2025-8-5
This commit is contained in:
@@ -1,37 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>WULA_LightningBombardment</defName>
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<label>LightningStorm</label>
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<description>Summon a LightningStorm.</description>
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<iconPath>UI/Abilities/Flashstorm</iconPath>
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<cooldownTicksRange>60000</cooldownTicksRange>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<aiCanUse>true</aiCanUse>
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||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<label>Summon LightningStorm</label>
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<drawAimPie>true</drawAimPie>
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<warmupTime>1</warmupTime>
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<range>29.9</range>
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<targetParams>
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<canTargetPawns>False</canTargetPawns>
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<canTargetLocations>True</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityDRM_LightningBombardment">
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<impactAreaRadius>12</impactAreaRadius>
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<explosionRadiusRange>3~4</explosionRadiusRange>
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<bombIntervalTicks>30</bombIntervalTicks>
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<explosionCount>20</explosionCount>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmount>45</damageAmount>
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<armorPenetration>1.0</armorPenetration>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -95,8 +95,8 @@
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<defaultArmorPenetration>1.5</defaultArmorPenetration>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<buildingDamageFactorImpassable>2</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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<soundExplosion>Pawn_Revenant_StartledScream</soundExplosion>
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<additionalHediffs>
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<li>
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@@ -11,22 +11,23 @@
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</conditions>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>侦测到失控乌拉!</letterLabel>
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<letterText>我们的传感器侦测到一伙来自 {FACTION_name} 的袭击者!他们看起来充满敌意,正朝着我们的殖民地前进。</letterText>
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<letterLabel>来自乌拉帝国 大教堂的进攻</letterLabel>
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<letterText>我们的传感器侦测到一伙来自乌拉帝国 大教堂的袭击者!他们看起来充满敌意,正朝着我们的殖民地前进。</letterText>
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<points>10000</points>
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<faction>Wula_Broken_Personality_Faction</faction>
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<faction>Wula_FE_Spiritualist_Faction</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
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<raidArrivalMode>EdgeDrop</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
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<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
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<Wula_Broken_Personality_Pawn_7>2</Wula_Broken_Personality_Pawn_7>
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<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
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<Wula_FE_Spiritualist_Pawn_1>10</Wula_FE_Spiritualist_Pawn_1>
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<Wula_FE_Spiritualist_Pawn_2>3</Wula_FE_Spiritualist_Pawn_2>
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<Wula_FE_Spiritualist_Pawn_3>3</Wula_FE_Spiritualist_Pawn_3>
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<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
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<Wula_Psi_Titan_PawnKind>1000</Wula_Psi_Titan_PawnKind>
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</options>
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</li>
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</pawnGroupMakers>
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@@ -188,6 +188,9 @@
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<li>Surface</li>
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<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
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</arrivalLayerWhitelist>
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<backstoryCategories>
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<li>Wula_Backstory_Categories_For_RealWula</li>
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</backstoryCategories>
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<!-- 文化相关 -->
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Supremacist</li>
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@@ -225,15 +228,15 @@
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<colorSpectrum>
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<li>(0.85, 0.85, 0.75)</li>
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</colorSpectrum>
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<!-- <fixedLeaderKinds>
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<fixedLeaderKinds>
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<li>Wula_FE_Spiritualist_Leader</li>
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</fixedLeaderKinds> -->
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<!-- <baseTraderKinds>
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</fixedLeaderKinds>
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<baseTraderKinds>
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<li>Base_Empire_Standard</li>
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</baseTraderKinds> -->
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<!-- <caravanTraderKinds>
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</baseTraderKinds>
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<caravanTraderKinds>
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<li>Empire_Caravan_TraderGeneral</li>
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</caravanTraderKinds> -->
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</caravanTraderKinds>
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(0, 1)</li> <!--Constant 1 at all points levels-->
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@@ -253,10 +256,62 @@
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<!-- Base defense, mainly ranged with melee mix-ins -->
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<kindDef>Settlement</kindDef>
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<options>
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<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
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<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
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<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
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<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
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<Wula_FE_Spiritualist_Pawn_1>10</Wula_FE_Spiritualist_Pawn_1>
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<Wula_FE_Spiritualist_Pawn_2>3</Wula_FE_Spiritualist_Pawn_2>
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<Wula_FE_Spiritualist_Pawn_3>3</Wula_FE_Spiritualist_Pawn_3>
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<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
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</options>
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</li>
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<li>
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<!-- Peaceful -->
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<kindDef>Peaceful</kindDef>
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<options>
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<Wula_FE_Spiritualist_Pawn_1>10</Wula_FE_Spiritualist_Pawn_1>
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<Wula_FE_Spiritualist_Pawn_2>3</Wula_FE_Spiritualist_Pawn_2>
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<Wula_FE_Spiritualist_Pawn_3>3</Wula_FE_Spiritualist_Pawn_3>
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<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
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</options>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
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</traders>
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<carriers>
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<Mech_WULA_Cat>2</Mech_WULA_Cat>
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</carriers>
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<guards>
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<Wula_FE_Spiritualist_Pawn_1>2</Wula_FE_Spiritualist_Pawn_1>
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<Wula_FE_Spiritualist_Pawn_2>1</Wula_FE_Spiritualist_Pawn_2>
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<Wula_FE_Spiritualist_Pawn_3>1</Wula_FE_Spiritualist_Pawn_3>
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</guards>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Miners</kindDef>
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<commonality>1</commonality>
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<options>
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<Mech_WULA_Cat_Constructor>1</Mech_WULA_Cat_Constructor>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Hunters</kindDef>
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<commonality>1</commonality>
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<options>
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<Mech_WULA_Cat_Assault>1</Mech_WULA_Cat_Assault>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Loggers</kindDef>
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<commonality>1</commonality>
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<options>
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<Mech_WULA_Cat>1</Mech_WULA_Cat>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Farmers</kindDef>
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<commonality>1</commonality>
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<options>
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<Mech_WULA_Cat>1</Mech_WULA_Cat>
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</options>
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</li>
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</pawnGroupMakers>
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@@ -437,9 +437,9 @@
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<apparelTags>
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<li>Wula_Inner</li>
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</apparelTags>
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<apparelMoney>400~700</apparelMoney>
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<apparelMoney>9999~9999</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<weaponMoney>500~500</weaponMoney>
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<weaponMoney>9999~9999</weaponMoney>
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<techHediffsChance>0</techHediffsChance>
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<techHediffsMoney>0</techHediffsMoney>
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<inventoryOptions>
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@@ -39,6 +39,7 @@
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<abilities>
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<li>Wula_Psi_Control</li>
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<li>Wula_Psi_Explosive_Shock</li>
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<li>Wula_Psi_LightningBombardment</li>
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</abilities>
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</PawnKindDef>
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<AbilityDef>
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@@ -48,23 +49,28 @@
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>True</showPsycastEffects>
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<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
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<cooldownTicksRange>24000</cooldownTicksRange> <!-- 15 seconds -->
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<charges>3</charges>
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<cooldownPerCharge>true</cooldownPerCharge>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<targetRequired>False</targetRequired>
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<aiCanUse>false</aiCanUse>
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<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
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<statBases>
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<Ability_EffectRadius>5</Ability_EffectRadius>
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<Ability_EffectRadius>12</Ability_EffectRadius>
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</statBases>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
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<range>5</range>
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<range>12</range>
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<drawAimPie>true</drawAimPie>
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<warmupTime>0.5</warmupTime>
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<warmupTime>1</warmupTime>
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<soundCast>Pawn_Revenant_Death</soundCast>
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||||
<ai_IsWeapon>true</ai_IsWeapon>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<targetable>false</targetable>
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||||
<!-- <targetable>false</targetable> -->
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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@@ -123,25 +129,31 @@
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
|
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<charges>2</charges>
|
||||
<cooldownPerCharge>true</cooldownPerCharge>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<targetRequired>False</targetRequired>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
|
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<statBases>
|
||||
<Ability_EffectRadius>3</Ability_EffectRadius>
|
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<Ability_Duration>300</Ability_Duration>
|
||||
<Ability_EffectRadius>15</Ability_EffectRadius>
|
||||
<Ability_Duration>900</Ability_Duration>
|
||||
</statBases>
|
||||
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
|
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<verbProperties>
|
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<verbClass>Verb_CastAbility</verbClass>
|
||||
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
|
||||
<range>15</range>
|
||||
<range>21</range>
|
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<minRange>4</minRange>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<warmupTime>0</warmupTime>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
<ai_IsWeapon>false</ai_IsWeapon>
|
||||
<ai_IsWeapon>ture</ai_IsWeapon>
|
||||
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>true</canTargetSelf>
|
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<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
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</verbProperties>
|
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<comps>
|
||||
@@ -161,4 +173,148 @@
|
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</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>Wula_Psi_LightningBombardment</defName>
|
||||
<label>乌拉帝国术式:化三风暴</label>
|
||||
<description>以庞大的灵能能量形成一场非自然风暴,持续轰击目标区域,风暴的轰击会产生范围性灵能爆燃,对建筑物有额外的伤害。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
|
||||
<cooldownTicksRange>900</cooldownTicksRange>
|
||||
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<charges>3</charges>
|
||||
<cooldownPerCharge>true</cooldownPerCharge>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<label>释放化三风暴</label>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<warmupTime>0.25</warmupTime>
|
||||
<range>35.9</range>
|
||||
<minRange>4</minRange>
|
||||
<targetParams>
|
||||
<canTargetPawns>True</canTargetPawns>
|
||||
<canTargetLocations>True</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityDRM_LightningBombardment">
|
||||
<impactAreaRadius>9</impactAreaRadius>
|
||||
<explosionRadiusRange>3~4</explosionRadiusRange>
|
||||
<bombIntervalTicks>25</bombIntervalTicks>
|
||||
<explosionCount>20</explosionCount>
|
||||
|
||||
<damageDef>Wula_Psi_Bomb</damageDef>
|
||||
<damageAmount>30</damageAmount>
|
||||
<armorPenetration>3</armorPenetration>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 乌拉大教堂 -->
|
||||
<PawnKindDef Name="Wula_FE_Spiritualist_Pawn_Base" Abstract="True">
|
||||
<race>WulaSpeciesReal</race>
|
||||
<defaultFactionDef>Wula_FE_Spiritualist_Faction</defaultFactionDef>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<invNutrition>1</invNutrition>
|
||||
<techHediffsTags>
|
||||
<li>Advanced</li>
|
||||
</techHediffsTags>
|
||||
<techHediffsMoney>1250~1800</techHediffsMoney>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
|
||||
<maxGenerationAge>50</maxGenerationAge>
|
||||
<combatEnhancingDrugsChance>0</combatEnhancingDrugsChance>
|
||||
<combatEnhancingDrugsCount>0</combatEnhancingDrugsCount>
|
||||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||||
<gearHealthRange>1~2.3</gearHealthRange>
|
||||
<initialWillRange>5~10</initialWillRange>
|
||||
<apparelTags>
|
||||
<li>Wula_Inner</li>
|
||||
</apparelTags>
|
||||
<apparelMoney>9999~9999</apparelMoney>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<weaponMoney>9999~9999</weaponMoney>
|
||||
<techHediffsChance>1</techHediffsChance>
|
||||
<inventoryOptions>
|
||||
<skipChance>0</skipChance>
|
||||
<subOptionsChooseOne>
|
||||
<li>
|
||||
<thingDef>MedicineUltratech</thingDef>
|
||||
<countRange>3</countRange>
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>WULA_Soul_Wedge</thingDef>
|
||||
<countRange>100</countRange>
|
||||
</li>
|
||||
</subOptionsChooseOne>
|
||||
</inventoryOptions>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
|
||||
<defName>Wula_FE_Spiritualist_Pawn_1</defName>
|
||||
<label>帝国修女</label>
|
||||
<combatPower>350</combatPower>
|
||||
<apparelTags>
|
||||
<li>Wula_FE_Spiritualist_T1</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_FE_Spiritualist</li>
|
||||
</weaponTags>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
|
||||
<defName>Wula_FE_Spiritualist_Pawn_2</defName>
|
||||
<label>帝国护教军</label>
|
||||
<combatPower>600</combatPower>
|
||||
<apparelTags>
|
||||
<li>Wula_FE_Spiritualist_T2</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T4</li>
|
||||
</weaponTags>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
|
||||
<defName>Wula_FE_Spiritualist_Pawn_3</defName>
|
||||
<label>帝国术士</label>
|
||||
<combatPower>600</combatPower>
|
||||
<apparelTags>
|
||||
<li>Wula_FE_Spiritualist_T2</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
|
||||
</weaponTags>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
|
||||
<defName>Wula_FE_Spiritualist_Pawn_4</defName>
|
||||
<label>帝国神官</label>
|
||||
<combatPower>1000</combatPower>
|
||||
<apparelTags>
|
||||
<li>Wula_FE_Spiritualist_T3</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>WULA_SP_Spear_Impale_For_Enermy</li>
|
||||
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
|
||||
</weaponTags>
|
||||
<initialResistanceRange>15~24</initialResistanceRange>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_FE_Spiritualist_Pawn_Base">
|
||||
<defName>Wula_FE_Spiritualist_Leader</defName>
|
||||
<label>星域主教</label>
|
||||
<combatPower>1000</combatPower>
|
||||
<apparelTags>
|
||||
<li>Wula_FE_Spiritualist_T3</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>WULA_SP_Spear_Impale_For_Enermy</li>
|
||||
</weaponTags>
|
||||
<initialResistanceRange>99~99</initialResistanceRange>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
@@ -492,6 +492,9 @@
|
||||
<texPath>Wula/Apparel/WULA_Nun_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_FE_Spiritualist_T1</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
@@ -516,7 +519,7 @@
|
||||
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MeleeDodgeChance>5</MeleeDodgeChance>
|
||||
<MeleeDodgeChance>0.2</MeleeDodgeChance>
|
||||
<MentalBreakThreshold>-0.1</MentalBreakThreshold>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
@@ -593,6 +596,9 @@
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_FE_Spiritualist_T1</li>
|
||||
</tags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
@@ -1410,7 +1416,7 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.2</MoveSpeed>
|
||||
<MeleeDodgeChance>5</MeleeDodgeChance>
|
||||
<MeleeDodgeChance>0.2</MeleeDodgeChance>
|
||||
<!-- <MoveSpeed>-0.5</MoveSpeed> -->
|
||||
<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
|
||||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
<li>Wula_FE_Spiritualist_T3</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
@@ -40,7 +41,7 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivity>1</PsychicSensitivity>
|
||||
<MeleeDodgeChance>50</MeleeDodgeChance>
|
||||
<MeleeDodgeChance>0.5</MeleeDodgeChance>
|
||||
<MentalBreakThreshold>-0.25</MentalBreakThreshold>
|
||||
</equippedStatOffsets>
|
||||
<tradeability>None</tradeability>
|
||||
@@ -118,6 +119,7 @@
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
<li>Wula_FE_Spiritualist_T3</li>
|
||||
</tags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
@@ -197,7 +199,7 @@
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Armor_Medium</li>
|
||||
<li>Wula_FE_Spiritualist_T2</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Skitarii_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
@@ -258,7 +260,7 @@
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Armor_Medium</li>
|
||||
<li>Wula_FE_Spiritualist_T2</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Skitarii_veil</wornGraphicPath>
|
||||
</apparel>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<ThingDef Name="WULA_SP_Spear_Impale" ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Spear_Impale</defName>
|
||||
<label>圣枪穿刺术式</label>
|
||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷,法杖还附带了一个需要魂楔充能的进攻型法术,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
|
||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n为法杖同时携带了一个需要魂楔充能的进攻型技,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<!-- 长枪 -->
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
<label>CMl-28"铳枪"</label>
|
||||
@@ -510,6 +510,7 @@
|
||||
<label>CMl-99"剑冢"</label>
|
||||
<description>乌拉帝国修女惯用的大型双头刀,装备了悬浮轴承、能量刃、惯性控制场和精密的传感器系统,让使用者能像舞蹈般挥舞两端的致命锋刃。</description>
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_FE_Spiritualist</li>
|
||||
<li>Spear</li>
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
@@ -996,8 +997,8 @@
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>15</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
@@ -1021,7 +1022,7 @@
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>6</pelletCount>
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
@@ -1068,7 +1069,7 @@
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_ChargeRifle</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>36.9</range>
|
||||
<range>33.9</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
@@ -1107,7 +1108,7 @@
|
||||
<AccuracyShort>0.03</AccuracyShort>
|
||||
<AccuracyMedium>0.03</AccuracyMedium>
|
||||
<AccuracyLong>0.02</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
@@ -1119,8 +1120,8 @@
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<range>22</range>
|
||||
<warmupTime>3</warmupTime>
|
||||
<range>20</range>
|
||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
@@ -1174,8 +1175,8 @@
|
||||
<projectile Class="WulaFallenEmpire.ProjectileProperties_ConfigurableHellsphereCannon">
|
||||
<damageDef>Vaporize</damageDef>
|
||||
<speed>75</speed>
|
||||
<damageAmountBase>45</damageAmountBase>
|
||||
<explosionRadius>1.5</explosionRadius>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<explosionRadius>2</explosionRadius>
|
||||
<screenShakeFactor>0.75</screenShakeFactor>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
@@ -1311,8 +1312,8 @@
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Auto_GL</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<forcedMissRadius>1</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
|
||||
<forcedMissRadius>4</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>4</forcedMissRadiusClassicMortars>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>4</minRange>
|
||||
@@ -1349,104 +1350,6 @@
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!-- 测试导弹发射器 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Test_Missile</defName>
|
||||
<label>测试导弹武器</label>
|
||||
<description></description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Auto_GL</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.65</drawSize>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<uiIconScale>0.75</uiIconScale>
|
||||
<recipeMaker>
|
||||
<!-- <recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers> -->
|
||||
<!-- <researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite> -->
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>380</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>6</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Test_Missile</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>4</minRange>
|
||||
<range>48</range>
|
||||
<soundCast>Mortar_LaunchA</soundCast>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Test_Missile</defName>
|
||||
<label>测试导弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.CruiseMissileProperties">
|
||||
<!-- 主爆炸参数 -->
|
||||
<customDamageDef>Bomb</customDamageDef>
|
||||
<customDamageAmount>25</customDamageAmount>
|
||||
<customExplosionRadius>3.5</customExplosionRadius>
|
||||
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
|
||||
|
||||
<!-- 子爆炸系统 -->
|
||||
<useSubExplosions>true</useSubExplosions>
|
||||
<subExplosionCount>4</subExplosionCount>
|
||||
<subExplosionRadius>1.5</subExplosionRadius>
|
||||
<subExplosionDamage>10</subExplosionDamage>
|
||||
<subExplosionSpread>6</subExplosionSpread>
|
||||
<subDamageDef>Bomb</subDamageDef>
|
||||
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>35</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
@@ -1484,7 +1387,7 @@
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
@@ -1492,7 +1395,7 @@
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>30</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
@@ -1583,7 +1486,7 @@
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.6</AccuracyMedium>
|
||||
<AccuracyLong>0.6</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
@@ -1591,8 +1494,8 @@
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<range>24</range>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>22</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Darm_Matter_Beam</beamDamageDef>
|
||||
@@ -1742,7 +1645,7 @@
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.5</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||||
|
||||
@@ -335,6 +335,7 @@
|
||||
<li>WULA_Trait_Knight</li>
|
||||
<li>WULA_Trait_Legal_Officer</li>
|
||||
<li>WULA_Trait_Sculptor</li>
|
||||
<li>WULA_Trait_Diplomat</li>
|
||||
<li>WULA_Trait_Nun</li>
|
||||
<li>WULA_Trait_Researcher</li>
|
||||
<li>WULA_Trait_Connector</li>
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_ProjectileInterceptor">
|
||||
<radius>7</radius>
|
||||
<radius>4</radius>
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<color>(0.5, 0.3, 0.9)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
@@ -83,6 +83,7 @@
|
||||
<maxDistanceToBlink>40</maxDistanceToBlink>
|
||||
<minDistanceToBlink>4</minDistanceToBlink>
|
||||
<postBlinkStanceTicks>0</postBlinkStanceTicks>
|
||||
<playerFactionOnly>false</playerFactionOnly>
|
||||
<excludedJobDefs>
|
||||
<li>GotoWander</li>
|
||||
<li>Carried</li>
|
||||
|
||||
@@ -101,8 +101,11 @@
|
||||
<label>外交官</label>
|
||||
<description>乌拉帝国的外交官被称为传谕使,她们彬彬有礼的礼节中也无法掩盖属于堕落帝国的傲慢与目中无人。</description>
|
||||
<statFactors>
|
||||
<SocialImpact>1</SocialImpact>
|
||||
<SocialImpact>2</SocialImpact>
|
||||
</statFactors>
|
||||
<statOffsets>
|
||||
<PawnBeauty>2</PawnBeauty>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
Reference in New Issue
Block a user