这对吗
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@@ -292,4 +292,33 @@
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</stages>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef>
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<defName>Wula_Holographic_Flag_Hediff</defName>
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<label>在旌旗下战斗</label>
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<description>帝皇在注视我!</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>120</disappearsAfterTicks>
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<showRemainingTime>false</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<minSeverity>0</minSeverity>
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<statOffsets>
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<MentalBreakThreshold>-0.01</MentalBreakThreshold>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.9</AimingDelayFactor>
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<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
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<MeleeDamageFactor>1.1</MeleeDamageFactor>
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<MeleeCooldownFactor>0.9</MeleeCooldownFactor>
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</statFactors>
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</li>
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</stages>
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<isBad>false</isBad>
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</HediffDef>
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</Defs>
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@@ -611,89 +611,6 @@
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</ThingDef>
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<!-- 装饰品 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Holographic_Flag_Building</defName>
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<label>P.I.A全息旗帜</label>
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<description>乌拉帝国行星封锁机关的全息旗帜,没什么用但是可以宣示乌拉帝国的主权。</description>
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<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(1,1)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_A</uiIconPath>
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<rotatable>false</rotatable>
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<graphicData>
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<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<costList>
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<Steel>5</Steel>
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</costList>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>1000</WorkToBuild>
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<Mass>5</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>North</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<designationCategory>WULA_Buildings</designationCategory>
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<building>
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<expandHomeArea>false</expandHomeArea>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
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<globalHoverSpeed>0</globalHoverSpeed>
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<globalHoverIntensity>0</globalHoverIntensity>
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<graphicLayers>
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<li>
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<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
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<scale>(3,3)</scale>
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<drawOrder>0</drawOrder>
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<offset>(0,1,3)</offset>
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<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
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<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
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<hoverPhase>0</hoverPhase>
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</li>
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<li>
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<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
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<scale>(1,1)</scale>
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<drawOrder>1</drawOrder>
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<offset>(0,1,0)</offset>
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<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
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<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
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<hoverPhase>0</hoverPhase>
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</li>
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</graphicLayers>
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</li>
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</modExtensions>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(120,240,252,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Wall_Flag_Building</defName>
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<label>P.I.A旗帜</label>
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@@ -744,64 +661,4 @@
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<li>Placeworker_AttachedToWall</li>
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</placeWorkers>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_BroadshieldProjector</defName>
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<label>burnout low-shield</label>
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<description>A man-portable low-angle shield projector. Bullets can go out, but not in. Its compact power source burns out after a few seconds of use.</description>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<drawerType>MapMeshAndRealTime</drawerType>
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<pathCost>0</pathCost>
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<passability>Standable</passability>
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<fillPercent>0.35</fillPercent>
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<graphicData>
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<texPath>Things/Building/Security/BroadshieldProjector</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.7</drawSize>
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<shadowData>
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<volume>(0.3, 0.2, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<Flammability>0.5</Flammability>
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</statBases>
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<tickerType>Normal</tickerType>
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<killedLeavings/>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<repairEffect>ConstructMetal</repairEffect>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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<ai_chillDestination>false</ai_chillDestination>
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<isEdifice>false</isEdifice>
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<destroyEffecter>Broadshield_Burnout</destroyEffecter>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_PeriodicGameCondition">
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<gameConditionDef>SolarFlare</gameConditionDef>
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<intervalDays>1</intervalDays>
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<durationDays>0.01</durationDays>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>4.9</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
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<interceptOutgoingProjectiles>false</interceptOutgoingProjectiles>
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<color>(0.6, 0.6, 0.8)</color>
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<idlePulseSpeed>3</idlePulseSpeed>
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<minIdleAlpha>0.05</minIdleAlpha>
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<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
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<activeSound>Broadshield_Ambience</activeSound>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -2177,12 +2177,12 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>WULA_Support_Shield_Projection_Skyfaller</defName>
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<label>拒止护盾(落地中)</label>
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<ThingDef Name="WULA_Holographic_Flag_Skyfaller" ParentName="SkyfallerBase">
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<defName>WULA_Holographic_Flag_Building_Skyfaller</defName>
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<label>P.I.A全息旗帜(落地中)</label>
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<size>(1,1)</size>
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<graphicData>
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<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
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<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount_Incoming</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(1,1)</drawSize>
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@@ -2196,23 +2196,28 @@
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<shadowSize>(0, 0)</shadowSize>
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<anticipationSound>DropPod_Fall</anticipationSound>
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<anticipationSoundTicks>100</anticipationSoundTicks>
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<!-- <impactSound>Explosion_Vaporize</impactSound> -->
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<impactSound>Explosion_Vaporize</impactSound>
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<moteSpawnTime>0.05</moteSpawnTime>
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<motesPerCell>0</motesPerCell>
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<cameraShake>0</cameraShake>
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<motesPerCell>1</motesPerCell>
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<cameraShake>1</cameraShake>
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<angleCurve>
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<points>
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<li>(0,0)</li>
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<li>(1, 1)</li>
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</points>
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</angleCurve>
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<spawnThing>WULA_Support_Shield</spawnThing>
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<spawnThing>WULA_Holographic_Flag_Building</spawnThing>
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</skyfaller>
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<comps>
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<li Class="CompProperties_Effecter">
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<effecterDef>Smoke_Joint</effecterDef>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Support_Shield</defName>
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<label>全反射拒止护盾</label>
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<description>一面大型护盾,反射所有的敌方射弹,己方的开火不受影响。</description>
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<ThingDef Name="WULA_Holographic_Flag_Building" ParentName="BuildingBase">
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<defName>WULA_Holographic_Flag_Building</defName>
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<label>P.I.A全息旗帜</label>
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<description>乌拉帝国行星封锁机关的全息旗帜,除了宣誓主权外,也能激励附近的乌拉星人更加凶狠地战斗。</description>
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<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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@@ -2222,24 +2227,23 @@
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<fillPercent>1</fillPercent>
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<size>(1,1)</size>
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<drawHighlight>true</drawHighlight>
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<tradeability>None</tradeability>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_A</uiIconPath>
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<rotatable>false</rotatable>
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<graphicData>
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<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<costList>
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<Steel>5</Steel>
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<Steel>1</Steel>
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</costList>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<MaxHitPoints>50</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>1000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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<Mass>5</Mass>
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</statBases>
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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@@ -2283,19 +2287,23 @@
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<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
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<hoverPhase>0</hoverPhase>
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</li>
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<li>
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<texturePath>Wula/Building/WULA_Support_Shield_Building</texturePath>
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<scale>(24,24)</scale>
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<drawOrder>2</drawOrder>
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<offset>(0,1,0)</offset>
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<hoverSpeed>0</hoverSpeed>
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<hoverIntensity>0</hoverIntensity>
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<hoverPhase>0</hoverPhase>
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</li>
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</graphicLayers>
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</li>
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</modExtensions>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_GiveHediffsInRange">
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<range>15</range>
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<hediff>Wula_Holographic_Flag_Hediff</hediff>
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<initialSeverity>0.5</initialSeverity>
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<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
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<checkIntervalTicks>120</checkIntervalTicks>
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<allowedRaces>
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<li>WulaSpecies</li>
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</allowedRaces>
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<affectAllies>true</affectAllies>
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<affectEnemies>false</affectEnemies>
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<affectNeutrals>false</affectNeutrals>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
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<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
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<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
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@@ -2305,6 +2313,20 @@
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<glowRadius>3</glowRadius>
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<glowColor>(120,240,252,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_Holographic_Flag_Skyfaller">
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<defName>WULA_Support_Shield_Projection_Skyfaller</defName>
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<label>P.I.A全息旗帜附拒止护盾(落地中)</label>
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<skyfaller>
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<spawnThing>WULA_Support_Shield</spawnThing>
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</skyfaller>
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</ThingDef>
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<ThingDef ParentName="WULA_Holographic_Flag_Building">
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<defName>WULA_Support_Shield</defName>
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<label>P.I.A全息旗帜附拒止护盾</label>
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<description>乌拉帝国行星封锁机关的全息旗帜,除了宣誓主权外,也能激励附近的乌拉星人更加凶狠地战斗。这面旗帜的底座附带了一个大型拒止护盾,可以反射所有的敌方射弹,己方的开火不受影响。\n\n在工作一段时间后,该系统将自行烧毁。</description>
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<comps>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>3600</lifespanTicks>
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</li>
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Reference in New Issue
Block a user