奇怪的红字

This commit is contained in:
2025-08-22 16:21:23 +08:00
parent 25f87d4329
commit 7597cfa5fd
4 changed files with 6 additions and 5 deletions

View File

@@ -34,6 +34,7 @@
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile> <defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
<warmupTime>1</warmupTime> <warmupTime>1</warmupTime>
<range>18</range> <range>18</range>
<forcedMissRadius>1.0</forcedMissRadius>
<burstShotCount>4</burstShotCount> <burstShotCount>4</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots> <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast> <soundCast>ChargeLance_Fire</soundCast>
@@ -96,8 +97,7 @@
<ThingDef ParentName="BaseHumanMakeableGun"> <ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName> <defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
<label>XXx-00 "贯杀炮"</label> <label>XXx-00 "贯杀炮"</label>
<description> <description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
<techLevel>Archotech</techLevel> <techLevel>Archotech</techLevel>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath> <texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
@@ -112,6 +112,7 @@
<AccuracyLong>1</AccuracyLong> <AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
</statBases> </statBases>
<smeltable>false</smeltable>
<recipeMaker Inherit="False" IsNull="True" /> <recipeMaker Inherit="False" IsNull="True" />
<verbs> <verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam"> <li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
@@ -301,7 +302,7 @@
<soundCastBeam>BeamGraser_Shooting</soundCastBeam> <soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef> <beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick> <beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> <!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef> <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor> <screenShakeFactor>0.35</screenShakeFactor>

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@@ -1752,6 +1752,7 @@
<minRange>5.9</minRange> <minRange>5.9</minRange>
<range>75</range> <range>75</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<forcedMissRadius>0.1</forcedMissRadius>
<soundCast>Shot_TurretSniper</soundCast> <soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale> <muzzleFlashScale>18</muzzleFlashScale>

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@@ -125,7 +125,7 @@
<li> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive</defaultProjectile> <defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive_Old</defaultProjectile>
<warmupTime>1.25</warmupTime> <warmupTime>1.25</warmupTime>
<range>48</range> <range>48</range>
<burstShotCount>6</burstShotCount> <burstShotCount>6</burstShotCount>

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@@ -336,7 +336,6 @@
</bodyGraphicData> </bodyGraphicData>
</li> </li>
</lifeStages> </lifeStages>
<weaponMoney>9999~9999</weaponMoney>
<techHediffsChance>1</techHediffsChance> <techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney> <techHediffsMoney>9999~9999</techHediffsMoney>
</PawnKindDef> </PawnKindDef>