This commit is contained in:
2025-11-11 12:00:02 +08:00
parent d5f3277fd6
commit 6583df5d5c
14 changed files with 1052 additions and 44 deletions

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@@ -66,6 +66,56 @@
<thingClass>Thing</thingClass>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_Watch_Tower</defName>
<label>乌拉帝国监视塔</label>
<description></description>
<thingClass>WulaFallenEmpire.Building_MapObserver</thingClass>
<preventDroppingThingsOn>true</preventDroppingThingsOn>
<altitudeLayer>Building</altitudeLayer>
<pathCost>50</pathCost>
<blockWind>true</blockWind>
<passability>PassThroughOnly</passability>
<fillPercent>1</fillPercent>
<size>(3,3)</size>
<drawHighlight>true</drawHighlight>
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
<graphicData>
<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>(3,3)</drawSize>
<color>(195,195,195,255)</color>
</graphicData>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>0.5</Flammability>
<WorkToBuild>36000</WorkToBuild>
<Mass>125</Mass>
<Comfort>0.65</Comfort>
</statBases>
<designationCategory>WULA_Buildings</designationCategory>
<tickerType>Normal</tickerType>
<canOverlapZones>true</canOverlapZones>
<rotatable>true</rotatable>
<hasInteractionCell>false</hasInteractionCell>
<defaultPlacingRot>East</defaultPlacingRot>
<selectable>true</selectable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>ConstructMetal</repairEffect>
<forceDebugSpawnable>true</forceDebugSpawnable>
<building>
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
<paintable>true</paintable>
<isInert>true</isInert>
</building>
<comps>
</comps>
</ThingDef>
<!-- 战机 -->
<ThingDef ParentName="BuildingBase">

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@@ -877,12 +877,6 @@
</li>
</comps>
</ThingDef>
<DamageDef ParentName="Bullet">
<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
<label>子弹</label>
<defaultDamage>25</defaultDamage>
<soundExplosion>Explosion_Bomb</soundExplosion>
</DamageDef>
<ThingDef ParentName="EtherealThingBase">
<defName>WULA_EnergyLance_Base</defName>
<label>乌拉帝国光矛</label>