我去忘记提交了

This commit is contained in:
Tourswen
2025-11-09 22:05:40 +08:00
parent 84f3fe33ab
commit 6e16cf3828
198 changed files with 4957 additions and 2388 deletions

View File

@@ -4,6 +4,7 @@ using UnityEngine;
using Verse;
using Verse.Sound;
using System.Text;
using System.Linq;
namespace WulaFallenEmpire
{
@@ -11,6 +12,9 @@ namespace WulaFallenEmpire
{
public new CompProperties_Launchable_ToGlobalStorage Props => (CompProperties_Launchable_ToGlobalStorage)this.props;
// 获取垃圾屏蔽组件
public CompGarbageShield GarbageShieldComp => this.parent.GetComp<CompGarbageShield>();
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
// 移除原有的发射按钮,替换为我们自己的
@@ -59,6 +63,30 @@ namespace WulaFallenEmpire
return;
}
// 检查垃圾屏蔽 - 如果启用了垃圾屏蔽并且有禁止物品,取消发射
if (GarbageShieldComp != null && GarbageShieldComp.GarbageShieldEnabled)
{
List<Thing> forbiddenItems = GarbageShieldComp.GetForbiddenItems(transporter.innerContainer);
if (forbiddenItems.Count > 0)
{
// 显示取消发射消息
StringBuilder forbiddenList = new StringBuilder();
foreach (Thing item in forbiddenItems)
{
if (forbiddenList.Length > 0) forbiddenList.Append(", ");
forbiddenList.Append($"{item.LabelCap} x{item.stackCount}");
}
Messages.Message("WULA_LaunchCancelledDueToForbiddenItems".Translate(forbiddenList.ToString()),
this.parent, MessageTypeDefOf.RejectInput);
// 触发垃圾屏蔽UI事件
GarbageShieldComp.ProcessGarbageShieldTrigger(forbiddenItems);
return; // 取消发射
}
}
// 统计发送的物品
int inputItemsCount = 0;
int outputItemsCount = 0;
@@ -87,7 +115,8 @@ namespace WulaFallenEmpire
}
// 2. 显示发送结果消息
string message = BuildTransferMessage(inputItemsCount, outputItemsCount, inputItemsList.ToString(), outputItemsList.ToString());
string message = BuildTransferMessage(inputItemsCount, outputItemsCount,
inputItemsList.ToString(), outputItemsList.ToString());
Messages.Message(message, this.parent, MessageTypeDefOf.PositiveEvent);
// 3. 清空容器,防止物品掉落
@@ -108,20 +137,13 @@ namespace WulaFallenEmpire
if (item.def.IsApparel)
return true;
// 活着的Pawn
//if (item is Pawn pawn && !pawn.Dead)
// return true;
// Pawn的尸体
if (item.def.IsCorpse)
return true;
// 其他物品发送到输入存储器
return false;
}
// 构建转移消息
private string BuildTransferMessage(int inputCount, int outputCount, string inputList, string outputList)
private string BuildTransferMessage(int inputCount, int outputCount,
string inputList, string outputList)
{
StringBuilder message = new StringBuilder();
@@ -156,6 +178,11 @@ namespace WulaFallenEmpire
message.Append(": ").Append(outputList);
}
}
else
{
// 没有任何物品
message.Append("WULA_NoItemsProcessed".Translate());
}
return message.ToString();
}