This commit is contained in:
2025-12-13 14:35:08 +08:00
parent 9a962d5229
commit 7a3153fd5c
3 changed files with 107 additions and 37 deletions

View File

@@ -53,14 +53,28 @@ Use this tool when:
- You have ALREADY verified their need in a previous turn using `get_colonist_status` and `get_map_resources`.
CRITICAL: The quantity you provide is NOT what the player asks for. It MUST be based on your internal goodwill. Low goodwill (<0) means giving less or refusing. High goodwill (>50) means giving the requested amount or more.
Parameters:
- request: (REQUIRED) A natural language string describing the items and quantities.
- items: (REQUIRED) A list of items to spawn. Each item must have a `name` (English label or DefName) and `count`.
Usage:
<spawn_resources>
<request>string describing items</request>
<items>
<item>
<name>Item Name</name>
<count>Integer</count>
</item>
</items>
</spawn_resources>
Example:
<spawn_resources>
<request>50 MealSimple, 10 MedicineIndustrial</request>
<items>
<item>
<name>Simple Meal</name>
<count>50</count>
</item>
<item>
<name>Medicine</name>
<count>10</count>
</item>
</items>
</spawn_resources>
## modify_goodwill
@@ -162,7 +176,16 @@ When the player requests any form of resources, you MUST follow this multi-turn
- *(Internal thought after confirming they have no medicine)*
- *Your Response (Turn 3)*:
<spawn_resources>
<request>50 MealSimple, 10 MedicineIndustrial</request>
<items>
<item>
<name>Simple Meal</name>
<count>50</count>
</item>
<item>
<name>Medicine</name>
<count>10</count>
</item>
</items>
</spawn_resources>
4. **Turn 4 (Confirmation)**: After you receive the ""Success"" message from the `spawn_resources` tool, you will finally provide a conversational response to the player.
@@ -365,9 +388,17 @@ When the player requests any form of resources, you MUST follow this multi-turn
}
// 3. Execute the tool directly with the XML string
// The tools have been updated to parse XML arguments internally.
Log.Message($"[WulaAI] Executing tool: {toolName} with args: {xml}");
string result = tool.Execute(xml).Trim();
// We need to pass the INNER XML (parameters) to the tool, stripping the root tool tag.
// Otherwise, ParseXmlArgs will match the root tag as a parameter.
string argsXml = xml;
var contentMatch = Regex.Match(xml, $@"<{toolName}>(.*?)</{toolName}>", RegexOptions.Singleline);
if (contentMatch.Success)
{
argsXml = contentMatch.Groups[1].Value;
}
Log.Message($"[WulaAI] Executing tool: {toolName} with args: {argsXml}");
string result = tool.Execute(argsXml).Trim();
string toolResultOutput = (toolName == "modify_goodwill")
? $"Tool '{toolName}' Result (Invisible): {result}"
@@ -470,6 +501,8 @@ When the player requests any form of resources, you MUST follow this multi-turn
var entry = filteredHistory[i];
string text = entry.role == "assistant" ? ParseResponseForDisplay(entry.message) : entry.message;
if (string.IsNullOrEmpty(text)) continue;
bool isLastMessage = i == filteredHistory.Count - 1;
Text.Font = (isLastMessage && entry.role == "assistant") ? GameFont.Medium : GameFont.Small;
@@ -482,6 +515,9 @@ When the player requests any form of resources, you MUST follow this multi-turn
{
var entry = filteredHistory[i];
string text = entry.role == "assistant" ? ParseResponseForDisplay(entry.message) : entry.message;
if (string.IsNullOrEmpty(text)) continue;
bool isLastMessage = i == filteredHistory.Count - 1;
Text.Font = (isLastMessage && entry.role == "assistant") ? GameFont.Medium : GameFont.Small;
float height = Text.CalcHeight(text, viewRect.width) + 10f; // Increased padding
@@ -511,9 +547,18 @@ When the player requests any form of resources, you MUST follow this multi-turn
private string ParseResponseForDisplay(string rawResponse)
{
if (string.IsNullOrEmpty(rawResponse)) return "";
// If the response is an XML tool call, don't display it in the chat history.
if (rawResponse.Trim().StartsWith("<")) return "[Calling Tool...]";
return rawResponse.Split(new[] { "OPTIONS:" }, StringSplitOptions.None)[0].Trim();
string text = rawResponse;
// Remove standard tags with content: <tag>content</tag>
text = Regex.Replace(text, @"<([a-zA-Z0-9_]+)[^>]*>.*?</\1>", "", RegexOptions.Singleline);
// Remove self-closing tags: <tag/>
text = Regex.Replace(text, @"<[a-zA-Z0-9_]+[^>]*/>", "");
text = text.Trim();
return text.Split(new[] { "OPTIONS:" }, StringSplitOptions.None)[0].Trim();
}
protected override void DrawSingleOption(Rect rect, EventOption option)