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@@ -40,15 +40,18 @@
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ExampleHoming</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>35</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeRifle</soundCast> <!-- Placeholder, needs a proper sound -->
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<warmupTime>2.0</warmupTime>
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<range>28</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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</li>
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</verbs>
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<weaponTags>
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@@ -64,7 +67,7 @@
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<defName>Bullet_ExampleHoming</defName>
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<label>homing bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<texPath>Things/Projectile/Charge_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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@@ -77,7 +80,7 @@
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.5</homingSpeed>
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>30</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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@@ -85,6 +88,9 @@
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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@@ -65,41 +65,31 @@
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<defName>Bullet_ExampleHomingExplosive</defName>
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<label>homing explosive bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Big</texPath> <!-- Placeholder, needs a proper texture path -->
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<texPath>Things/Projectile/Charge_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<speed>25</speed>
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<speed>60</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>30</damageAmountBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<stoppingPower>2.0</stoppingPower>
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<explosionRadius>3.0</explosionRadius>
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<explosionDelay>60</explosionDelay>
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<screenShakeFactor>1.0</screenShakeFactor>
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<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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<preExplosionSpawnChance>1.0</preExplosionSpawnChance>
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<preExplosionSpawnThingCount>5</preExplosionSpawnThingCount>
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<explosionChanceToStartFire>0.5</explosionChanceToStartFire>
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<explosionDamageFalloff>true</explosionDamageFalloff>
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<doExplosionVFX>true</doExplosionVFX>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>3.0</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.5</homingSpeed>
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<initRotateAngle>5</initRotateAngle>
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>15</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>Mote_BlastFlame</tailFleckDef>
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<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
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<fleckMakeFleckNum>1</fleckMakeFleckNum>
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<fleckAngle>30</fleckAngle>
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<fleckScale>0.8~1.2</fleckScale>
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<fleckSpeed>0.2~0.5</fleckSpeed>
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<fleckRotation>0~360</fleckRotation>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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</ThingDef>
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