奇怪的红字
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@@ -34,6 +34,7 @@
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<warmupTime>1</warmupTime>
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<warmupTime>1</warmupTime>
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<range>18</range>
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<range>18</range>
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<forcedMissRadius>1.0</forcedMissRadius>
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<burstShotCount>4</burstShotCount>
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<burstShotCount>4</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCast>ChargeLance_Fire</soundCast>
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@@ -96,8 +97,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<label>XXx-00 "贯杀炮"</label>
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<description>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
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乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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@@ -112,6 +112,7 @@
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<AccuracyLong>1</AccuracyLong>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<smeltable>false</smeltable>
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<recipeMaker Inherit="False" IsNull="True" />
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<recipeMaker Inherit="False" IsNull="True" />
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<verbs>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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@@ -301,7 +302,7 @@
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef>
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<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<screenShakeFactor>0.35</screenShakeFactor>
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@@ -1752,6 +1752,7 @@
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<minRange>5.9</minRange>
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<minRange>5.9</minRange>
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<range>75</range>
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<range>75</range>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>1</burstShotCount>
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<forcedMissRadius>0.1</forcedMissRadius>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>18</muzzleFlashScale>
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<muzzleFlashScale>18</muzzleFlashScale>
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@@ -125,7 +125,7 @@
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive_Old</defaultProjectile>
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<warmupTime>1.25</warmupTime>
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<warmupTime>1.25</warmupTime>
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<range>48</range>
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<range>48</range>
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<burstShotCount>6</burstShotCount>
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<burstShotCount>6</burstShotCount>
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@@ -336,7 +336,6 @@
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</bodyGraphicData>
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</bodyGraphicData>
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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<weaponMoney>9999~9999</weaponMoney>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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</PawnKindDef>
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</PawnKindDef>
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