1
This commit is contained in:
Binary file not shown.
@@ -9,7 +9,6 @@
|
||||
<description>[PAWN_nameDef] 是产自科鲁普星区的合成人。这片星区是一个四战之地——由于其地处边缘且地缘政治复杂,乌拉帝国从未真正掌控这片星区,但是此处优秀的稀有水晶和异星天然气使得帝国不愿放弃此星区的掌控。\n\n在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗,并且内置了一定的战斗和手工能力。</description>
|
||||
<skillGains>
|
||||
<Shooting>3</Shooting>
|
||||
<Crafting>4</Crafting>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
@@ -24,7 +23,7 @@
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory01_Hediff</defName>
|
||||
<label>产地:科鲁普</label>
|
||||
<description>[PAWN_nameDef] 是产自科鲁普星区的合成人。在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗,并且内置了一定的战斗能力。</description>
|
||||
<description>在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗,并且内置了一定的战斗能力。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
@@ -63,7 +62,7 @@
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory02_Hediff</defName>
|
||||
<label>产地:代达罗斯</label>
|
||||
<description>[PAWN_nameDef] 是产自代达罗斯星区的合成人。从此生产的合成人配置了强大的生产系统,使得它们可以抵消此型合成人在采矿和建造上的天然劣势。</description>
|
||||
<description>从此生产的合成人配置了强大的生产系统,使得它们可以抵消此型合成人在采矿和建造上的天然劣势。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
@@ -104,7 +103,7 @@
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory03_Hediff</defName>
|
||||
<label>产地:皇宫区</label>
|
||||
<description>[PAWN_nameDef] 是产自代达罗斯星区的合成人。此处生产的合成人通常是比其他星区的合成人更加精致和风度翩翩,这使得她们在社交和艺术上拥有得天独厚的优势。</description>
|
||||
<description>此处生产的合成人通常是比其他星区的合成人更加精致和风度翩翩,这使得她们在社交和艺术上拥有得天独厚的优势。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
@@ -142,7 +141,7 @@
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory04_Hediff</defName>
|
||||
<label>产地:德尔塔</label>
|
||||
<description>[PAWN_nameDef] 是产自代达罗斯星区的合成人。此处生产的合成人作为专门的战争机械而设计,结构简单易维护,拥有无可争议的战斗能力,但是不太擅长其他的工作。</description>
|
||||
<description>此处生产的合成人作为专门的战争机械而设计,结构简单易维护,拥有无可争议的战斗能力,但是不太擅长其他的工作。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
@@ -164,4 +163,148 @@
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Child_Backstory05</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>产地:瑟利斯</title>
|
||||
<titleShort>瑟利斯</titleShort>
|
||||
<description>[PAWN_nameDef] 是产自瑟利斯星区的合成人。瑟利斯星区是乌拉帝国科研中心,尽管帝国的基础科技已经陷入事实上的停滞,但是帝国内的有志之士还是对星区中无尽的知识贮藏趋之若鹜。不过这一带生产的合成人经常被抽调去本地的秘密项目,不太容易有机会调往其他星区。\n\n此处生产的合成人是科研特化型号,她们非常擅长于研究,并且是少数能直接操纵机械族的合成人——尽管乌拉帝国的机械族都是自律机械。</description>
|
||||
<skillGains>
|
||||
<Intellectual>6</Intellectual>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>WULA_Child_Backstory05_Hediff</li>
|
||||
</forcedHediffs>
|
||||
<forcedTraitsChance>
|
||||
</forcedTraitsChance>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory05_Hediff</defName>
|
||||
<label>产地:瑟利斯</label>
|
||||
<description>此处生产的合成人是科研特化型号,她们非常擅长于研究,并且是少数能直接操纵机械族的合成人——尽管乌拉帝国的机械族都是自律机械。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>3</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Child_Backstory06</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>产地:玛瑞克</title>
|
||||
<titleShort>玛瑞克</titleShort>
|
||||
<description>[PAWN_nameDef] 是产自玛瑞克星区的合成人。玛瑞克星区是一个相较于其他星区都要庞大的农业型星区。这里有多个天文位置得天独厚的行星适合进行农业生产,使其得以源源不断地向乌拉帝国输送大量的食材。\n\n这个星域生产的合成人通常内置了家政和农业系统,使得她们非常善于处理一些杂事。此外她们经久耐用的射击使其在自然条件下的磨损速度比其他星区的合成人要慢很多。</description>
|
||||
<skillGains>
|
||||
<Cooking>4</Cooking>
|
||||
<Plants>4</Plants>
|
||||
<Animals>4</Animals>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>WULA_Child_Backstory06_Hediff</li>
|
||||
</forcedHediffs>
|
||||
<forcedTraitsChance>
|
||||
</forcedTraitsChance>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory06_Hediff</defName>
|
||||
<label>产地:玛瑞克</label>
|
||||
<description>这个星域生产的合成人通常内置了家政和农业系统,使得她们非常善于处理一些杂事。此外她们经久耐用的射击使其在自然条件下的磨损速度比其他星区的合成人要慢很多。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<WULA_MaintenanceDegradationFactor>0.5</WULA_MaintenanceDegradationFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Child_Backstory07</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>产地:戴森</title>
|
||||
<titleShort>戴森</titleShort>
|
||||
<description>[PAWN_nameDef] 是产自戴森星区的合成人。戴森星区集中建立了大量天文级别的巨型空间结构,是昔日乌拉帝国雄厚国力的直接体现。如此多的巨型结构自然需要大量高适应性的合成人参与维护。\n\n诞生于此的合成人拥有强大的手工系统,她们的纳米修复被设计用于在极端环境下实现自持修复,因此修复消耗要低于其他星区的合成人。</description>
|
||||
<skillGains>
|
||||
<Crafting>5</Crafting>
|
||||
<Medicine>4</Medicine>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedHediffs>
|
||||
<li>WULA_Child_Backstory07_Hediff</li>
|
||||
</forcedHediffs>
|
||||
<forcedTraitsChance>
|
||||
</forcedTraitsChance>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Child_Backstory07_Hediff</defName>
|
||||
<label>产地:戴森</label>
|
||||
<description>诞生于此的合成人拥有强大的手工系统,她们的纳米修复被设计用于在极端环境下实现自持修复,因此修复消耗要低于其他星区的合成人。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<everCurableByItem>false</everCurableByItem>
|
||||
<duplicationAllowed>false</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<WULA_NanoRepairCostPerHP>0.75</WULA_NanoRepairCostPerHP>
|
||||
<WULA_NanoRepairCooldownAfterDamage>0.5</WULA_NanoRepairCooldownAfterDamage>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<AlienRace.AlienBackstoryDef>
|
||||
<defName>WULA_Child_Backstory99</defName>
|
||||
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
|
||||
<slot>Childhood</slot>
|
||||
<title>产地:未知</title>
|
||||
<titleShort>未知产地</titleShort>
|
||||
<description>[PAWN_nameDef] 的产地无法追溯——或许是某个星区的高仿品,或许是被回收之后非法再加工的机体,总之她们身体上的机体编号要么是伪造的,要么就干脆没有机体编号。\n\n这些野生的机械乌拉什么都会一点,但是没什么特别擅长的。</description>
|
||||
<skillGains>
|
||||
<Shooting>2</Shooting>
|
||||
<Melee>2</Melee>
|
||||
<Construction>2</Construction>
|
||||
<Mining>2</Mining>
|
||||
<Cooking>2</Cooking>
|
||||
<Plants>2</Plants>
|
||||
<Animals>2</Animals>
|
||||
<Crafting>2</Crafting>
|
||||
<Artistic>2</Artistic>
|
||||
<Medicine>2</Medicine>
|
||||
<Social>2</Social>
|
||||
<Intellectual>2</Intellectual>
|
||||
</skillGains>
|
||||
<spawnCategories>
|
||||
<li>Wula_Backstory_Categories</li>
|
||||
</spawnCategories>
|
||||
<requiredWorkTags>None</requiredWorkTags>
|
||||
<forcedTraitsChance>
|
||||
</forcedTraitsChance>
|
||||
</AlienRace.AlienBackstoryDef>
|
||||
</Defs>
|
||||
@@ -77,8 +77,8 @@
|
||||
<activeSeverity>0.5</activeSeverity>
|
||||
<inactiveSeverity>1.5</inactiveSeverity>
|
||||
<minEnergyThreshold>0.1</minEnergyThreshold>
|
||||
<repairCostPerHP>0.02</repairCostPerHP>
|
||||
<repairCooldownAfterDamage>600</repairCooldownAfterDamage>
|
||||
<repairCostPerHP>0.03</repairCostPerHP>
|
||||
<!-- <repairCooldownAfterDamage>600</repairCooldownAfterDamage> -->
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
<defName>WULA_Synth</defName>
|
||||
<label>乌拉帝国机械</label>
|
||||
<displayOrder>160</displayOrder>
|
||||
<displayAllByDefault>true</displayAllByDefault>
|
||||
</StatCategoryDef>
|
||||
|
||||
<!-- 机械能量 -->
|
||||
@@ -16,6 +17,10 @@
|
||||
<defaultBaseValue>1</defaultBaseValue>
|
||||
<!-- <maxValue>1</maxValue> -->
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnPawns>true</showOnPawns>
|
||||
<showOnHumanlikes>true</showOnHumanlikes>
|
||||
<showOnMechanoids>false</showOnMechanoids>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Energy</workerClass>
|
||||
</StatDef>
|
||||
<StatDef>
|
||||
<defName>WulaEnergyFallRateFactor</defName>
|
||||
@@ -25,6 +30,10 @@
|
||||
<defaultBaseValue>1</defaultBaseValue>
|
||||
<minValue>0</minValue>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnPawns>true</showOnPawns>
|
||||
<showOnHumanlikes>true</showOnHumanlikes>
|
||||
<showOnMechanoids>false</showOnMechanoids>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Energy</workerClass>
|
||||
</StatDef>
|
||||
|
||||
<!-- 纳米修复相关统计 -->
|
||||
@@ -33,21 +42,25 @@
|
||||
<label>纳米修复能量消耗</label>
|
||||
<description>纳米修复系统修复每点生命值所消耗的能量。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>0.1</defaultBaseValue>
|
||||
<defaultBaseValue>0.03</defaultBaseValue>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnPawns>true</showOnPawns>
|
||||
<showOnHumanlikes>true</showOnHumanlikes>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<showOnDrones>false</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_NanoRepair</workerClass>
|
||||
</StatDef>
|
||||
<StatDef>
|
||||
<defName>WULA_NanoRepairCooldownAfterDamage</defName>
|
||||
<label>纳米修复冷却时间</label>
|
||||
<description>受到伤害后纳米修复系统进入冷却的时间(秒)。</description>
|
||||
<description>受到伤害后纳米修复系统进入冷却的时间(帧)。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>300</defaultBaseValue>
|
||||
<defaultBaseValue>600</defaultBaseValue>
|
||||
<toStringStyle>Integer</toStringStyle>
|
||||
<showOnPawns>true</showOnPawns>
|
||||
<showOnHumanlikes>true</showOnHumanlikes>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<showOnDrones>false</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_NanoRepair</workerClass>
|
||||
</StatDef>
|
||||
|
||||
@@ -58,7 +71,7 @@
|
||||
<description>乌拉帝国合成人维护需求退化速率的乘数。数值越高,机械乌拉越容易陷入低维护状态。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>1.0</defaultBaseValue>
|
||||
<toStringStyle>FloatTwo</toStringStyle>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
|
||||
@@ -69,7 +82,7 @@
|
||||
<description>影响乌拉帝国合成人维护状态阈值的乘数。数值越高,越容易陷入低维护带来的减益状态。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>1.0</defaultBaseValue>
|
||||
<toStringStyle>FloatTwo</toStringStyle>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
|
||||
@@ -89,11 +102,11 @@
|
||||
<!-- 具体的状态阈值乘数 -->
|
||||
<StatDef>
|
||||
<defName>WULA_MaintenanceMinorBreakdownThresholdFactor</defName>
|
||||
<label>轻微故障等级阈值</label>
|
||||
<label>轻微故障等级阈值乘数</label>
|
||||
<description>影响乌拉帝国合成人进入轻微故障阈值的乘数。数值越高,越容易进入轻微故障状态。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>1.0</defaultBaseValue>
|
||||
<toStringStyle>FloatTwo</toStringStyle>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
|
||||
@@ -104,7 +117,7 @@
|
||||
<description>影响乌拉帝国合成人进入严重故障阈值的乘数。数值越高,越容易进入严重故障状态。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>1.0</defaultBaseValue>
|
||||
<toStringStyle>FloatTwo</toStringStyle>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
|
||||
@@ -115,7 +128,7 @@
|
||||
<description>影响乌拉帝国合成人进入完全故障阈值的乘数。数值越高,越容易进入完全故障状态。</description>
|
||||
<category>WULA_Synth</category>
|
||||
<defaultBaseValue>1.0</defaultBaseValue>
|
||||
<toStringStyle>FloatTwo</toStringStyle>
|
||||
<toStringStyle>PercentZero</toStringStyle>
|
||||
<showOnMechanoids>true</showOnMechanoids>
|
||||
<showOnDrones>true</showOnDrones>
|
||||
<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
|
||||
|
||||
@@ -370,6 +370,7 @@
|
||||
<edgeType>Hard</edgeType>
|
||||
<renderPrecedence>70</renderPrecedence>
|
||||
<isPaintable>true</isPaintable>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<statBases>
|
||||
<Beauty>3</Beauty>
|
||||
<WorkToBuild>100</WorkToBuild>
|
||||
@@ -986,8 +987,8 @@
|
||||
<!-- 充电器 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Machine_Recharger_Cleanzone</defName>
|
||||
<label>乌拉帝国充电站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国充电站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<label>乌拉帝国地下维护站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n乌拉帝国地下维护站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Machine_Recharger</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1042,7 +1043,7 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Machine_Recharger_Incoming</defName>
|
||||
<label>乌拉帝国充电站(空投中)</label>
|
||||
<label>乌拉帝国地下维护站(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Machine_Recharger_Incoming</texPath>
|
||||
@@ -1076,7 +1077,7 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseMechCharger">
|
||||
<defName>WULA_Machine_Recharger</defName>
|
||||
<label>乌拉帝国充电站</label>
|
||||
<label>乌拉帝国地下维护站</label>
|
||||
<description>一个能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Machine_Recharger</texPath>
|
||||
@@ -1149,4 +1150,160 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 床 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Charging_Station_Synth_Cleanzone</defName>
|
||||
<label>合成人充电站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者后勤舰在上空才能投送建筑。\n\n合成人充电站是一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Charging_Station_Synth_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_12_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1.8,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Charging_Station_Synth_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<requiredFlyOverType>WULA_Flyover_BaseBuilder</requiredFlyOverType>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
<requiredFlyOverLabel>乌拉帝国母舰或后勤舰</requiredFlyOverLabel> <!-- 新增显示标签 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Charging_Station_Synth_Incoming</defName>
|
||||
<label>合成人充电站(空投中)</label>
|
||||
<size>(1,2)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(1.8,2)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Charging_Station_Synth</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BasicBedBase">
|
||||
<defName>WULA_Charging_Station_Synth</defName>
|
||||
<thingClass>Building_Bed</thingClass>
|
||||
<label>合成人充电站</label>
|
||||
<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1.8,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.8, 1.5, 0.9)</volume>
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<designationCategory Inherit="False" IsNull="True" />
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<statBases>
|
||||
<Comfort>0.75</Comfort>
|
||||
<MaxHitPoints>140</MaxHitPoints>
|
||||
<Beauty>1</Beauty>
|
||||
<WorkToBuild>800</WorkToBuild>
|
||||
<Mass>30</Mass>
|
||||
<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<costList>
|
||||
<Steel>1</Steel>
|
||||
</costList>
|
||||
<uiOrder>2010</uiOrder>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<stuffCategories Inherit="False" IsNull="True" />
|
||||
<building>
|
||||
<paintable>false</paintable>
|
||||
<bed_showSleeperBody>true</bed_showSleeperBody>
|
||||
<bed_healPerDay>0</bed_healPerDay>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>4</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ChargingBed">
|
||||
<hediffDef>WULA_ChargingHediff</hediffDef>
|
||||
<raceDefName>WulaSpecies</raceDefName>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -128,77 +128,6 @@
|
||||
</building>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 床 -->
|
||||
<ThingDef ParentName="BasicBedBase">
|
||||
<defName>WULA_Charging_Station_Synth</defName>
|
||||
<thingClass>Building_Bed</thingClass>
|
||||
<label>合成人充电站</label>
|
||||
<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.8, 1.5, 0.9)</volume>
|
||||
<!-- <offset>(-0.05, 0, 0.35)</offset> -->
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<statBases>
|
||||
<Comfort>0.75</Comfort>
|
||||
<MaxHitPoints>140</MaxHitPoints>
|
||||
<Beauty>1</Beauty>
|
||||
<WorkToBuild>800</WorkToBuild>
|
||||
<Mass>30</Mass>
|
||||
<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<uiOrder>2010</uiOrder>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<stuffCategories Inherit="False" IsNull="True" />
|
||||
<building>
|
||||
<paintable>false</paintable>
|
||||
<bed_showSleeperBody>true</bed_showSleeperBody>
|
||||
<bed_healPerDay>0</bed_healPerDay>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_GlowRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>12</glowRadius>
|
||||
<!--<glowColor>(105,204,204,0)</glowColor>-->
|
||||
<!-- 蓝色 -->
|
||||
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
|
||||
<!-- 红色 -->
|
||||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||||
<colorPickerEnabled>true</colorPickerEnabled>
|
||||
<darklightToggle>true</darklightToggle>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ChargingBed">
|
||||
<hediffDef>WULA_ChargingHediff</hediffDef>
|
||||
<raceDefName>WulaSpecies</raceDefName>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 防御炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
|
||||
@@ -237,18 +237,26 @@
|
||||
<WULA_NanoRepairCooldownAfterDamage_Desc>受到伤害后纳米修复系统进入冷却的时间。数值越低,系统响应越快。</WULA_NanoRepairCooldownAfterDamage_Desc>
|
||||
<!-- 纳米修复统计解释文本 -->
|
||||
<WULA_NanoRepair_Properties>纳米修复系统属性:</WULA_NanoRepair_Properties>
|
||||
<WULA_NanoRepair_CostPerHP_Line>• 每点生命值修复消耗: {0}</WULA_NanoRepair_CostPerHP_Line>
|
||||
<WULA_NanoRepair_MinEnergyThreshold_Line>• 最低启动能量阈值: {0}</WULA_NanoRepair_MinEnergyThreshold_Line>
|
||||
<WULA_NanoRepair_CooldownAfterDamage_Line>• 伤害后冷却时间: {1} 秒</WULA_NanoRepair_CooldownAfterDamage_Line>
|
||||
<WULA_NanoRepair_SystemStatus_Line>• 系统状态: {0}</WULA_NanoRepair_SystemStatus_Line>
|
||||
<WULA_NanoRepair_CostPerHP_Line>\n• 每点生命值修复消耗电量: {0}</WULA_NanoRepair_CostPerHP_Line>
|
||||
<WULA_NanoRepair_MinEnergyThreshold_Line>\n• 最低启动能量阈值: {0}</WULA_NanoRepair_MinEnergyThreshold_Line>
|
||||
<WULA_NanoRepair_CooldownAfterDamage_Line>\n• 伤害后冷却时间: {1} 秒</WULA_NanoRepair_CooldownAfterDamage_Line>
|
||||
<WULA_NanoRepair_SystemStatus_Line>\n• 系统状态: {0}</WULA_NanoRepair_SystemStatus_Line>
|
||||
<WULA_NanoRepair_SystemStatus_Enabled>已启用</WULA_NanoRepair_SystemStatus_Enabled>
|
||||
<WULA_NanoRepair_SystemStatus_Disabled>已禁用</WULA_NanoRepair_SystemStatus_Disabled>
|
||||
<WULA_RepairCostPerHP>每点生命值修复消耗电量: {0}</WULA_RepairCostPerHP>
|
||||
<!-- 维护系统统计解释 -->
|
||||
<WULA_Maintenance_Properties>维护系统属性:</WULA_Maintenance_Properties>
|
||||
<WULA_Maintenance_DegradationFactor_Explanation>• 阈值前退化速率: {0}/天\n• 阈值后退化速率: {1}/天\n• 阈值天数: {2}天</WULA_Maintenance_DegradationFactor_Explanation>
|
||||
<WULA_Maintenance_StatusThresholdFactor_Explanation>• 轻微故障阈值: {0}\n• 严重故障阈值: {1}\n• 完全故障阈值: {2}</WULA_Maintenance_StatusThresholdFactor_Explanation>
|
||||
<WULA_Maintenance_DamageToMaintenanceFactor_Explanation>• 伤害转换因子: {0}/点伤害</WULA_Maintenance_DamageToMaintenanceFactor_Explanation>
|
||||
<WULA_Maintenance_MinorBreakdownThreshold_Explanation>• 轻微故障阈值: {0}</WULA_Maintenance_MinorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_MajorBreakdownThreshold_Explanation>• 严重故障阈值: {0}</WULA_Maintenance_MajorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_CriticalFailureThreshold_Explanation>• 完全故障阈值: {0}</WULA_Maintenance_CriticalFailureThreshold_Explanation>
|
||||
<WULA_Maintenance_DegradationFactor_Explanation>\n• 阈值前退化速率: {0}/天\n• 阈值后退化速率: {1}/天\n• 阈值天数: {2}天</WULA_Maintenance_DegradationFactor_Explanation>
|
||||
<WULA_Maintenance_StatusThresholdFactor_Explanation>\n• 轻微故障阈值: {0}\n• 严重故障阈值: {1}\n• 完全故障阈值: {2}</WULA_Maintenance_StatusThresholdFactor_Explanation>
|
||||
<WULA_Maintenance_DamageToMaintenanceFactor_Explanation>\n• 维护伤害: {0}/点伤害</WULA_Maintenance_DamageToMaintenanceFactor_Explanation>
|
||||
<WULA_Maintenance_MinorBreakdownThreshold_Explanation>\n• 轻微故障阈值: {0}</WULA_Maintenance_MinorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_MajorBreakdownThreshold_Explanation>\n• 严重故障阈值: {0}</WULA_Maintenance_MajorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_CriticalFailureThreshold_Explanation>\n• 完全故障阈值: {0}</WULA_Maintenance_CriticalFailureThreshold_Explanation>
|
||||
<!-- StatWorker_Energy -->
|
||||
<WULA_Energy_Properties>能量系统属性:</WULA_Energy_Properties>
|
||||
<WULA_Energy_MaxLevelOffset_PawnExplanation>机械乌拉能量上限偏移量:影响该个体的最大能量储备。</WULA_Energy_MaxLevelOffset_PawnExplanation>
|
||||
<WULA_Energy_FallRateFactor_PawnExplanation>机械乌拉能量消耗速度:影响该个体的能量消耗速率。</WULA_Energy_FallRateFactor_PawnExplanation>
|
||||
<WULA_Energy_RaceProperties>种族能量属性:</WULA_Energy_RaceProperties>
|
||||
<WULA_Energy_MaxLevelOffset_RaceExplanation>机械乌拉能量上限偏移量:影响该种族的最大能量储备。</WULA_Energy_MaxLevelOffset_RaceExplanation>
|
||||
<WULA_Energy_FallRateFactor_RaceExplanation>机械乌拉能量消耗速度:影响该种族的能量消耗速率。</WULA_Energy_FallRateFactor_RaceExplanation>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user