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@@ -11,8 +11,8 @@ namespace WulaFallenEmpire
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public float activeSeverity = 0.5f; // 有能量且损伤时的严重性
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public float inactiveSeverity = 1.5f; // 其他情况的严重性
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public float minEnergyThreshold = 0.1f; // 最低能量阈值
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public float repairCostPerHP = 0.1f; // 每点生命值修复的能量消耗
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public int repairCooldownAfterDamage = 300; // 受到伤害后的修复冷却时间
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public float repairCostPerHP = 0.03f; // 每点生命值修复的能量消耗
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public int repairCooldownAfterDamage = 600; // 受到伤害后的修复冷却时间
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// 新增:与 StatDef 的关联
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public StatDef repairCostStatDef;
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public StatDef cooldownStatDef;
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