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@@ -66,6 +66,56 @@
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<thingClass>Thing</thingClass>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Watch_Tower</defName>
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<label>乌拉帝国监视塔</label>
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<description></description>
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<thingClass>WulaFallenEmpire.Building_MapObserver</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(3,3)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<graphicData>
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<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(3,3)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<designationCategory>WULA_Buildings</designationCategory>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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</comps>
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</ThingDef>
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<!-- 战机 -->
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<ThingDef ParentName="BuildingBase">
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@@ -877,12 +877,6 @@
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</li>
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</comps>
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</ThingDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
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<label>子弹</label>
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<defaultDamage>25</defaultDamage>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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</DamageDef>
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<ThingDef ParentName="EtherealThingBase">
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<defName>WULA_EnergyLance_Base</defName>
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<label>乌拉帝国光矛</label>
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