2025-8-5
This commit is contained in:
@@ -55,8 +55,8 @@
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<targetRequired>False</targetRequired>
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<aiCanUse>false</aiCanUse>
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<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<statBases>
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<Ability_EffectRadius>12</Ability_EffectRadius>
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</statBases>
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@@ -124,18 +124,18 @@
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<AbilityDef>
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<defName>Wula_Psi_Control</defName>
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<label>乌拉帝国术式:恩赐荣光</label>
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<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。</description>
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<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。它会对自己和其他机械体造成瞬间的失控,无法真正地影响机械体。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<showPsycastEffects>True</showPsycastEffects>
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<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
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<charges>2</charges>
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<cooldownPerCharge>true</cooldownPerCharge>
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<targetRequired>False</targetRequired>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<targetRequired>False</targetRequired>
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<aiCanUse>true</aiCanUse>
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<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
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<aiCanUse>false</aiCanUse>
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<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
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<statBases>
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<Ability_EffectRadius>15</Ability_EffectRadius>
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<Ability_Duration>900</Ability_Duration>
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@@ -144,12 +144,11 @@
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
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<range>21</range>
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<minRange>4</minRange>
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<range>15</range>
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<drawAimPie>true</drawAimPie>
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<warmupTime>0</warmupTime>
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<warmupTime>0.5</warmupTime>
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<soundCast>AgonyPulse_Cast</soundCast>
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<ai_IsWeapon>ture</ai_IsWeapon>
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<ai_IsWeapon>true</ai_IsWeapon>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<targetParams>
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@@ -160,10 +159,14 @@
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<li Class="CompProperties_AbilityGiveMentalState">
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<compClass>CompAbilityEffect_GiveMentalState</compClass>
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<stateDef>BerserkWarcall</stateDef>
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<goodwillImpact>-20</goodwillImpact>
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<stateDefForMechs>Wula_Fake_MechanoidBerserk</stateDefForMechs>
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<psychic>True</psychic>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<goodwillImpact>-75</goodwillImpact>
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<casterEffect>AnimalWarcall_Cast</casterEffect>
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<targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
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<excludeNPCFactions>false</excludeNPCFactions>
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<applyToSelf>false</applyToSelf>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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