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@@ -13,6 +13,18 @@ namespace WulaFallenEmpire
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if (!base.ShouldShowFor(req))
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return false;
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// 处理 ThingDef 的情况(种族定义)
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if (req.Def is ThingDef thingDef)
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{
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// 检查是否为 WulaSpecies 种族
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if (thingDef.defName == "WulaSpecies")
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{
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// 对于 WulaSpecies 种族,只在有纳米修复 hediff 时显示
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return HasNanoRepairForRace(thingDef);
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}
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return false;
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}
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// 检查是否为 Pawn
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if (req.Thing is Pawn pawn)
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{
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@@ -24,24 +36,24 @@ namespace WulaFallenEmpire
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public override float GetValueUnfinalized(StatRequest req, bool applyPostProcess = true)
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{
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// 关键修复:调用基类方法让 RimWorld 的统计系统处理所有修正
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float baseValue = base.GetValueUnfinalized(req, applyPostProcess);
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if (req.Thing is Pawn pawn)
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{
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var nanoComp = GetNanoRepairComp(pawn);
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if (nanoComp != null)
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{
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// 根据请求的 StatDef 返回相应的值
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if (stat.defName == "WULA_NanoRepairCostPerHP")
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{
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return nanoComp.Props.repairCostPerHP;
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}
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else if (stat.defName == "WULA_NanoRepairCooldownAfterDamage")
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{
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return nanoComp.Props.repairCooldownAfterDamage;
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}
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return GetStatValueForNanoRepair(stat.defName, nanoComp, baseValue);
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}
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}
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else if (req.Def is ThingDef thingDef && thingDef.defName == "WulaSpecies")
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{
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// 对于 WulaSpecies 种族,返回经过修正的值
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return GetDefaultValueForStat(stat.defName, baseValue);
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}
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return stat.defaultBaseValue;
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return baseValue;
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}
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public override string GetExplanationUnfinalized(StatRequest req, ToStringNumberSense numberSense)
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@@ -56,10 +68,21 @@ namespace WulaFallenEmpire
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explanation += "\n\n" + GetNanoRepairExplanation(nanoComp);
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}
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}
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else if (req.Def is ThingDef thingDef && thingDef.defName == "WulaSpecies")
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{
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explanation += "\n\n" + GetNanoRepairExplanationForRace();
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}
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return explanation;
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}
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private bool HasNanoRepairForRace(ThingDef raceDef)
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{
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// 检查该种族是否有纳米修复 hediff
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// 这里可以添加更复杂的逻辑来检查种族是否有纳米修复能力
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return raceDef.defName == "WulaSpecies";
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}
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private bool HasNanoRepairHediff(Pawn pawn)
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{
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if (pawn?.health?.hediffSet?.hediffs == null)
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@@ -90,6 +113,40 @@ namespace WulaFallenEmpire
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return null;
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}
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private float GetStatValueForNanoRepair(string statDefName, HediffComp_NanoRepair nanoComp, float baseValue)
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{
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// 关键修复:使用基础值而不是固定值
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var props = nanoComp.Props;
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switch (statDefName)
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{
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case "WULA_NanoRepairCostPerHP":
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return baseValue; // 使用统计系统修正后的值
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case "WULA_NanoRepairCooldownAfterDamage":
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return baseValue; // 使用统计系统修正后的值
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default:
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return baseValue;
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}
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}
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private float GetDefaultValueForStat(string statDefName, float baseValue)
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{
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// 关键修复:使用基础值而不是固定值
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switch (statDefName)
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{
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case "WULA_NanoRepairCostPerHP":
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return baseValue; // 使用统计系统修正后的值
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case "WULA_NanoRepairCooldownAfterDamage":
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return baseValue; // 使用统计系统修正后的值
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default:
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return baseValue;
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}
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}
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private string GetNanoRepairExplanation(HediffComp_NanoRepair nanoComp)
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{
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var props = nanoComp.Props;
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@@ -113,6 +170,24 @@ namespace WulaFallenEmpire
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return explanation;
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}
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private string GetNanoRepairExplanationForRace()
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{
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var explanation = "WULA_NanoRepair_RaceProperties".Translate();
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if (stat.defName == "WULA_NanoRepairCostPerHP")
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{
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explanation += "WULA_NanoRepair_CostPerHP_RaceLine".Translate(stat.defaultBaseValue.ToStringPercent());
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}
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else if (stat.defName == "WULA_NanoRepairCooldownAfterDamage")
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{
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explanation += "WULA_NanoRepair_CooldownAfterDamage_RaceLine".Translate(
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stat.defaultBaseValue,
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(stat.defaultBaseValue / 60f).ToString("F1"));
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}
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return explanation;
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}
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public override IEnumerable<Dialog_InfoCard.Hyperlink> GetInfoCardHyperlinks(StatRequest req)
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{
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foreach (var hyperlink in base.GetInfoCardHyperlinks(req))
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