2025-7-21
This commit is contained in:
@@ -106,6 +106,9 @@
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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<tradeTags>
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<li>TechHediff</li>
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||||
</tradeTags>
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</ThingDef>
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||||
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
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<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
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||||
@@ -193,6 +196,63 @@
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</li>
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</comps>
|
||||
</HediffDef>
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||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_Energy_Furnace_Regulator</defName>
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<label>中央能源炉-调节组件</label>
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<description>安装于能源炉的特殊改件,能够微调机械乌拉的能量系统,提高能量上限并降低能量消耗速度。</description>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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||||
</graphicData>
|
||||
<recipeMaker Inherit="False">
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||||
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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||||
<recipeUsers>
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||||
<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Steel>200</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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<WULA_Charge_Cube>5</WULA_Charge_Cube>
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</costList>
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<tradeTags>
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<li>TechHediff</li>
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</tradeTags>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉调节组件</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_Regulator</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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||||
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
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<defName>WULA_Energy_Furnace_Hediff_Regulator</defName>
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<label>调节组件</label>
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<description>安装于能源炉的特殊改件,提高能量上限并降低能量消耗速度。</description>
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<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
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<addedPartProps>
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<partEfficiency>1.0</partEfficiency>
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</addedPartProps>
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<stages>
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<li>
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<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
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<WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset>
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</statOffsets>
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<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
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<WulaEnergyFallRateFactor>0.9</WulaEnergyFallRateFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_Energy_Furnace_Hunger</defName>
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<label>中央能源炉-偷吃组件</label>
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@@ -228,6 +288,9 @@
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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<tradeTags>
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<li>TechHediff</li>
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</tradeTags>
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</ThingDef>
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<HediffDef ParentName="Wula_ImplantHediffBase_T2">
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<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
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@@ -515,7 +578,7 @@
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</recipeUsers>
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</recipeMaker>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>基础上线链路天线</label>
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@@ -985,6 +1048,7 @@
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</comps>
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</HediffDef>
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<!-- 抽魂 -->
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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@@ -1071,4 +1135,91 @@
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</li>
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</stages>
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</HediffDef>
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||||
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<!-- 背景故事重置 -->
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>Wula_BackstoryRegeneratorImplant</defName>
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<label>合成人人格数据包</label>
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<description>从乌拉帝国上行链路下载的数据包,内含随机的人格数据,机械乌拉在使用后会改变其人格,这会重置它禁止的工作,但是不会重设其热情和特质。\n\n新的人格有可能和旧人格一模一样!</description>
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<thingClass>ThingWithComps</thingClass>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<MarketValue>1500</MarketValue>
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<Mass>0.1</Mass>
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</statBases>
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<recipeMaker>
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<researchPrerequisites Inherit="False">
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<li>WULA_New_Synth_Skill_Technology</li>
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</researchPrerequisites>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>WULA_Synth_Server</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Steel>50</Steel>
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<ComponentSpacer>1</ComponentSpacer>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>使用 {0_label}</useLabel>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>Wula_RegenerateBackstory</hediffDef>
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<bodyPart>Brain</bodyPart>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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||||
<defName>Wula_RegenerateBackstory</defName>
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<label>backstory regenerator</label>
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<labelNoun>a backstory regenerator</labelNoun>
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<description>A backstory regenerator is installed.</description>
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<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<regenerateChildhood>false</regenerateChildhood>
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</li>
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</comps>
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</HediffDef>
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<RecipeDef ParentName="SurgeryInstallImplantBase">
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<defName>InstallWulaBackstoryRegenerator</defName>
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<label>install backstory regenerator</label>
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<description>Installs a backstory regenerator.</description>
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<jobString>Installing backstory regenerator.</jobString>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Wula_BackstoryRegeneratorImplant</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Wula_BackstoryRegeneratorImplant</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Brain</li>
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</appliedOnFixedBodyParts>
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<addsHediff>Wula_RegenerateBackstory</addsHediff>
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</RecipeDef>
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<!-- 能量电池 -->
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</Defs>
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@@ -110,7 +110,7 @@
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<HediffDef>
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<defName>WULA_Shutdown</defName>
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<label>停机</label>
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<description>机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。</description>
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<description>机械乌拉的机体能量已完全耗尽,所有非核心功能已下线,需要立刻补充能量。\n\n如果需要重启机械乌拉,你需要建造一个抢修点或者合成人修复站,可以从事医生职位的殖民者将会把失能的机械乌拉带到修复站,并使用乌拉帝国能源核心重启机械乌拉。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>true</isBad>
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||||
<stages>
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||||
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@@ -1,86 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<<<<<<< Updated upstream
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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=======
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<ThingDef>
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>>>>>>> Stashed changes
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<defName>Wula_BackstoryRegeneratorImplant</defName>
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<label>backstory regenerator</label>
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<thingClass>ThingWithComps</thingClass>
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<description>A one-use implant that restructures a person's memories and experiences, effectively giving them a new backstory. The process is unstable and the implant is consumed on use.</description>
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||||
<statBases>
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||||
<MarketValue>1500</MarketValue>
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<Mass>0.1</Mass>
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||||
</statBases>
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||||
<recipeMaker>
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||||
<researchPrerequisite>Prosthetics</researchPrerequisite>
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||||
<skillRequirements>
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||||
<Crafting>8</Crafting>
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||||
</skillRequirements>
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||||
<recipeUsers>
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||||
<li>FabricationBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Plasteel>50</Plasteel>
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||||
<ComponentIndustrial>5</ComponentIndustrial>
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||||
</costList>
|
||||
<comps>
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||||
<li Class="CompProperties_Usable">
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||||
<compClass>CompUsableImplant</compClass>
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||||
<useJob>UseItem</useJob>
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||||
<useLabel>使用 {0_label}</useLabel>
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||||
</li>
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||||
<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>Wula_RegenerateBackstory</hediffDef>
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||||
<bodyPart>Brain</bodyPart>
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||||
</li>
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||||
<li Class="CompProperties_UseEffectDestroySelf" />
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||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
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||||
<defName>Wula_RegenerateBackstory</defName>
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||||
<label>backstory regenerator</label>
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||||
<labelNoun>a backstory regenerator</labelNoun>
|
||||
<description>A backstory regenerator is installed.</description>
|
||||
<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<regenerateChildhood>false</regenerateChildhood>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallImplantBase">
|
||||
<defName>InstallWulaBackstoryRegenerator</defName>
|
||||
<label>install backstory regenerator</label>
|
||||
<description>Installs a backstory regenerator.</description>
|
||||
<jobString>Installing backstory regenerator.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Wula_BackstoryRegeneratorImplant</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>Wula_BackstoryRegeneratorImplant</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Brain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>Wula_RegenerateBackstory</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
</Defs>
|
||||
@@ -4,7 +4,7 @@
|
||||
<defName>WULA_Energy</defName>
|
||||
<needClass>WulaFallenEmpire.Need_WulaEnergy</needClass>
|
||||
<label>能量</label>
|
||||
<description>乌拉帝国的合成人正常活动需要能量维持,否则身体机能将持续恶化,最终导致有机部分不可逆的死亡。\n\n机械乌拉和常规机械体不同,她们只有一种指定的能量接口,只能通过能源核心补充能量,在乌拉帝国编织体工作台制造这种核心。</description>
|
||||
<description>乌拉帝国的合成人正常活动需要能量维持,在缺少能量时将倒地不起,无法进行任何工作。\n\n机械乌拉和常规机械体不同,她们只有一种指定的能量接口,只能通过能源核心补充能量,在乌拉帝国编织体工作台制造这种核心。</description>
|
||||
<listPriority>800</listPriority>
|
||||
<major>true</major>
|
||||
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
|
||||
@@ -16,9 +16,9 @@
|
||||
<showUnitTicks>true</showUnitTicks>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NeedDefExtension_Energy">
|
||||
<fallPerDay>1.6</fallPerDay>
|
||||
<fallPerDay>1</fallPerDay>
|
||||
<maxLevel>1.0</maxLevel>
|
||||
<deliverEnergyThreshold>0.5</deliverEnergyThreshold>
|
||||
<deliverEnergyThreshold>0.05</deliverEnergyThreshold>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</NeedDef>
|
||||
|
||||
@@ -2,19 +2,19 @@
|
||||
<Defs>
|
||||
<StatDef>
|
||||
<defName>WulaEnergyMaxLevelOffset</defName>
|
||||
<label>乌拉能量上限偏移</label>
|
||||
<description>影响乌拉族能量上限的偏移量。</description>
|
||||
<label>机械乌拉能量上限</label>
|
||||
<description>影响机械乌拉能量上限的偏移量。</description>
|
||||
<category>PawnMisc</category>
|
||||
<defaultBaseValue>0</defaultBaseValue>
|
||||
<minValue>-1</minValue>
|
||||
<maxValue>1</maxValue>
|
||||
<defaultBaseValue>1</defaultBaseValue>
|
||||
<!-- <maxValue>1</maxValue> -->
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
</StatDef>
|
||||
|
||||
<StatDef>
|
||||
<defName>WulaEnergyFallRateFactor</defName>
|
||||
<label>乌拉能量消耗速度因子</label>
|
||||
<description>影响乌拉族能量消耗速度的乘数因子。</description>
|
||||
<label>机械乌拉能量消耗速度</label>
|
||||
<description>影响机械乌拉能量消耗速度的乘数因子。</description>
|
||||
<category>PawnMisc</category>
|
||||
<defaultBaseValue>1</defaultBaseValue>
|
||||
<minValue>0</minValue>
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>WULA_Energy_Regulator</defName>
|
||||
<label>乌拉能量调节器</label>
|
||||
<description>一个先进的乌拉植入物,能够微调宿主的能量系统,提高能量上限并降低能量消耗速度。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>1500</MarketValue>
|
||||
<Mass>0.5</Mass>
|
||||
</statBases>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_New_Synth_Skill_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Synth_Server</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<displayPriority>650</displayPriority>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Plasteel>50</Plasteel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<WULA_Charge_Cube>5</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardMidFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<tradeTags>
|
||||
<li>TechHediff</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Energy_Regulator_Implant</defName>
|
||||
<label>乌拉能量调节器</label>
|
||||
<description>已安装乌拉能量调节器。这提高了能量上限并降低了能量消耗速度。</description>
|
||||
<spawnThingOnRemoved>WULA_Energy_Regulator</spawnThingOnRemoved>
|
||||
<addedPartProps>
|
||||
<partEfficiency>1.0</partEfficiency>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
|
||||
<WulaEnergyMaxLevelOffset>0.2</WulaEnergyMaxLevelOffset> <!-- 能量上限增加 0.2 -->
|
||||
</statOffsets>
|
||||
<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
|
||||
<WulaEnergyFallRateFactor>0.8</WulaEnergyFallRateFactor> <!-- 能量消耗速度变为原来的 80% -->
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -174,7 +174,7 @@
|
||||
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
||||
<!-- <defName>WULA_Syhth_Trainer</defName>
|
||||
<label>乌拉帝国技能预设</label> -->
|
||||
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。</description>
|
||||
<description>一个蕴含了提升特定技能所需知识的数据包,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。\n\n机械乌拉的存储空间有限,每一次使用数据包都会迫使其遗忘其他非目标技能并损失经验值,没有热情的技能将更快被遗忘。</description>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<drawerType>MapMeshOnly</drawerType>
|
||||
@@ -245,8 +245,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Shooting</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>25000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -264,8 +264,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Melee</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -283,8 +283,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Animals</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -302,8 +302,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Artistic</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -321,8 +321,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Construction</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -340,8 +340,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Cooking</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -359,8 +359,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Crafting</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -378,8 +378,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Intellectual</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -397,8 +397,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Medicine</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -416,8 +416,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Mining</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -435,8 +435,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Plants</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
@@ -454,8 +454,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_UseEffect_WulaSkillTrainer">
|
||||
<skill>Social</skill>
|
||||
<xpGainAmount>100000</xpGainAmount>
|
||||
<baseLossAmount>5000</baseLossAmount>
|
||||
<xpGainAmount>50000</xpGainAmount>
|
||||
<baseLossAmount>10000</baseLossAmount>
|
||||
<noPassionLossFactor>2.0</noPassionLossFactor>
|
||||
<minorPassionLossFactor>1.5</minorPassionLossFactor>
|
||||
</li>
|
||||
|
||||
@@ -609,6 +609,20 @@
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉族睡眠点 -->
|
||||
<ThingDef ParentName="SleepingSpotBase">
|
||||
<defName>Wula_SleepingSpot</defName>
|
||||
<label>乌拉帝国抢修点</label>
|
||||
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,2)</size>
|
||||
<designationHotKey>Misc1</designationHotKey>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 联络台 -->
|
||||
<!-- <ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Communicator_Station</defName>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
<canLayDown>true</canLayDown>
|
||||
<validBeds>
|
||||
<li>WULA_Charging_Station_Synth</li>
|
||||
<li>Wula_SleepingSpot</li>
|
||||
</validBeds>
|
||||
<!-- 各种零件定义 -->
|
||||
<alienPartGenerator Inherit="False">
|
||||
|
||||
Reference in New Issue
Block a user