2025-8-5
This commit is contained in:
@@ -52,6 +52,7 @@
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</points>
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</points>
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</igniteChanceByTargetFlammability>
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</igniteChanceByTargetFlammability>
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<label>灵能灼烧</label>
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<label>灵能灼烧</label>
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<ignoreShields>true</ignoreShields>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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@@ -89,6 +90,7 @@
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<DamageDef ParentName="Bomb">
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<DamageDef ParentName="Bomb">
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<defName>Wula_Psi_Bomb</defName>
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<defName>Wula_Psi_Bomb</defName>
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<label>灵能爆燃</label>
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<label>灵能爆燃</label>
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<ignoreShields>true</ignoreShields>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<defaultDamage>50</defaultDamage>
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<defaultDamage>50</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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@@ -112,6 +114,7 @@
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<DamageDef>
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<DamageDef>
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<defName>WULA_SP_Live_Shelter_Heal</defName>
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<defName>WULA_SP_Live_Shelter_Heal</defName>
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<label>灵能疗愈</label>
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<label>灵能疗愈</label>
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<ignoreShields>true</ignoreShields>
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<workerClass>DamageWorker_Stab</workerClass>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
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<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
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<externalViolence>false</externalViolence>
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<externalViolence>false</externalViolence>
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@@ -161,6 +161,10 @@
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<configurationListOrderPriority>900</configurationListOrderPriority>
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<configurationListOrderPriority>900</configurationListOrderPriority>
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<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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<backstoryCategories>
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</backstoryCategories>
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</FactionDef>
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</FactionDef>
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<!-- 大教堂 -->
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<!-- 大教堂 -->
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@@ -12,11 +12,11 @@
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<li>
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<li>
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<statOffsets>
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<statOffsets>
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<MoveSpeed>1.0</MoveSpeed>
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<MoveSpeed>1.0</MoveSpeed>
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<GlobalWorkSpeed>0.25</GlobalWorkSpeed>
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<WorkSpeedGlobal>0.25</WorkSpeedGlobal>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<statFactors>
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<AimingTime>0.8</AimingTime>
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<AimingDelayFactor>0.8</AimingDelayFactor>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</statFactors>
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</li>
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</li>
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</stages>
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</stages>
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@@ -27,5 +27,20 @@
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<beginLetterDef>NegativeEvent</beginLetterDef>
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<beginLetterDef>NegativeEvent</beginLetterDef>
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<baseInspectLine>精神状态:人格破碎</baseInspectLine>
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<baseInspectLine>精神状态:人格破碎</baseInspectLine>
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</MentalStateDef>
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</MentalStateDef>
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<MentalStateDef ParentName="BaseMentalState">
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<defName>Wula_Fake_MechanoidBerserk</defName>
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<stateClass>MentalState_BerserkWarcall</stateClass>
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<label>短暂失控</label>
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<category>Aggro</category>
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<blockRandomInteraction>true</blockRandomInteraction>
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<nameColor>(0.9,0.2,0.5)</nameColor>
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<beginLetter>{0} 受到冲击.</beginLetter>
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<baseInspectLine>精神状态:短暂失控</baseInspectLine>
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<stateEffecter>AnimalWarcallMentalState</stateEffecter>
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<minTicksBeforeRecovery>1</minTicksBeforeRecovery>
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<maxTicksBeforeRecovery>1</maxTicksBeforeRecovery>
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<inCaravanCanDo>true</inCaravanCanDo>
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<blocksDefendAndExpandHive>true</blocksDefendAndExpandHive>
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</MentalStateDef>
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</Defs>
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</Defs>
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@@ -451,6 +451,14 @@
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</li>
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</li>
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</subOptionsChooseOne>
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</subOptionsChooseOne>
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</inventoryOptions>
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</inventoryOptions>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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</PawnKindDef>
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<!-- 低级子个体 -->
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<!-- 低级子个体 -->
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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@@ -465,14 +473,6 @@
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<defName>Wula_Broken_Personality_Pawn_2</defName>
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<defName>Wula_Broken_Personality_Pawn_2</defName>
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@@ -486,14 +486,6 @@
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<li>Wula_Weapon_Init</li>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
|
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<li>
|
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<categories>
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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</PawnKindDef>
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<!-- 中级子个体 -->
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<!-- 中级子个体 -->
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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@@ -510,14 +502,6 @@
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<li>Wula_Melee_Weapon_T2</li>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
|
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<li>
|
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<categories>
|
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<defName>Wula_Broken_Personality_Pawn_4</defName>
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<defName>Wula_Broken_Personality_Pawn_4</defName>
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@@ -533,14 +517,6 @@
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<li>Wula_Ranged_Weapon_T2</li>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
|
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<li>
|
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<categories>
|
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
|
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</PawnKindDef>
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</PawnKindDef>
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<!-- 特殊子个体 -->
|
<!-- 特殊子个体 -->
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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@@ -559,14 +535,6 @@
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<isGoodBreacher>true</isGoodBreacher>
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<isGoodBreacher>true</isGoodBreacher>
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||||||
<backstoryFiltersOverride>
|
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<li>
|
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||||||
<categories>
|
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
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||||||
<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
|
|
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</PawnKindDef>
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</PawnKindDef>
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<!-- 高级子个体 -->
|
<!-- 高级子个体 -->
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||||||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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@@ -585,14 +553,6 @@
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<li>Wula_Ranged_Weapon_T2</li>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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</weaponTags>
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<initialResistanceRange>15~24</initialResistanceRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
|
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<li>
|
|
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<categories>
|
|
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<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
|
||||||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
|
||||||
</categories>
|
|
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</li>
|
|
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</backstoryFiltersOverride>
|
|
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</PawnKindDef>
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</PawnKindDef>
|
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
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<defName>Wula_Broken_Personality_Pawn_7</defName>
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<defName>Wula_Broken_Personality_Pawn_7</defName>
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@@ -610,13 +570,5 @@
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</weaponTags>
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</weaponTags>
|
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<initialResistanceRange>15~24</initialResistanceRange>
|
<initialResistanceRange>15~24</initialResistanceRange>
|
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<isGoodBreacher>true</isGoodBreacher>
|
<isGoodBreacher>true</isGoodBreacher>
|
||||||
<backstoryFiltersOverride>
|
|
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<li>
|
|
||||||
<categories>
|
|
||||||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
|
||||||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
|
||||||
</categories>
|
|
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</li>
|
|
||||||
</backstoryFiltersOverride>
|
|
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</PawnKindDef>
|
</PawnKindDef>
|
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</Defs>
|
</Defs>
|
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@@ -55,8 +55,8 @@
|
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||||
<targetRequired>False</targetRequired>
|
<targetRequired>False</targetRequired>
|
||||||
<aiCanUse>false</aiCanUse>
|
<aiCanUse>true</aiCanUse>
|
||||||
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
|
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
|
||||||
<statBases>
|
<statBases>
|
||||||
<Ability_EffectRadius>12</Ability_EffectRadius>
|
<Ability_EffectRadius>12</Ability_EffectRadius>
|
||||||
</statBases>
|
</statBases>
|
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@@ -124,18 +124,18 @@
|
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<AbilityDef>
|
<AbilityDef>
|
||||||
<defName>Wula_Psi_Control</defName>
|
<defName>Wula_Psi_Control</defName>
|
||||||
<label>乌拉帝国术式:恩赐荣光</label>
|
<label>乌拉帝国术式:恩赐荣光</label>
|
||||||
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。</description>
|
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。它会对自己和其他机械体造成瞬间的失控,无法真正地影响机械体。</description>
|
||||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||||
<writeCombatLog>True</writeCombatLog>
|
<writeCombatLog>True</writeCombatLog>
|
||||||
<showPsycastEffects>False</showPsycastEffects>
|
<showPsycastEffects>True</showPsycastEffects>
|
||||||
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
|
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
|
||||||
<charges>2</charges>
|
<charges>2</charges>
|
||||||
<cooldownPerCharge>true</cooldownPerCharge>
|
<cooldownPerCharge>true</cooldownPerCharge>
|
||||||
|
<targetRequired>False</targetRequired>
|
||||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||||
<targetRequired>False</targetRequired>
|
<aiCanUse>false</aiCanUse>
|
||||||
<aiCanUse>true</aiCanUse>
|
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
|
||||||
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
|
|
||||||
<statBases>
|
<statBases>
|
||||||
<Ability_EffectRadius>15</Ability_EffectRadius>
|
<Ability_EffectRadius>15</Ability_EffectRadius>
|
||||||
<Ability_Duration>900</Ability_Duration>
|
<Ability_Duration>900</Ability_Duration>
|
||||||
@@ -144,12 +144,11 @@
|
|||||||
<verbProperties>
|
<verbProperties>
|
||||||
<verbClass>Verb_CastAbility</verbClass>
|
<verbClass>Verb_CastAbility</verbClass>
|
||||||
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
|
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
|
||||||
<range>21</range>
|
<range>15</range>
|
||||||
<minRange>4</minRange>
|
|
||||||
<drawAimPie>true</drawAimPie>
|
<drawAimPie>true</drawAimPie>
|
||||||
<warmupTime>0</warmupTime>
|
<warmupTime>0.5</warmupTime>
|
||||||
<soundCast>AgonyPulse_Cast</soundCast>
|
<soundCast>AgonyPulse_Cast</soundCast>
|
||||||
<ai_IsWeapon>ture</ai_IsWeapon>
|
<ai_IsWeapon>true</ai_IsWeapon>
|
||||||
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
||||||
|
|
||||||
<targetParams>
|
<targetParams>
|
||||||
@@ -160,10 +159,14 @@
|
|||||||
<li Class="CompProperties_AbilityGiveMentalState">
|
<li Class="CompProperties_AbilityGiveMentalState">
|
||||||
<compClass>CompAbilityEffect_GiveMentalState</compClass>
|
<compClass>CompAbilityEffect_GiveMentalState</compClass>
|
||||||
<stateDef>BerserkWarcall</stateDef>
|
<stateDef>BerserkWarcall</stateDef>
|
||||||
<goodwillImpact>-20</goodwillImpact>
|
<stateDefForMechs>Wula_Fake_MechanoidBerserk</stateDefForMechs>
|
||||||
|
<psychic>True</psychic>
|
||||||
|
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||||
|
<goodwillImpact>-75</goodwillImpact>
|
||||||
<casterEffect>AnimalWarcall_Cast</casterEffect>
|
<casterEffect>AnimalWarcall_Cast</casterEffect>
|
||||||
<targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
|
<targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
|
||||||
<excludeNPCFactions>false</excludeNPCFactions>
|
<excludeNPCFactions>false</excludeNPCFactions>
|
||||||
|
<applyToSelf>false</applyToSelf>
|
||||||
</li>
|
</li>
|
||||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||||
|
|||||||
@@ -1,22 +1,43 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<Defs>
|
<Defs>
|
||||||
<ThingDef ParentName="MealBase">
|
<ThingDef>
|
||||||
<defName>WULA_Charge_Cube</defName>
|
<defName>WULA_Charge_Cube</defName>
|
||||||
<label>乌拉帝国能源核心</label>
|
<label>乌拉帝国能源核心</label>
|
||||||
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
|
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
|
||||||
|
<thingClass>ThingWithComps</thingClass>
|
||||||
|
<category>Item</category>
|
||||||
|
<drawerType>MapMeshOnly</drawerType>
|
||||||
|
<useHitPoints>true</useHitPoints>
|
||||||
|
<healthAffectsPrice>false</healthAffectsPrice>
|
||||||
|
<selectable>true</selectable>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<stackLimit>30</stackLimit>
|
<stackLimit>30</stackLimit>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
<Nutrition>1</Nutrition>
|
||||||
|
<MaxHitPoints>50</MaxHitPoints>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
<Beauty>0</Beauty>
|
||||||
<DeteriorationRate>0.01</DeteriorationRate>
|
<DeteriorationRate>0.01</DeteriorationRate>
|
||||||
<MarketValue>24</MarketValue>
|
<MarketValue>24</MarketValue>
|
||||||
<Mass>0.3</Mass>
|
<Mass>0.3</Mass>
|
||||||
<WorkToMake>450</WorkToMake>
|
<WorkToMake>450</WorkToMake>
|
||||||
<Nutrition>1</Nutrition> <!-- Reverted to 1 as per user request -->
|
|
||||||
</statBases>
|
</statBases>
|
||||||
|
<altitudeLayer>Item</altitudeLayer>
|
||||||
|
<tickerType>Rare</tickerType>
|
||||||
|
<socialPropernessMatters>true</socialPropernessMatters>
|
||||||
|
<thingCategories>
|
||||||
|
<li>FoodMeals</li>
|
||||||
|
</thingCategories>
|
||||||
|
<alwaysHaulable>true</alwaysHaulable>
|
||||||
|
<pathCost>14</pathCost>
|
||||||
<ingestible>
|
<ingestible>
|
||||||
|
<foodType>Liquor</foodType>
|
||||||
|
<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
|
||||||
|
<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
|
||||||
|
<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
|
||||||
<baseIngestTicks>270</baseIngestTicks>
|
<baseIngestTicks>270</baseIngestTicks>
|
||||||
<preferability>MealSimple</preferability> <!-- Reverted to MealSimple as per user request -->
|
<preferability>MealSimple</preferability> <!-- Reverted to MealSimple as per user request -->
|
||||||
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
|
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
|
||||||
@@ -32,7 +53,11 @@
|
|||||||
</ingestible>
|
</ingestible>
|
||||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||||
<tradeability>None</tradeability>
|
<tradeability>None</tradeability>
|
||||||
|
<resourceReadoutPriority>Last</resourceReadoutPriority>
|
||||||
|
<drawGUIOverlay>true</drawGUIOverlay>
|
||||||
|
<uiIconForStackCount>1</uiIconForStackCount>
|
||||||
<comps>
|
<comps>
|
||||||
|
<li Class="CompProperties_Forbiddable" />
|
||||||
<li Class="CompProperties_Usable">
|
<li Class="CompProperties_Usable">
|
||||||
<useJob>WULA_IngestWulaEnergy</useJob>
|
<useJob>WULA_IngestWulaEnergy</useJob>
|
||||||
<useLabel>从能量核心中摄取能量</useLabel>
|
<useLabel>从能量核心中摄取能量</useLabel>
|
||||||
|
|||||||
@@ -25,9 +25,9 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
<size>(3, 3)</size>
|
<size>(3, 3)</size>
|
||||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
<researchPrerequisites>
|
<!-- <researchPrerequisites>
|
||||||
<li>PsychicRituals</li>
|
<li>PsychicRituals</li>
|
||||||
</researchPrerequisites>
|
</researchPrerequisites> -->
|
||||||
<inspectorTabs>
|
<inspectorTabs>
|
||||||
<li>ITab_Entity</li>
|
<li>ITab_Entity</li>
|
||||||
</inspectorTabs>
|
</inspectorTabs>
|
||||||
|
|||||||
@@ -29,6 +29,8 @@
|
|||||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||||
</costList>
|
</costList>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
<DeteriorationRate>0</DeteriorationRate>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
<WorkToMake>40000</WorkToMake>
|
<WorkToMake>40000</WorkToMake>
|
||||||
<Mass>0</Mass>
|
<Mass>0</Mass>
|
||||||
<AccuracyTouch>1</AccuracyTouch>
|
<AccuracyTouch>1</AccuracyTouch>
|
||||||
@@ -172,8 +174,8 @@
|
|||||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||||
<color>(200, 40, 40, 255)</color>
|
<color>(200, 40, 40, 255)</color>
|
||||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||||
<shaderType>MoteBeam</shaderType>
|
<shaderType>MoteGlow</shaderType>
|
||||||
<drawSize>(3,1)</drawSize>
|
<drawSize>(1.5,1)</drawSize>
|
||||||
<shaderParameters>
|
<shaderParameters>
|
||||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||||
@@ -220,6 +222,8 @@
|
|||||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||||
</costList>
|
</costList>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
<DeteriorationRate>0</DeteriorationRate>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
<WorkToMake>40000</WorkToMake>
|
<WorkToMake>40000</WorkToMake>
|
||||||
<Mass>0</Mass>
|
<Mass>0</Mass>
|
||||||
<AccuracyTouch>2</AccuracyTouch>
|
<AccuracyTouch>2</AccuracyTouch>
|
||||||
@@ -348,8 +352,8 @@
|
|||||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||||
<color>(255, 255, 255, 255)</color>
|
<color>(255, 255, 255, 255)</color>
|
||||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||||
<shaderType>MoteBeam</shaderType>
|
<shaderType>MoteGlow</shaderType>
|
||||||
<drawSize>(2,1)</drawSize>
|
<drawSize>(1.2,1)</drawSize>
|
||||||
<shaderParameters>
|
<shaderParameters>
|
||||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||||
@@ -396,6 +400,8 @@
|
|||||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||||
</costList>
|
</costList>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
<DeteriorationRate>0</DeteriorationRate>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
<WorkToMake>40000</WorkToMake>
|
<WorkToMake>40000</WorkToMake>
|
||||||
<Mass>0</Mass>
|
<Mass>0</Mass>
|
||||||
<AccuracyTouch>1</AccuracyTouch>
|
<AccuracyTouch>1</AccuracyTouch>
|
||||||
@@ -467,8 +473,8 @@
|
|||||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||||
<color>(38, 204, 66, 255)</color>
|
<color>(38, 204, 66, 255)</color>
|
||||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||||
<shaderType>MoteBeam</shaderType>
|
<shaderType>MoteGlow</shaderType>
|
||||||
<drawSize>(1.5,1)</drawSize>
|
<drawSize>(1,1)</drawSize>
|
||||||
<shaderParameters>
|
<shaderParameters>
|
||||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||||
@@ -561,6 +567,8 @@
|
|||||||
<ComponentSpacer>8</ComponentSpacer>
|
<ComponentSpacer>8</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
<DeteriorationRate>0</DeteriorationRate>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
<WorkToMake>40000</WorkToMake>
|
<WorkToMake>40000</WorkToMake>
|
||||||
<Mass>0</Mass>
|
<Mass>0</Mass>
|
||||||
<AccuracyTouch>0.5</AccuracyTouch>
|
<AccuracyTouch>0.5</AccuracyTouch>
|
||||||
@@ -574,6 +582,7 @@
|
|||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
|
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
|
||||||
|
<forcedMissRadius>0.1</forcedMissRadius>
|
||||||
<warmupTime>4.5</warmupTime>
|
<warmupTime>4.5</warmupTime>
|
||||||
<burstShotCount>48</burstShotCount>
|
<burstShotCount>48</burstShotCount>
|
||||||
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
|
||||||
|
|||||||
@@ -1131,7 +1131,6 @@
|
|||||||
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
|
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
|
||||||
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
|
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
|
||||||
<minRange>6</minRange>
|
<minRange>6</minRange>
|
||||||
<forcedMissRadius>4.9</forcedMissRadius>
|
|
||||||
<targetParams>
|
<targetParams>
|
||||||
<canTargetLocations>true</canTargetLocations>
|
<canTargetLocations>true</canTargetLocations>
|
||||||
<canTargetPawns>false</canTargetPawns>
|
<canTargetPawns>false</canTargetPawns>
|
||||||
|
|||||||
@@ -690,6 +690,7 @@
|
|||||||
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
||||||
</statBases>
|
</statBases>
|
||||||
<race>
|
<race>
|
||||||
|
<fleshType>Mechanoid</fleshType>
|
||||||
<body>WULA_AI_Heavy_Panzer_Body</body>
|
<body>WULA_AI_Heavy_Panzer_Body</body>
|
||||||
<baseBodySize>10.0</baseBodySize>
|
<baseBodySize>10.0</baseBodySize>
|
||||||
<baseHealthScale>5</baseHealthScale>
|
<baseHealthScale>5</baseHealthScale>
|
||||||
@@ -763,6 +764,7 @@
|
|||||||
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
||||||
</statBases>
|
</statBases>
|
||||||
<race>
|
<race>
|
||||||
|
<fleshType>Mechanoid</fleshType>
|
||||||
<body>Wula_AI_Engineer_Mother_Body</body>
|
<body>Wula_AI_Engineer_Mother_Body</body>
|
||||||
<baseBodySize>10.0</baseBodySize>
|
<baseBodySize>10.0</baseBodySize>
|
||||||
<baseHealthScale>4</baseHealthScale>
|
<baseHealthScale>4</baseHealthScale>
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
<FlightCooldown>0</FlightCooldown> -->
|
<FlightCooldown>0</FlightCooldown> -->
|
||||||
</statBases>
|
</statBases>
|
||||||
<race>
|
<race>
|
||||||
|
<fleshType>Mechanoid</fleshType>
|
||||||
<body>WULA_AI_Heavy_Panzer_Body</body>
|
<body>WULA_AI_Heavy_Panzer_Body</body>
|
||||||
<baseBodySize>15.0</baseBodySize>
|
<baseBodySize>15.0</baseBodySize>
|
||||||
<baseHealthScale>3.5</baseHealthScale>
|
<baseHealthScale>3.5</baseHealthScale>
|
||||||
|
|||||||
BIN
Textures/Wula/Apparel/WULA_Skitarii_veil.png
Normal file
BIN
Textures/Wula/Apparel/WULA_Skitarii_veil.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 60 KiB |
Reference in New Issue
Block a user