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This commit is contained in:
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@@ -161,48 +161,6 @@
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="StunBase">
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<defName>WULA_WM_Disturber_Turret_Damage</defName>
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<label>等离子干扰</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<externalViolenceForMechanoids>true</externalViolenceForMechanoids>
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<deathMessage>{0} 被等离子干扰而亡。</deathMessage>
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<harmsHealth>true</harmsHealth>
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<impactSoundType>Electric</impactSoundType>
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<defaultDamage>50</defaultDamage>
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<explosionSnowMeltAmount>0</explosionSnowMeltAmount>
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<!-- <explosionCellFleck>BlastEMP</explosionCellFleck> -->
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<!-- <explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
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<explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck> -->
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<soundExplosion>Explosion_Vaporize</soundExplosion>
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<combatLogRules>Damage_EMP</combatLogRules>
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<causeStun>true</causeStun>
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<stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly">EMPResistance</stunResistStat>
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<stunAdaptationTicks>2200</stunAdaptationTicks>
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<explosionCenterEffecter>WULA_Mech_EMP_Drop_Shockwave</explosionCenterEffecter>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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<extraDamages>
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<li>
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<damageDef>WULA_Armour_Piercing_Projectile_4_Damage</damageDef>
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<amount>100</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>2</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
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<defName>Wula_Psi_Damage</defName>
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@@ -383,7 +341,8 @@
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<DamageDef ParentName="Bomb">
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<defName>WULA_Disturber_Turret_Bomb</defName>
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<label>等离子爆炸</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<!-- <workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass> -->
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<workerClass>WulaFallenEmpire.DamageWorker_ExplosionWithTerrain</workerClass>
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<defaultDamage>250</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>2</defaultArmorPenetration>
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@@ -392,7 +351,10 @@
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<explosionCenterEffecter>WULA_Disturber_Turret_Bomb_Shockwave</explosionCenterEffecter>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
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<terrainToSpawn>LavaShallow</terrainToSpawn>
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</li>
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<!-- <li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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@@ -402,12 +364,9 @@
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<amount>60</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>2</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</li> -->
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</modExtensions>
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</DamageDef>
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<EffecterDef>
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@@ -6,18 +6,12 @@
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<fadeInTime>0.50</fadeInTime>
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<solidTime>1</solidTime>
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<fadeOutTime>1.2</fadeOutTime>
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<growthRate>0.005</growthRate>
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<growthRate>0.025</growthRate>
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<graphicData>
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<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
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<shaderType>MoteGlow</shaderType>
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<drawSize>3.25</drawSize>
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<color>(218,255,200,155)</color>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="WULA_GunTail_Plasma">
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<defName>WULA_GunTail_Plasma_Yellow</defName>
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<graphicData>
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<color>(242,160,69,155)</color>
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<drawSize>4.25</drawSize>
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<color>(179,127,67,155)</color>
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</graphicData>
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</FleckDef>
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@@ -712,7 +712,7 @@
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<researchViewX>10.00</researchViewX>
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<researchViewY>3.80</researchViewY>
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<label>建筑传送许可</label>
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<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。</description>
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<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。除此之外,也可以建造区域跃迁引擎,以移动整个基地。</description>
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<baseCost>2000</baseCost>
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<prerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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@@ -1,60 +1,97 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_AreaTeleportBeacon</defName>
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<label>乌拉区域传送信标</label>
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<description>负责协调殖民地与轨道上的乌拉帝国舰队进行材料输送的信标,空投建筑会优先从信标覆盖区域吸纳资源完成空投。</description>
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<thingClass>Building</thingClass>
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<thingCategories Inherit="False">
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<li>BuildingsMisc</li>
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</thingCategories>
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<label>区域跃迁引擎</label>
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<description>乌拉帝国的科技结晶之一,可以供整个区域继续传送的跃迁引擎,它会把区域内的地面、建筑、生物和散落材料等完整地移动到其他地图上。</description>
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<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(1,1)</size>
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<drawHighlight>true</drawHighlight>
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<tradeability>None</tradeability>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_A</uiIconPath>
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<rotatable>false</rotatable>
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<graphicData>
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<texPath>Wula/Building/WULA_OrbitalTradeBeacon</texPath>
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<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<volume>(0.3, 0.2, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<minifiedDef>MinifiedThing</minifiedDef>
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<costList>
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<WULA_Alloy>4</WULA_Alloy>
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</costList>
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<statBases>
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<MaxHitPoints>75</MaxHitPoints>
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<WorkToBuild>800</WorkToBuild>
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<MaxHitPoints>50</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>1000</WorkToBuild>
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<Mass>5</Mass>
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</statBases>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
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<fillPercent>0.15</fillPercent>
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<costList>
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<Steel>40</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites>
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<li>WULA_Building_Teleporter_Technology</li>
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</researchPrerequisites>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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<expandHomeArea>false</expandHomeArea>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
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<globalHoverSpeed>0</globalHoverSpeed>
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<globalHoverIntensity>0</globalHoverIntensity>
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<graphicLayers>
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<li>
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<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
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<shaderName>MoteGlow</shaderName>
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<scale>(3,3)</scale>
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<drawOrder>0</drawOrder>
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<offset>(0,1,2)</offset>
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<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
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<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
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<hoverPhase>0</hoverPhase>
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</li>
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<li>
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<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
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<shaderName>Transparent</shaderName>
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<scale>(1,1)</scale>
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<drawOrder>1</drawOrder>
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<offset>(0,1,0)</offset>
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<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
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<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
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<hoverPhase>0</hoverPhase>
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</li>
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</graphicLayers>
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</li>
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</modExtensions>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MapTeleporter">
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<areaSize>(13, 13)</areaSize>
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<warmupTicks>120</warmupTicks>
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<requiredResearch>WULA_Colony_License_LV1_Technology</requiredResearch>
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<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(120,240,252,0)</glowColor>
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</li>
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</comps>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<pathCost>14</pathCost>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2100</uiOrder>
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<rotatable>false</rotatable>
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<placeWorkers>
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<li>PlaceWorker_ShowTradeBeaconRadius</li>
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</placeWorkers>
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<designationHotKey>Misc2</designationHotKey>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV1_Technology</li>
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</researchPrerequisites>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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@@ -1030,6 +1067,4 @@
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -1446,8 +1446,8 @@
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<!-- 重型干扰塔 -->
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_Disturber_Turret_Cleanzone</defName>
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<label>HBt-1"磁石"舰炮</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nHBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的离子风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<label>HBt-1"磁石"火山炮</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nHBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<uiIconPath>Wula/Building/Wula_Disturber_Turret</uiIconPath>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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@@ -1555,8 +1555,8 @@
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_Disturber_Turret</defName>
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<label>HBt-1"磁石"舰炮</label>
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<description>HBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的离子风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<label>HBt-1"磁石"火山炮</label>
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<description>HBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<modExtensions>
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@@ -1663,7 +1663,7 @@
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_Disturber_Turret_Weapon</defName>
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<label>HBt-1"磁石"</label>
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<description>中型舰炮,毁灭能力超群。</description>
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<description>乌拉帝国的火山炮之一,拥有气化敌军的能力。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<techLevel>Ultra</techLevel>
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@@ -1682,7 +1682,7 @@
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<defaultProjectile>Bullet_WULA_WM_Disturber_Turret</defaultProjectile>
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<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
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@@ -1703,19 +1703,26 @@
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</targetParams>
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</li>
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</verbs>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0, -2)</li>
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</offsets>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_WM_Disturber_Turret</defName>
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<label>磁石等离子炮弹</label>
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<label>磁石火山炮弹</label>
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<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Energy_2_Shell</texPath>
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<texPath>Wula/Projectile/WULA_Energy_Shell</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>(2.5,3)</drawSize>
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<color>(218,255,200,255)</color>
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<color>(202,147,67,205)</color>
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</graphicData>
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<projectile>
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<damageDef>WULA_Disturber_Turret_Bomb</damageDef>
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@@ -1740,7 +1747,7 @@
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
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<fleckDelayTicks>1</fleckDelayTicks>
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<fleckDelayTicks>9</fleckDelayTicks>
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<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
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<fleckScale>0.5~1.0</fleckScale>
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<fleckSpeed>0.1~0.3</fleckSpeed>
|
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