This commit is contained in:
Tourswen
2025-11-06 02:14:36 +08:00
parent f01c35e95e
commit 762c5db4cf
29 changed files with 702 additions and 467 deletions

View File

@@ -1,4 +1,4 @@
// GlobalProductionOrder.cs (修正材质属性读取)
// GlobalProductionOrder.cs (移除所有材质相关代码)
using RimWorld;
using System.Collections.Generic;
using System.Linq;
@@ -15,9 +15,6 @@ namespace WulaFallenEmpire
public int currentCount = 0;
public bool paused = true;
// 材质选择:存储配方选择的材质(只有支持材质的配方才有)
public ThingDef chosenStuff = null;
// 生产状态
public ProductionState state = ProductionState.Waiting;
@@ -45,28 +42,6 @@ namespace WulaFallenEmpire
}
}
// 新增:检查订单是否已经开始生产(一旦开始就不能修改材质)
public bool HasStartedProduction => state == ProductionState.Producing || currentCount > 0;
// 修正:检查产物是否支持材质选择
public bool SupportsStuffChoice
{
get
{
if (recipe?.products == null || recipe.products.Count == 0)
return false;
var productDef = recipe.products[0].thingDef;
if (productDef == null)
return false;
// 检查产物是否有stuffCategories且costStuffCount > 0
return productDef.stuffCategories != null &&
productDef.stuffCategories.Count > 0 &&
productDef.costStuffCount > 0;
}
}
// 修正获取产物的ThingDef
public ThingDef ProductDef => recipe?.products?.Count > 0 ? recipe.products[0].thingDef : null;
@@ -78,62 +53,22 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref paused, "paused", true);
Scribe_Values.Look(ref _progress, "progress", 0f);
Scribe_Values.Look(ref state, "state", ProductionState.Waiting);
Scribe_Defs.Look(ref chosenStuff, "chosenStuff");
// 修复:加载后验证数据
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
progress = _progress;
UpdateState();
// 确保材质选择有效
if (SupportsStuffChoice && chosenStuff == null)
{
InitializeStuffChoice();
}
}
}
// 修正:初始化材质选择
public void InitializeStuffChoice()
{
if (!SupportsStuffChoice) return;
var availableStuff = GetAvailableStuffForProduct();
if (availableStuff.Count > 0)
{
chosenStuff = availableStuff[0];
}
}
// 修正:获取产物的可用材质列表
public List<ThingDef> GetAvailableStuffForProduct()
{
var availableStuff = new List<ThingDef>();
if (ProductDef?.stuffCategories != null)
{
foreach (var stuffCategory in ProductDef.stuffCategories)
{
var stuffInCategory = DefDatabase<ThingDef>.AllDefs
.Where(def => def.IsStuff && def.stuffProps?.categories != null && def.stuffProps.categories.Contains(stuffCategory))
.ToList();
availableStuff.AddRange(stuffInCategory);
}
}
return availableStuff.Distinct().ToList();
}
// 修正HasEnoughResources 方法,考虑选择的材质
// 简化HasEnoughResources 方法,移除材质检查
public bool HasEnoughResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return false;
// 检查固定消耗costList
// 检查固定消耗costList
foreach (var ingredient in recipe.ingredients)
{
bool hasEnoughForThisIngredient = false;
@@ -154,26 +89,16 @@ namespace WulaFallenEmpire
return false;
}
// 检查材质消耗(如果支持材质选择)
if (SupportsStuffChoice && chosenStuff != null)
{
int requiredStuffCount = ProductDef.costStuffCount;
int availableStuffCount = globalStorage.GetInputStorageCount(chosenStuff);
if (availableStuffCount < requiredStuffCount)
return false;
}
return true;
}
// 修正ConsumeResources 方法,考虑选择的材质
// 简化ConsumeResources 方法,移除材质消耗
public bool ConsumeResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return false;
// 消耗固定资源costList
// 消耗固定资源costList
foreach (var ingredient in recipe.ingredients)
{
bool consumedThisIngredient = false;
@@ -197,19 +122,10 @@ namespace WulaFallenEmpire
return false;
}
// 消耗材质(如果支持材质选择)
if (SupportsStuffChoice && chosenStuff != null)
{
int requiredStuffCount = ProductDef.costStuffCount;
if (!globalStorage.RemoveFromInputStorage(chosenStuff, requiredStuffCount))
return false;
}
return true;
}
// 修正GetIngredientsTooltip 方法,显示固定消耗和可选材质
// 简化GetIngredientsTooltip 方法,显示固定消耗
public string GetIngredientsTooltip()
{
StringBuilder sb = new StringBuilder();
@@ -240,34 +156,6 @@ namespace WulaFallenEmpire
}
}
// 材质消耗(如果支持材质选择)
if (SupportsStuffChoice)
{
sb.AppendLine();
sb.AppendLine("WULA_StuffMaterial".Translate() + ":");
if (chosenStuff != null)
{
int requiredStuffCount = ProductDef.costStuffCount;
int availableStuffCount = globalStorage?.GetInputStorageCount(chosenStuff) ?? 0;
string stuffDisplay = $"{requiredStuffCount} {chosenStuff.LabelCap}";
if (availableStuffCount >= requiredStuffCount)
{
sb.AppendLine($" <color=green>{stuffDisplay} (Selected)</color>");
}
else
{
sb.AppendLine($" <color=red>{stuffDisplay} (Selected)</color>");
}
}
else
{
sb.AppendLine($" <color=yellow>{"WULA_NoStuffSelected".Translate()}</color>");
}
}
// 产品
sb.AppendLine();
sb.AppendLine("WULA_Products".Translate() + ":");
@@ -279,13 +167,6 @@ namespace WulaFallenEmpire
// 工作量信息
sb.AppendLine();
sb.AppendLine("WULA_WorkAmount".Translate() + ": " + GetWorkAmount().ToStringWorkAmount());
// 添加材质选择状态信息
if (HasStartedProduction && SupportsStuffChoice)
{
sb.AppendLine();
sb.AppendLine("<color=yellow>Material choice is locked because production has started.</color>");
}
return sb.ToString();
}