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@@ -7,13 +7,13 @@ using RimWorld;
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namespace WulaFallenEmpire
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{
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public abstract class Effect
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public abstract class EffectBase
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{
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public float weight = 1.0f;
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public abstract void Execute(Window dialog = null);
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}
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public class Effect_OpenCustomUI : Effect
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public class Effect_OpenCustomUI : EffectBase
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{
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public string defName;
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public int delayTicks = 0;
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@@ -88,7 +88,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_CloseDialog : Effect
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public class Effect_CloseDialog : EffectBase
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{
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public override void Execute(Window dialog = null)
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{
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@@ -96,7 +96,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_ShowMessage : Effect
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public class Effect_ShowMessage : EffectBase
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{
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public string message;
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public MessageTypeDef messageTypeDef;
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@@ -111,7 +111,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_FireIncident : Effect
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public class Effect_FireIncident : EffectBase
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{
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public IncidentDef incident;
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@@ -136,7 +136,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_ChangeFactionRelation : Effect
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public class Effect_ChangeFactionRelation : EffectBase
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{
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public FactionDef faction;
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public int goodwillChange;
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@@ -160,7 +160,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_SetVariable : Effect
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public class Effect_SetVariable : EffectBase
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{
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public string name;
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public string value;
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@@ -195,7 +195,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_ChangeFactionRelation_FromVariable : Effect
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public class Effect_ChangeFactionRelation_FromVariable : EffectBase
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{
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public FactionDef faction;
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public string goodwillVariableName;
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@@ -220,7 +220,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_SpawnPawnAndStore : Effect
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public class Effect_SpawnPawnAndStore : EffectBase
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{
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public PawnKindDef kindDef;
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public int count = 1;
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@@ -260,7 +260,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_GiveThing : Effect
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public class Effect_GiveThing : EffectBase
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{
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public ThingDef thingDef;
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public int count = 1;
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@@ -290,7 +290,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_SpawnPawn : Effect
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public class Effect_SpawnPawn : EffectBase
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{
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public PawnKindDef kindDef;
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public int count = 1;
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@@ -350,7 +350,7 @@ namespace WulaFallenEmpire
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Divide
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}
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public class Effect_ModifyVariable : Effect
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public class Effect_ModifyVariable : EffectBase
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{
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public string name;
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public string value;
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@@ -431,7 +431,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_ClearVariable : Effect
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public class Effect_ClearVariable : EffectBase
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{
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public string name;
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@@ -446,7 +446,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_AddQuest : Effect
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public class Effect_AddQuest : EffectBase
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{
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public QuestScriptDef quest;
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@@ -465,7 +465,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_FinishResearch : Effect
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public class Effect_FinishResearch : EffectBase
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{
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public ResearchProjectDef research;
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@@ -480,7 +480,7 @@ namespace WulaFallenEmpire
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Find.ResearchManager.FinishProject(research);
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}
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}
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public class Effect_TriggerRaid : Effect
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public class Effect_TriggerRaid : EffectBase
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{
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public float points;
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public FactionDef faction;
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@@ -559,7 +559,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_CheckFactionGoodwill : Effect
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public class Effect_CheckFactionGoodwill : EffectBase
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{
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public FactionDef factionDef;
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public string variableName;
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@@ -589,7 +589,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_StoreRealPlayTime : Effect
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public class Effect_StoreRealPlayTime : EffectBase
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{
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public string variableName;
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@@ -608,7 +608,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_StoreDaysPassed : Effect
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public class Effect_StoreDaysPassed : EffectBase
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{
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public string variableName;
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@@ -627,7 +627,7 @@ namespace WulaFallenEmpire
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}
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}
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public class Effect_StoreColonyWealth : Effect
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public class Effect_StoreColonyWealth : EffectBase
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{
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public string variableName;
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@@ -92,14 +92,14 @@ namespace WulaFallenEmpire
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{
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public int count = 1;
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public string countVariableName;
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public List<Effect> effects;
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public List<EffectBase> effects;
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}
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public class ConditionalEffects
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{
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public List<Condition> conditions;
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public List<Effect> effects;
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public List<Effect> randomlistEffects;
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public List<EffectBase> effects;
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public List<EffectBase> randomlistEffects;
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public List<LoopEffects> loopEffects;
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public void Execute(Window dialog)
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