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@@ -49,8 +49,8 @@
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<AbilityDef>
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<defName>WULA_PsiCrusher</defName>
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<label>乌拉帝国术式:灵能粉碎</label>
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<description>释放纯净的灵能能量,直接解构面前扇形区域内的所有目标,无论是建筑物还是活物都难逃毁灭。这种术式需要的灵能难以估量,只有搭载大量封闭灵能回路的灵能泰坦可以连续使用。</description>
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<label>乌拉帝国术式:灵能尖啸</label>
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<description>以灵能能量发出非人尖啸,直接解构面前扇形区域内的所有目标,无论是建筑物还是活物都难逃毁灭。这种术式需要的灵能难以估量,只有搭载大量封闭灵能回路的灵能泰坦可以连续使用。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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@@ -72,7 +72,6 @@
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<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<aimingLineMoteFixedLength>32</aimingLineMoteFixedLength>
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<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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@@ -97,10 +96,31 @@
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<EffecterDef>
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<defName>WULA_AreaDestruction_Hit</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>0.1</positionRadius>
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<moteDef>WULA_Mote_halo</moteDef>
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<burstCount>1~1</burstCount>
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<speed>0.4~0.8</speed>
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<scale>0.05~0.05</scale>
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<spawnLocType>OnSource</spawnLocType>
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<color>(255,255,255)</color>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>0.02</positionRadius>
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<moteDef>WULA_Mote_halo</moteDef>
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<burstCount>1~1</burstCount>
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<speed>0.3~0.4</speed>
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<rotationRate>5~10</rotationRate>
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<scale>0.1~0.2</scale>
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<spawnLocType>OnSource</spawnLocType>
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<color>(255,255,255)</color>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
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<burstCount>1~4</burstCount>
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<burstCount>6~12</burstCount>
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<scale>0.4~0.8</scale>
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<speed>20~40</speed>
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<angle>135~225</angle>
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@@ -110,7 +130,7 @@
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
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<burstCount>2~3</burstCount>
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<burstCount>5~9</burstCount>
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<scale>0.4~0.8</scale>
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<speed>10~20</speed>
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<angle>135~225</angle>
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@@ -159,6 +179,36 @@
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</li>
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</children>
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</EffecterDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_halo</defName>
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<graphicData>
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<texPath>Wula/Mote/halo</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<solidTime>0</solidTime>
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<fadeOutTime>0.1</fadeOutTime>
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<growthRate>40</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_fire</defName>
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<graphicData>
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<texPath>Wula/Mote/fire</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<solidTime>0</solidTime>
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<fadeOutTime>0.2</fadeOutTime>
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<growthRate>8</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_ChargeLanceShot</defName>
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<graphicData>
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@@ -194,113 +244,258 @@
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</mote>
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</ThingDef>
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<AbilityDef>
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<defName>Wula_Psi_Explosive_Shock</defName>
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<label>乌拉帝国术式:灵能尖啸</label>
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<description>以灵能能量发出非人尖啸,使得周围的人员感觉到撕心裂肺的痛苦。这不会造成永久的伤害,但是很可能放倒那些无法承受此番痛苦的生灵。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<defName>WULA_Psi_Skip</defName>
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<label>乌拉帝国术式:灵能跃迁</label>
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<description>使用灵能撕开一个连接自身、虚境和目的地的单向通道,随后以极短的时间穿过整个通道,以瞬间移动到目标地点</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>True</showPsycastEffects>
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<cooldownTicksRange>1200</cooldownTicksRange>
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<targetRequired>False</targetRequired>
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<aiCanUse>true</aiCanUse>
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<statBases>
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<Ability_EffectRadius>12</Ability_EffectRadius>
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</statBases>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<cooldownTicksRange>600</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
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<range>12</range>
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<drawAimPie>true</drawAimPie>
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<warmupTime>1</warmupTime>
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<soundCast>WULA_Psi_Explosive_Shock_Sound</soundCast>
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<ai_IsWeapon>false</ai_IsWeapon>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<!-- <targetable>false</targetable> -->
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<range>65</range>
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<soundCast>WULA_Psi_Skip_Sound</soundCast>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediffPsychic">
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<compClass>CompAbilityEffect_GiveHediffPsychic</compClass>
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<durationSecondsOverride>2000~4000</durationSecondsOverride> <!-- 2 to 4 days -->
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<replaceExisting>true</replaceExisting>
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<hediffDef>Wula_Psi_Explosive_Shock_Hediff</hediffDef>
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<onlyBrain>true</onlyBrain>
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<ignoreSelf>true</ignoreSelf>
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<severity>0</severity>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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<li Class="CompProperties_AbilityEffecterOnTarget">
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<effecterDef>AgonyPulseExplosion</effecterDef>
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<li Class="WulaFallenEmpire.CompProperties_AbilityTeleportSelf">
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<range>65</range>
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<stunTicks>
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<min>10</min>
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<max>15</max>
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</stunTicks>
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<maxBodySize>100</maxBodySize>
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<destClamorType>Impact</destClamorType>
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<destClamorRadius>3</destClamorRadius>
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<requireLineOfSight>false</requireLineOfSight>
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<canTeleportToFogged>false</canTeleportToFogged>
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<canTeleportToRoofed>true</canTeleportToRoofed>
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<customEntryEffecter>WULA_Psi_Skip_Entry</customEntryEffecter>
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<customExitEffecter>WULA_Psi_Skip_Exit</customExitEffecter>
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<!-- <customEntryFleck>WULA_GiantTeleportFlash</customEntryFleck>
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<customExitFleck>WULA_GiantTeleportRings</customExitFleck> -->
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</li>
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</comps>
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</AbilityDef>
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<HediffDef>
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<hediffClass>HediffWithComps</hediffClass>
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<defName>Wula_Psi_Explosive_Shock_Hediff</defName>
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<label>灵能尖啸</label>
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<description>震耳欲聋、撕心裂肺的灵能尖啸所带来的极度痛苦,不会造成永久的伤害,但是需要时间缓解</description>
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<initialSeverity>0.001</initialSeverity>
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<maxSeverity>1</maxSeverity>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_SeverityPerSecond">
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<severityPerSecondRange>0.01</severityPerSecondRange> <!-- 10 to 15 seconds -->
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</li>
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</comps>
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<stages>
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<EffecterDef>
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<defName>WULA_Psi_Skip_Entry</defName>
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<maintainTicks>180</maintainTicks>
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<children>
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<li>
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<minSeverity>0</minSeverity>
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<painOffset>2</painOffset>
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<label>撕裂</label>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PlainFlash</fleckDef>
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<burstCount>1~1</burstCount>
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<scale>17.0~17.0</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<minSeverity>0.5</minSeverity>
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<painOffset>0.5</painOffset>
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<label>恢复</label>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipInnerEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</stages>
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</HediffDef>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipOuterRingEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>7~9</burstCount>
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<scale>17.5</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>5</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>5~7</burstCount>
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<scale>17.5</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>10</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>3~7</burstCount>
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<scale>12</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</children>
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</EffecterDef>
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<EffecterDef>
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<defName>WULA_Psi_Skip_Exit</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipFlashExit</fleckDef>
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<initialDelayTicks>12</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PlainFlash</fleckDef>
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||||
<initialDelayTicks>14</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>17.0~17.0</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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||||
<positionRadius>1.3</positionRadius>
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||||
<initialDelayTicks>16</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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||||
<burstCount>7~9</burstCount>
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||||
<scale>12</scale>
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||||
<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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||||
<positionRadius>1.3</positionRadius>
|
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<initialDelayTicks>24</initialDelayTicks>
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||||
<fleckDef>ElectricalSpark</fleckDef>
|
||||
<burstCount>5~7</burstCount>
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||||
<scale>12</scale>
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<spawnLocType>OnSource</spawnLocType>
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||||
</li>
|
||||
<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
|
||||
<positionRadius>1.3</positionRadius>
|
||||
<initialDelayTicks>32</initialDelayTicks>
|
||||
<fleckDef>ElectricalSpark</fleckDef>
|
||||
<burstCount>3~7</burstCount>
|
||||
<scale>10</scale>
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||||
<spawnLocType>OnSource</spawnLocType>
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||||
</li>
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||||
</children>
|
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</EffecterDef>
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<AbilityDef>
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<defName>Wula_Psi_LightningBombardment</defName>
|
||||
<label>乌拉帝国术式:化三风暴</label>
|
||||
<description>以庞大的灵能能量形成一场非自然风暴,持续轰击目标区域,风暴的轰击会产生范围性灵能爆燃,对建筑物有额外的伤害。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
|
||||
<cooldownTicksRange>900</cooldownTicksRange>
|
||||
<sendMessageOnCooldownComplete>false</sendMessageOnCooldownComplete>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<charges>3</charges>
|
||||
<cooldownPerCharge>true</cooldownPerCharge>
|
||||
<defName>WULA_Psi_Black_Hole</defName>
|
||||
<label>乌拉帝国术式:虚境阴影</label>
|
||||
<description>撕开虚境的裂口,在目标地点召唤一道虚境阴影,它泄露的庞大灵能会持续伤害范围内的敌方单位和建筑,即使是心灵失聪的目标也不能完全免疫这种超现实伤害——对于高心灵敏感度的单位这种伤害则更加致命。</description>
|
||||
<iconPath>UI/Abilities/FireSpew</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<cooldownTicksRange>600</cooldownTicksRange>
|
||||
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
|
||||
<statBases>
|
||||
<Ability_EffectRadius>8</Ability_EffectRadius>
|
||||
<Ability_Duration>600</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<label>释放化三风暴</label>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<warmupTime>0.25</warmupTime>
|
||||
<range>35.9</range>
|
||||
<minRange>4</minRange>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>36</range>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetPawns>True</canTargetPawns>
|
||||
<canTargetLocations>True</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityDRM_LightningBombardment">
|
||||
<impactAreaRadius>9</impactAreaRadius>
|
||||
<explosionRadiusRange>3~4</explosionRadiusRange>
|
||||
<bombIntervalTicks>25</bombIntervalTicks>
|
||||
<explosionCount>20</explosionCount>
|
||||
|
||||
<damageDef>Wula_Psi_Bomb</damageDef>
|
||||
<damageAmount>30</damageAmount>
|
||||
<armorPenetration>3</armorPenetration>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnAligned">
|
||||
<thingDef>WULA_Black_Hole_Entity</thingDef>
|
||||
<alignFaction>true</alignFaction>
|
||||
<allowOnBuildings>false</allowOnBuildings>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityEffecterOnTarget">
|
||||
<effecterDef>Skip_Exit</effecterDef>
|
||||
<maintainForTicks>60</maintainForTicks>
|
||||
<scale>0.42</scale>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDefs>
|
||||
<li>PsycastSkipInnerExit</li>
|
||||
<li>PsycastSkipOuterRingExit</li>
|
||||
</fleckDefs>
|
||||
<scale>0.42</scale>
|
||||
<sound>Psycast_Skip_Exit</sound>
|
||||
<preCastTicks>5</preCastTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_Black_Hole_Entity</defName>
|
||||
<label>虚境阴影</label>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<category>PsychicEmitter</category>
|
||||
<altitudeLayer>MoteOverheadLow</altitudeLayer>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>WULA_Black_Hole_Effecter</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>8</radius>
|
||||
<damageIntervalTicks>30</damageTicks>
|
||||
<damageDef>Wula_Psi_Damage</damageDef>
|
||||
<damageAmount>5</damageAmount>
|
||||
<scaleWithPsychicSensitivity>true</scaleWithPsychicSensitivity>
|
||||
<minDamageFactor>0.5</minDamageFactor>
|
||||
<maxDamageFactor>5</maxDamageFactor>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>true</affectBuildings>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<EffecterDef>
|
||||
<defName>WULA_Black_Hole_Effecter</defName>
|
||||
<maintainTicks>600</maintainTicks>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
|
||||
<burstCount>3~5</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
|
||||
<fleckDef>PsycastSkipInnerEntry</fleckDef>
|
||||
<initialDelayTicks>11</initialDelayTicks>
|
||||
<burstCount>1~1</burstCount>
|
||||
<scale>4~4</scale>
|
||||
<rotation>0~0</rotation>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
|
||||
<fleckDef>PsycastSkipOuterRingEntry</fleckDef>
|
||||
<initialDelayTicks>11</initialDelayTicks>
|
||||
<burstCount>1~1</burstCount>
|
||||
<scale>4~4</scale>
|
||||
<rotation>0~0</rotation>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
</Defs>
|
||||
@@ -270,8 +270,8 @@
|
||||
|
||||
<abilities>
|
||||
<li>WULA_PsiCrusher</li>
|
||||
<li>Wula_Psi_Explosive_Shock</li>
|
||||
<li>Wula_Psi_LightningBombardment</li>
|
||||
<li>WULA_Psi_Skip</li>
|
||||
<li>WULA_Psi_Black_Hole</li>
|
||||
</abilities>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_Psi_Explosive_Shock_Sound</defName>
|
||||
<defName>WULA_Psi_Skip_Sound</defName>
|
||||
<context>MapOnly</context>
|
||||
<subSounds>
|
||||
<li>
|
||||
|
||||
@@ -1490,8 +1490,8 @@
|
||||
<comps>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>8.2</minDrawSize>
|
||||
<maxDrawSize>8.4</maxDrawSize>
|
||||
<minDrawSize>11.2</minDrawSize>
|
||||
<maxDrawSize>11.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
|
||||
Reference in New Issue
Block a user