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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class VerbProperties_WeaponStealBeam : VerbPropertiesExplosiveBeam
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{
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public HediffDef hediffToApply;
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public float hediffSeverityPerHit = 0.1f; // 每次命中增加的严重性百分比
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public float hediffMaxSeverity = 1.0f; // 达到此严重性时触发抢夺
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public bool removeHediffOnSteal = true; // 抢夺后是否移除hediff
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public VerbProperties_WeaponStealBeam()
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{
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verbClass = typeof(Verb_ShootWeaponStealBeam);
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}
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}
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}
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