This commit is contained in:
2025-08-20 16:11:55 +08:00
parent a6ef4e234e
commit 6c1aba4082
7 changed files with 188 additions and 70 deletions

View File

@@ -40,15 +40,18 @@
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ExampleHoming</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>35</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_ChargeRifle</soundCast> <!-- Placeholder, needs a proper sound -->
<warmupTime>2.0</warmupTime>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
@@ -64,7 +67,7 @@
<defName>Bullet_ExampleHoming</defName>
<label>homing bullet</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
<texPath>Things/Projectile/Charge_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
@@ -77,7 +80,7 @@
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0.5</homingSpeed>
<homingSpeed>0.1</homingSpeed>
<initRotateAngle>30</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
@@ -85,6 +88,9 @@
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@@ -65,41 +65,31 @@
<defName>Bullet_ExampleHomingExplosive</defName>
<label>homing explosive bullet</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
<texPath>Things/Projectile/Charge_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
<projectile>
<speed>25</speed>
<speed>60</speed>
<damageDef>Bomb</damageDef>
<damageAmountBase>30</damageAmountBase>
<armorPenetrationBase>0.7</armorPenetrationBase>
<stoppingPower>2.0</stoppingPower>
<explosionRadius>3.0</explosionRadius>
<explosionDelay>60</explosionDelay>
<screenShakeFactor>1.0</screenShakeFactor>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<preExplosionSpawnChance>1.0</preExplosionSpawnChance>
<preExplosionSpawnThingCount>5</preExplosionSpawnThingCount>
<explosionChanceToStartFire>0.5</explosionChanceToStartFire>
<explosionDamageFalloff>true</explosionDamageFalloff>
<doExplosionVFX>true</doExplosionVFX>
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>3.0</explosionRadius>
<damageDef>Bomb</damageDef>
</li>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0.5</homingSpeed>
<initRotateAngle>5</initRotateAngle>
<homingSpeed>0.1</homingSpeed>
<initRotateAngle>15</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>Mote_BlastFlame</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
<fleckMakeFleckNum>1</fleckMakeFleckNum>
<fleckAngle>30</fleckAngle>
<fleckScale>0.8~1.2</fleckScale>
<fleckSpeed>0.2~0.5</fleckSpeed>
<fleckRotation>0~360</fleckRotation>
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
<impactThreshold>1</impactThreshold>
</li>
</modExtensions>
</ThingDef>