修改版灵能
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38
1.6/Defs/HediffDefs/Hediffs_PsychicTest.xml
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38
1.6/Defs/HediffDefs/Hediffs_PsychicTest.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 增加心灵敏感度的 Hediff -->
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<HediffDef>
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<defName>WULA_Hediff_PsychicSensitivityPlus</defName>
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<label>心灵敏感度增益 (测试)</label>
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<description>用于测试的心灵敏感度增益效果。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<statOffsets>
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<PsychicSensitivity>1</PsychicSensitivity>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!-- 减少心灵敏感度的 Hediff -->
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<HediffDef>
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<defName>WULA_Hediff_PsychicSensitivityMinus</defName>
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<label>心灵敏感度减益 (测试)</label>
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<description>用于测试的心灵敏感度减益效果。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
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<isBad>true</isBad>
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<stages>
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<li>
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<statOffsets>
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<PsychicSensitivity>-1</PsychicSensitivity>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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51
1.6/Defs/ThingDefs_Misc/Weapons/WULA_Test_Weapon.xml
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51
1.6/Defs/ThingDefs_Misc/Weapons/WULA_Test_Weapon.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_TestWeapon_PsychicScaling</defName>
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<label>心灵缩放测试枪</label>
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<description>一个用于测试心灵敏感度伤害缩放的武器。</description>
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<graphicData>
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<texPath>Things/Item/Equipment/WeaponRanged/Autopistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Autopistol</soundInteract>
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<statBases>
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<Mass>1</Mass>
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<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
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</statBases>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_TestWeapon_PsychicScaling</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>30</range>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
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<damageMultiplierPerSensitivityPoint>1.0</damageMultiplierPerSensitivityPoint>
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<damageReductionMultiplierPerSensitivityPoint>1.0</damageReductionMultiplierPerSensitivityPoint>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_TestWeapon_PsychicScaling</defName>
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<label>测试弹</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<speed>50</speed>
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</projectile>
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</ThingDef>
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</Defs>
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