我去忘记提交了
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AbilityDef>
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<defName>WULA_CallBattleShip</defName>
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<defName>WULA_CallMotherShip</defName>
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<label>支援请求:帝国母舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘母舰前往殖民地。\n\n隶属于乌拉帝国边缘开发署的母舰是帝国殖民地扩张的基石,它们徘徊于近地轨道上,随时为下面的乌拉帝国殖民地提供援助。母舰的速度非常慢,在离开轨道前,它们能够提供好几天的全方位的支援。\n\n母舰拥有以下设施:\n<color=#6BB7B7><i>-生产设施</i></color>\n<color=#DEC28F><i>-建筑空投设施</i></color>\n<color=#BD952F><i>-机库</i></color>\n<color=#BD2F31><i>-武器阵列</i></color></description>
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<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_CallMotherShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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@@ -25,12 +25,12 @@
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_BattleShip_Entity</requiredAircraftType>
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<requiredAircraftType>WULA_MotherShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_BattleShip</flyOverDef>
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<flyOverDef>WULA_MotherShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.01</flightSpeed>
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<altitude>20</altitude>
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@@ -40,12 +40,193 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_Spawn_Fighter_Rocket</defName>
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<label>战机巡航</label>
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<description>指挥乌拉帝国的攻击机,中速掠过战场,使用其导弹对目标区域发起打击。\n\n在飞行期间,它会使用磁轨炮打击遇到的敌人。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<defName>WULA_CallBattleShip</defName>
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<label>支援请求:帝国护航舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘护航舰前往殖民地。\n\n乌拉帝国边缘开发署的护航舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。\n\n护航舰拥有以下设施:\n<color=#BD2F31><i>-武器阵列</i></color></description>
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<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>2</warmupTime>
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<range>-1</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetLocations>false</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_MotherShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_BattleShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.05</flightSpeed>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<playFlyOverSound>true</playFlyOverSound>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_CallConstructionShip</defName>
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<label>支援请求:帝国工程舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘工程舰前往殖民地。\n\n帝国工程舰是搭载了移动工厂的无武装舰种,它们可以完整地使用乌拉帝国的锻造技术生产装备、护甲、建筑和机械体,并依照指令通过空投仓将其送至各殖民地。\n\n工程舰拥有以下设施:\n<color=#6BB7B7><i>-生产设施</i></color>\n<color=#DEC28F><i>-建筑空投设施</i></color></description>
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<iconPath>Wula/UI/Abilities/WULA_CallConstructionShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>5</warmupTime>
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<range>-1</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetLocations>false</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_MotherShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_ConstructionShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.025</flightSpeed>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<playFlyOverSound>true</playFlyOverSound>
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</li>
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</comps>
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</AbilityDef>
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<!-- 飞行器 -->
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<AbilityDef>
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<defName>WULA_Spawn_Fighter_Drone_Laser</defName>
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<label>无人机巡航</label>
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<description>指挥乌拉帝国的蜂群无人机,中速掠过战场,使用其下挂的小型激光炮打击遇到的敌人——无人机电容器并不大,只能打击前3个目标。</description>
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<iconPath>Wula/UI/Abilities/WULA_Spawn_Fighter_Drone_Laser</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>0</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_Fighter_Drone_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_Fighter_Drone_A</flyOverDef>
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<flyOverType>GroundStrafing</flyOverType>
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<flightSpeed>2</flightSpeed>
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<altitude>20</altitude>
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<playFlyOverSound>true</playFlyOverSound>
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<approachType>Perpendicular</approachType>
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<!-- 只传递信号,不传递具体参数 -->
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<enableSectorSurveillance>true</enableSectorSurveillance>
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<!-- 可视化 -->
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<showStrafePreview>false</showStrafePreview>
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<!-- 预览配置 -->
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<showSectorPreview>true</showSectorPreview>
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||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
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</li>
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</comps>
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||||
</AbilityDef>
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<AbilityDef>
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<defName>WULA_Spawn_Fighter_Drone_Bomb</defName>
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<label>无人机轰炸</label>
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<description>指挥乌拉帝国的蜂群无人机,中速掠过战场,在目标地点丢下2枚高阻汽油弹,汽油弹附带化学燃料,除了爆炸外还会会造成一段时间的区域性燃烧。</description>
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<iconPath>Wula/UI/Abilities/WULA_Spawn_Fighter_Drone_Bomb</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
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||||
<warmupTime>0</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
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||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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||||
<requiredAircraftType>WULA_Fighter_Drone_Entity</requiredAircraftType>
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||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
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||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li>
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||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_Drone_B</flyOverDef>
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||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>2.5</flightSpeed>
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||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>1</strafeWidth>
|
||||
<strafeLength>2</strafeLength>
|
||||
<strafeFireChance>1</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<minStrafeProjectiles>2</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>2</maxStrafeProjectiles>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Striker_Missile</defName>
|
||||
<label>攻击机巡航</label>
|
||||
<description>指挥乌拉帝国的攻击机,中速掠过战场,使用其导弹打击遇到的敌人。\n导弹的挂载量可使其对12个目标发起打击。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Striker_Missile</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -62,13 +243,65 @@
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_A</flyOverDef>
|
||||
<flyOverDef>WULA_Striker_A</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
<strafeWidth>6</strafeWidth>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>false</showStrafePreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>HarborFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Striker_RailGun</defName>
|
||||
<label>攻击机扫射</label>
|
||||
<description>指挥乌拉帝国的战机,高速掠过战场,使用机腹的两台高射速机炮打击目标地点——因为速度原因,打击区会很狭长。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Striker_RailGun</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Striker_B</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
@@ -78,18 +311,20 @@
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>4</strafeWidth>
|
||||
<strafeLength>25</strafeLength>
|
||||
<strafeFireChance>0.13</strafeFireChance>
|
||||
<strafeLength>52</strafeLength>
|
||||
<strafeFireChance>0.15</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<minStrafeProjectiles>12</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>16</maxStrafeProjectiles>
|
||||
<!-- <minStrafeProjectiles>2</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>2</maxStrafeProjectiles> -->
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
@@ -103,10 +338,10 @@
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Fighter_RailGun</defName>
|
||||
<label>战机巡航(磁轨炮)</label>
|
||||
<description>指挥乌拉帝国的战机,低速掠过战场,使用其磁轨炮打击遇到的所有敌人。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<defName>WULA_Spawn_Striker_EMP</defName>
|
||||
<label>攻击机电磁压制</label>
|
||||
<description>指挥乌拉帝国的战机,高速掠过战场,快速丢下一组EMP炸弹——因为速度原因,打击区会很狭长。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Striker_EMP</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -123,21 +358,36 @@
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Striker_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Fighter_B</flyOverDef>
|
||||
<flyOverDef>WULA_Striker_C</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<flightSpeed>5</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>1</strafeWidth>
|
||||
<strafeLength>35</strafeLength>
|
||||
<strafeFireChance>0.2</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<!-- <minStrafeProjectiles>2</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>2</maxStrafeProjectiles> -->
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>true</enableSectorSurveillance>
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
@@ -150,6 +400,197 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Bomber_BaseBomb</defName>
|
||||
<label>轰炸机轰炸</label>
|
||||
<description>指挥乌拉帝国的轰炸机,低速掠过战场,在目标地点投下大量炸弹——最终造成的破坏比标定轰炸区域要大很多。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Bomber_BaseBomb</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>10000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Bomber_A</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>2</strafeWidth>
|
||||
<strafeLength>45</strafeLength>
|
||||
<strafeFireChance>0.1</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<!-- <minStrafeProjectiles>2</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>2</maxStrafeProjectiles> -->
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>HarborFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Bomber_Smoke</defName>
|
||||
<label>轰炸机烟墙</label>
|
||||
<description>指挥乌拉帝国的轰炸机,低速掠过战场,在目标地点投下大量烟雾弹——最终形成的烟墙比标定轰炸区域要大很多。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Bomber_Smoke</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>5000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Bomber_B</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>1</strafeWidth>
|
||||
<strafeLength>160</strafeLength>
|
||||
<strafeFireChance>0.1</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<!-- <minStrafeProjectiles>2</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>2</maxStrafeProjectiles> -->
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>HarborFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_Bomber_DarkMatterBomb</defName>
|
||||
<label>轰炸机反物质冲击</label>
|
||||
<description>指挥乌拉帝国的轰炸机,低速掠过战场,在目标地点投下一枚反物质炸弹——记得躲远点。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Spawn_Bomber_DarkMatterBomb</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
|
||||
<requiredAircraftType>WULA_Bomber_Entity</requiredAircraftType>
|
||||
<aircraftCooldownTicks>10000</aircraftCooldownTicks>
|
||||
<aircraftsPerUse>1</aircraftsPerUse>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
|
||||
<flyOverDef>WULA_Bomber_C</flyOverDef>
|
||||
<flyOverType>GroundStrafing</flyOverType>
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<altitude>20</altitude>
|
||||
<playFlyOverSound>true</playFlyOverSound>
|
||||
<approachType>Perpendicular</approachType>
|
||||
|
||||
<!-- 扫射参数 -->
|
||||
<enableGroundStrafing>true</enableGroundStrafing>
|
||||
<strafeWidth>1</strafeWidth>
|
||||
<strafeLength>1</strafeLength>
|
||||
<strafeFireChance>1</strafeFireChance>
|
||||
<!-- 新增:控制最终射弹数量 -->
|
||||
<minStrafeProjectiles>1</minStrafeProjectiles>
|
||||
<maxStrafeProjectiles>1</maxStrafeProjectiles>
|
||||
|
||||
<!-- 只传递信号,不传递具体参数 -->
|
||||
<enableSectorSurveillance>false</enableSectorSurveillance>
|
||||
|
||||
<!-- 可视化 -->
|
||||
<showStrafePreview>true</showStrafePreview>
|
||||
<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>false</showSectorPreview>
|
||||
|
||||
<!-- 预览配置 -->
|
||||
<showSectorPreview>true</showSectorPreview>
|
||||
<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>HarborFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 炮击 -->
|
||||
<AbilityDef>
|
||||
<defName>WULA_Spawn_ShipChunkIncoming</defName>
|
||||
<label>战舰轰炸</label>
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Legion_1</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
|
||||
<characterName>「军团」</characterName>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>这里是P.I.A,通讯信号良好,等待输入。</li>
|
||||
<li>这里是乌拉帝国行星封锁机关P.I.A,通讯信号良好,等待输入。</li>
|
||||
<li>那句话怎么说来着?天下无敌,天上来敌。</li>
|
||||
<li>早在这些生物的祖先还在有机汤里面翻滚时,我们就已经是这个银河系的霸主了——以前如此,今后也会如此。</li>
|
||||
<li>一般来说,我们并不喜欢暴力和流血冲突,如果这些星系的原住民能更配合点就好了。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
@@ -76,4 +79,33 @@
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
<!-- 乱丢垃圾 -->
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Legion_Reply_1</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_4</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>请,不要,往舰队扔尸体、废物殖民者、动物和有毒垃圾!</li>
|
||||
<li>你们是把舰队当成垃圾处理厂了吗?把你的尸体、废物殖民者、动物和有毒垃圾搬走!</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>好的</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
|
||||
@@ -49,7 +49,9 @@
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_CallMotherShip</li>
|
||||
<li>WULA_CallBattleShip</li>
|
||||
<li>WULA_CallConstructionShip</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
@@ -69,6 +71,11 @@
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_Spawn_ShipChunkIncoming</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
@@ -86,6 +93,18 @@
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>WULA_Spawn_Fighter_Drone_Laser</li>
|
||||
<li>WULA_Spawn_Fighter_Drone_Bomb</li>
|
||||
<li>WULA_Spawn_Striker_Missile</li>
|
||||
<li>WULA_Spawn_Striker_RailGun</li>
|
||||
<li>WULA_Spawn_Striker_EMP</li>
|
||||
<li>WULA_Spawn_Bomber_BaseBomb</li>
|
||||
<li>WULA_Spawn_Bomber_Smoke</li>
|
||||
<li>WULA_Spawn_Bomber_DarkMatterBomb</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -1,5 +1,148 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 基础材料 -->
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Alloy</defName>
|
||||
<label>制造乌拉帝国合金</label>
|
||||
<description>使用钢铁进行加工得到的高密度合金,是许多乌拉帝国装备的原材料。</description>
|
||||
<jobString>正在锻造合金</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>500</workAmount>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>3</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Alloy>2</WULA_Alloy>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Alloy_Group</defName>
|
||||
<label>制造乌拉帝国合金(10块)</label>
|
||||
<description>使用钢铁进行加工得到的高密度合金,是许多乌拉帝国装备的原材料。</description>
|
||||
<jobString>正在锻造合金</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>2200</workAmount>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>15</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Alloy>10</WULA_Alloy>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Dark_Matter_Item</defName>
|
||||
<label>制造乌拉帝国暗物质</label>
|
||||
<description>制造1份封装的暗物质,由暗物质约束装置和暗物质组成,是乌拉帝国大型设施和武备所必须的能量来源。</description>
|
||||
<jobString>正在制造乌拉帝国暗物质</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Alloy</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>16</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Neutronium</defName>
|
||||
<label>以乌拉帝国暗物质压缩零素</label>
|
||||
<description>以2份乌拉帝国暗物质制造1份零素,一种强大的材料,可以打造出最坚硬的护甲或者最强大的近战武器。</description>
|
||||
<jobString>正在压缩零素</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>5000</workAmount>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<skillRequirements>
|
||||
<Crafting>15</Crafting>
|
||||
</skillRequirements>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Dark_Matter_Item</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Neutronium>1</WULA_Neutronium>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Charge_Cube</defName>
|
||||
<label>制造乌拉帝国能源核心</label>
|
||||
@@ -261,83 +404,6 @@
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Dark_Matter_Item</defName>
|
||||
<label>制造乌拉帝国暗物质</label>
|
||||
<description>制造1份封装的暗物质,由暗物质约束装置和暗物质组成,是乌拉帝国大型设施和武备所必须的能量来源。</description>
|
||||
<jobString>正在制造乌拉帝国暗物质</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<skillRequirements>
|
||||
<Crafting>15</Crafting>
|
||||
</skillRequirements>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Charge_Cube</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>25</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentSpacer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
<defName>Make_WULA_Neutronium</defName>
|
||||
<label>以乌拉帝国暗物质压缩零素</label>
|
||||
<description>以1份乌拉帝国暗物质制造10份零素,一种强大的材料,可以打造出最坚硬的护甲或者最强大的近战武器。</description>
|
||||
<jobString>正在压缩零素</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>15000</workAmount>
|
||||
<!-- 允许混合成分 -->
|
||||
<allowMixingIngredients>false</allowMixingIngredients>
|
||||
<skillRequirements>
|
||||
<Crafting>15</Crafting>
|
||||
</skillRequirements>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Dark_Matter_Item</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<WULA_Neutronium>10</WULA_Neutronium>
|
||||
</products>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Neutronium_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="BaseMechanoidRecipe">
|
||||
<defName>WULA_Build_Wula_Synth</defName>
|
||||
|
||||
@@ -60,15 +60,17 @@
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>4.40</researchViewY>
|
||||
<prerequisites>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Light_Fighter_Drone_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Bomber_Technology</defName>
|
||||
<label>轰炸机调配许可</label>
|
||||
<description>允许殖民地建立信标增加轰炸机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了可以使用机炮监视航路外,还能投下大量炸弹夷平帝国之敌。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
|
||||
<defName>WULA_Aircraft_Carrier_Technology</defName>
|
||||
<label>航空母舰调配许可</label>
|
||||
<description>允许殖民地建立信标增加航空母舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援。\n\n乌拉帝国的轻型航空母舰没有什么武装,但是能够装载大量的战机以支援地面战斗。\n\n此战舰携带以下设施:\n<color=#BD952F><i>机库</i></color></description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>4.40</researchViewY>
|
||||
@@ -77,14 +79,16 @@
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Aircraft_Carrier_Technology</defName>
|
||||
<defName>WULA_Bomber_Technology</defName>
|
||||
<label>轰炸机调配许可</label>
|
||||
<description>允许殖民地建立信标增加轰炸机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具,除了可以使用机炮监视航路外,还能投下大量炸弹夷平帝国之敌。\n\n空中打击依赖于战舰的<color=#BD952F><i>机库</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>4.40</researchViewY>
|
||||
<label>航空母舰调配许可</label>
|
||||
<description>允许殖民地建立信标增加航空母舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援。\n\n乌拉帝国的轻型航空母舰没有什么武装,但是能够装载大量的战机以支援地面战斗。\n\n此战舰携带以下设施:\n<color=#BD952F><i>机库</i></color></description>
|
||||
<baseCost>600</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Aircraft_Carrier_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Bomber_Technology</li>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
@@ -123,6 +127,18 @@
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_DarkEnergy_Generators_Technology</defName>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>3.80</researchViewY>
|
||||
<label>暗物质发电空投许可</label>
|
||||
<description>允许殖民地申请空投暗物质发电机,一种输出功率极为恐怖却非常消耗资源的发电机。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- 地堡-防御和机械双线前置 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Bunker_Drop_Technology</defName>
|
||||
@@ -152,7 +168,7 @@
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Shutdown_Technology</defName>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>3.90</researchViewY>
|
||||
<researchViewY>2.10</researchViewY>
|
||||
<label>系统休眠套件</label>
|
||||
<description>获取关闭乌拉帝国合成人各系统的必须知识。</description>
|
||||
<baseCost>800</baseCost>
|
||||
@@ -160,6 +176,38 @@
|
||||
<li>WULA_Synth_Productor_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<!-- 防御 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_AT_Technology</defName>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>1.40</researchViewY>
|
||||
<label>反战车磁轨炮许可</label>
|
||||
<description>允许殖民地申请空投反战车磁轨炮台,可以在远距离上击穿拥有厚重装甲的敌人。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Bullet_Technology</li>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_Laser_Technology</defName>
|
||||
<researchViewX>7.00</researchViewX>
|
||||
<researchViewY>1.40</researchViewY>
|
||||
<label>涡轮激光炮许可</label>
|
||||
<description>允许殖民地申请空投激光炮台,可以持续定向烧灼敌军,最大限度地击伤对手并留存战利品和俘虏。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Laser_Technology</li>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
|
||||
<!-- 武器 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
@@ -194,8 +242,10 @@
|
||||
<researchViewY>0.80</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Weapon_1_Base_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
@@ -207,9 +257,9 @@
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_1_Base_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
@@ -222,9 +272,9 @@
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Weapon_1_Missile_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Bullet_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
@@ -232,16 +282,99 @@
|
||||
<defName>WULA_Synth_Weapon_3_Laser_Technology</defName>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>0.80</researchViewY>
|
||||
<label>熔炉武装套件</label>
|
||||
<label>熔炉武装加工许可</label>
|
||||
<description>允许从作业通讯台提交生产高级能量武器的乌拉帝国武备的订单,只要为其提供安稳的输出环境,它们就能展现其恐怖的攻坚能力。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Laser_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
|
||||
<label>链锯武装加工许可</label>
|
||||
<description>允许从作业通讯台提交生产链锯武器的乌拉帝国武备的订单,这种近战武器可以在一次命中时造成大量伤口。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>2.10</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Weapon_1_Base_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_3_Melee_Technology</defName>
|
||||
<label>巨锤武装加工许可</label>
|
||||
<description>允许从作业通讯台提交生产巨锤武器的乌拉帝国武备的订单,这种近战武器势大力沉,可以造成高额范围性伤害,为针对敌方重装部队而设计。</description>
|
||||
<baseCost>2400</baseCost>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>2.10</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Weapon_2_Melee_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
|
||||
|
||||
<!-- 衣服 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Clothes_1_Technology</defName>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>2.70</researchViewY>
|
||||
<label>简易衣物加工许可</label>
|
||||
<description>允许从作业通讯台提交生产简易乌拉帝国衣服的订单。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Clothes_2_Technology</defName>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>2.70</researchViewY>
|
||||
<label>高级衣物加工许可</label>
|
||||
<description>允许从作业通讯台提交生产高级乌拉帝国衣服的订单。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Clothes_1_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Armor_1_Technology</defName>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>2.70</researchViewY>
|
||||
<label>基础装甲加工许可</label>
|
||||
<description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Clothes_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Armor_2_Technology</defName>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>2.70</researchViewY>
|
||||
<label>高级装甲加工许可</label>
|
||||
<description>允许从作业通讯台提交生产高级乌拉帝国装甲的订单。</description>
|
||||
<baseCost>1200</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Armor_1_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
|
||||
|
||||
<!-- <ResearchProjectDef ParentName="WULAtechBase">
|
||||
|
||||
@@ -64,6 +64,22 @@
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_MW_Mass_Drivers_Shootingsound</defName>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>2</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/WULA_MW_Mass_Drivers_Shootingsound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<volumeRange>65</volumeRange>
|
||||
<pitchRange>0.9~1.1</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_RW_Beam_Shootingsound</defName>
|
||||
<sustain>true</sustain>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
|
||||
<ThingDef ParentName="Wall">
|
||||
<defName>WulaWall_Cleanzone</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -59,10 +59,8 @@
|
||||
<skyfallerDef>WulaWall_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -174,7 +172,7 @@
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor_Cleanzone</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
@@ -238,10 +236,8 @@
|
||||
<skyfallerDef>WulaDoor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -397,248 +393,70 @@
|
||||
</researchPrerequisites>
|
||||
<uiOrder>1138</uiOrder>
|
||||
</TerrainDef>
|
||||
|
||||
<!-- 猫猫地堡 -->
|
||||
|
||||
<!-- 输送舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker_Cleanzone</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉猫猫地堡是集生产和防御为一体的坚实建筑,3只乌拉猫猫自律机械体会和地堡一起空降。地堡可供乌拉猫猫更换工作类型,并允许乌拉猫猫进驻使用内部武器击败来犯敌军。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cat_Bunker_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<defName>WULA_GlobalStorageSenderPod</defName>
|
||||
<label>乌拉帝国物资输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<texPath>Things/Special/DropPod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Cat_Bunker_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Cat_Bunker_Incoming</defName>
|
||||
<label>乌拉猫猫地堡(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Cat_Bunker</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>这是一个从乌拉帝国母舰上空投下来的地堡,它拥有一些预制件,可以供乌拉猫猫更换其工作类型。此外,当敌人袭击时,可将乌拉猫猫召回至地堡内,它们将在地堡里对外射击以击退来犯者。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_MechanoidRecycler</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker_TurretGun</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(1.65, 1.65, 0.85)</volume>
|
||||
<offset>(0, 0, -0.2)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>42</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>1600</WorkToBuild>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
|
||||
<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
|
||||
<requiresFuelingPort>false</requiresFuelingPort>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechanoidRecycler">
|
||||
<maxStorageCapacity>6</maxStorageCapacity>
|
||||
|
||||
<!-- 可回收的机械族种族 -->
|
||||
<recyclableRaces>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</recyclableRaces>
|
||||
<recycleJobDef>WULA_RecycleMechanoid</recycleJobDef>
|
||||
<recycleRange>5</recycleRange>
|
||||
|
||||
<!-- 可生成的机械族种类 -->
|
||||
<spawnablePawnKinds>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</spawnablePawnKinds>
|
||||
|
||||
<!-- 新增初始单位配置 -->
|
||||
<initialUnits>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Constructor</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Assault</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</initialUnits>
|
||||
|
||||
<!-- <ownershipFaction>Player</ownershipFaction> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_StorageTurret">
|
||||
<turretDef>WULA_Cat_Bunker_TurretGun</turretDef> <!-- 替换为您想要的炮塔 -->
|
||||
<angleOffset>0</angleOffset>
|
||||
<autoAttack>true</autoAttack>
|
||||
<maxTurrets>6</maxTurrets>
|
||||
<turretSpacing>1.5</turretSpacing>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
|
||||
<garbageShieldEnabled>true</garbageShieldEnabled>
|
||||
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Cat_Bunker_TurretGun</defName>
|
||||
<label>地堡炮塔</label>
|
||||
<description>由进入地堡的乌拉猫猫操纵的炮塔——说那么多干什么,扣扳机就完了,殖民地会报销弹药的。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.3</AccuracyShort>
|
||||
<AccuracyMedium>0.25</AccuracyMedium>
|
||||
<AccuracyLong>0.12</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.8</RangedWeapon_Cooldown>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_WULA_RW_Base_AR</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>21</range>
|
||||
<ticksBetweenBurstShots>32</ticksBetweenBurstShots>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
</li>
|
||||
</verbs>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
</inspectorTabs>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>TransportPod</li>
|
||||
</researchPrerequisites>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod_Cleanzone</defName>
|
||||
<label>合成人维护舱</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -693,10 +511,8 @@
|
||||
<skyfallerDef>WULA_MaintenancePod_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -835,7 +651,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_WeaponArmor_Productor_Cleanzone</defName>
|
||||
<label>乌拉帝国作业通讯台</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国作业通讯台是用于联络乌拉帝国母舰和后勤舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国作业通讯台是用于联络乌拉帝国母舰和工程舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -883,10 +699,8 @@
|
||||
<skyfallerDef>WULA_WeaponArmor_Productor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -927,7 +741,7 @@
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_WeaponArmor_Productor</defName>
|
||||
<label>乌拉帝国作业通讯台</label>
|
||||
<description>一台用于联络乌拉帝国母舰和后勤舰并下达订单的特殊通讯台。这些物资装备的生产不需要殖民地参与,只需要使用乌拉帝国物资输送舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<description>一台用于联络乌拉帝国母舰和工程舰并下达订单的特殊通讯台。这些物资装备的生产不需要殖民地参与,只需要使用乌拉帝国物资输送舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_GlobalWorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -999,7 +813,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Machine_Recharger_Cleanzone</defName>
|
||||
<label>乌拉帝国地下维护站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国地下维护站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国地下维护站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Machine_Recharger</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1047,10 +861,8 @@
|
||||
<skyfallerDef>WULA_Machine_Recharger_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -1168,7 +980,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Charging_Station_Synth_Cleanzone</defName>
|
||||
<label>合成人充电站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n合成人充电站是一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n合成人充电站是一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Charging_Station_Synth_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1216,10 +1028,8 @@
|
||||
<skyfallerDef>WULA_Charging_Station_Synth_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -1326,8 +1136,8 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cube_Productor_Cleanzone</defName>
|
||||
<label>乌拉帝国编织体</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国编织体是一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cube_Productor_Energy_south</uiIconPath>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国编织体是一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cube_Productor_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories Inherit="False">
|
||||
@@ -1378,10 +1188,8 @@
|
||||
<skyfallerDef>WULA_Cube_Productor_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -1390,7 +1198,7 @@
|
||||
<label>乌拉帝国编织体(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth_Incoming</texPath>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
@@ -1426,7 +1234,7 @@
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
@@ -1458,6 +1266,8 @@
|
||||
<surfaceType>Item</surfaceType>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Alloy</li>
|
||||
<li>Make_WULA_Alloy_Group</li>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Make_WULA_Charge_Cube_Group</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy</li>
|
||||
@@ -1469,12 +1279,6 @@
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
@@ -1482,5 +1286,216 @@
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>4</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 发电机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_DarkEnergy_Generators_Cleanzone</defName>
|
||||
<label>暗物质发电机</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n一台使用暗物质湮灭反应提供能量的乌拉帝国发电机,需要消耗暗物质作为燃料且消耗速率很高,但是拥有普通发电机望尘莫及的发电能力。为了在野战环境下随炮塔群一起空投,这种发电机的装甲层设计的非常厚实。</description>
|
||||
<uiIconPath>Wula/Building/Wula_DarkEnergy_Generators</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_DarkEnergy_Generators_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(5,5)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>7.9</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>供电半径</label>
|
||||
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_DarkEnergy_Generators_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_DarkEnergy_Generators_Incoming</defName>
|
||||
<label>暗物质发电机(空投中)</label>
|
||||
<size>(5,5)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_DarkEnergy_Generators_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(7,7)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(7, 7)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_DarkEnergy_Generators</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_DarkEnergy_Generators</defName>
|
||||
<label>暗物质发电机</label>
|
||||
<description>一台使用暗物质湮灭反应提供能量的乌拉帝国发电机,需要消耗暗物质作为燃料且消耗速率很高,但是拥有普通发电机望尘莫及的发电能力。为了在野战环境下随炮塔群一起空投,这种发电机的装甲层设计的非常厚实。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_DarkEnergy_Generators</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(7,7.25)</drawSize>
|
||||
<drawOffset>(0, 0, 1.15)</drawOffset>
|
||||
<shadowData>
|
||||
<volume>(1.93,1,1.69)</volume>
|
||||
<offset>(-0.03,0,-0.1)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0</fillPercent>
|
||||
<pathCost>50</pathCost>
|
||||
<rotatable>false</rotatable>
|
||||
<blockWind>true</blockWind>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<statBases>
|
||||
<MaxHitPoints>3500</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
<Flammability>0</Flammability>
|
||||
<Beauty>-20</Beauty>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<size>(5,5)</size>
|
||||
<building>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
<destroySound>BuildingDestroyed_Metal_Medium</destroySound>
|
||||
</building>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>7.9</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>供电半径</label>
|
||||
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-10000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelLabel>暗物质燃料</fuelLabel>
|
||||
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
|
||||
<outOfFuelMessage>需要填入封装的暗物质</outOfFuelMessage>
|
||||
<fuelConsumptionRate>1.0</fuelConsumptionRate>
|
||||
<fuelCapacity>5.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>WULA_Dark_Matter_Item</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<initialFuelPercent>1</initialFuelPercent>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>true</canEjectFuel>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>9</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<useLargeEMPEffecter>true</useLargeEMPEffecter>
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
</comps>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,184 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 输送舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_GlobalStorageSenderPod</defName>
|
||||
<label>乌拉帝国物资输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Special/DropPod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>1600</WorkToBuild>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
|
||||
<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
|
||||
<requiresFuelingPort>false</requiresFuelingPort>
|
||||
</li>
|
||||
</comps>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
</inspectorTabs>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>TransportPod</li>
|
||||
</researchPrerequisites>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 防御炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery_Turret</defName>
|
||||
<label>SRc-15"辉锑"炮塔</label>
|
||||
<description>与战车型机械体SMp-38A"斯佩萨特"所装备的同款的联装机炮炮塔,火力和精准度稍逊于战车版本,并且没有额外的火箭弹可供使用,优点便是比战车要便宜的多。</description>
|
||||
<thingClass>Building_TurretGun</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_AI_Heavy_Panzer_Gunnery_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(2,2)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<wickTicks>240</wickTicks>
|
||||
<explosiveRadius>5.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
</comps>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<building>
|
||||
<combatPower>640</combatPower>
|
||||
<!--<buildingTags>
|
||||
<li>SRAClusterMember</li>
|
||||
<li>SRAClusterCombatThreat</li>
|
||||
<li>SRA_SmallCluster_SingleTurret</li>
|
||||
</buildingTags>-->
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>WULA_WM_Panzer_Autocannon_Turret</turretGunDef>
|
||||
<turretBurstCooldownTime>0.5</turretBurstCooldownTime>
|
||||
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
||||
<turretTopDrawSize>2.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
<li>SniperTurret</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_WM_Panzer_Autocannon">
|
||||
<defName>WULA_WM_Panzer_Autocannon_Turret</defName>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<weaponTags Inherit="False" />
|
||||
<statBases>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>32</range>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -9,7 +9,6 @@
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
@@ -17,7 +16,7 @@
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker_south</texPath>
|
||||
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
@@ -34,6 +33,77 @@
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>true</rotatable>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_MotherShip_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving></skyfallerLeaving>
|
||||
|
||||
<autoLaunchEnabled>true</autoLaunchEnabled>
|
||||
<autoLaunchDelayTicks>1</autoLaunchDelayTicks>
|
||||
<autoLaunchOnConstruction>true</autoLaunchOnConstruction>
|
||||
<autoLaunchOnPowerOn>false</autoLaunchOnPowerOn>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef>
|
||||
<defName>WULA_MotherShip_Entity</defName>
|
||||
<label>帝国母舰</label>
|
||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||
<thingClass>Thing</thingClass>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 战机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fake_Fighter_Drone_Building</defName>
|
||||
<label>乌拉帝国蜂群无人机</label>
|
||||
<description>111</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(3,3)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
<WorkToBuild>36000</WorkToBuild>
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Light_Fighter_Drone_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>true</rotatable>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>East</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
@@ -49,20 +119,204 @@
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_BattleShip_Entity</aircraftDef>
|
||||
<aircraftDef>WULA_Fighter_Drone_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving>WULA_Fighter_Drone_Leaving</skyfallerLeaving>
|
||||
|
||||
<autoLaunchEnabled>false</autoLaunchEnabled>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Fighter_Drone_Leaving</defName>
|
||||
<label>乌拉帝国蜂群无人机 (起飞中)</label>
|
||||
<thingClass>FlyShipLeaving</thingClass>
|
||||
<skyfaller>
|
||||
<reversed>true</reversed>
|
||||
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
||||
<anticipationSoundTicks>-10</anticipationSoundTicks>
|
||||
<ticksToImpactRange>-40~-15</ticksToImpactRange>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
|
||||
<shadowSize>(2,2)</shadowSize>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,90)</li>
|
||||
<li>(1,110)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,90)</li>
|
||||
<li>(1,91)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<zPositionCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(0.08,2)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
<speedCurve>
|
||||
<points>
|
||||
<li>(0,0.2)</li>
|
||||
<li>(0.4,0.7)</li>
|
||||
</points>
|
||||
</speedCurve>
|
||||
</skyfaller>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(2.65,2.65)</drawSize>
|
||||
</graphicData>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
</ThingDef>
|
||||
<ThingDef>
|
||||
<defName>WULA_Fighter_Drone_Entity</defName>
|
||||
<label>乌拉帝国蜂群无人机</label>
|
||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||
<thingClass>Thing</thingClass>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fake_Striker_Beacon_Building</defName>
|
||||
<label>乌拉帝国攻击机信标</label>
|
||||
<description>111</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<size>(2,2)</size>
|
||||
<uiIconPath>Wula/Building/WULA_Fake_Striker_Beacon_Building</uiIconPath>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
<WorkToBuild>36000</WorkToBuild>
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Striker_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_Striker_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving></skyfallerLeaving>
|
||||
|
||||
<autoLaunchEnabled>true</autoLaunchEnabled>
|
||||
<autoLaunchDelayTicks>1</autoLaunchDelayTicks>
|
||||
<autoLaunchOnConstruction>true</autoLaunchOnConstruction>
|
||||
<autoLaunchOnPowerOn>false</autoLaunchOnPowerOn>
|
||||
<autoLaunchEnabled>false</autoLaunchEnabled>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef>
|
||||
<defName>WULA_BattleShip_Entity</defName>
|
||||
<label>帝国母舰</label>
|
||||
<defName>WULA_Striker_Entity</defName>
|
||||
<label>乌拉帝国攻击机</label>
|
||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||
<thingClass>Thing</thingClass>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fake_Bomber_Beacon_Building</defName>
|
||||
<label>乌拉帝国轰炸机信标</label>
|
||||
<description>111</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(2,2)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<uiIconPath>Wula/Building/WULA_Fake_Bomber_Beacon_Building</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
<WorkToBuild>36000</WorkToBuild>
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bomber_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_Bomber_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
<skyfallerLeaving></skyfallerLeaving>
|
||||
|
||||
<autoLaunchEnabled>false</autoLaunchEnabled>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef>
|
||||
<defName>WULA_Bomber_Entity</defName>
|
||||
<label>乌拉帝国轰炸机</label>
|
||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||
<thingClass>Thing</thingClass>
|
||||
</ThingDef>
|
||||
|
||||
808
1.6/1.6/Defs/ThingDefs_Buildings/WULA_Turret_Buildings.xml
Normal file
808
1.6/1.6/Defs/ThingDefs_Buildings/WULA_Turret_Buildings.xml
Normal file
@@ -0,0 +1,808 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 猫猫地堡 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker_Cleanzone</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉猫猫地堡是集生产和防御为一体的坚实建筑,3只乌拉猫猫自律机械体会和地堡一起空降。地堡可供乌拉猫猫更换工作类型,并允许乌拉猫猫进驻使用内部武器击败来犯敌军。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cat_Bunker_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>21</radius> <!-- 半径大小 -->
|
||||
<color>(1, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>射程</label>
|
||||
<description>在该建筑空降到指定地点时,其炮台武器的最大射程。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Cat_Bunker_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Cat_Bunker_Incoming</defName>
|
||||
<label>乌拉猫猫地堡(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Cat_Bunker</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>这是一个从乌拉帝国母舰上空投下来的地堡,它拥有一些预制件,可以供乌拉猫猫更换其工作类型。此外,当敌人袭击时,可将乌拉猫猫召回至地堡内,它们将在地堡里对外射击以击退来犯者。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_MechanoidRecycler</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cat_Bunker_TurretGun</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
|
||||
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cat_Bunker</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(1.65, 1.65, 0.85)</volume>
|
||||
<offset>(0, 0, -0.2)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>42</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<statBases>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<turretBurstCooldownTime>3.5</turretBurstCooldownTime>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechanoidRecycler">
|
||||
<maxStorageCapacity>6</maxStorageCapacity>
|
||||
|
||||
<!-- 可回收的机械族种族 -->
|
||||
<recyclableRaces>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</recyclableRaces>
|
||||
<recycleJobDef>WULA_RecycleMechanoid</recycleJobDef>
|
||||
<recycleRange>5</recycleRange>
|
||||
|
||||
<!-- 可生成的机械族种类 -->
|
||||
<spawnablePawnKinds>
|
||||
<li>Mech_WULA_Cat</li>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</spawnablePawnKinds>
|
||||
|
||||
<!-- 新增初始单位配置 -->
|
||||
<initialUnits>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Constructor</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_WULA_Cat_Assault</pawnKindDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</initialUnits>
|
||||
|
||||
<!-- <ownershipFaction>Player</ownershipFaction> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_StorageTurret">
|
||||
<turretDef>WULA_Cat_Bunker_TurretGun</turretDef> <!-- 替换为您想要的炮塔 -->
|
||||
<angleOffset>0</angleOffset>
|
||||
<autoAttack>true</autoAttack>
|
||||
<maxTurrets>6</maxTurrets>
|
||||
<turretSpacing>1.5</turretSpacing>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Cat_Bunker_TurretGun</defName>
|
||||
<label>地堡炮塔</label>
|
||||
<description>由进入地堡的乌拉猫猫操纵的炮塔——说那么多干什么,扣扳机就完了,殖民地会报销弹药的。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.3</AccuracyShort>
|
||||
<AccuracyMedium>0.25</AccuracyMedium>
|
||||
<AccuracyLong>0.12</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.8</RangedWeapon_Cooldown>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_WULA_RW_Base_AR</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>21</range>
|
||||
<ticksBetweenBurstShots>32</ticksBetweenBurstShots>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 反坦克炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_ATGun_Turret_Cleanzone</defName>
|
||||
<label>ATt-6"金红石"反战车炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\nATt-6"金红石"反战车炮塔是一种需要通电才能运转的中型防御炮塔,依靠澎湃的电磁动力发射高穿透性的炮弹。这种炮台的射速不是很高,但是穿甲能力很强,且会造成小范围溅射伤害。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_ATGun_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_ATGun_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_AT_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>75</radius> <!-- 半径大小 -->
|
||||
<color>(1, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>射程</label>
|
||||
<description>在该建筑空降到指定地点时,其炮台武器的最大射程。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Base_ATGun_Turret_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Base_ATGun_Turret_Incoming</defName>
|
||||
<label>ATt-6"金红石"反战车炮塔(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_ATGun_Turret_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3.75)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Base_ATGun_Turret</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_ATGun_Turret</defName>
|
||||
<label>ATt-6"金红石"反战车炮塔</label>
|
||||
<description>ATt-6"金红石"反战车炮塔是一种需要通电才能运转的中型防御炮塔,依靠澎湃的电磁动力发射高穿透性的炮弹。这种炮台的射速不是很高,但是穿甲能力很强,且会造成小范围溅射伤害。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExt_HasSpeedTurret">
|
||||
<speed>0.5</speed> <!-- 旋转速度 (度/Tick)。值越大,旋转越快。 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_Base_ATGun_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(3,3)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<building>
|
||||
<combatPower>640</combatPower>
|
||||
<!--<buildingTags>
|
||||
<li>SRAClusterMember</li>
|
||||
<li>SRAClusterCombatThreat</li>
|
||||
<li>SRA_SmallCluster_SingleTurret</li>
|
||||
</buildingTags>-->
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>Wula_Base_ATGun_Turret_Weapon</turretGunDef>
|
||||
<turretBurstCooldownTime>3</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_Base_ATGun_Turret_Weapon</defName>
|
||||
<label>ATt-6"金红石"</label>
|
||||
<description>反战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_ATGun_Turret_Weapon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Turret</defName>
|
||||
<label>金红石穿甲弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>5</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
</projectile>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>180</damageAmountBase>
|
||||
<speed>220</speed>
|
||||
<armorPenetrationBase>2</armorPenetrationBase>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 激光炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Laser_Turret_Cleanzone</defName>
|
||||
<label>MLt-1"棱晶"激光炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\nMLt-1"棱晶"激光炮塔是一种需要通电才能运转的中型防御炮塔,能够以高能激光束持续照射一个目标将其气化。装载在炮塔上的激光武器不需要预热,因此对付多个目标的效果要优于手持光束武器。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Laser_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_ATGun_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3.5)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_AT_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>52</radius> <!-- 半径大小 -->
|
||||
<color>(1, 1, 1)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>射程</label>
|
||||
<description>在该建筑空降到指定地点时,其炮台武器的最大射程。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Base_Laser_Turret_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Base_Laser_Turret_Incoming</defName>
|
||||
<label>MLt-1"棱晶"激光炮塔(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_Laser_Turret_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3.75)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Base_Laser_Turret</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Laser_Turret</defName>
|
||||
<label>MLt-1"棱晶"激光炮塔</label>
|
||||
<description>MLt-1"棱晶"激光炮塔是一种需要通电才能运转的中型防御炮塔,能够以高能激光束持续照射一个目标将其气化。装载在炮塔上的激光武器不需要预热,因此对付多个目标的效果要优于手持光束武器。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExt_HasSpeedTurret">
|
||||
<speed>0.5</speed> <!-- 旋转速度 (度/Tick)。值越大,旋转越快。 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Laser_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(3,3)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<building>
|
||||
<combatPower>640</combatPower>
|
||||
<!--<buildingTags>
|
||||
<li>SRAClusterMember</li>
|
||||
<li>SRAClusterCombatThreat</li>
|
||||
<li>SRA_SmallCluster_SingleTurret</li>
|
||||
</buildingTags>-->
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>Wula_Base_Laser_Turret_Weapon</turretGunDef>
|
||||
<turretBurstCooldownTime>0.01</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_Base_Laser_Turret_Weapon</defName>
|
||||
<label>MLt-1"棱晶"</label>
|
||||
<description>激光炮塔,通过持续照射融化敌军。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_Laser_Turret_Weapon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>52</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
|
||||
<beamDamageDef>WULA_RW_Handle_Cannon_Burn</beamDamageDef>
|
||||
<beamTotalDamage>1</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>WULA_RW_Beam_Shootingsound</soundCastBeam>
|
||||
<beamMoteDef>Mote_WULA_RW_Handle_Cannon_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>1</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>false</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>0</explosionRadius>
|
||||
<explosionDamageDef>Burn</explosionDamageDef>
|
||||
<explosionDamage>1</explosionDamage>
|
||||
<!-- <explosionSound>Explosion_Stun</explosionSound> -->
|
||||
<chanceToStartFire>1</chanceToStartFire>
|
||||
|
||||
<aimingChargeMote>Mote_WULA_Beam_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
</stuffCategories>
|
||||
@@ -39,6 +38,9 @@
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<Mass>1</Mass>
|
||||
@@ -47,6 +49,11 @@
|
||||
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Equipment</category>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelRoyalBase" ParentName="WULA_ApparelCivilBase" Abstract="True">
|
||||
<thingCategories>
|
||||
@@ -64,6 +71,9 @@
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
</stuffCategories>
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
@@ -95,7 +105,15 @@
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Equipment</category>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelRoyalHatBase" ParentName="WULA_ApparelCivilHatBase" Abstract="True">
|
||||
<thingCategories>
|
||||
@@ -109,6 +127,10 @@
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||||
<description>乌拉帝国合成人的贴身织物,有些微防御能力。</description>
|
||||
<statBases>
|
||||
<WorkToMake>3000</WorkToMake>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
@@ -117,11 +139,18 @@
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<generateCommonality>0.01</generateCommonality>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<equippedStatOffsets>
|
||||
<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Inner</li>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
@@ -138,20 +167,82 @@
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_1_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Equipment</category>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||||
<defName>WULA_Official_Uniform</defName>
|
||||
<label>乌拉帝国双幡礼服</label>
|
||||
<description>这是乌拉帝国宫廷专门配发给高级官员的制服,以一对形似幡的附件而得名。裁制得体大方,设计经久耐用,并且为合成人的躯体做了特殊改造。</description>
|
||||
<!-- 内衬 -->
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Bodystocking</defName>
|
||||
<label>乌拉帝国连身黑丝</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_official_uniform</texPath>
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier5</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Bodystocking_White</defName>
|
||||
<label>乌拉帝国连身白丝</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Pantyhose_Black</defName>
|
||||
<label>乌拉帝国黑丝裤袜</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Pantyhose_Black</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Pantyhose_Black</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Pantyhose_White</defName>
|
||||
<label>乌拉帝国白丝裤袜</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Pantyhose_White</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Pantyhose_White</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Latex_Catsuit</defName>
|
||||
<label>乌拉帝国黑色紧身衣</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Latex_Catsuit</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Latex_Catsuit</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 女仆装 -->
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Maid_Uniform</defName>
|
||||
<label>乌拉帝国女仆装</label>
|
||||
<description>配发给乌拉帝国合成人的标志性制服,没什么防御力,但是轻便美观,方便活动和工作。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
|
||||
</graphicData>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_1_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
@@ -160,10 +251,9 @@
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
@@ -171,112 +261,44 @@
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>6000</WorkToMake>
|
||||
<Insulation_Cold>3</Insulation_Cold>
|
||||
<Insulation_Heat>1.5</Insulation_Heat>
|
||||
<EquipDelay>5</EquipDelay>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||||
<WorkSpeedGlobal>0.35</WorkSpeedGlobal>
|
||||
<WorkSpeedGlobal>0.1</WorkSpeedGlobal>
|
||||
</equippedStatOffsets>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<possessionCount>1</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Bodystocking</defName>
|
||||
<label>乌拉帝国连身黑丝</label>
|
||||
<description>这就是普通的连身黑丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
|
||||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||||
<defName>WULA_Maid_Uniform_Headband</defName>
|
||||
<label>乌拉帝国女仆发带</label>
|
||||
<description>配发给乌拉帝国合成人的标志性制服,没什么防御力,但是轻便美观,方便活动和工作。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
|
||||
</apparel>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_1_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>3000</WorkToMake>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Bodystocking_White</defName>
|
||||
<label>乌拉帝国连身白丝</label>
|
||||
<description>虽然名为连身白丝,但是这种织物的实际颜色取决于材料的颜色。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||||
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
|
||||
</equippedStatOffsets>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>3000</WorkToMake>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Body_Suit</defName>
|
||||
<label>乌拉帝国驾驶服</label>
|
||||
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
|
||||
</graphicData>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<apparel>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.1</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor>0.2</MeleeDamageFactor>
|
||||
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
|
||||
<MoveSpeed>0.5</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_ApparelArmorBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||||
@@ -386,86 +408,6 @@
|
||||
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||||
<defName>WULA_Assault_Troop_PowerArmor</defName>
|
||||
<label>乌拉帝国突击队装甲</label>
|
||||
<description>乌拉帝国的常规步兵部队穿戴的动力甲,以轻便和高防御力受到喜爱。</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<Mass>8</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>1.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
|
||||
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
|
||||
<CarryingCapacity>60</CarryingCapacity>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Armor_Medium</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelHelmetBase">
|
||||
<defName>WULA_Assault_Troop_Helmet</defName>
|
||||
<label>乌拉帝国突击队头盔</label>
|
||||
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准,但是会导致使用者头部重心向前,十分阻碍日常工作。</description>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.15</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Armor_Medium</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
|
||||
</apparel>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||||
<defName>WULA_Knight_PowerArmor</defName>
|
||||
<label>乌拉帝国骑士军团甲</label>
|
||||
@@ -474,7 +416,7 @@
|
||||
<li>ApparelNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Armor_1_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
@@ -589,7 +531,7 @@
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Armor_1_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_BattleShip</defName>
|
||||
<defName>WULA_MotherShip</defName>
|
||||
<label>乌拉帝国母舰</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/FlyoverThing/WULA_BattleShip_Shadow</texPath>
|
||||
<texPath>Wula/FlyoverThing/WULA_MotherShip_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(100,250)</drawSize>
|
||||
@@ -55,11 +55,6 @@
|
||||
<requireOnMap>true</requireOnMap>
|
||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_BaseBuilder</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
<laneLevel>3</laneLevel>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
||||
<availableFacilities>
|
||||
<li>BombardmentFacility</li>
|
||||
@@ -70,19 +65,144 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_Fighter_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<label>乌拉帝国战机</label>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_BattleShip</defName>
|
||||
<label>乌拉帝国护航舰</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Fighter_Shadow</texPath>
|
||||
<texPath>Wula/FlyoverThing/WULA_BattleShip_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(40,20)</drawSize>
|
||||
<drawSize>(70,100)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<!-- 淡入淡出开关 -->
|
||||
<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
|
||||
<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
|
||||
<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>50</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<!-- 入场信封信息 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
||||
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
||||
<letterLabel>帝国护航舰已抵达</letterLabel>
|
||||
<letterText>一艘帝国护航舰响应请求抵达殖民地上空!</letterText>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
<onlySendOnce>true</onlySendOnce>
|
||||
<requireOnMap>true</requireOnMap>
|
||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
||||
<availableFacilities>
|
||||
<li>BombardmentFacility</li>
|
||||
</availableFacilities>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_ConstructionShip</defName>
|
||||
<label>乌拉帝国工程舰</label>
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/FlyoverThing/WULA_ConstructionShip_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(70,200)</drawSize>
|
||||
<color>(195,195,195,45)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<!-- 淡入淡出开关 -->
|
||||
<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
|
||||
<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
|
||||
<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>50</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<!-- 入场信封信息 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
||||
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
||||
<letterLabel>帝国工程舰已抵达</letterLabel>
|
||||
<letterText>一艘帝国工程舰响应请求抵达殖民地上空!</letterText>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
<onlySendOnce>true</onlySendOnce>
|
||||
<requireOnMap>true</requireOnMap>
|
||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
||||
<availableFacilities>
|
||||
<li>FactoryFacility</li>
|
||||
<li>BuildingdropperFacility</li>
|
||||
</availableFacilities>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_Fighter_Drone_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<label>乌拉帝国蜂群无人机</label>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Fighter_Drone_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<skyfaller>
|
||||
@@ -112,43 +232,156 @@
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_Airstrike</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
<laneLevel>0</laneLevel>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_A</defName>
|
||||
<ThingDef ParentName="WULA_Fighter_Drone_Base">
|
||||
<defName>WULA_Fighter_Drone_A</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Fighter_A_Rocket</projectileDef>
|
||||
<range>50</range>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_Beam_Fighter_Drone</projectileDef>
|
||||
<sectorAngle>20</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>6</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.1</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>18</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralOffsetDistance>2</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>10</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>10</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>10</longitudinalMaxOffset>
|
||||
<longitudinalInitialOffset>0</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>0</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>0</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Beam_Fighter_Drone</defName>
|
||||
<label>蜂群光束</label>
|
||||
<thingClass>Beam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Beam</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<beamMoteDef>Mote_Beam_Fighter_Drone</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>Mote_Beam_Fighter_Drone</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0.1</fadeInTime>
|
||||
<fadeOutTime>0.1</fadeOutTime>
|
||||
<solidTime>0.1</solidTime>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/GraserBeam</texPath>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>0</_ScrollSpeedA>
|
||||
<_ScrollSpeedB>0</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Drone_Base">
|
||||
<defName>WULA_Fighter_Drone_B</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_Shell_Incendiary</projectileDef>
|
||||
<range>50</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>2</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>0</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>0</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>0</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_Striker_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<label>乌拉帝国攻击机</label>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Fighter_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(30,15)</drawSize>
|
||||
<color>(255,255,255,170)</color>
|
||||
</graphicData>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>20</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Striker_Base">
|
||||
<defName>WULA_Striker_A</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>3</shotCount> <!-- 发射次数 -->
|
||||
<projectileDef>Bullet_WULA_Striker_A_Missile</projectileDef>
|
||||
<sectorAngle>60</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>85</sectorRange> <!-- 射程 -->
|
||||
<shotCount>2</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
|
||||
@@ -172,53 +405,50 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Fighter_A_Rocket</defName>
|
||||
<label>沸石巡飞弹</label>
|
||||
<defName>Bullet_WULA_Striker_A_Missile</defName>
|
||||
<label>攻击机对地导弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Striker_Missile</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(1.25,2.5)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<speed>180</speed>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>4</explosionRadius>
|
||||
<explosionRadius>3</explosionRadius>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>false</flyOverhead>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_B</defName>
|
||||
<ThingDef ParentName="WULA_Striker_Base">
|
||||
<defName>WULA_Striker_B</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SectorSurveillance">
|
||||
<projectileDef>Bullet_WULA_RW_Fractal_RF</projectileDef>
|
||||
<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
|
||||
<sectorRange>50</sectorRange> <!-- 射程 -->
|
||||
<shotCount>6</shotCount> <!-- 发射次数 -->
|
||||
<shotInterval>0.1</shotInterval> <!-- 发射间隔 -->
|
||||
<maxProjectiles>-1</maxProjectiles><!-- 最大射弹数量限制-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Striker_B</projectileDef>
|
||||
<range>85</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>13</lateralOffsetDistance>
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>13</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>13</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>13</longitudinalMaxOffset>
|
||||
<longitudinalInitialOffset>2</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>2</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>2</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
@@ -227,4 +457,242 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Striker_B</defName>
|
||||
<label>攻击机机炮子弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>5</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
</projectile>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>65</damageAmountBase>
|
||||
<speed>220</speed>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Striker_Base">
|
||||
<defName>WULA_Striker_C</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_Shell_EMP</projectileDef>
|
||||
<range>20</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>2</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>2</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>2</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_Bomber_Base" ParentName="EtherealThingBase" Abstract="True">
|
||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||
<label>乌拉帝国轰炸机</label>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
|
||||
<texPath>Wula/FlyoverThing/WULA_Bomber_Shadow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(50,35)</drawSize>
|
||||
<color>(255,255,255,120)</color>
|
||||
</graphicData>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<skyfaller>
|
||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<floatingSound>FlyOver/Flying</floatingSound>
|
||||
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
||||
</skyfaller>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||
<useCustomShadow>true</useCustomShadow>
|
||||
<shadowIntensity>0.8</shadowIntensity>
|
||||
<minShadowAlpha>0</minShadowAlpha>
|
||||
<maxShadowAlpha>0</maxShadowAlpha>
|
||||
<minShadowScale>0</minShadowScale>
|
||||
<maxShadowScale>0</maxShadowScale>
|
||||
|
||||
<useApproachAnimation>true</useApproachAnimation>
|
||||
<approachDuration>1</approachDuration>
|
||||
<approachOffsetDistance>20</approachOffsetDistance>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Bomber_Base">
|
||||
<defName>WULA_Bomber_A</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Bomber_A_Bomb</projectileDef>
|
||||
<range>35</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>2</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>2</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>2</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Bomber_A_Bomb</defName>
|
||||
<label>轰炸机炸弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2.5)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<speed>25</speed>
|
||||
<damageAmountBase>180</damageAmountBase>
|
||||
<armorPenetrationBase>2</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>8</explosionRadius>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Bomber_Base">
|
||||
<defName>WULA_Bomber_B</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_Shell_Smoke</projectileDef>
|
||||
<range>35</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>2</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>2</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>2</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Bomber_Base">
|
||||
<defName>WULA_Bomber_C</defName>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GroundStrafing">
|
||||
<projectileDef>Bullet_WULA_Bomber_C_DrakMatterBomb</projectileDef>
|
||||
<range>35</range>
|
||||
|
||||
<!-- 横向偏移配置(左右) -->
|
||||
<lateralOffsetDistance>11</lateralOffsetDistance>
|
||||
<lateralInitialOffsetAngle>0</lateralInitialOffsetAngle>
|
||||
<lateralMaxOffsetAngle>0</lateralMaxOffsetAngle>
|
||||
<lateralAngleIncrement>0</lateralAngleIncrement>
|
||||
<lateralOffsetMode>Alternating</lateralOffsetMode>
|
||||
|
||||
<!-- 纵向偏移配置(前后) -->
|
||||
<longitudinalInitialOffset>2</longitudinalInitialOffset>
|
||||
<longitudinalMinOffset>2</longitudinalMinOffset>
|
||||
<longitudinalMaxOffset>2</longitudinalMaxOffset>
|
||||
<longitudinalOffsetMode>Fixed</longitudinalOffsetMode>
|
||||
|
||||
<!-- 视觉效果 -->
|
||||
<spawnOffsetEffect>true</spawnOffsetEffect>
|
||||
<offsetEffectDef>Mote_SparkSimple</offsetEffectDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Bomber_C_DrakMatterBomb</defName>
|
||||
<label>暗物质导弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Striker_Missile</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,5)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>15</speed>
|
||||
<damageAmountBase>1200</damageAmountBase>
|
||||
<armorPenetrationBase>2</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>32</explosionRadius>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<explosionDamageFalloff>false</explosionDamageFalloff>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<preExplosionSpawnSingleThingDef>CraterLarge</preExplosionSpawnSingleThingDef>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
368
1.6/1.6/Defs/ThingDefs_Misc/WULA_Item.xml
Normal file
368
1.6/1.6/Defs/ThingDefs_Misc/WULA_Item.xml
Normal file
@@ -0,0 +1,368 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Alloy</defName>
|
||||
<label>合金</label>
|
||||
<description>由乌拉帝国工艺加工得到的高密度合金,是许多乌拉帝国装备的原材料。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Neutronium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>2.5</MarketValue>
|
||||
<Mass>0.3</Mass>
|
||||
<StuffPower_Armor_Sharp>1</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>0.55</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>0.7</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>3</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>1</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>1</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
|
||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(105,105,105)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
|
||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
|
||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
|
||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>0</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<Beauty>1</Beauty>
|
||||
<Flammability>0</Flammability>
|
||||
</statFactors>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||
<possessionCount>100</possessionCount>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Dark_Matter_Item</defName>
|
||||
<label>封装的暗物质</label>
|
||||
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意:暗物质约束装置很脆弱,受到冲击时将引发大范围湮灭反应!</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tickerType>Normal</tickerType>
|
||||
<smeltable>false</smeltable>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1000</MarketValue>
|
||||
<Mass>0.01</Mass>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||
<possessionCount>1</possessionCount>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>12</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
|
||||
<startWickOnDamageTaken>
|
||||
<li>Bullet</li>
|
||||
<li>Arrow</li>
|
||||
<li>ArrowHighVelocity</li>
|
||||
</startWickOnDamageTaken>
|
||||
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
|
||||
<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
|
||||
<preExplosionSpawnChance>1</preExplosionSpawnChance>
|
||||
<wickTicks>1</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Neutronium</defName>
|
||||
<label>零素</label>
|
||||
<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Neutronium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1</MarketValue>
|
||||
<Mass>1</Mass>
|
||||
<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>2</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>3</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
|
||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(63, 74, 70)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
|
||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
|
||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
|
||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>0</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>5</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>10</WorkToMake>
|
||||
<WorkToBuild>10</WorkToBuild>
|
||||
<DoorOpenSpeed>10</DoorOpenSpeed>
|
||||
<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
|
||||
</statFactors>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef>
|
||||
<defName>WULA_Charge_Cube</defName>
|
||||
<label>乌拉帝国能源核心</label>
|
||||
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<drawerType>MapMeshOnly</drawerType>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<selectable>true</selectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>30</stackLimit>
|
||||
<statBases>
|
||||
<Nutrition>1</Nutrition>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<Beauty>0</Beauty>
|
||||
<DeteriorationRate>0.01</DeteriorationRate>
|
||||
<MarketValue>24</MarketValue>
|
||||
<Mass>0.3</Mass>
|
||||
<WorkToMake>450</WorkToMake>
|
||||
</statBases>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Rare</tickerType>
|
||||
<socialPropernessMatters>true</socialPropernessMatters>
|
||||
<thingCategories>
|
||||
<li>FoodMeals</li>
|
||||
</thingCategories>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<pathCost>14</pathCost>
|
||||
<ingestible>
|
||||
<foodType>Liquor</foodType>
|
||||
<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
|
||||
<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
|
||||
<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
|
||||
<baseIngestTicks>270</baseIngestTicks>
|
||||
<preferability>NeverForNutrition</preferability>
|
||||
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
|
||||
<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
|
||||
<ingestEffect>EatVegetarian</ingestEffect>
|
||||
<ingestSound>MechResurrectCast</ingestSound>
|
||||
<outcomeDoers>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediffDef>WULA_ChargingHediff</hediffDef>
|
||||
<severity>1.0</severity>
|
||||
</li>
|
||||
</outcomeDoers>
|
||||
</ingestible>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<tradeability>None</tradeability>
|
||||
<resourceReadoutPriority>Last</resourceReadoutPriority>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<comps>
|
||||
<li Class="CompProperties_Forbiddable" />
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>Ingest</useJob>
|
||||
<useLabel>从能量核心中摄取能量</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
</li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
|
||||
<energyAmount>12.0</energyAmount> <!-- Amount of energy this item provides -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Charge_Cube_No_Power</defName>
|
||||
<label>乌拉帝国能源核心(已使用)</label>
|
||||
<description>被使用过的乌拉帝国能源核心,需要重新充能。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Charge_Cube_Without_Power</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>30</stackLimit>
|
||||
<statBases>
|
||||
<DeteriorationRate>0.01</DeteriorationRate>
|
||||
<MarketValue>24</MarketValue>
|
||||
<Mass>0.3</Mass>
|
||||
<WorkToMake>450</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ItemsMisc</li>
|
||||
</thingCategories>
|
||||
<!-- <ingestible>
|
||||
<baseIngestTicks>270</baseIngestTicks>
|
||||
<preferability>MealSimple</preferability>
|
||||
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
|
||||
<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
|
||||
<ingestEffect>EatVegetarian</ingestEffect>
|
||||
<ingestSound>MechResurrectCast</ingestSound>
|
||||
<outcomeDoers>
|
||||
<li Class="IngestionOutcomeDoer_GiveHediff">
|
||||
<hediffDef>WULA_ChargingHediff</hediffDef>
|
||||
<severity>1.0</severity>
|
||||
</li>
|
||||
</outcomeDoers>
|
||||
</ingestible> -->
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <modExtensions>
|
||||
<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
|
||||
<energyAmount>12.0</energyAmount>
|
||||
</li>
|
||||
</modExtensions> -->
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Soul_Wedge</defName>
|
||||
<label>魂楔</label>
|
||||
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<stackLimit>500</stackLimit>
|
||||
<statBases>
|
||||
<MarketValue>0.75</MarketValue>
|
||||
<Mass>0.01</Mass>
|
||||
<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
|
||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(190, 120, 210)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
|
||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
|
||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
|
||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>1</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>0.75</MaxHitPoints>
|
||||
<Beauty>0.5</Beauty>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>2</WorkToMake>
|
||||
<WorkToBuild>2</WorkToBuild>
|
||||
<DoorOpenSpeed>1</DoorOpenSpeed>
|
||||
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
|
||||
</statFactors>
|
||||
<statFactorsQuality>
|
||||
<li>
|
||||
<stat>PsychicSensitivityFactor</stat>
|
||||
<awful>1.06</awful>
|
||||
<poor>1.08</poor>
|
||||
<normal>1.1</normal>
|
||||
<good>1.13</good>
|
||||
<excellent>1.15</excellent>
|
||||
<masterwork>1.17</masterwork>
|
||||
<legendary>1.20</legendary>
|
||||
</li>
|
||||
</statFactorsQuality>
|
||||
<statOffsetsQuality>
|
||||
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
|
||||
<stat>PsychicEntropyMaxOffset</stat>
|
||||
<awful>4</awful>
|
||||
<poor>6</poor>
|
||||
<normal>8</normal>
|
||||
<good>11</good>
|
||||
<excellent>13</excellent>
|
||||
<masterwork>15</masterwork>
|
||||
<legendary>18</legendary>
|
||||
</li>
|
||||
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
|
||||
<stat>PsychicEntropyRecoveryRateOffset</stat>
|
||||
<awful>0.04</awful>
|
||||
<poor>0.04</poor>
|
||||
<normal>0.04</normal>
|
||||
<good>0.04</good>
|
||||
<excellent>0.04</excellent>
|
||||
<masterwork>0.04</masterwork>
|
||||
<legendary>0.04</legendary>
|
||||
</li>
|
||||
</statOffsetsQuality>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -66,6 +66,9 @@
|
||||
<!-- 近战 -->
|
||||
<ThingDef Name="WULA_ExperienceCore_Weapon_Melee" ParentName="BaseMeleeWeapon_Blunt_Quality" Abstract="True">
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Weapon</category>
|
||||
</li>
|
||||
<!-- 经验核心组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
|
||||
<trackedSkill>Melee</trackedSkill> <!-- 或 Melee -->
|
||||
@@ -432,6 +435,9 @@
|
||||
<!-- 射弹武器 -->
|
||||
<ThingDef Name="WULA_ExperienceCore_Weapon_Ranged" ParentName="BaseHumanMakeableGun" Abstract="True">
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Weapon</category>
|
||||
</li>
|
||||
<!-- 经验核心组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
|
||||
<trackedSkill>Shooting</trackedSkill> <!-- 或 Melee -->
|
||||
|
||||
@@ -2,66 +2,6 @@
|
||||
<Defs>
|
||||
|
||||
<!-- 萨克森装备 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Turret</defName>
|
||||
<label>ATt-6"金红石"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Turret</defName>
|
||||
<label>金红石穿甲弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>3.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>385</damageAmountBase>
|
||||
<speed>220</speed>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>SRc-15"辉锑"</label>
|
||||
|
||||
@@ -497,6 +497,12 @@
|
||||
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
|
||||
<!-- 可以穿戴的衣服 -->
|
||||
<apparelList>
|
||||
<li>WULA_Latex_Catsuit</li>
|
||||
<li>WULA_Pantyhose_White</li>
|
||||
<li>WULA_Pantyhose_Black</li>
|
||||
<li>WULA_Bodystocking_White</li>
|
||||
<li>WULA_Bodystocking_Black</li>
|
||||
<li>WULA_Maid_Uniform</li>
|
||||
</apparelList>
|
||||
<blackApparelList>
|
||||
<li>Apparel_AdvancedHelmet</li>
|
||||
@@ -727,6 +733,9 @@
|
||||
</recipeMaker>
|
||||
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
|
||||
<category>Mechanoid</category>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<useLargeEMPEffecter>true</useLargeEMPEffecter>
|
||||
<affectedDamageDefs>
|
||||
|
||||
@@ -92,6 +92,10 @@
|
||||
<WULA_RoofBlockingDesc>该空投地点顶部有屋顶,无法进行空投</WULA_RoofBlockingDesc>
|
||||
<WULA_BlockedByThickRoof>被厚岩顶阻挡</WULA_BlockedByThickRoof>
|
||||
<WULA_BlockedByRoof>被屋顶阻挡</WULA_BlockedByRoof>
|
||||
<!-- 建筑空投相关翻译 -->
|
||||
<WULA_NoBuildingDropperFlyOver>需要拥有-建筑空投设施-的战舰部署在殖民地轨道上才能空投</WULA_NoBuildingDropperFlyOver>
|
||||
<WULA_RequiresBuildingDropperFlyOver>需要拥有-建筑空投设施-的战舰部署在殖民地轨道上才能空投</WULA_RequiresBuildingDropperFlyOver>
|
||||
<WULA_MissingBuildingDropperFlyOver>没有拥有-建筑空投设施-的战舰部署在殖民地轨道上</WULA_MissingBuildingDropperFlyOver>
|
||||
|
||||
<!-- 维护舱状态 -->
|
||||
<WULA_MaintenancePod_Status>维护舱状态</WULA_MaintenancePod_Status>
|
||||
@@ -173,17 +177,19 @@
|
||||
|
||||
<!-- 中文翻译 -->
|
||||
<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
|
||||
<WULA_AirdropProductsDesc>将乌拉帝国母舰和后勤舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
|
||||
<WULA_AirdropProductsDesc>将乌拉帝国母舰和工程舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
|
||||
<WULA_CannotAirdrop>无法执行空投:工作台未就绪</WULA_CannotAirdrop>
|
||||
<WULA_NoProductsToAirdrop>没有可空投的物品</WULA_NoProductsToAirdrop>
|
||||
<WULA_AirdropTargetTooFar>目标距离超出最大空投范围({0})</WULA_AirdropTargetTooFar>
|
||||
<WULA_NoValidDropSpots>没有有效的空投落点。请选择另一个位置</WULA_NoValidDropSpots>
|
||||
<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
|
||||
<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
|
||||
<WULA_NoFactoryFlyOver>需要拥有-生产设施-的战舰部署在殖民地轨道上才能空投</WULA_NoFactoryFlyOver>
|
||||
<WULA_NoFactoryFlyOverDesc>当前地图上没有拥有-生产设施-的战舰部署在殖民地轨道上,无法进行空投</WULA_NoFactoryFlyOverDesc>
|
||||
|
||||
<!-- 自动发射相关 -->
|
||||
<LaunchAircraft>发射战机</LaunchAircraft>
|
||||
<LaunchAircraftDesc>手动发射战机到全球战机库</LaunchAircraftDesc>
|
||||
<LaunchAircraftDesc>手动发射战机到战机库</LaunchAircraftDesc>
|
||||
<ToggleAutoLaunch>启用自动发射</ToggleAutoLaunch>
|
||||
<ToggleAutoLaunchDesc>启用战机自动发射功能</ToggleAutoLaunchDesc>
|
||||
<CancelAutoLaunch>取消自动发射</CancelAutoLaunch>
|
||||
@@ -210,6 +216,7 @@
|
||||
<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
|
||||
<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
|
||||
<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
|
||||
<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了殖民者、动物、尸体或有毒垃圾</WULA_LaunchCancelledDueToForbiddenItems>
|
||||
|
||||
<WULA_ChooseStuff>材质</WULA_ChooseStuff>
|
||||
<WULA_ChooseStuffTooltip>为此武器选择材质</WULA_ChooseStuffTooltip>
|
||||
@@ -230,6 +237,12 @@
|
||||
<WULA_Commonality>普遍性</WULA_Commonality>
|
||||
<WULA_Adjective>前缀</WULA_Adjective>
|
||||
|
||||
<!-- 在语言文件中添加 -->
|
||||
<WULA_Equipment>装备</WULA_Equipment>
|
||||
<WULA_Weapon>武器</WULA_Weapon>
|
||||
<WULA_Mechanoid>机械体</WULA_Mechanoid>
|
||||
<WULA_SelectCategoryFirst>请先选择分类</WULA_SelectCategoryFirst>
|
||||
|
||||
<!-- 纳米修复统计相关翻译 -->
|
||||
<WULA_NanoRepairCostPerHP>纳米修复能量消耗</WULA_NanoRepairCostPerHP>
|
||||
<WULA_NanoRepairCostPerHP_Desc>纳米修复系统修复每点生命值所消耗的能量。数值越低,修复消耗越低。</WULA_NanoRepairCostPerHP_Desc>
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 飞船暗物质引擎 -->
|
||||
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||||
<label>乌拉帝国暗物质引擎</label>
|
||||
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表,请提前规划电源储存,非真空环境下内部的湮灭反应保险将启动以防止意外发生,这意味着在地表上该设施只生产燃料!</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3.2)</drawSize>
|
||||
<drawOffset>(0,0,0.2)</drawOffset>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<Mass>70</Mass>
|
||||
<Flammability>1</Flammability>
|
||||
<Beauty>-10</Beauty>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
</statBases>
|
||||
<size>(3, 3)</size>
|
||||
<costList>
|
||||
<Steel>400</Steel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>12</glowRadius>
|
||||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||||
<colorPickerEnabled>true</colorPickerEnabled>
|
||||
<darklightToggle>true</darklightToggle>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>-36000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
<li Class="CompProperties_LowPowerUnlessVacuum">
|
||||
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
|
||||
<checkRoomVacuum>false</checkRoomVacuum>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelConsumptionRate>-20</fuelConsumptionRate>
|
||||
<fuelCapacity>1000</fuelCapacity>
|
||||
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>AncientExostriderLeg</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>暗物质燃料</fuelLabel>
|
||||
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
|
||||
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||||
<autoRefuelPercent>1</autoRefuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||||
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>false</canEjectFuel>
|
||||
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
|
||||
<initialFuelPercent>0.000001</initialFuelPercent>
|
||||
</li>
|
||||
</comps>
|
||||
<uiOrder>2155</uiOrder>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user