This commit is contained in:
Tourswen
2025-08-05 23:08:01 +08:00
parent 6ecc1aaeb1
commit 63f7a5d526
14 changed files with 96 additions and 83 deletions

View File

@@ -52,6 +52,7 @@
</points> </points>
</igniteChanceByTargetFlammability> </igniteChanceByTargetFlammability>
<label>灵能灼烧</label> <label>灵能灼烧</label>
<ignoreShields>true</ignoreShields>
<workerClass>DamageWorker_AddInjury</workerClass> <workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence> <externalViolence>true</externalViolence>
<deathMessage>{0} 被灵能灼烧而死。</deathMessage> <deathMessage>{0} 被灵能灼烧而死。</deathMessage>
@@ -89,6 +90,7 @@
<DamageDef ParentName="Bomb"> <DamageDef ParentName="Bomb">
<defName>Wula_Psi_Bomb</defName> <defName>Wula_Psi_Bomb</defName>
<label>灵能爆燃</label> <label>灵能爆燃</label>
<ignoreShields>true</ignoreShields>
<deathMessage>{0} 被灵能灼烧而死。</deathMessage> <deathMessage>{0} 被灵能灼烧而死。</deathMessage>
<defaultDamage>50</defaultDamage> <defaultDamage>50</defaultDamage>
<defaultStoppingPower>2.0</defaultStoppingPower> <defaultStoppingPower>2.0</defaultStoppingPower>
@@ -112,6 +114,7 @@
<DamageDef> <DamageDef>
<defName>WULA_SP_Live_Shelter_Heal</defName> <defName>WULA_SP_Live_Shelter_Heal</defName>
<label>灵能疗愈</label> <label>灵能疗愈</label>
<ignoreShields>true</ignoreShields>
<workerClass>DamageWorker_Stab</workerClass> <workerClass>DamageWorker_Stab</workerClass>
<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal> <stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
<externalViolence>false</externalViolence> <externalViolence>false</externalViolence>

View File

@@ -161,6 +161,10 @@
<configurationListOrderPriority>900</configurationListOrderPriority> <configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive> <dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming> <dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
<backstoryCategories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</backstoryCategories>
</FactionDef> </FactionDef>
<!-- 大教堂 --> <!-- 大教堂 -->

View File

@@ -12,11 +12,11 @@
<li> <li>
<statOffsets> <statOffsets>
<MoveSpeed>1.0</MoveSpeed> <MoveSpeed>1.0</MoveSpeed>
<GlobalWorkSpeed>0.25</GlobalWorkSpeed> <WorkSpeedGlobal>0.25</WorkSpeedGlobal>
</statOffsets> </statOffsets>
<statFactors> <statFactors>
<AimingTime>0.8</AimingTime> <AimingDelayFactor>0.8</AimingDelayFactor>
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier> <MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors> </statFactors>
</li> </li>
</stages> </stages>

View File

@@ -27,5 +27,20 @@
<beginLetterDef>NegativeEvent</beginLetterDef> <beginLetterDef>NegativeEvent</beginLetterDef>
<baseInspectLine>精神状态:人格破碎</baseInspectLine> <baseInspectLine>精神状态:人格破碎</baseInspectLine>
</MentalStateDef> </MentalStateDef>
<MentalStateDef ParentName="BaseMentalState">
<defName>Wula_Fake_MechanoidBerserk</defName>
<stateClass>MentalState_BerserkWarcall</stateClass>
<label>短暂失控</label>
<category>Aggro</category>
<blockRandomInteraction>true</blockRandomInteraction>
<nameColor>(0.9,0.2,0.5)</nameColor>
<beginLetter>{0} 受到冲击.</beginLetter>
<baseInspectLine>精神状态:短暂失控</baseInspectLine>
<stateEffecter>AnimalWarcallMentalState</stateEffecter>
<minTicksBeforeRecovery>1</minTicksBeforeRecovery>
<maxTicksBeforeRecovery>1</maxTicksBeforeRecovery>
<inCaravanCanDo>true</inCaravanCanDo>
<blocksDefendAndExpandHive>true</blocksDefendAndExpandHive>
</MentalStateDef>
</Defs> </Defs>

View File

@@ -451,6 +451,14 @@
</li> </li>
</subOptionsChooseOne> </subOptionsChooseOne>
</inventoryOptions> </inventoryOptions>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<!-- 低级子个体 --> <!-- 低级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -465,14 +473,6 @@
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance> <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_2</defName> <defName>Wula_Broken_Personality_Pawn_2</defName>
@@ -486,14 +486,6 @@
<li>Wula_Weapon_Init</li> <li>Wula_Weapon_Init</li>
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<!-- 中级子个体 --> <!-- 中级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -510,14 +502,6 @@
<li>Wula_Melee_Weapon_T2</li> <li>Wula_Melee_Weapon_T2</li>
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_4</defName> <defName>Wula_Broken_Personality_Pawn_4</defName>
@@ -533,14 +517,6 @@
<li>Wula_Ranged_Weapon_T2</li> <li>Wula_Ranged_Weapon_T2</li>
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<!-- 特殊子个体 --> <!-- 特殊子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -559,14 +535,6 @@
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher> <isGoodBreacher>true</isGoodBreacher>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<!-- 高级子个体 --> <!-- 高级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -585,14 +553,6 @@
<li>Wula_Ranged_Weapon_T2</li> <li>Wula_Ranged_Weapon_T2</li>
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base"> <PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_7</defName> <defName>Wula_Broken_Personality_Pawn_7</defName>
@@ -610,13 +570,5 @@
</weaponTags> </weaponTags>
<initialResistanceRange>15~24</initialResistanceRange> <initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher> <isGoodBreacher>true</isGoodBreacher>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
</Defs> </Defs>

View File

@@ -55,8 +55,8 @@
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted> <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted> <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<targetRequired>False</targetRequired> <targetRequired>False</targetRequired>
<aiCanUse>false</aiCanUse> <aiCanUse>true</aiCanUse>
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> --> <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<statBases> <statBases>
<Ability_EffectRadius>12</Ability_EffectRadius> <Ability_EffectRadius>12</Ability_EffectRadius>
</statBases> </statBases>
@@ -124,18 +124,18 @@
<AbilityDef> <AbilityDef>
<defName>Wula_Psi_Control</defName> <defName>Wula_Psi_Control</defName>
<label>乌拉帝国术式:恩赐荣光</label> <label>乌拉帝国术式:恩赐荣光</label>
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。</description> <description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。它会对自己和其他机械体造成瞬间的失控,无法真正地影响机械体。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath> <iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog> <writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects> <showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds --> <cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
<charges>2</charges> <charges>2</charges>
<cooldownPerCharge>true</cooldownPerCharge> <cooldownPerCharge>true</cooldownPerCharge>
<targetRequired>False</targetRequired>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted> <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted> <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<targetRequired>False</targetRequired> <aiCanUse>false</aiCanUse>
<aiCanUse>true</aiCanUse> <!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<statBases> <statBases>
<Ability_EffectRadius>15</Ability_EffectRadius> <Ability_EffectRadius>15</Ability_EffectRadius>
<Ability_Duration>900</Ability_Duration> <Ability_Duration>900</Ability_Duration>
@@ -144,12 +144,11 @@
<verbProperties> <verbProperties>
<verbClass>Verb_CastAbility</verbClass> <verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile> <defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>21</range> <range>15</range>
<minRange>4</minRange>
<drawAimPie>true</drawAimPie> <drawAimPie>true</drawAimPie>
<warmupTime>0</warmupTime> <warmupTime>0.5</warmupTime>
<soundCast>AgonyPulse_Cast</soundCast> <soundCast>AgonyPulse_Cast</soundCast>
<ai_IsWeapon>ture</ai_IsWeapon> <ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats> <ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<targetParams> <targetParams>
@@ -160,10 +159,14 @@
<li Class="CompProperties_AbilityGiveMentalState"> <li Class="CompProperties_AbilityGiveMentalState">
<compClass>CompAbilityEffect_GiveMentalState</compClass> <compClass>CompAbilityEffect_GiveMentalState</compClass>
<stateDef>BerserkWarcall</stateDef> <stateDef>BerserkWarcall</stateDef>
<goodwillImpact>-20</goodwillImpact> <stateDefForMechs>Wula_Fake_MechanoidBerserk</stateDefForMechs>
<psychic>True</psychic>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<goodwillImpact>-75</goodwillImpact>
<casterEffect>AnimalWarcall_Cast</casterEffect> <casterEffect>AnimalWarcall_Cast</casterEffect>
<targetEffect>AnimalWarcall_CastOnTarget</targetEffect> <targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
<excludeNPCFactions>false</excludeNPCFactions> <excludeNPCFactions>false</excludeNPCFactions>
<applyToSelf>false</applyToSelf>
</li> </li>
<li Class="CompProperties_AbilityFleckOnTarget"> <li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef> <fleckDef>PsycastPsychicEffect</fleckDef>

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@@ -1,22 +1,43 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<ThingDef ParentName="MealBase"> <ThingDef>
<defName>WULA_Charge_Cube</defName> <defName>WULA_Charge_Cube</defName>
<label>乌拉帝国能源核心</label> <label>乌拉帝国能源核心</label>
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description> <description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<selectable>true</selectable>
<graphicData> <graphicData>
<texPath>Wula/Item/WULA_Charge_Cube</texPath> <texPath>Wula/Item/WULA_Charge_Cube</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<stackLimit>30</stackLimit> <stackLimit>30</stackLimit>
<statBases> <statBases>
<Nutrition>1</Nutrition>
<MaxHitPoints>50</MaxHitPoints>
<Flammability>0</Flammability>
<Beauty>0</Beauty>
<DeteriorationRate>0.01</DeteriorationRate> <DeteriorationRate>0.01</DeteriorationRate>
<MarketValue>24</MarketValue> <MarketValue>24</MarketValue>
<Mass>0.3</Mass> <Mass>0.3</Mass>
<WorkToMake>450</WorkToMake> <WorkToMake>450</WorkToMake>
<Nutrition>1</Nutrition> <!-- Reverted to 1 as per user request -->
</statBases> </statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Rare</tickerType>
<socialPropernessMatters>true</socialPropernessMatters>
<thingCategories>
<li>FoodMeals</li>
</thingCategories>
<alwaysHaulable>true</alwaysHaulable>
<pathCost>14</pathCost>
<ingestible> <ingestible>
<foodType>Liquor</foodType>
<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
<baseIngestTicks>270</baseIngestTicks> <baseIngestTicks>270</baseIngestTicks>
<preferability>MealSimple</preferability> <!-- Reverted to MealSimple as per user request --> <preferability>MealSimple</preferability> <!-- Reverted to MealSimple as per user request -->
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes> <optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
@@ -32,7 +53,11 @@
</ingestible> </ingestible>
<allowedArchonexusCount>200</allowedArchonexusCount> <allowedArchonexusCount>200</allowedArchonexusCount>
<tradeability>None</tradeability> <tradeability>None</tradeability>
<resourceReadoutPriority>Last</resourceReadoutPriority>
<drawGUIOverlay>true</drawGUIOverlay>
<uiIconForStackCount>1</uiIconForStackCount>
<comps> <comps>
<li Class="CompProperties_Forbiddable" />
<li Class="CompProperties_Usable"> <li Class="CompProperties_Usable">
<useJob>WULA_IngestWulaEnergy</useJob> <useJob>WULA_IngestWulaEnergy</useJob>
<useLabel>从能量核心中摄取能量</useLabel> <useLabel>从能量核心中摄取能量</useLabel>

View File

@@ -25,9 +25,9 @@
</graphicData> </graphicData>
<size>(3, 3)</size> <size>(3, 3)</size>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded> <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<researchPrerequisites> <!-- <researchPrerequisites>
<li>PsychicRituals</li> <li>PsychicRituals</li>
</researchPrerequisites> </researchPrerequisites> -->
<inspectorTabs> <inspectorTabs>
<li>ITab_Entity</li> <li>ITab_Entity</li>
</inspectorTabs> </inspectorTabs>

View File

@@ -29,6 +29,8 @@
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item> <WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList> </costList>
<statBases> <statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake> <WorkToMake>40000</WorkToMake>
<Mass>0</Mass> <Mass>0</Mass>
<AccuracyTouch>1</AccuracyTouch> <AccuracyTouch>1</AccuracyTouch>
@@ -172,8 +174,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath> <texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(200, 40, 40, 255)</color> <color>(200, 40, 40, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass> <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType> <shaderType>MoteGlow</shaderType>
<drawSize>(3,1)</drawSize> <drawSize>(1.5,1)</drawSize>
<shaderParameters> <shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA> <_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB> <_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -220,6 +222,8 @@
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item> <WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList> </costList>
<statBases> <statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake> <WorkToMake>40000</WorkToMake>
<Mass>0</Mass> <Mass>0</Mass>
<AccuracyTouch>2</AccuracyTouch> <AccuracyTouch>2</AccuracyTouch>
@@ -348,8 +352,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath> <texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(255, 255, 255, 255)</color> <color>(255, 255, 255, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass> <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType> <shaderType>MoteGlow</shaderType>
<drawSize>(2,1)</drawSize> <drawSize>(1.2,1)</drawSize>
<shaderParameters> <shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA> <_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB> <_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -396,6 +400,8 @@
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item> <WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList> </costList>
<statBases> <statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake> <WorkToMake>40000</WorkToMake>
<Mass>0</Mass> <Mass>0</Mass>
<AccuracyTouch>1</AccuracyTouch> <AccuracyTouch>1</AccuracyTouch>
@@ -467,8 +473,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath> <texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(38, 204, 66, 255)</color> <color>(38, 204, 66, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass> <graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType> <shaderType>MoteGlow</shaderType>
<drawSize>(1.5,1)</drawSize> <drawSize>(1,1)</drawSize>
<shaderParameters> <shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA> <_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB> <_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -561,6 +567,8 @@
<ComponentSpacer>8</ComponentSpacer> <ComponentSpacer>8</ComponentSpacer>
</costList> </costList>
<statBases> <statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake> <WorkToMake>40000</WorkToMake>
<Mass>0</Mass> <Mass>0</Mass>
<AccuracyTouch>0.5</AccuracyTouch> <AccuracyTouch>0.5</AccuracyTouch>
@@ -574,6 +582,7 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile> <defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
<forcedMissRadius>0.1</forcedMissRadius>
<warmupTime>4.5</warmupTime> <warmupTime>4.5</warmupTime>
<burstShotCount>48</burstShotCount> <burstShotCount>48</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots> <ticksBetweenBurstShots>1</ticksBetweenBurstShots>

View File

@@ -1131,7 +1131,6 @@
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer> <ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset> <ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
<minRange>6</minRange> <minRange>6</minRange>
<forcedMissRadius>4.9</forcedMissRadius>
<targetParams> <targetParams>
<canTargetLocations>true</canTargetLocations> <canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns> <canTargetPawns>false</canTargetPawns>

View File

@@ -690,6 +690,7 @@
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge> <WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases> </statBases>
<race> <race>
<fleshType>Mechanoid</fleshType>
<body>WULA_AI_Heavy_Panzer_Body</body> <body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>10.0</baseBodySize> <baseBodySize>10.0</baseBodySize>
<baseHealthScale>5</baseHealthScale> <baseHealthScale>5</baseHealthScale>
@@ -763,6 +764,7 @@
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge> <WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases> </statBases>
<race> <race>
<fleshType>Mechanoid</fleshType>
<body>Wula_AI_Engineer_Mother_Body</body> <body>Wula_AI_Engineer_Mother_Body</body>
<baseBodySize>10.0</baseBodySize> <baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale> <baseHealthScale>4</baseHealthScale>

View File

@@ -26,6 +26,7 @@
<FlightCooldown>0</FlightCooldown> --> <FlightCooldown>0</FlightCooldown> -->
</statBases> </statBases>
<race> <race>
<fleshType>Mechanoid</fleshType>
<body>WULA_AI_Heavy_Panzer_Body</body> <body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>15.0</baseBodySize> <baseBodySize>15.0</baseBodySize>
<baseHealthScale>3.5</baseHealthScale> <baseHealthScale>3.5</baseHealthScale>

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