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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public static class AreaShieldManager
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{
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private static Dictionary<Map, HashSet<ThingComp_AreaShield>> activeShieldsByMap =
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new Dictionary<Map, HashSet<ThingComp_AreaShield>>();
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private static int lastUpdateTick = 0;
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private const int UPDATE_INTERVAL_TICKS = 60;
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public static IEnumerable<ThingComp_AreaShield> GetActiveShieldsForMap(Map map)
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{
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if (Find.TickManager.TicksGame - lastUpdateTick > UPDATE_INTERVAL_TICKS)
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{
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UpdateShieldCache();
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lastUpdateTick = Find.TickManager.TicksGame;
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}
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if (activeShieldsByMap.TryGetValue(map, out var shields))
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{
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foreach (var shield in shields)
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{
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if (shield?.Active == true)
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yield return shield;
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}
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}
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}
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private static void UpdateShieldCache()
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{
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activeShieldsByMap.Clear();
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foreach (var map in Find.Maps)
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{
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var shieldSet = new HashSet<ThingComp_AreaShield>();
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foreach (var pawn in map.mapPawns.AllPawnsSpawned)
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{
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if (pawn.apparel != null)
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{
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foreach (var apparel in pawn.apparel.WornApparel)
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{
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// 同时支持普通护盾和反弹护盾
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var shield = apparel.TryGetComp<ThingComp_AreaShield>();
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if (shield != null && shield.Active)
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{
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shieldSet.Add(shield);
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}
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}
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}
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}
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activeShieldsByMap[map] = shieldSet;
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}
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}
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public static void NotifyShieldStateChanged(ThingComp_AreaShield shield)
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{
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if (shield?.Wearer?.Map != null)
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{
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lastUpdateTick = 0;
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}
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}
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public static void Cleanup()
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{
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var mapsToRemove = new List<Map>();
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foreach (var map in activeShieldsByMap.Keys)
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{
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if (map == null || !Find.Maps.Contains(map))
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mapsToRemove.Add(map);
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}
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foreach (var map in mapsToRemove)
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{
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activeShieldsByMap.Remove(map);
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}
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}
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}
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}
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