Merge branch 'hediffshield'
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30
1.6/1.6/Defs/HediffDefs/Hediffs_WULA_AuraExample.xml
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30
1.6/1.6/Defs/HediffDefs/Hediffs_WULA_AuraExample.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>MyWulaAura</defName>
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<label>乌拉共鸣光环</label>
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<description>这是一个如何使用HediffComp_GiveHediffsInRangeToRace组件的示例。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<!-- 这里使用我们新创建的C#类的完整名称 -->
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<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
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<range>10</range>
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<hediff>PsychicSoothe</hediff> <!-- 举例:要施加的Hediff -->
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<!-- 定义可以被影响的种族列表 -->
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<targetRaces>
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<li>WulaSpecies</li> <!-- 您的乌拉种族 -->
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<li>Human</li> <!-- 也可以添加其他种族 -->
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</targetRaces>
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<!-- 其他参数和原版一样 -->
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<targetingParameters>
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<canTargetAllies>true</canTargetAllies>
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</targetingParameters>
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<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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20
1.6/1.6/Defs/HediffDefs/Hediffs_WULA_DamageShield.xml
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1.6/1.6/Defs/HediffDefs/Hediffs_WULA_DamageShield.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef> <!-- 移除 ParentName -->
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<defName>WULA_DamageShield</defName>
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<label>伤害护盾</label>
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<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
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<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
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<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
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<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<label>活跃</label>
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<minSeverity>1</minSeverity>
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<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
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</li>
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</stages>
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</HediffDef>
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</Defs>
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36
1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
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1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_DamageShieldGenerator</defName>
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<label>乌拉反应护盾发生器</label>
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<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<MarketValue>500</MarketValue>
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<Mass>0.5</Mass>
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<WorkToMake>1000</WorkToMake>
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</statBases>
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<thingCategories>
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<li>Items</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>使用护盾发生器充能反应护盾</useLabel>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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</comps>
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</ThingDef>
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</Defs>
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