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@@ -6,6 +6,7 @@ namespace WulaFallenEmpire
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{
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public float homingSpeed = 0.1f; // 追踪速度,值越大追踪越灵敏
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public float initRotateAngle = 0f; // 初始旋转角度
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public float impactThreshold = 0.5f; // 强制命中阈值,子弹与目标距离小于此值时强制命中
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public FleckDef tailFleckDef; // 拖尾特效的FleckDef
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public int fleckMakeFleckTickMax = 1; // 拖尾特效的生成间隔(tick)
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