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1.6/1.6/Defs/Effects/WulaFleckDefs.xml
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24
1.6/1.6/Defs/Effects/WulaFleckDefs.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FleckDef ParentName="FleckBase">
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<defName>WULA_GunTail_Blue</defName>
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<altitudeLayer>Projectile</altitudeLayer>
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<fadeOutTime>0.5</fadeOutTime>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<shaderType>MoteGlow</shaderType>
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<drawSize>(0.45,2)</drawSize>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="FleckBase">
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<defName>WULA_GunTail_Smoke</defName>
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<altitudeLayer>Projectile</altitudeLayer>
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<fadeOutTime>0.23</fadeOutTime>
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<graphicData>
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<texPath>Things/Others/Smoke_Dark</texPath>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(0.06,0.25)</drawSize>
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</graphicData>
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</FleckDef>
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</Defs>
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@@ -1725,7 +1725,6 @@
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
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<warmupTime>0</warmupTime>
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<forcedMissRadius>0.1</forcedMissRadius>
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<minRange>5.9</minRange>
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<range>75</range>
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<burstShotCount>1</burstShotCount>
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@@ -0,0 +1,127 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>Weapon_ExampleCruiseMissileLauncher</defName>
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<label>Cruise Missile Launcher</label>
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<description>A heavy launcher designed for cruise missiles, capable of long-range precision strikes and area bombardment.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Item/Weapon/Launcher</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<generateCommonality>1</generateCommonality>
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<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<Mass>6.0</Mass>
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<AccuracyTouch>0.3</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.6</AccuracyMedium>
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<AccuracyLong>0.7</AccuracyLong>
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<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>180</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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<Plasteel>40</Plasteel>
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<Uranium>15</Uranium>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_LaunchProjectile</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ExampleCruiseMissile</defaultProjectile>
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<warmupTime>3.0</warmupTime>
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<range>60</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeLance</soundCast> <!-- Placeholder, needs a proper sound -->
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>15</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<forcedMiss>false</forcedMiss>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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<li>CruiseMissileLauncher</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ExampleCruiseMissile</defName>
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<label>cruise missile</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<projectile>
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<speed>30</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<stoppingPower>2.5</stoppingPower>
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<armorPenetrationBase>0.8</armorPenetrationBase>
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<soundExplode>Explosion_Bomb</soundExplode>
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<soundImpactAnticipate>Impact_Metal</soundImpactAnticipate>
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<flyOverhead>true</flyOverhead>
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<shadowSize>1.0</shadowSize>
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<explosionRadius>4.0</explosionRadius>
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<postExplosionSpawnThingDef>Filth_Rubble</postExplosionSpawnThingDef>
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<postExplosionSpawnChance>1.0</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>5</postExplosionSpawnThingCount>
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<explosionDelay>120</explosionDelay>
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<screenShakeFactor>1.5</screenShakeFactor>
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<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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<preExplosionSpawnChance>1.0</preExplosionSpawnChance>
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<preExplosionSpawnThingCount>8</preExplosionSpawnThingCount>
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<explosionChanceToStartFire>0.7</explosionChanceToStartFire>
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<explosionDamageFalloff>true</explosionDamageFalloff>
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<doExplosionVFX>true</doExplosionVFX>
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<modExtensions>
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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<customDamageDef>Bomb</customDamageDef>
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<customDamageAmount>25</customDamageAmount>
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<customExplosionRadius>3.5</customExplosionRadius>
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<customSoundExplode>Explosion_Bomb</customSoundExplode>
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<useSubExplosions>true</useSubExplosions>
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<subExplosionCount>5</subExplosionCount>
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<subExplosionRadius>2.0</subExplosionRadius>
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<subExplosionDamage>15</subExplosionDamage>
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<subExplosionSpread>7.0</subExplosionSpread>
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<subDamageDef>Bomb</subDamageDef>
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<subSoundExplode>Explosion_Bomb</subSoundExplode>
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<tailFleckDef>WULA_GunTail_Smoke</tailFleckDef>
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<homingSpeed>0.05</homingSpeed>
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<initRotateAngle>15</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>180</min>
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<max>300</max>
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</destroyTicksAfterLosingTrack>
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<speedChangePerTick>0.001</speedChangePerTick>
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<speedRangeOverride>
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<min>10</min>
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<max>20</max>
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</speedRangeOverride>
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<proximityFuseRange>1.5</proximityFuseRange>
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</li>
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</modExtensions>
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</projectile>
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</ThingDef>
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</Defs>
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@@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>Weapon_ExampleHomingGun</defName>
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<label>Homing Rifle</label>
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<description>A rifle designed to fire homing projectiles. It can track targets and adjust its trajectory in real-time.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Item/Weapon/Rifle</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<generateCommonality>1</generateCommonality>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1500</WorkToMake>
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<Mass>3.0</Mass>
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<AccuracyTouch>0.6</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.85</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>100</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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<Plasteel>20</Plasteel>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ExampleHoming</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>35</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeRifle</soundCast> <!-- Placeholder, needs a proper sound -->
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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<li>HomingWeapon</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ExampleHoming</defName>
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<label>homing bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_Homing</thingClass>
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<projectile>
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<speed>30</speed>
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<damageDef>Bullet</damageDef>
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||||
<damageAmountBase>15</damageAmountBase>
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<stoppingPower>1.5</stoppingPower>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<soundExplode>Explosion_Blasting</soundExplode>
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<soundImpactAnticipate>Impact_Metal</soundImpactAnticipate>
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<flyOverhead>false</flyOverhead>
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<shadowSize>0.5</shadowSize>
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<explosionRadius>0.5</explosionRadius>
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<postExplosionSpawnThingDef>Filth_Rubble</postExplosionSpawnThingDef>
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||||
<postExplosionSpawnChance>0.5</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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||||
<explosionDelay>0</explosionDelay>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
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||||
<applyDamageToExplosionCellsNeighbors>false</applyDamageToExplosionCellsNeighbors>
|
||||
<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
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||||
<preExplosionSpawnThingCount>1</preExplosionSpawnThingCount>
|
||||
<explosionChanceToStartFire>0.1</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
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<doExplosionVFX>true</doExplosionVFX>
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<modExtensions>
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<li Class="WulaFallenEmpire.HomingProjectileDef">
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<initRotateAngle>10</initRotateAngle>
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<homingSpeed>0.05</homingSpeed>
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<destroyTicksAfterLosingTrack>60</destroyTicksAfterLosingTrack>
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||||
<proximityFuseRange>1.5</proximityFuseRange>
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<hitChance>0.8</hitChance>
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<extraProjectile>Bullet_ExampleHoming</extraProjectile>
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||||
<SpeedChangeTilesPerTickOverride>0.05</SpeedChangeTilesPerTickOverride>
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<SpeedRangeTilesPerTickOverride>
|
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<min>20</min>
|
||||
<max>40</max>
|
||||
</SpeedRangeTilesPerTickOverride>
|
||||
<tailFleckDef>WULA_GunTail_Smoke</tailFleckDef>
|
||||
</li>
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||||
</modExtensions>
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</projectile>
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||||
</ThingDef>
|
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</Defs>
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@@ -0,0 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
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<defName>Weapon_ExampleHomingExplosiveLauncher</defName>
|
||||
<label>Homing Explosive Launcher</label>
|
||||
<description>A powerful launcher that fires homing projectiles with explosive payloads. Ideal for area denial and heavy damage.</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Weapon/Launcher</texPath> <!-- Placeholder, needs a proper texture path -->
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<generateCommonality>0.8</generateCommonality>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>2000</WorkToMake>
|
||||
<Mass>5.0</Mass>
|
||||
<AccuracyTouch>0.4</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.65</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Plasteel>30</Plasteel>
|
||||
<Uranium>10</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_ExampleHomingExplosive</defaultProjectile>
|
||||
<warmupTime>2.5</warmupTime>
|
||||
<range>40</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_ChargeLance</soundCast> <!-- Placeholder, needs a proper sound -->
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>HomingExplosiveWeapon</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_ExampleHomingExplosive</defName>
|
||||
<label>homing explosive bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_Homing_Explosive</thingClass>
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<soundExplode>Explosion_Bomb</soundExplode>
|
||||
<soundImpactAnticipate>Impact_Metal</soundImpactAnticipate>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<shadowSize>0.8</shadowSize>
|
||||
<explosionRadius>3.0</explosionRadius>
|
||||
<postExplosionSpawnThingDef>Filth_Rubble</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1.0</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<explosionDelay>60</explosionDelay>
|
||||
<screenShakeFactor>1.0</screenShakeFactor>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<preExplosionSpawnChance>1.0</preExplosionSpawnChance>
|
||||
<preExplosionSpawnThingCount>5</preExplosionSpawnThingCount>
|
||||
<explosionChanceToStartFire>0.5</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<doExplosionVFX>true</doExplosionVFX>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.HomingProjectileDef">
|
||||
<initRotateAngle>5</initRotateAngle>
|
||||
<homingSpeed>0.03</homingSpeed>
|
||||
<destroyTicksAfterLosingTrack>90</destroyTicksAfterLosingTrack>
|
||||
<proximityFuseRange>2.0</proximityFuseRange>
|
||||
<hitChance>0.7</hitChance>
|
||||
<extraProjectile>Bullet_ExampleHomingExplosive</extraProjectile>
|
||||
<SpeedChangeTilesPerTickOverride>0.03</SpeedChangeTilesPerTickOverride>
|
||||
<SpeedRangeTilesPerTickOverride>
|
||||
<min>20</min>
|
||||
<max>30</max>
|
||||
</SpeedRangeTilesPerTickOverride>
|
||||
<tailFleckDef>WULA_GunTail_Smoke</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ModExtension_Cone">
|
||||
<coneAngle>30</coneAngle>
|
||||
<coneRange>5</coneRange>
|
||||
<repeatExplosionCount>3</repeatExplosionCount>
|
||||
<fragment>Bullet_ShotgunPellet</fragment> <!-- Example fragment -->
|
||||
<fragmentCount>5</fragmentCount>
|
||||
<fragmentRange>
|
||||
<min>1</min>
|
||||
<max>3</max>
|
||||
</fragmentRange>
|
||||
<showConeEffect>true</showConeEffect>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -68,6 +68,7 @@
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<tickerType>Normal</tickerType>
|
||||
|
||||
Reference in New Issue
Block a user