This commit is contained in:
Tourswen
2025-11-30 14:39:22 +08:00
parent 14a2cf542c
commit 6a5c5bd9aa
60 changed files with 3121 additions and 670 deletions

View File

@@ -76,19 +76,30 @@ namespace WulaFallenEmpire
public GlobalWorkTableAirdropExtension AirdropExtension =>
def.GetModExtension<GlobalWorkTableAirdropExtension>();
// 修改:添加空投命令到技能栏,添加工厂设施检查
// 修改:在 GetGizmos 方法中添加白银转移按钮
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (Gizmo g in base.GetGizmos())
{
yield return g;
}
// 只有在有输出物品且有工厂设施的飞行器时才显示空投按钮
// 白银转移按钮 - 检查输入端是否有白银
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
int silverAmount = globalStorage?.GetInputStorageCount(ThingDefOf.Silver) ?? 0;
bool hasSilver = silverAmount > 0;
if (hasSilver)
{
yield return new Command_Action
{
action = TransferSilverToOutput,
defaultLabel = "WULA_TransferSilver".Translate(),
defaultDesc = "WULA_TransferSilverDesc".Translate(silverAmount),
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_SilverTransfer"),
};
}
// 原有的空投按钮逻辑保持不变
bool hasOutputItems = globalStorage != null && globalStorage.outputStorage.Any(kvp => kvp.Value > 0);
bool hasFactoryFlyOver = HasFactoryFacilityFlyOver();
if (hasOutputItems && hasFactoryFlyOver)
{
yield return new Command_Action
@@ -111,6 +122,64 @@ namespace WulaFallenEmpire
}
}
// 新增:将输入端白银转移到输出端的方法
private void TransferSilverToOutput()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null)
{
Messages.Message("WULA_NoGlobalStorage".Translate(), MessageTypeDefOf.RejectInput);
return;
}
int silverAmount = globalStorage.GetInputStorageCount(ThingDefOf.Silver);
if (silverAmount <= 0)
{
Messages.Message("WULA_NoSilverToTransfer".Translate(), MessageTypeDefOf.RejectInput);
return;
}
// 确认对话框
Find.WindowStack.Add(new Dialog_MessageBox(
"WULA_ConfirmTransferSilver".Translate(silverAmount),
"Confirm".Translate(),
() => ExecuteSilverTransfer(globalStorage, silverAmount),
"Cancel".Translate(),
null,
"WULA_TransferSilver".Translate(),
false,
null,
null
));
}
// 新增:执行白银转移
private void ExecuteSilverTransfer(GlobalStorageWorldComponent globalStorage, int silverAmount)
{
try
{
// 从输入端移除白银
if (globalStorage.RemoveFromInputStorage(ThingDefOf.Silver, silverAmount))
{
// 添加到输出端
globalStorage.AddToOutputStorage(ThingDefOf.Silver, silverAmount);
// 显示成功消息
Messages.Message("WULA_SilverTransferred".Translate(silverAmount), MessageTypeDefOf.PositiveEvent);
Log.Message($"[WULA] Transferred {silverAmount} silver from input to output storage");
}
else
{
Messages.Message("WULA_TransferFailed".Translate(), MessageTypeDefOf.RejectInput);
Log.Error("[WULA] Failed to remove silver from input storage during transfer");
}
}
catch (System.Exception ex)
{
Messages.Message("WULA_TransferError".Translate(), MessageTypeDefOf.RejectInput);
Log.Error($"[WULA] Error during silver transfer: {ex}");
}
}
// 新增检查是否有拥有FactoryFacility设施的飞行器
private bool HasFactoryFacilityFlyOver()
{
@@ -587,7 +656,7 @@ namespace WulaFallenEmpire
}
dropPodInfo.innerContainer = container;
// 生成空投舱
DropPodUtility.MakeDropPodAt(dropCell, Map, dropPodInfo);
DropPodUtility.MakeDropPodAt(dropCell, Map, dropPodInfo, Faction.OfPlayer);
Log.Message($"[Airdrop] Successfully created drop pod at {dropCell}");
return true;

View File

@@ -11,6 +11,9 @@ namespace WulaFallenEmpire
public bool garbageShieldEnabled = false; // 通过XML配置启用/禁用
public string garbageShieldUIEventDefName; // 垃圾屏蔽触发时弹出的UI事件defName
// 新增:配置是否检查不可交易物品
public bool checkNonTradableItems = false;
public CompProperties_GarbageShield()
{
this.compClass = typeof(CompGarbageShield);
@@ -30,7 +33,7 @@ namespace WulaFallenEmpire
if (!GarbageShieldEnabled) return false;
// 检查是否是殖民者
if (thing is Pawn pawn && pawn.IsColonist)
if (thing is Pawn pawn)
return true;
// 检查是否是尸体
@@ -41,6 +44,10 @@ namespace WulaFallenEmpire
if (IsToxicWaste(thing))
return true;
// 新增:检查不可交易物品(如果配置启用)
if (Props.checkNonTradableItems && IsNonTradableItem(thing))
return true;
return false;
}
@@ -69,6 +76,13 @@ namespace WulaFallenEmpire
return thing.def == ThingDefOf.Wastepack;
}
// 新增:判断是否为不可交易物品
private bool IsNonTradableItem(Thing thing)
{
// 检查 tradeability 是否为 None
return thing.def.tradeability == Tradeability.None;
}
// 处理垃圾屏蔽触发并触发UI事件
public void ProcessGarbageShieldTrigger(List<Thing> forbiddenItems)
{

View File

@@ -11,6 +11,8 @@ namespace WulaFallenEmpire
// 垃圾屏蔽配置 - 通过XML控制
public bool garbageShieldEnabled = false;
public string garbageShieldUIEventDefName = "Wula_UI_Legion_Reply_1";
// 新增:明确不检查不可交易物品
public bool checkNonTradableItems = false; // Launchable_ToGlobalStorage 不需要检查不可交易物品
public CompProperties_Launchable_ToGlobalStorage()
{

View File

@@ -3,16 +3,16 @@ using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_ValueConverter : CompProperties
public class CompProperties_ValueConverter : CompProperties_Launchable_TransportPod
{
public float conversionRate = 1.0f; // 价值转换倍率
public ThingDef outputThingDef = null; // 输出物品定义,默认为白银
public bool destroyAfterConversion = true; // 转换后是否销毁建筑
public float conversionRatio = 0.5f; // 默认50%的转换比例
public ThingDef targetCurrency = ThingDefOf.Silver; // 目标货币,默认为白银
// 新增:垃圾屏蔽配置 - 专门为价值转换器配置
public bool garbageShieldEnabled = true; // 默认启用垃圾屏蔽
public string garbageShieldUIEventDefName = "Wula_UI_Legion_Reply_1"; // 默认UI事件
public bool checkNonTradableItems = true; // 专门为价值转换器启用不可交易物品检查
// 垃圾屏蔽配置
public bool garbageShieldEnabled = false;
public string garbageShieldUIEventDefName = "Wula_UI_Legion_Reply_1";
public CompProperties_ValueConverter()
{
this.compClass = typeof(CompValueConverter);

View File

@@ -1,157 +1,316 @@
using RimWorld;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using Verse;
using Verse.Sound;
using System.Text;
using System.Linq;
using RimWorld.Planet;
namespace WulaFallenEmpire
{
public class CompValueConverter : CompLaunchable_TransportPod
{
public new CompProperties_ValueConverter Props => (CompProperties_ValueConverter)this.props;
// 获取垃圾屏蔽组件
public CompGarbageShield GarbageShieldComp => this.parent.GetComp<CompGarbageShield>();
// 获取容器组件
public new CompTransporter Transporter => this.parent.GetComp<CompTransporter>();
// 新增:专门为价值转换器检查禁止物品
public List<Thing> GetForbiddenItemsForConverter(ThingOwner container)
{
List<Thing> forbiddenItems = new List<Thing>();
// 如果配置了专门的垃圾屏蔽组件,使用它
if (GarbageShieldComp != null && GarbageShieldComp.GarbageShieldEnabled)
{
forbiddenItems.AddRange(GarbageShieldComp.GetForbiddenItems(container));
}
else
{
// 否则使用价值转换器自己的配置
forbiddenItems.AddRange(GetForbiddenItemsByConverterConfig(container));
}
return forbiddenItems;
}
// 新增:根据价值转换器配置检查禁止物品
private List<Thing> GetForbiddenItemsByConverterConfig(ThingOwner container)
{
List<Thing> forbiddenItems = new List<Thing>();
if (!Props.garbageShieldEnabled) return forbiddenItems;
foreach (Thing item in container)
{
if (IsForbiddenItemByConverterConfig(item))
{
forbiddenItems.Add(item);
}
}
return forbiddenItems;
}
// 新增:根据价值转换器配置判断是否为禁止物品
private bool IsForbiddenItemByConverterConfig(Thing thing)
{
// 检查是否是殖民者
if (thing is Pawn pawn)
return true;
// 检查是否是尸体
if (thing.def.IsCorpse)
return true;
// 检查是否是有毒垃圾
if (IsToxicWaste(thing))
return true;
// 检查不可交易物品(价值转换器专用)
if (Props.checkNonTradableItems && IsNonTradableItem(thing))
return true;
return false;
}
// 新增:判断是否为有毒垃圾
private bool IsToxicWaste(Thing thing)
{
return thing.def == ThingDefOf.Wastepack;
}
// 新增:判断是否为不可交易物品
private bool IsNonTradableItem(Thing thing)
{
return thing.def.tradeability == Tradeability.None;
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
// 首先处理基类的Gizmo但过滤掉原版的发射按钮
// 移除原有的发射按钮,替换为我们自己的价值转换按钮
foreach (Gizmo gizmo in base.CompGetGizmosExtra())
{
// 跳过原版的发射按钮
if (gizmo is Command_Action launchCommand &&
(launchCommand.defaultDesc == "CommandLaunchGroupDesc".Translate() ||
launchCommand.defaultDesc == "CommandLaunchSingleDesc".Translate()))
{
continue;
continue; // 跳过原版的发射按钮
}
yield return gizmo;
}
// 添加我们的转换按钮
if (Transporter != null && Transporter.innerContainer.Any)
if (this.Transporter.LoadingInProgressOrReadyToLaunch)
{
Command_Action command = new Command_Action();
command.defaultLabel = "WULA_ConvertToSilver".Translate();
command.defaultDesc = "WULA_ConvertToSilverDesc".Translate(Props.conversionRate.ToStringPercent());
command.icon = ContentFinder<Texture2D>.Get("UI/Commands/ConvertToSilver");
command.defaultLabel = "WULA_ConvertToCurrency".Translate();
command.defaultDesc = GetConversionDescription();
command.icon = ContentFinder<Texture2D>.Get("UI/Commands/LaunchShip");
command.action = delegate
{
this.TryLaunchToSilver();
this.ConvertToCurrency();
};
// 添加禁用状态检查
if (!CanConvert())
// 禁用条件检查
string disableReason;
if (!CanConvert(out disableReason))
{
command.Disable("WULA_CannotConvert".Translate());
command.Disable(disableReason);
}
yield return command;
}
}
/// <summary>
/// 检查是否可以执行转换
/// 获取转换描述信息
/// </summary>
private bool CanConvert()
private string GetConversionDescription()
{
if (Transporter == null || !Transporter.innerContainer.Any)
return false;
// 检查垃圾屏蔽
if (GarbageShieldComp != null && GarbageShieldComp.GarbageShieldEnabled)
try
{
List<Thing> forbiddenItems = GarbageShieldComp.GetForbiddenItems(Transporter.innerContainer);
if (forbiddenItems.Count > 0)
return false;
StringBuilder sb = new StringBuilder();
// 安全地获取目标货币标签
string targetCurrencyLabel = "Unknown Currency";
if (Props?.targetCurrency != null)
{
targetCurrencyLabel = Props.targetCurrency.LabelCap;
}
sb.AppendLine("WULA_ConvertToCurrencyDesc".Translate(targetCurrencyLabel, (Props.conversionRatio * 100f).ToString("F0")));
// 显示当前物品总价值和预计转换结果
float totalValue = CalculateTotalValue();
float convertedValue = totalValue * Props.conversionRatio;
// 显示物品列表
var items = GetItemList();
if (items.Count > 0)
{
sb.AppendLine();
sb.AppendLine("WULA_ContainedItems".Translate());
foreach (Thing item in items)
{
sb.AppendLine(" - " + item.LabelCap + " x" + item.stackCount);
}
}
return sb.ToString();
}
catch (System.Exception ex)
{
Log.Error($"[WULA ValueConverter] Error in GetConversionDescription: {ex}");
return "WULA_ConversionDescriptionError".Translate();
}
}
/// <summary>
/// 检查是否可以转换
/// </summary>
private bool CanConvert(out string reason)
{
reason = null;
if (!this.parent.Spawned)
{
reason = "WULA_ConverterNotSpawned".Translate();
return false;
}
CompTransporter transporter = this.Transporter;
if (transporter == null || !transporter.innerContainer.Any)
{
reason = "WULA_NoItemsToConvert".Translate();
return false;
}
// 检查基类的发射条件(燃料、冷却时间等)
var baseResult = base.CanLaunch(null);
if (!baseResult.Accepted)
{
reason = baseResult.Reason;
return false;
}
return true;
}
/// <summary>
/// 将物品价值转换为白银
/// 转换为货币
/// </summary>
public void TryLaunchToSilver()
public void ConvertToCurrency()
{
CompTransporter transporter = this.Transporter;
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
// 检查垃圾屏蔽 - 使用价值转换器专用的检查方法
List<Thing> forbiddenItems = GetForbiddenItemsForConverter(transporter.innerContainer);
if (forbiddenItems.Count > 0)
{
// 显示取消发射消息
StringBuilder forbiddenList = new StringBuilder();
foreach (Thing item in forbiddenItems)
{
if (forbiddenList.Length > 0) forbiddenList.Append(", ");
forbiddenList.Append($"{item.LabelCap} x{item.stackCount}");
}
Messages.Message("WULA_LaunchCancelledDueToForbiddenItems".Translate(forbiddenList.ToString()),
this.parent, MessageTypeDefOf.RejectInput);
// 触发垃圾屏蔽UI事件
ProcessGarbageShieldTriggerForConverter(forbiddenItems);
return; // 取消发射
}
if (!this.parent.Spawned)
{
Log.Error("Tried to convert value from " + this.parent + " but it's not spawned.");
Log.Error("Tried to convert " + this.parent + " but it's not spawned.");
return;
}
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null)
{
Log.Error("Could not find GlobalStorageWorldComponent.");
return;
}
if (Transporter == null || !Transporter.innerContainer.Any)
if (transporter == null || !transporter.innerContainer.Any)
{
Messages.Message("WULA_NoItemsToConvert".Translate(), this.parent, MessageTypeDefOf.RejectInput);
return;
}
// 检查垃圾屏蔽
if (GarbageShieldComp != null && GarbageShieldComp.GarbageShieldEnabled)
{
List<Thing> forbiddenItems = GarbageShieldComp.GetForbiddenItems(Transporter.innerContainer);
if (forbiddenItems.Count > 0)
{
StringBuilder forbiddenList = new StringBuilder();
foreach (Thing item in forbiddenItems)
{
if (forbiddenList.Length > 0) forbiddenList.Append(", ");
forbiddenList.Append($"{item.LabelCap} x{item.stackCount}");
}
Messages.Message("WULA_ConversionCancelledDueToForbiddenItems".Translate(forbiddenList.ToString()),
this.parent, MessageTypeDefOf.RejectInput);
GarbageShieldComp.ProcessGarbageShieldTrigger(forbiddenItems);
return;
}
}
// 计算总价值
// 1. 计算总价值并生成白银
float totalValue = CalculateTotalValue();
if (totalValue <= 0)
{
Messages.Message("WULA_NoValuableItems".Translate(), this.parent, MessageTypeDefOf.RejectInput);
return;
}
float convertedValue = totalValue * Props.conversionRatio;
int silverAmount = Mathf.FloorToInt(convertedValue);
// 应用转换倍率
int silverAmount = CalculateSilverAmount(totalValue);
if (silverAmount <= 0)
{
Messages.Message("WULA_ConversionValueTooLow".Translate(), this.parent, MessageTypeDefOf.RejectInput);
Messages.Message("WULA_ConvertedValueTooLow".Translate(), this.parent, MessageTypeDefOf.RejectInput);
return;
}
// 执行转换
PerformConversion(globalStorage, silverAmount, totalValue);
// 2. 将白银添加到全局存储的输入储存器
if (globalStorage != null)
{
globalStorage.AddToInputStorage(Props.targetCurrency, silverAmount);
}
else
{
Log.Error("Could not find GlobalStorageWorldComponent.");
return;
}
// 调用基类的发射方法,让它处理动画和销毁
// 注意:这里我们发射到当前地图的同一个位置,实际上只是利用发射动画
// 3. 统计转换的物品信息
StringBuilder convertedItems = new StringBuilder();
int itemCount = 0;
float originalTotalValue = 0f;
foreach (Thing item in transporter.innerContainer)
{
itemCount += item.stackCount;
originalTotalValue += item.MarketValue * item.stackCount;
if (convertedItems.Length > 0) convertedItems.Append(", ");
convertedItems.Append($"{item.LabelCap} x{item.stackCount}");
}
// 4. 清空容器
transporter.innerContainer.ClearAndDestroyContents();
// 5. 显示转换结果消息
string message = BuildConversionMessage(itemCount, originalTotalValue, silverAmount, convertedItems.ToString());
Messages.Message(message, this.parent, MessageTypeDefOf.PositiveEvent);
// 6. 调用基类的发射方法,处理动画和销毁
// 使用当前地图的tile作为目的地arrivalAction为null
base.TryLaunch(this.parent.Map.Tile, null);
}
/// <summary>
/// 重写基类的TryLaunch方法阻止原版发射逻辑
/// 新增:价值转换器专用的垃圾屏蔽触发处理
/// </summary>
public new void TryLaunch(PlanetTile destinationTile, TransportersArrivalAction arrivalAction)
private void ProcessGarbageShieldTriggerForConverter(List<Thing> forbiddenItems)
{
// 阻止原版发射逻辑,使用我们的转换逻辑
TryLaunchToSilver();
if (forbiddenItems.Count > 0)
{
string uiEventDefName = Props.garbageShieldUIEventDefName;
// 如果配置了专门的垃圾屏蔽组件使用它的UI事件配置
if (GarbageShieldComp != null && !string.IsNullOrEmpty(GarbageShieldComp.Props.garbageShieldUIEventDefName))
{
uiEventDefName = GarbageShieldComp.Props.garbageShieldUIEventDefName;
}
if (!string.IsNullOrEmpty(uiEventDefName))
{
EventDef uiDef = DefDatabase<EventDef>.GetNamed(uiEventDefName, false);
if (uiDef != null)
{
Find.WindowStack.Add(new Dialog_CustomDisplay(uiDef));
}
else
{
Log.Error($"[CompValueConverter] Could not find EventDef named '{uiEventDefName}'.");
}
}
}
}
/// <summary>
@@ -160,145 +319,67 @@ namespace WulaFallenEmpire
private float CalculateTotalValue()
{
float totalValue = 0f;
foreach (Thing item in Transporter.innerContainer)
CompTransporter transporter = this.Transporter;
if (transporter != null)
{
// 计算单个物品的市场价值
float itemValue = item.MarketValue * item.stackCount;
totalValue += itemValue;
if (Prefs.DevMode)
foreach (Thing item in transporter.innerContainer)
{
Log.Message($"[ValueConverter] {item.LabelCap} x{item.stackCount}: {item.MarketValue} each, total: {itemValue}");
totalValue += item.MarketValue * item.stackCount;
}
}
if (Prefs.DevMode)
{
Log.Message($"[ValueConverter] Total value before conversion: {totalValue}");
}
return totalValue;
}
/// <summary>
/// 计算转换后的白银数量
/// 获取物品列表
/// </summary>
private int CalculateSilverAmount(float totalValue)
private List<Thing> GetItemList()
{
// 应用转换倍率
float convertedValue = totalValue * Props.conversionRate;
// 转换为白银白银的市场价值为1
int silverAmount = Mathf.FloorToInt(convertedValue);
if (Prefs.DevMode)
List<Thing> items = new List<Thing>();
CompTransporter transporter = this.Transporter;
if (transporter != null)
{
Log.Message($"[ValueConverter] After conversion rate ({Props.conversionRate}): {convertedValue}, Silver amount: {silverAmount}");
foreach (Thing item in transporter.innerContainer)
{
items.Add(item);
}
}
return silverAmount;
return items;
}
/// <summary>
/// 执行转换操作
/// 构建转换消息
/// </summary>
private void PerformConversion(GlobalStorageWorldComponent globalStorage, int silverAmount, float originalValue)
private string BuildConversionMessage(int itemCount, float originalValue, int silverAmount, string itemList)
{
// 1. 将白银添加到全局存储器的输入端
ThingDef silverDef = Props.outputThingDef ?? ThingDefOf.Silver;
globalStorage.AddToInputStorage(silverDef, silverAmount);
// 2. 显示转换结果消息
ShowConversionMessage(silverAmount, originalValue);
// 4. 清空容器
Transporter.innerContainer.ClearAndDestroyContents();
// 5. 如果配置为转换后销毁,则销毁建筑
if (Props.destroyAfterConversion)
StringBuilder message = new StringBuilder();
message.Append("WULA_ConversionComplete".Translate(itemCount, originalValue.ToString("F2"), silverAmount, Props.targetCurrency?.LabelCap ?? "Unknown Currency"));
if (!string.IsNullOrEmpty(itemList))
{
this.parent.Destroy(DestroyMode.Vanish);
message.Append("\n\n");
message.Append("WULA_ConvertedItems".Translate(itemList));
}
message.Append("\n\n");
message.Append("WULA_ConversionRatioApplied".Translate((Props.conversionRatio * 100f).ToString("F0")));
return message.ToString();
}
/// <summary>
/// 显示转换结果消息
/// 重写基类的发射方法,确保使用我们的逻辑
/// </summary>
private void ShowConversionMessage(int silverAmount, float originalValue)
public new void TryLaunch(PlanetTile destinationTile, TransportersArrivalAction arrivalAction)
{
string message;
if (Props.conversionRate < 1.0f)
{
message = "WULA_ValueConvertedWithLoss".Translate(
originalValue.ToString("F0"),
silverAmount,
Props.conversionRate.ToStringPercent()
);
}
else if (Props.conversionRate > 1.0f)
{
message = "WULA_ValueConvertedWithBonus".Translate(
originalValue.ToString("F0"),
silverAmount,
Props.conversionRate.ToStringPercent()
);
}
else
{
message = "WULA_ValueConverted".Translate(
originalValue.ToString("F0"),
silverAmount
);
}
Messages.Message(message, this.parent, MessageTypeDefOf.PositiveEvent);
}
/// <summary>
/// 获取转换效率描述(用于界面显示)
/// </summary>
public string GetConversionEfficiencyDescription()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("WULA_ConversionEfficiency".Translate(Props.conversionRate.ToStringPercent()));
if (Props.conversionRate < 1.0f)
{
sb.AppendLine("WULA_ConversionEfficiencyLoss".Translate());
}
else if (Props.conversionRate > 1.0f)
{
sb.AppendLine("WULA_ConversionEfficiencyBonus".Translate());
}
else
{
sb.AppendLine("WULA_ConversionEfficiencyNormal".Translate());
}
return sb.ToString();
}
/// <summary>
/// 在检查器中显示转换信息
/// </summary>
public override string CompInspectStringExtra()
{
StringBuilder sb = new StringBuilder();
if (Transporter != null && Transporter.innerContainer.Any)
{
// 显示容器内物品总价值
float currentValue = CalculateTotalValue();
int potentialSilver = CalculateSilverAmount(currentValue);
sb.AppendLine("WULA_CurrentValueInContainer".Translate(currentValue.ToString("F0")));
sb.AppendLine("WULA_PotentialSilver".Translate(potentialSilver));
sb.AppendLine("WULA_ConversionRate".Translate(Props.conversionRate.ToStringPercent()));
}
return sb.ToString().TrimEndNewlines();
// 这个方法不应该被直接调用应该使用ConvertToCurrency
Log.Warning("CompValueConverter.TryLaunch should not be called directly. Use ConvertToCurrency instead.");
ConvertToCurrency();
}
}
}