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@@ -23,6 +23,9 @@ namespace WulaFallenEmpire
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public override float GetValueUnfinalized(StatRequest req, bool applyPostProcess = true)
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{
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// 关键修复:调用基类方法让 RimWorld 的统计系统处理所有修正
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float baseValue = base.GetValueUnfinalized(req, applyPostProcess);
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if (req.Thing is Pawn pawn)
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{
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var maintenanceNeed = GetMaintenanceNeed(pawn);
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@@ -30,11 +33,11 @@ namespace WulaFallenEmpire
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if (maintenanceNeed != null && extension != null)
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{
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return GetStatValueForMaintenance(stat.defName, maintenanceNeed, extension);
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return GetStatValueForMaintenance(stat.defName, maintenanceNeed, extension, baseValue);
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}
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}
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return stat.defaultBaseValue;
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return baseValue;
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}
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public override string GetExplanationUnfinalized(StatRequest req, ToStringNumberSense numberSense)
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@@ -71,30 +74,31 @@ namespace WulaFallenEmpire
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return maintenanceNeed?.Extension;
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}
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private float GetStatValueForMaintenance(string statDefName, Need_Maintenance need, MaintenanceNeedExtension extension)
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private float GetStatValueForMaintenance(string statDefName, Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 关键修复:使用基础值而不是固定值
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switch (statDefName)
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{
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case "WULA_MaintenanceDegradationFactor":
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return CalculateDegradationFactor(need, extension);
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return CalculateDegradationFactor(need, extension, baseValue);
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case "WULA_MaintenanceStatusThresholdFactor":
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return CalculateStatusThresholdFactor(need, extension);
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return CalculateStatusThresholdFactor(need, extension, baseValue);
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case "WULA_MaintenanceDamageToMaintenanceFactor":
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return CalculateDamageToMaintenanceFactor(need, extension);
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return CalculateDamageToMaintenanceFactor(need, extension, baseValue);
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case "WULA_MaintenanceMinorBreakdownThresholdFactor":
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return CalculateMinorBreakdownThresholdFactor(need, extension);
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return CalculateMinorBreakdownThresholdFactor(need, extension, baseValue);
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case "WULA_MaintenanceMajorBreakdownThresholdFactor":
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return CalculateMajorBreakdownThresholdFactor(need, extension);
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return CalculateMajorBreakdownThresholdFactor(need, extension, baseValue);
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case "WULA_MaintenanceCriticalFailureThresholdFactor":
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return CalculateCriticalFailureThresholdFactor(need, extension);
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return CalculateCriticalFailureThresholdFactor(need, extension, baseValue);
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default:
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return stat.defaultBaseValue;
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return baseValue;
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}
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}
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@@ -132,44 +136,44 @@ namespace WulaFallenEmpire
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return explanation;
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}
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// 计算各种统计值的方法
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private float CalculateDegradationFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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// 计算各种统计值的方法 - 现在接受基础值参数
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private float CalculateDegradationFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 基础退化速率乘数
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return 1.0f; // 默认值,可以根据需要调整
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// 基础退化速率乘数,使用统计系统修正后的值
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return baseValue;
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}
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private float CalculateStatusThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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private float CalculateStatusThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 状态阈值乘数
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return 1.0f; // 默认值,可以根据需要调整
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// 状态阈值乘数,使用统计系统修正后的值
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return baseValue;
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}
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private float CalculateDamageToMaintenanceFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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private float CalculateDamageToMaintenanceFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 伤害到维护度的转换因子
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return extension?.damageToMaintenanceFactor ?? 0.01f;
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// 伤害到维护度的转换因子,使用统计系统修正后的值
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return baseValue;
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}
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private float CalculateMinorBreakdownThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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private float CalculateMinorBreakdownThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 轻微故障阈值乘数
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return 1.0f; // 默认值
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// 轻微故障阈值乘数,使用统计系统修正后的值
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return baseValue;
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}
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private float CalculateMajorBreakdownThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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private float CalculateMajorBreakdownThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 严重故障阈值乘数
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return 1.0f; // 默认值
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// 严重故障阈值乘数,使用统计系统修正后的值
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return baseValue;
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}
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private float CalculateCriticalFailureThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension)
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private float CalculateCriticalFailureThresholdFactor(Need_Maintenance need, MaintenanceNeedExtension extension, float baseValue)
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{
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// 完全故障阈值乘数
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return 1.0f; // 默认值
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// 完全故障阈值乘数,使用统计系统修正后的值
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return baseValue;
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}
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// 解释文本生成方法
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// 解释文本生成方法(保持不变)
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private string GetDegradationFactorExplanation(Need_Maintenance need, MaintenanceNeedExtension extension)
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{
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return "WULA_Maintenance_DegradationFactor_Explanation".Translate(
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