + private const float WALL_WEIGHT = 0.001f; // 墙的权重极低 + private const float OTHER_WEIGHT = 1.0f; public override void Initialize(CompProperties props) { base.Initialize(props); - ticksUntilNextAttack = Props.ticksBetweenAttacks; Log.Message($"Ship Artillery initialized: {Props.ticksBetweenAttacks} ticks between attacks, {Props.attackRadius} radius"); @@ -51,10 +58,14 @@ namespace WulaFallenEmpire if (parent is not FlyOver flyOver || !flyOver.Spawned || flyOver.Map == null) return; - // 更新微追踪目标列表(如果需要) + // 优化:减少目标更新频率 if (Props.useMicroTracking && Props.useFactionDiscrimination) { - UpdateMicroTrackingTargets(flyOver); + if (Find.TickManager.TicksGame - lastTargetUpdateTick > TARGET_UPDATE_INTERVAL) + { + UpdateTargetCache(flyOver); + lastTargetUpdateTick = Find.TickManager.TicksGame; + } } // 更新预热状态 @@ -82,103 +93,99 @@ namespace WulaFallenEmpire } } - // 新增:更新微追踪目标列表 - private void UpdateMicroTrackingTargets(FlyOver flyOver) + // 优化:缓存目标列表 + private void UpdateTargetCache(FlyOver flyOver) { - microTrackingTargets.Clear(); - microTrackingWeights.Clear(); + cachedTargets.Clear(); + cachedTargetWeights.Clear(); Faction targetFaction = GetTargetFaction(flyOver); if (targetFaction == null) return; - // 获取飞越物体当前位置 IntVec3 center = GetFlyOverPosition(flyOver); - // 搜索范围内的所有潜在目标 - foreach (IntVec3 cell in GenRadial.RadialCellsAround(center, Props.attackRadius, true)) + // 优化:使用更高效的目标搜索 + var potentialTargets = GenRadial.RadialDistinctThingsAround(center, flyOver.Map, Props.attackRadius, true) + .Where(thing => IsValidMicroTrackingTarget(thing, targetFaction)) + .Distinct(); // 避免重复 + + foreach (Thing thing in potentialTargets) { - if (!cell.InBounds(flyOver.Map)) continue; - - // 检查建筑 - Building building = cell.GetEdifice(flyOver.Map); - if (building != null && IsValidMicroTrackingTarget(building, targetFaction)) - { - microTrackingTargets.Add(new LocalTargetInfo(building)); - float weight = GetTargetWeight(building); - microTrackingWeights.Add(weight); - } - - // 检查生物 - List thingList = cell.GetThingList(flyOver.Map); - foreach (Thing thing in thingList) - { - if (thing is Pawn pawn && IsValidMicroTrackingTarget(pawn, targetFaction)) - { - microTrackingTargets.Add(new LocalTargetInfo(pawn)); - float weight = GetTargetWeight(pawn); - microTrackingWeights.Add(weight); - } - } + cachedTargets.Add(new LocalTargetInfo(thing)); + cachedTargetWeights.Add(GetTargetWeight(thing)); } - // 移除重复目标(基于位置) - for (int i = microTrackingTargets.Count - 1; i >= 0; i--) + if (DebugSettings.godMode && cachedTargets.Count > 0) { - for (int j = 0; j < i; j++) - { - if (microTrackingTargets[i].Cell == microTrackingTargets[j].Cell) - { - microTrackingTargets.RemoveAt(i); - microTrackingWeights.RemoveAt(i); - break; - } - } - } - - if (DebugSettings.godMode) - { - Log.Message($"MicroTracking: Found {microTrackingTargets.Count} targets for faction {targetFaction.def.defName}"); - // 输出目标统计信息 - var targetStats = GetTargetStatistics(); - Log.Message($"Target Statistics - Pawns: {targetStats.pawnCount}, Owned Buildings: {targetStats.ownedBuildingCount}, Unowned Buildings: {targetStats.unownedBuildingCount}, Others: {targetStats.otherCount}"); + Log.Message($"Target Cache Updated: Found {cachedTargets.Count} targets"); + var stats = GetTargetStatistics(); + Log.Message($"Target Statistics - Pawns: {stats.pawnCount}, Owned Buildings: {stats.ownedBuildingCount}, Unowned Buildings: {stats.unownedBuildingCount}, Walls: {stats.wallCount}, Others: {stats.otherCount}"); } } - // 新增:获取目标权重 + // 优化:改进的目标有效性检查 + private bool IsValidMicroTrackingTarget(Thing thing, Faction targetFaction) + { + if (thing == null || thing.Destroyed) return false; + + // 修复1:无主建筑总是被排除 + if (thing is Building building && building.Faction == null) + return false; + + // 修复2:isWall的建筑总是不考虑 + if (thing.def?.building?.isWall == true) + return false; + + // 检查派系关系 + if (thing.Faction != null) + { + if (thing.Faction == targetFaction) return false; + if (thing.Faction.RelationKindWith(targetFaction) == FactionRelationKind.Ally) return false; + } + + // 检查保护范围 + if (Props.avoidPlayerAssets && IsNearPlayerAssets(thing.Position, thing.Map)) + return false; + + // 避免击中飞越物体本身 + if (Props.avoidHittingFlyOver && thing.Position.DistanceTo(parent.Position) < 10f) + return false; + + return true; + } + + // 优化:获取目标权重 private float GetTargetWeight(Thing thing) { if (thing is Pawn) - { return PAWN_WEIGHT; - } else if (thing is Building building) { + // 修复2:墙的权重极低 + if (building.def?.building?.isWall == true) + return WALL_WEIGHT; + if (building.Faction == null) - { return UNOWNED_BUILDING_WEIGHT; - } else - { return OWNED_BUILDING_WEIGHT; - } } else - { return OTHER_WEIGHT; - } } // 新增:获取目标统计信息 - private (int pawnCount, int ownedBuildingCount, int unownedBuildingCount, int otherCount) GetTargetStatistics() + private (int pawnCount, int ownedBuildingCount, int unownedBuildingCount, int wallCount, int otherCount) GetTargetStatistics() { int pawnCount = 0; int ownedBuildingCount = 0; int unownedBuildingCount = 0; + int wallCount = 0; int otherCount = 0; - for (int i = 0; i < microTrackingTargets.Count; i++) + foreach (var target in cachedTargets) { - Thing thing = microTrackingTargets[i].Thing; + Thing thing = target.Thing; if (thing == null) continue; if (thing is Pawn) @@ -187,7 +194,11 @@ namespace WulaFallenEmpire } else if (thing is Building building) { - if (building.Faction == null) + if (building.def?.building?.isWall == true) + { + wallCount++; + } + else if (building.Faction == null) { unownedBuildingCount++; } @@ -202,50 +213,20 @@ namespace WulaFallenEmpire } } - return (pawnCount, ownedBuildingCount, unownedBuildingCount, otherCount); + return (pawnCount, ownedBuildingCount, unownedBuildingCount, wallCount, otherCount); } - // 新增:检查是否为有效的微追踪目标 - private bool IsValidMicroTrackingTarget(Thing thing, Faction targetFaction) - { - if (thing == null || thing.Destroyed) return false; - - // 检查派系关系:目标派系的友军不应该被攻击 - if (thing.Faction != null) - { - if (thing.Faction == targetFaction) return false; - if (thing.Faction.RelationKindWith(targetFaction) == FactionRelationKind.Ally) return false; - } - - // 检查是否在保护范围内 - if (Props.avoidPlayerAssets && IsNearPlayerAssets(thing.Position, thing.Map)) - { - return false; - } - - // 避免击中飞越物体本身 - if (Props.avoidHittingFlyOver && thing.Position.DistanceTo(parent.Position) < 10f) - { - return false; - } - - return true; - } - - // 新增:获取目标派系 private Faction GetTargetFaction(FlyOver flyOver) { if (!Props.useFactionDiscrimination) return null; - // 如果指定了目标派系,使用指定的派系 if (Props.targetFaction != null) { Faction faction = Find.FactionManager.FirstFactionOfDef(Props.targetFaction); if (faction != null) return faction; } - // 否则使用玩家当前派系 return Faction.OfPlayer; } @@ -266,11 +247,15 @@ namespace WulaFallenEmpire Log.Message($"Ship Artillery starting attack on target area: {currentTarget} (attack radius: {Props.attackRadius})"); - // 开始预热 + // 修复3:在一轮炮击中,只进行一次目标选择 + currentVolleyCenter = currentTarget; + currentVolleyTargets.Clear(); + currentVolleyIndex = 0; + + // 预热阶段 isWarmingUp = true; warmupTicksRemaining = Props.warmupTicks; - // 启动预热效果 if (Props.warmupEffect != null) { warmupEffecter = Props.warmupEffect.Spawn(); @@ -282,19 +267,16 @@ namespace WulaFallenEmpire { warmupTicksRemaining--; - // 维持预热效果 if (warmupEffecter != null) { warmupEffecter.EffectTick(new TargetInfo(currentTarget, flyOver.Map), new TargetInfo(currentTarget, flyOver.Map)); } - // 生成预热粒子 if (Props.warmupFleck != null && Rand.MTBEventOccurs(0.1f, 1f, 1f)) { FleckMaker.Static(currentTarget.ToVector3Shifted(), flyOver.Map, Props.warmupFleck); } - // 预热完成,开始攻击 if (warmupTicksRemaining <= 0) { StartFiring(flyOver); @@ -307,11 +289,9 @@ namespace WulaFallenEmpire isAttacking = true; attackTicksRemaining = Props.attackDurationTicks; - // 清理预热效果 warmupEffecter?.Cleanup(); warmupEffecter = null; - // 启动攻击效果 if (Props.attackEffect != null) { attackEffecter = Props.attackEffect.Spawn(); @@ -333,26 +313,23 @@ namespace WulaFallenEmpire { attackTicksRemaining--; - // 维持攻击效果 if (attackEffecter != null) { attackEffecter.EffectTick(new TargetInfo(currentTarget, flyOver.Map), new TargetInfo(currentTarget, flyOver.Map)); } // 在攻击期间定期发射炮弹 - if (attackTicksRemaining % 60 == 0) // 每秒发射一次 + if (attackTicksRemaining % 60 == 0) { ExecuteVolley(flyOver); } - // 生成攻击粒子 if (Props.attackFleck != null && Rand.MTBEventOccurs(0.2f, 1f, 1f)) { Vector3 randomOffset = new Vector3(Rand.Range(-3f, 3f), 0f, Rand.Range(-3f, 3f)); FleckMaker.Static((currentTarget.ToVector3Shifted() + randomOffset), flyOver.Map, Props.attackFleck); } - // 攻击结束 if (attackTicksRemaining <= 0) { EndAttack(flyOver); @@ -361,17 +338,66 @@ namespace WulaFallenEmpire private void ExecuteVolley(FlyOver flyOver) { + // 修复3:为这一轮炮击生成所有目标 + if (currentVolleyTargets.Count == 0) + { + GenerateVolleyTargets(flyOver); + } + for (int i = 0; i < Props.shellsPerVolley; i++) { - FireShell(flyOver); + if (currentVolleyIndex < currentVolleyTargets.Count) + { + FireShell(flyOver, currentVolleyTargets[currentVolleyIndex]); + currentVolleyIndex++; + } + else + { + // 如果目标用完了,重新生成(对于持续攻击) + GenerateVolleyTargets(flyOver); + if (currentVolleyTargets.Count > 0) + { + FireShell(flyOver, currentVolleyTargets[0]); + currentVolleyIndex = 1; + } + } } } - private void FireShell(FlyOver flyOver) + // 修复3:生成一轮炮击的所有目标 + private void GenerateVolleyTargets(FlyOver flyOver) + { + currentVolleyTargets.Clear(); + currentVolleyIndex = 0; + + for (int i = 0; i < Props.shellsPerVolley * 3; i++) // 生成足够的目标 + { + IntVec3 target; + if (Props.useMicroTracking && Props.useFactionDiscrimination && cachedTargets.Count > 0) + { + target = SelectTargetFromCache(flyOver); + } + else + { + target = SelectRandomTargetInRadius(currentVolleyCenter, flyOver.Map, Props.attackRadius); + } + + if (target.IsValid && target.InBounds(flyOver.Map)) + { + currentVolleyTargets.Add(target); + } + } + + if (DebugSettings.godMode) + { + Log.Message($"Generated {currentVolleyTargets.Count} targets for volley around {currentVolleyCenter}"); + } + } + + private void FireShell(FlyOver flyOver, IntVec3 shellTarget) { try { - // 选择炮弹类型 ThingDef shellDef = SelectShellDef(); if (shellDef == null) { @@ -379,24 +405,14 @@ namespace WulaFallenEmpire return; } - // 选择目标 - IntVec3 shellTarget; - if (Props.useMicroTracking && Props.useFactionDiscrimination && microTrackingTargets.Count > 0) - { - shellTarget = SelectMicroTrackingTarget(flyOver); - } - else - { - shellTarget = SelectRandomTarget(flyOver); - } - - // 关键修复:使用 SkyfallerMaker 创建并立即生成 Skyfaller SkyfallerMaker.SpawnSkyfaller(shellDef, shellTarget, flyOver.Map); - float distanceFromCenter = shellTarget.DistanceTo(currentTarget); - Log.Message($"Ship Artillery fired shell at {shellTarget} (distance from center: {distanceFromCenter:F1})"); + float distanceFromCenter = shellTarget.DistanceTo(currentVolleyCenter); + if (DebugSettings.godMode) + { + Log.Message($"Ship Artillery fired shell at {shellTarget} (distance from center: {distanceFromCenter:F1})"); + } - // 播放音效 if (Props.attackSound != null) { Props.attackSound.PlayOneShot(new TargetInfo(shellTarget, flyOver.Map)); @@ -408,16 +424,15 @@ namespace WulaFallenEmpire } } - // 修改:微追踪目标选择 - 现在使用权重系统 - private IntVec3 SelectMicroTrackingTarget(FlyOver flyOver) + // 优化:从缓存中选择目标 + private IntVec3 SelectTargetFromCache(FlyOver flyOver) { - if (microTrackingTargets.Count == 0) + if (cachedTargets.Count == 0) { Log.Warning("MicroTracking: No targets available, falling back to random target"); - return SelectRandomTarget(flyOver); + return SelectRandomTargetInRadius(currentVolleyCenter, flyOver.Map, Props.attackRadius); } - // 使用权重系统选择目标 LocalTargetInfo selectedTarget = SelectTargetByWeight(); IntVec3 targetCell = selectedTarget.Cell; @@ -429,7 +444,6 @@ namespace WulaFallenEmpire offsetTarget.x += Mathf.RoundToInt(Mathf.Cos(angle * Mathf.Deg2Rad) * offsetDistance); offsetTarget.z += Mathf.RoundToInt(Mathf.Sin(angle * Mathf.Deg2Rad) * offsetDistance); - // 确保目标在地图内 if (!offsetTarget.InBounds(flyOver.Map)) { offsetTarget = targetCell; @@ -448,37 +462,34 @@ namespace WulaFallenEmpire return offsetTarget; } - // 新增:基于权重的目标选择 + // 基于权重的目标选择 private LocalTargetInfo SelectTargetByWeight() { - if (microTrackingTargets.Count == 0) + if (cachedTargets.Count == 0) return LocalTargetInfo.Invalid; - if (microTrackingTargets.Count == 1) - return microTrackingTargets[0]; + if (cachedTargets.Count == 1) + return cachedTargets[0]; - // 计算总权重 float totalWeight = 0f; - foreach (float weight in microTrackingWeights) + foreach (float weight in cachedTargetWeights) { totalWeight += weight; } - // 随机选择 float randomValue = Rand.Range(0f, totalWeight); float currentSum = 0f; - for (int i = 0; i < microTrackingTargets.Count; i++) + for (int i = 0; i < cachedTargets.Count; i++) { - currentSum += microTrackingWeights[i]; + currentSum += cachedTargetWeights[i]; if (randomValue <= currentSum) { - return microTrackingTargets[i]; + return cachedTargets[i]; } } - // 回退到最后一个目标 - return microTrackingTargets[microTrackingTargets.Count - 1]; + return cachedTargets[cachedTargets.Count - 1]; } private ThingDef SelectShellDef() @@ -512,26 +523,18 @@ namespace WulaFallenEmpire return launchPos; } - // 简化的目标选择 - 每次直接随机选择目标 - private IntVec3 SelectRandomTarget(FlyOver flyOver) + private IntVec3 SelectTarget(FlyOver flyOver) { IntVec3 center = GetFlyOverPosition(flyOver) + Props.targetOffset; return FindRandomTargetInRadius(center, flyOver.Map, Props.attackRadius); } - private IntVec3 SelectTarget(FlyOver flyOver) + // 简化的目标选择 - 每次直接随机选择目标 + private IntVec3 SelectRandomTargetInRadius(IntVec3 center, Map map, float radius) { - // 获取飞越物体当前位置作为基础中心 - IntVec3 flyOverPos = GetFlyOverPosition(flyOver); - IntVec3 center = flyOverPos + Props.targetOffset; - - Log.Message($"FlyOver position: {flyOverPos}, Center for targeting: {center}"); - - // 在攻击半径内选择随机目标 - return FindRandomTargetInRadius(center, flyOver.Map, Props.attackRadius); + return FindRandomTargetInRadius(center, map, radius); } - // 改进的飞越物体位置获取 private IntVec3 GetFlyOverPosition(FlyOver flyOver) { // 优先使用 DrawPos,因为它反映实际视觉位置 @@ -554,15 +557,13 @@ namespace WulaFallenEmpire // 目标查找逻辑 - 基于攻击半径 private IntVec3 FindRandomTargetInRadius(IntVec3 center, Map map, float radius) { - Log.Message($"Finding target around {center} with radius {radius}"); - - // 如果半径为0,直接返回中心 if (radius <= 0) return center; bool ignoreProtectionForThisTarget = Rand.Value < Props.ignoreProtectionChance; - for (int i = 0; i < 30; i++) + // 优化:减少尝试次数 + for (int i = 0; i < 15; i++) { // 在圆形区域内随机选择 float angle = Rand.Range(0f, 360f); @@ -582,12 +583,15 @@ namespace WulaFallenEmpire previousTargets.Add(potentialTarget); - float actualDistance = potentialTarget.DistanceTo(center); - Log.Message($"Found valid target at {potentialTarget} (distance from center: {actualDistance:F1})"); - - if (ignoreProtectionForThisTarget) + if (DebugSettings.godMode) { - Log.Warning($"Protection ignored for target selection! May target player assets."); + float actualDistance = potentialTarget.DistanceTo(center); + Log.Message($"Found valid target at {potentialTarget} (distance from center: {actualDistance:F1})"); + + if (ignoreProtectionForThisTarget) + { + Log.Warning($"Protection ignored for target selection! May target player assets."); + } } return potentialTarget; @@ -598,7 +602,7 @@ namespace WulaFallenEmpire // 回退:使用地图随机位置 Log.Warning("Could not find valid target in radius, using fallback"); CellRect mapRect = CellRect.WholeMap(map); - for (int i = 0; i < 10; i++) + for (int i = 0; i < 5; i++) { IntVec3 fallbackTarget = mapRect.RandomCell; if (IsValidTarget(fallbackTarget, map, ignoreProtectionForThisTarget)) @@ -731,6 +735,10 @@ namespace WulaFallenEmpire attackEffecter?.Cleanup(); attackEffecter = null; + // 清理缓存 + currentVolleyTargets.Clear(); + currentVolleyIndex = 0; + // 重置计时器 if (Props.continuousAttack && !flyOver.hasCompleted) { @@ -773,9 +781,13 @@ namespace WulaFallenEmpire Scribe_Values.Look(ref isAttacking, "isAttacking", false); Scribe_Values.Look(ref isWarmingUp, "isWarmingUp", false); Scribe_Values.Look(ref currentTarget, "currentTarget"); + Scribe_Values.Look(ref currentVolleyCenter, "currentVolleyCenter"); + Scribe_Values.Look(ref currentVolleyIndex, "currentVolleyIndex"); + Scribe_Values.Look(ref lastTargetUpdateTick, "lastTargetUpdateTick", -9999); Scribe_Collections.Look(ref previousTargets, "previousTargets", LookMode.Value); - Scribe_Collections.Look(ref microTrackingTargets, "microTrackingTargets", LookMode.LocalTargetInfo); - Scribe_Collections.Look(ref microTrackingWeights, "microTrackingWeights", LookMode.Value); + Scribe_Collections.Look(ref cachedTargets, "cachedTargets", LookMode.LocalTargetInfo); + Scribe_Collections.Look(ref cachedTargetWeights, "cachedTargetWeights", LookMode.Value); + Scribe_Collections.Look(ref currentVolleyTargets, "currentVolleyTargets", LookMode.Value); } public override IEnumerable CompGetGizmosExtra() @@ -791,7 +803,14 @@ namespace WulaFallenEmpire yield return new Command_Action { defaultLabel = "Dev: Fire Single Shell", - action = () => FireShell(parent as FlyOver) + action = () => + { + if (parent is FlyOver flyOver) + { + IntVec3 target = SelectRandomTargetInRadius(GetFlyOverPosition(flyOver), flyOver.Map, Props.attackRadius); + FireShell(flyOver, target); + } + } }; yield return new Command_Action @@ -814,11 +833,14 @@ namespace WulaFallenEmpire // 显示派系甄别信息 Faction targetFaction = GetTargetFaction(flyOver); Log.Message($"Faction Discrimination: {Props.useFactionDiscrimination}, Target Faction: {targetFaction?.def.defName ?? "None"}"); - Log.Message($"Micro Tracking: {Props.useMicroTracking}, Targets Found: {microTrackingTargets.Count}"); + Log.Message($"Micro Tracking: {Props.useMicroTracking}, Targets Found: {cachedTargets.Count}"); // 显示目标统计 var stats = GetTargetStatistics(); - Log.Message($"Target Stats - Pawns: {stats.pawnCount}, Owned Buildings: {stats.ownedBuildingCount}, Unowned Buildings: {stats.unownedBuildingCount}, Others: {stats.otherCount}"); + Log.Message($"Target Stats - Pawns: {stats.pawnCount}, Owned Buildings: {stats.ownedBuildingCount}, Unowned Buildings: {stats.unownedBuildingCount}, Walls: {stats.wallCount}, Others: {stats.otherCount}"); + + // 显示炮击信息 + Log.Message($"Volley - Center: {currentVolleyCenter}, Targets: {currentVolleyTargets.Count}, Index: {currentVolleyIndex}"); } } }; @@ -828,26 +850,56 @@ namespace WulaFallenEmpire { yield return new Command_Action { - defaultLabel = $"Dev: Show Micro Targets ({microTrackingTargets.Count})", + defaultLabel = $"Dev: Show Cached Targets ({cachedTargets.Count})", action = () => { if (parent is FlyOver flyOver) { - for (int i = 0; i < microTrackingTargets.Count; i++) + for (int i = 0; i < cachedTargets.Count; i++) { - var target = microTrackingTargets[i]; - float weight = microTrackingWeights[i]; + var target = cachedTargets[i]; + float weight = cachedTargetWeights[i]; Thing thing = target.Thing; string type = thing is Pawn ? "Pawn" : thing is Building building ? (building.Faction == null ? "Unowned Building" : "Owned Building") : "Other"; - Log.Message($"Micro Target: {thing?.Label ?? "Unknown"} ({type}) at {target.Cell}, Weight: {weight:F2}"); + Log.Message($"Cached Target: {thing?.Label ?? "Unknown"} ({type}) at {target.Cell}, Weight: {weight:F2}"); } } } }; } + + // 显示当前炮击目标 + if (currentVolleyTargets.Count > 0) + { + yield return new Command_Action + { + defaultLabel = $"Dev: Show Volley Targets ({currentVolleyTargets.Count})", + action = () => + { + for (int i = 0; i < currentVolleyTargets.Count; i++) + { + Log.Message($"Volley Target {i}: {currentVolleyTargets[i]} ({(i == currentVolleyIndex ? "NEXT" : "queued")})"); + } + } + }; + } + + // 强制更新目标缓存 + yield return new Command_Action + { + defaultLabel = "Dev: Force Update Target Cache", + action = () => + { + if (parent is FlyOver flyOver) + { + UpdateTargetCache(flyOver); + Log.Message($"Force updated target cache: {cachedTargets.Count} targets found"); + } + } + }; } } @@ -863,5 +915,21 @@ namespace WulaFallenEmpire { currentTarget = target; } + + // 新增:获取当前状态信息 + public string GetStatusString() + { + if (parent is not FlyOver flyOver) + return "Invalid parent"; + + string status = isWarmingUp ? $"Warming up ({warmupTicksRemaining} ticks)" : + isAttacking ? $"Attacking ({attackTicksRemaining} ticks)" : + $"Next attack in {ticksUntilNextAttack} ticks"; + + string targetInfo = currentTarget.IsValid ? $"Target: {currentTarget}" : "No target"; + string volleyInfo = currentVolleyTargets.Count > 0 ? $", Volley: {currentVolleyIndex}/{currentVolleyTargets.Count}" : ""; + + return $"{status}, {targetInfo}{volleyInfo}"; + } } } diff --git a/Source/WulaFallenEmpire/Pawn/WULA_AutonomousMech/CompAutonomousMech.cs b/Source/WulaFallenEmpire/Pawn/WULA_AutonomousMech/CompAutonomousMech.cs index 80fcdee1..31ff8394 100644 --- a/Source/WulaFallenEmpire/Pawn/WULA_AutonomousMech/CompAutonomousMech.cs +++ b/Source/WulaFallenEmpire/Pawn/WULA_AutonomousMech/CompAutonomousMech.cs @@ -207,6 +207,112 @@ namespace WulaFallenEmpire { yield return new DroneGizmo(this); } + + // 更换武器按钮(仅当有装备武器时显示) + if (MechPawn.equipment?.Primary != null) + { + yield return CreateWeaponSwitchGizmo(); + } + } + + /// + /// 创建更换武器的Gizmo + /// + private Gizmo CreateWeaponSwitchGizmo() + { + Command_Action switchWeaponCommand = new Command_Action + { + defaultLabel = "WULA_SwitchWeapon".Translate(), + defaultDesc = "WULA_SwitchWeapon_Desc".Translate(), + icon = ContentFinder.Get("Wula/UI/Abilities/WULA_WeaponSwitchAbility", false) ?? BaseContent.BadTex, + action = SwitchWeapon + }; + + return switchWeaponCommand; + } + + /// + /// 更换武器逻辑 + /// + private void SwitchWeapon() + { + if (MechPawn == null || MechPawn.Destroyed || !MechPawn.Spawned) + return; + + try + { + // 1. 扔掉当前武器 + ThingWithComps currentWeapon = MechPawn.equipment?.Primary; + if (currentWeapon != null) + { + // 将武器扔在地上 + MechPawn.equipment.TryDropEquipment(currentWeapon, out ThingWithComps droppedWeapon, MechPawn.Position, true); + + if (Prefs.DevMode) + { + Log.Message($"[CompAutonomousMech] {MechPawn.LabelCap} dropped weapon: {currentWeapon.LabelCap}"); + } + } + + // 2. 从PawnKind允许的武器中生成新武器 + ThingDef newWeaponDef = GetRandomWeaponFromPawnKind(); + if (newWeaponDef != null) + { + // 生成新武器 + Thing newWeapon = ThingMaker.MakeThing(newWeaponDef); + if (newWeapon is ThingWithComps newWeaponWithComps) + { + // 使用 AddEquipment 方法装备新武器 + MechPawn.equipment.AddEquipment(newWeaponWithComps); + + Messages.Message("WULA_WeaponSwitched".Translate(MechPawn.LabelCap, newWeaponDef.LabelCap), + MechPawn, MessageTypeDefOf.PositiveEvent); + + if (Prefs.DevMode) + { + Log.Message($"[CompAutonomousMech] {MechPawn.LabelCap} equipped new weapon: {newWeaponDef.LabelCap}"); + } + } + } + else + { + Messages.Message("WULA_NoWeaponAvailable".Translate(MechPawn.LabelCap), + MechPawn, MessageTypeDefOf.NegativeEvent); + } + } + catch (System.Exception ex) + { + Log.Error($"[CompAutonomousMech] Error switching weapon for {MechPawn?.LabelCap}: {ex}"); + } + } + + /// + /// 从PawnKind允许的武器中随机获取一个武器定义 + /// + private ThingDef GetRandomWeaponFromPawnKind() + { + if (MechPawn.kindDef?.weaponTags == null || MechPawn.kindDef.weaponTags.Count == 0) + return null; + + // 收集所有匹配的武器 + List availableWeapons = new List(); + + foreach (string weaponTag in MechPawn.kindDef.weaponTags) + { + foreach (ThingDef thingDef in DefDatabase.AllDefs) + { + if (thingDef.IsWeapon && thingDef.weaponTags != null && thingDef.weaponTags.Contains(weaponTag)) + { + availableWeapons.Add(thingDef); + } + } + } + + if (availableWeapons.Count == 0) + return null; + + // 随机选择一个武器 + return availableWeapons.RandomElement(); } public void SetWorkMode(DroneWorkModeDef mode) diff --git a/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompPlaySoundOnSpawn.cs b/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompPlaySoundOnSpawn.cs new file mode 100644 index 00000000..85f641e9 --- /dev/null +++ b/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompPlaySoundOnSpawn.cs @@ -0,0 +1,187 @@ +using RimWorld; +using Verse; +using Verse.Sound; +using System.Collections.Generic; + +namespace WulaFallenEmpire +{ + public class CompPlaySoundOnSpawn : ThingComp + { + private CompProperties_PlaySoundOnSpawn Props => (CompProperties_PlaySoundOnSpawn)props; + + private bool soundPlayed = false; + private int delayTicksRemaining = 0; + + public override void Initialize(CompProperties props) + { + base.Initialize(props); + + // 计算延迟的 ticks + if (Props.delaySeconds > 0) + { + delayTicksRemaining = (int)(Props.delaySeconds * 60f); + } + } + + public override void PostSpawnSetup(bool respawningAfterLoad) + { + base.PostSpawnSetup(respawningAfterLoad); + + // 如果是重新加载存档,不播放声音 + if (respawningAfterLoad) + return; + + // 检查播放条件 + if (!ShouldPlaySound()) + return; + + // 如果有延迟,设置延迟计数器 + if (Props.delaySeconds > 0) + { + delayTicksRemaining = (int)(Props.delaySeconds * 60f); + } + else + { + // 立即播放声音 + PlaySound(); + } + } + + public override void CompTick() + { + base.CompTick(); + + // 处理延迟播放 + if (delayTicksRemaining > 0 && !soundPlayed) + { + delayTicksRemaining--; + if (delayTicksRemaining <= 0) + { + PlaySound(); + } + } + } + + private bool ShouldPlaySound() + { + if (soundPlayed) + return false; + + if (Props.sound == null) + return false; + + // 检查派系条件 + if (parent.Faction != null) + { + if (Props.onlyIfPlayerFaction && parent.Faction != Faction.OfPlayer) + return false; + + if (Props.onlyIfHostileFaction && parent.Faction.RelationKindWith(Faction.OfPlayer) != FactionRelationKind.Hostile) + return false; + + if (Props.onlyIfNeutralFaction && parent.Faction.RelationKindWith(Faction.OfPlayer) != FactionRelationKind.Neutral) + return false; + } + else + { + // 如果没有派系,检查是否要求特定派系 + if (Props.onlyIfPlayerFaction || Props.onlyIfHostileFaction || Props.onlyIfNeutralFaction) + return false; + } + + return true; + } + + private void PlaySound() + { + if (soundPlayed || Props.sound == null) + return; + + try + { + SoundInfo soundInfo; + + if (Props.playOnCamera) + { + // 在摄像机位置播放 + soundInfo = SoundInfo.OnCamera(); + } + else if (Props.playAtThingPosition) + { + // 在物体位置播放 + soundInfo = SoundInfo.InMap(new TargetInfo(parent.Position, parent.Map)); + } + else + { + // 默认在物体位置播放 + soundInfo = SoundInfo.InMap(new TargetInfo(parent.Position, parent.Map)); + } + + // 应用音量和音调设置 + if (Props.volume != 1f) + soundInfo.volumeFactor = Props.volume; + + if (Props.pitch != 1f) + soundInfo.pitchFactor = Props.pitch; + + // 播放声音 + Props.sound.PlayOneShot(soundInfo); + soundPlayed = true; + + // 调试日志 + if (Prefs.DevMode) + { + Log.Message($"Played spawn sound: {Props.sound.defName} for {parent.Label} at {parent.Position}"); + } + } + catch (System.Exception ex) + { + Log.Error($"Error playing spawn sound for {parent.Label}: {ex}"); + } + } + + public override void PostExposeData() + { + base.PostExposeData(); + Scribe_Values.Look(ref soundPlayed, "soundPlayed", false); + Scribe_Values.Look(ref delayTicksRemaining, "delayTicksRemaining", 0); + } + + // 调试工具 + public override IEnumerable CompGetGizmosExtra() + { + if (DebugSettings.ShowDevGizmos) + { + yield return new Command_Action + { + defaultLabel = "Dev: Test Spawn Sound", + defaultDesc = $"Play sound: {Props.sound?.defName ?? "None"}", + action = () => + { + if (Props.sound != null) + { + PlaySound(); + } + else + { + Log.Warning("No sound defined for CompPlaySoundOnSpawn"); + } + } + }; + + yield return new Command_Action + { + defaultLabel = $"Dev: Sound Status - Played: {soundPlayed}, Delay: {delayTicksRemaining}", + action = () => {} + }; + } + } + + // 重置状态(用于重新播放) + public void Reset() + { + soundPlayed = false; + delayTicksRemaining = Props.delaySeconds > 0 ? (int)(Props.delaySeconds * 60f) : 0; + } + } +} diff --git a/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompProperties_PlaySoundOnSpawn.cs b/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompProperties_PlaySoundOnSpawn.cs new file mode 100644 index 00000000..90760f61 --- /dev/null +++ b/Source/WulaFallenEmpire/ThingComp/WULA_PlaySoundOnSpawn/CompProperties_PlaySoundOnSpawn.cs @@ -0,0 +1,31 @@ +using RimWorld; +using Verse; + +namespace WulaFallenEmpire +{ + public class CompProperties_PlaySoundOnSpawn : CompProperties + { + public SoundDef sound; + + // 可选:延迟播放声音(秒) + public float delaySeconds = 0f; + + // 可选:只在特定条件下播放 + public bool onlyIfPlayerFaction = false; + public bool onlyIfHostileFaction = false; + public bool onlyIfNeutralFaction = false; + + // 可选:音量控制 + public float volume = 1f; + public float pitch = 1f; + + // 可选:播放位置 + public bool playOnCamera = false; // 在摄像机位置播放 + public bool playAtThingPosition = true; // 在物体位置播放 + + public CompProperties_PlaySoundOnSpawn() + { + compClass = typeof(CompPlaySoundOnSpawn); + } + } +} diff --git a/Source/WulaFallenEmpire/WulaFallenEmpire.csproj b/Source/WulaFallenEmpire/WulaFallenEmpire.csproj index 994afeb9..3a98a251 100644 --- a/Source/WulaFallenEmpire/WulaFallenEmpire.csproj +++ b/Source/WulaFallenEmpire/WulaFallenEmpire.csproj @@ -117,13 +117,15 @@ - + + + @@ -266,6 +268,8 @@ + +