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@@ -93,6 +93,28 @@
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<effecterDef>Fire_Spew</effecterDef>
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<hitEffecter>Fire_SpewShort</hitEffecter>
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</li>
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<li Class="CompProperties_AbilityEffecterOnCaster">
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<effecterDef>Fire_Spew</effecterDef>
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<maintainTicks>20</maintainTicks> <!-- Long enough for the "2nd wave" to spawn -->
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</li>
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<!-- <li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li> -->
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<li Class="CompProperties_AbilityEffecterOnTarget">
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<effecterDef>Fire_SpewShort</effecterDef>
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</li>
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<!-- <li Class="CompProperties_AbilityEffecterOnTarget">
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<effecterDef>Skip_Exit</effecterDef>
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<maintainForTicks>60</maintainForTicks>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDefs>
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<li>PsycastSkipInnerExit</li>
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<li>PsycastSkipOuterRingExit</li>
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</fleckDefs>
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<sound>Psycast_Skip_Exit</sound>
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<preCastTicks>5</preCastTicks>
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</li> -->
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</comps>
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</AbilityDef>
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</Defs>
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@@ -232,45 +232,6 @@
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_Psi_Titan</defName> <!-- 修改了defName以避免冲突 -->
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<label>PAt-6"灵能泰坦"</label>
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<race>Wula_Psi_Titan</race>
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<combatPower>1000</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
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<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
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<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>9</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<abilities>
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<li>Wula_Mech_Mobile_Factory_Produce</li>
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</abilities>
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</PawnKindDef>
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<!-- 战斗类乌拉 -->
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<PawnKindDef>
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<defName>Wula_PIA_Heavy_Unit</defName>
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@@ -1445,69 +1445,6 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="WULA_BaseMechanoid">
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<defName>Wula_Psi_Titan</defName> <!-- 修改了defName以避免冲突 -->
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<label>PAt-6"灵能泰坦"</label>
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<description>骇人之物</description>
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<statBases>
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<BandwidthCost>1</BandwidthCost>
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<MoveSpeed>1</MoveSpeed>
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<EnergyShieldEnergyMax>35</EnergyShieldEnergyMax>
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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</statBases>
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<race>
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<body>Mech_Warqueen</body>
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<baseBodySize>30</baseBodySize>
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<lifeStageAges>
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>25</baseHealthScale>
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<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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</race>
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<tools>
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<li>
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<label>碾压</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>360</power>
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<cooldownTime>8</cooldownTime>
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<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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</li>
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</tools>
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<comps>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<minDrawSize>8.2</minDrawSize>
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<maxDrawSize>8.4</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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<!-- 飞行组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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<!-- 飞行触发条件:仅在征召时飞行 -->
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<flightCondition>Drafted</flightCondition>
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<!-- 链接到我们刚刚创建的 AnimationDef -->
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<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
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<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
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<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
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</li>
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</comps>
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</ThingDef>
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<!-- 特殊单位 -->
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<ThingDef ParentName="BaseMechanoidWalker">
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@@ -74,6 +74,8 @@
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<ItemGroup>
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<Compile Include="Ability\CompAbilityEffect_LaunchMultiProjectile.cs" />
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<Compile Include="Ability\CompAbilityEffect_ResearchPrereq.cs" />
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<Compile Include="Ability\WULA_AbilityAreaDestruction\CompAbilityEffect_AreaDestruction.cs" />
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<Compile Include="Ability\WULA_AbilityAreaDestruction\CompProperties_AbilityAreaDestruction.cs" />
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<Compile Include="Ability\WULA_AbilityBombardment\CompAbilityEffect_Bombardment.cs" />
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<Compile Include="Ability\WULA_AbilityBombardment\CompProperties_AbilityBombardment.cs" />
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<Compile Include="Ability\WULA_AbilityCircularBombardment\CompAbilityEffect_CircularBombardment.cs" />
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