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@@ -11,6 +11,9 @@ namespace WulaFallenEmpire
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public bool garbageShieldEnabled = false; // 通过XML配置启用/禁用
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public string garbageShieldUIEventDefName; // 垃圾屏蔽触发时弹出的UI事件defName
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// 新增:配置是否检查不可交易物品
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public bool checkNonTradableItems = false;
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public CompProperties_GarbageShield()
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{
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this.compClass = typeof(CompGarbageShield);
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@@ -30,7 +33,7 @@ namespace WulaFallenEmpire
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if (!GarbageShieldEnabled) return false;
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// 检查是否是殖民者
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if (thing is Pawn pawn && pawn.IsColonist)
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if (thing is Pawn pawn)
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return true;
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// 检查是否是尸体
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@@ -41,6 +44,10 @@ namespace WulaFallenEmpire
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if (IsToxicWaste(thing))
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return true;
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// 新增:检查不可交易物品(如果配置启用)
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if (Props.checkNonTradableItems && IsNonTradableItem(thing))
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return true;
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return false;
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}
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@@ -69,6 +76,13 @@ namespace WulaFallenEmpire
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return thing.def == ThingDefOf.Wastepack;
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}
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// 新增:判断是否为不可交易物品
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private bool IsNonTradableItem(Thing thing)
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{
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// 检查 tradeability 是否为 None
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return thing.def.tradeability == Tradeability.None;
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}
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// 处理垃圾屏蔽触发并触发UI事件
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public void ProcessGarbageShieldTrigger(List<Thing> forbiddenItems)
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{
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@@ -11,6 +11,8 @@ namespace WulaFallenEmpire
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// 垃圾屏蔽配置 - 通过XML控制
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public bool garbageShieldEnabled = false;
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public string garbageShieldUIEventDefName = "Wula_UI_Legion_Reply_1";
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// 新增:明确不检查不可交易物品
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public bool checkNonTradableItems = false; // Launchable_ToGlobalStorage 不需要检查不可交易物品
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public CompProperties_Launchable_ToGlobalStorage()
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{
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