修改版灵能

This commit is contained in:
2025-08-03 14:55:46 +08:00
parent 236b52765d
commit 6bbd328e2f
11 changed files with 221 additions and 260 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 增加心灵敏感度的 Hediff -->
<HediffDef>
<defName>WULA_Hediff_PsychicSensitivityPlus</defName>
<label>心灵敏感度增益 (测试)</label>
<description>用于测试的心灵敏感度增益效果。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<PsychicSensitivity>1</PsychicSensitivity>
</statOffsets>
</li>
</stages>
</HediffDef>
<!-- 减少心灵敏感度的 Hediff -->
<HediffDef>
<defName>WULA_Hediff_PsychicSensitivityMinus</defName>
<label>心灵敏感度减益 (测试)</label>
<description>用于测试的心灵敏感度减益效果。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
<isBad>true</isBad>
<stages>
<li>
<statOffsets>
<PsychicSensitivity>-1</PsychicSensitivity>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_TestWeapon_PsychicScaling</defName>
<label>心灵缩放测试枪</label>
<description>一个用于测试心灵敏感度伤害缩放的武器。</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/Autopistol</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Autopistol</soundInteract>
<statBases>
<Mass>1</Mass>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_TestWeapon_PsychicScaling</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>30</range>
<soundCast>Shot_Autopistol</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<comps>
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
<damageMultiplierPerSensitivityPoint>1.0</damageMultiplierPerSensitivityPoint>
<damageReductionMultiplierPerSensitivityPoint>1.0</damageReductionMultiplierPerSensitivityPoint>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_TestWeapon_PsychicScaling</defName>
<label>测试弹</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>10</damageAmountBase>
<speed>50</speed>
</projectile>
</ThingDef>
</Defs>