This commit is contained in:
Tourswen
2025-08-03 17:28:40 +08:00
parent 6bbd328e2f
commit 7102b3db50
13 changed files with 138 additions and 55 deletions

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@@ -86,7 +86,7 @@
<ThingDef ParentName="WULA_ApparelHatRoyalBase">
<defName>WULA_Priest_Hat</defName>
<label>乌拉帝国神官帽子</label>
<description>乌拉帝国神官的配套帽子,能像服装那样支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
<description>乌拉帝国神官的配套帽子,能像服装那样强化使用者的心灵敏感度并支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
<tickerType>Normal</tickerType>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
@@ -102,6 +102,7 @@
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
<PsychicSensitivity>0.75</PsychicSensitivity>
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<costList Inherit="False">
@@ -158,4 +159,137 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_ApparelArmorBase">
<defName>WULA_Skitarii_Uniform</defName>
<label>乌拉帝国护教军装甲</label>
<description>乌拉帝国护教军所穿戴的轻型装甲,并在外表覆以教袍掩盖装甲部分。它能支起一个较小的灵能盾,并通过埋藏的一系列的灵能触媒强化穿戴者的灵能能力。</description>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite> -->
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Skitarii_Uniform</texPath>
</graphicData>
<statBases>
<WorkToMake>40000</WorkToMake>
<MaxHitPoints>500</MaxHitPoints>
<Mass>8</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.75</ArmorRating_Heat>
<EquipDelay>5</EquipDelay>
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<PsychicSensitivity>0.5</PsychicSensitivity>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<costList Inherit="False">
<ComponentSpacer>8</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Armor_Medium</li>
</tags>
<wornGraphicPath>Wula/Apparel/WULA_Skitarii_Uniform</wornGraphicPath>
</apparel>
<comps>
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
<!-- 基础功能 -->
<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
<hitPoints>1000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
<!-- 拦截类型 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
<!-- EMP 效果 -->
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后额外的眩晕/瘫痪时间 (ticks) -->
<!-- 被动恢复 -->
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时每隔多少ticks恢复1点生命值 -->
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_ApparelHelmetBase">
<defName>WULA_Skitarii_veil</defName>
<label>乌拉帝国护教军荆棘冠冕</label>
<description>与乌拉帝国护教军装甲配套的头饰,能够支起一个较小的灵能盾,并强化使用者的心灵敏感度。</description>
<recipeMaker>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Skitarii_veil</texPath>
</graphicData>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>2000</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
<EquipDelay>1</EquipDelay>
</statBases>
<equippedStatOffsets>
<PsychicSensitivity>0.2</PsychicSensitivity>
</equippedStatOffsets>
<apparel>
<tags>
<li>Wula_Armor_Medium</li>
</tags>
<wornGraphicPath>Wula/Apparel/WULA_Skitarii_veil</wornGraphicPath>
</apparel>
<costStuffCount>30</costStuffCount>
<costList Inherit="False">
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<comps>
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
<!-- 基础功能 -->
<radius>2</radius> <!-- 护盾半径,决定了拦截范围 -->
<hitPoints>300</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
<!-- 拦截类型 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
<!-- EMP 效果 -->
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后额外的眩晕/瘫痪时间 (ticks) -->
<!-- 被动恢复 -->
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时每隔多少ticks恢复1点生命值 -->
</li>
</comps>
</ThingDef>
</Defs>

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@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_TestWeapon_PsychicScaling</defName>
<label>心灵缩放测试枪</label>
<description>一个用于测试心灵敏感度伤害缩放的武器。</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/Autopistol</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Autopistol</soundInteract>
<statBases>
<Mass>1</Mass>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_TestWeapon_PsychicScaling</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>30</range>
<soundCast>Shot_Autopistol</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<comps>
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
<damageMultiplierPerSensitivityPoint>1.0</damageMultiplierPerSensitivityPoint>
<damageReductionMultiplierPerSensitivityPoint>1.0</damageReductionMultiplierPerSensitivityPoint>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_TestWeapon_PsychicScaling</defName>
<label>测试弹</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>10</damageAmountBase>
<speed>50</speed>
</projectile>
</ThingDef>
</Defs>

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@@ -116,9 +116,9 @@
<li>
<label>修女</label>
<description>乌拉帝国的修女是乌拉帝国大教堂的主体,她们抛弃了养尊处优的堕落生活,以身体力行的布道远征贯彻虔诚的信仰。</description>
<statFactors>
<PsychicSensitivity>8</PsychicSensitivity>
</statFactors>
<statOffsets>
<PsychicSensitivity>1.75</PsychicSensitivity>
</statOffsets>
</li>
</degreeDatas>
</TraitDef>

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