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@@ -76,8 +76,6 @@ namespace WulaFallenEmpire
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// 如果武器已经有品质,使用现有品质,否则设置为Normal
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currentQuality = qualityComp.Quality;
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initialized = true;
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Log.Message($"[ExperienceCore] Initialized {parent.Label} with quality: {currentQuality}");
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}
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}
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@@ -149,8 +147,6 @@ namespace WulaFallenEmpire
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ResetWeaponState(retainedExperience);
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Messages.Message("WULA_DataPackEjected".Translate(experienceToStore.ToString("F0")), parent, MessageTypeDefOf.PositiveEvent);
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Log.Message($"[ExperienceCore] Ejected data pack with {experienceToStore} experience, retained {retainedExperience}");
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}
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else
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{
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@@ -208,8 +204,6 @@ namespace WulaFallenEmpire
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ProcessRemainingExperience(dataPacks, remainingExperience);
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// 发送消息 - 修复阵营检查
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SendAbsorptionMessage(actualExperienceToAbsorb, remainingExperience);
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Log.Message($"[ExperienceCore] {parent.Label} absorbed {actualExperienceToAbsorb} experience, remaining: {remainingExperience}, current: {currentExperience}");
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}
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// 处理剩余的经验 - 更新现有数据包
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private void ProcessRemainingExperience(List<Thing> dataPacks, float remainingExperience)
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@@ -346,8 +340,6 @@ namespace WulaFallenEmpire
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}
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}
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}
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Log.Message($"[ExperienceCore] Found {foundDataPacks.Count} data packs within {Props.absorbRadius} tiles");
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return foundDataPacks;
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}
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@@ -377,8 +369,6 @@ namespace WulaFallenEmpire
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{
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qualityComp.SetQuality(currentQuality, ArtGenerationContext.Outsider);
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}
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Log.Message($"[ExperienceCore] {parent.Label} reset from {oldTotalExperience} total experience to {currentExperience} + {overflowExperience} overflow");
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}
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public override void Notify_Equipped(Pawn pawn)
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@@ -394,7 +384,6 @@ namespace WulaFallenEmpire
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if (skill != null)
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{
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lastSkillExperience = skill.XpTotalEarned;
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Log.Message($"[ExperienceCore] {parent.Label} equipped by {pawn.Name}, tracking {Props.trackedSkill.defName}, starting experience: {lastSkillExperience}");
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}
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}
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}
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@@ -405,8 +394,6 @@ namespace WulaFallenEmpire
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equippedPawn = null;
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lastSkillExperience = 0f;
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Log.Message($"[ExperienceCore] {parent.Label} unequipped from {pawn.Name}");
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}
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public override void CompTick()
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@@ -460,8 +447,6 @@ namespace WulaFallenEmpire
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}
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}
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Log.Message($"[ExperienceCore] {parent.Label} gained {actualGained:F1} experience (current: {currentExperience:F1}, overflow: {overflowExperience:F1})");
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// 检查品质升级
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CheckForQualityUpgrade();
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@@ -490,7 +475,6 @@ namespace WulaFallenEmpire
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if (qualityComp != null)
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{
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qualityComp.SetQuality(threshold.quality, ArtGenerationContext.Outsider);
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Log.Message($"[ExperienceCore] SUCCESS: {parent.Label} quality updated to {threshold.quality}");
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}
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else
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{
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@@ -513,8 +497,6 @@ namespace WulaFallenEmpire
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Messages.Message(messageText, parent, MessageTypeDefOf.PositiveEvent);
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}
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Log.Message($"[ExperienceCore] {parent.Label} upgraded from {oldQuality} to {threshold.quality} at {currentExperience} experience");
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}
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public override string CompInspectStringExtra()
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{
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@@ -626,7 +608,6 @@ namespace WulaFallenEmpire
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if (qualityComp != null && qualityComp.Quality != currentQuality)
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{
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qualityComp.SetQuality(currentQuality, ArtGenerationContext.Outsider);
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Log.Message($"[ExperienceCore] PostLoad: Updated {parent.Label} quality to {currentQuality}");
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}
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}
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}
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