小玩具
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<DamageDef>
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<DamageDef Name="Wula_Darm_Matter_Beam_DMG">
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<defName>Wula_Darm_Matter_Beam</defName>
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<ignoreShields>true</ignoreShields>
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<igniteChanceByTargetFlammability>
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@@ -41,4 +41,16 @@
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<label>暗物质湮灭</label>
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<deathMessage>{0} 由于暗物质湮灭爆炸而死。</deathMessage>
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</DamageDef>
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<DamageDef ParentName="Wula_Darm_Matter_Beam_DMG">
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<defName>Wula_Darm_Matter_Beam_Explode</defName>
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<additionalHediffs>
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<li>
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<hediff>WULA_Darkmatter_Explosion</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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</DamageDef>
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</Defs>
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32
1.6/Defs/HediffDefs/Hediffs_WULA_Damage_Effect.xml
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32
1.6/Defs/HediffDefs/Hediffs_WULA_Damage_Effect.xml
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@@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef>
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<defName>WULA_Darkmatter_Explosion</defName>
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<label>暗流爆发</label>
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<description>你身上沾染了不明暗物质!马上就要爆炸了!只能祝你好运咯~</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_TimedExplosion">
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<damageDef>Wula_Darm_Matter_Flame</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>1.5</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>15</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>10</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -42,10 +42,10 @@
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<li Class="WulaFallenEmpire.VerbProperties_Arc">
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<damageDef>Wula_Darm_Matter_Beam</damageDef>
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<damageDef>Wula_Darm_Matter_Beam_Explode</damageDef>
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<damageAmount>20</damageAmount>
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<EMPDamageAmount>20</EMPDamageAmount>
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<warmupTime>0.5</warmupTime>
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<warmupTime>1</warmupTime>
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<range>34.9</range>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>1.0</armorPenetration>
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@@ -1577,26 +1577,25 @@
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Handle_Cannon</defName>
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<label>熔岩炮弹</label>
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<!-- <thingClass>Projectile_HellsphereCannon</thingClass> -->
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_ConfigurableHellsphereCannon</thingClass>
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<graphicData>
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<texPath>Things/Projectile/HellsphereCannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<projectile Class="WulaFallenEmpire.ProjectileProperties_ConfigurableHellsphereCannon">
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<damageDef>Vaporize</damageDef>
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<speed>75</speed>
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<damageAmountBase>300</damageAmountBase>
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<explosionRadius>2.5</explosionRadius>
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<damageAmountBase>75</damageAmountBase>
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<explosionRadius>1.5</explosionRadius>
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<screenShakeFactor>0.75</screenShakeFactor>
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</projectile>
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<!-- <modExtensions>
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<modExtensions>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>6</pelletCount>
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<pelletCount>4</pelletCount>
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</li>
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</modExtensions> -->
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</modExtensions>
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</ThingDef>
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<!-- 自动炮 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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