This commit is contained in:
2025-08-04 17:31:28 +08:00
parent e635213620
commit 7fe93b95f2
7 changed files with 141 additions and 19 deletions

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<ThingDef Name="WULA_SP_Spear_Impale" ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Spear_Impale</defName>
<label>圣枪穿刺术式</label>
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而这种术式的能量和战舰唱诗班的相去甚远因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷法杖还附带了一个需要魂楔充能的进攻型法术可以从很远的地方发射灵能射弹轰炸目标区域。</description>
@@ -16,7 +16,7 @@
</descriptionHyperlinks>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
<li>Wula_Spell_Weapon_T3</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<uiIconScale>1</uiIconScale>
@@ -183,8 +183,15 @@
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="WULA_SP_Spear_Impale">
<defName>WULA_SP_Spear_Impale_For_Enermy</defName>
<destroyOnDrop>true</destroyOnDrop>
<weaponTags>
<li>WULA_SP_Spear_Impale_For_Enermy</li>
</weaponTags>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<ThingDef Name="WULA_SP_Cotton_Counter" ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Cotton_Counter</defName>
<label>飘絮反制术式</label>
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能允许将自身遮蔽起来以进入隐身状态。</description>
@@ -352,6 +359,13 @@
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="WULA_SP_Cotton_Counter">
<defName>WULA_SP_Cotton_Counter_For_Enermy</defName>
<destroyOnDrop>true</destroyOnDrop>
<weaponTags>
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
</weaponTags>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Live_Shelter</defName>
@@ -435,6 +449,35 @@
</comps>
<tradeability>None</tradeability>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>WULA_SP_Live_Shelter_ArcBeam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0</fadeInTime>
<fadeOutTime>1</fadeOutTime>
<solidTime>0.4</solidTime>
<needsMaintenance>False</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>False</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(38, 204, 66, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<drawSize>(1.5,1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>-4 </_ScrollSpeedA>
<_ScrollSpeedB>3</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
<label>羽之杖:激励</label>