2025-6-28
This commit is contained in:
@@ -63,11 +63,11 @@
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Heaven</defName>
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<label>天之杖</label>
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<description></description>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <drawSize>3</drawSize> -->
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<techLevel>Medieval</techLevel>
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@@ -77,7 +77,6 @@
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<weaponClasses>
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<li>Neolithic</li>
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</weaponClasses>
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<costStuffCount>40</costStuffCount>
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<statBases>
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<WorkToMake>1200</WorkToMake>
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<Mass>2</Mass>
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@@ -86,11 +85,6 @@
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<Steel>10</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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<li>Stony</li>
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</stuffCategories>
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<recipeMaker>
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<recipeUsers>
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<li>ElectricSmithy</li>
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@@ -108,22 +102,60 @@
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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<li>
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<label>尖头</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.25</cooldownTime>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>Steel</ammoDef>
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<ammoCountPerCharge>1</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_Scepter_Of_Heaven_Ability</defName>
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<label>天之杖:折跃</label> <!-- non-player facing -->
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<iconPath>UI/Abilities/Farskip</iconPath>
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<category MayRequire="Ludeon.RimWorld.Royalty">Skip</category>
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<description>选择任意目标,然后选择地图内的一个位置将其传送过去,至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
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<showPsycastEffects>false</showPsycastEffects>
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<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<aiCanUse>true</aiCanUse>
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<showOnCharacterCard>false</showOnCharacterCard>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_EntitySkip</verbClass>
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<drawAimPie>false</drawAimPie>
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<warmupTime>0</warmupTime>
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<range>30</range>
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<ai_IsWeapon>false</ai_IsWeapon>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>false</requiresLineOfSight>
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<range>80</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<maxBodySize>10</maxBodySize>
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</li>
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</comps>
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</AbilityDef>
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Fractal_AR</defName>
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<label>分形步枪</label>
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<label>CLa_14"蓝锥"</label>
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<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
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@@ -220,7 +252,7 @@
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<!-- 乌拉帝国霰弹枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_StarDrift_SG</defName>
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<label>星流霰弹枪</label>
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<label>DCs_7"黑曜石"</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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@@ -272,5 +304,86 @@
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</projectile>
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</ThingDef>
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<!-- Hellsphere cannon -->
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<ThingDef ParentName="BaseGun">
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<defName>WULA_RW_Handle_Cannon</defName>
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<label>KRc_7"熔岩"</label>
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<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.35</drawSize>
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</graphicData>
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<tradeability>None</tradeability>
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<statBases>
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<MarketValue>1400</MarketValue>
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<Mass>25</Mass>
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<AccuracyTouch>0.6</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.6</AccuracyMedium>
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<AccuracyLong>0.4</AccuracyLong>
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<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>22</range>
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<soundCast>Shot_HellsphereCannonGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
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<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
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<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
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<minRange>6</minRange>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetPawns>false</canTargetPawns>
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</targetParams>
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<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
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<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
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<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
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<burstShotCount>3</burstShotCount>
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<beamTargetsGround>true</beamTargetsGround>
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<soundAiming>HellsphereCannon_Aiming</soundAiming>
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<canGoWild>false</canGoWild>
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</li>
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</verbs>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Handle_Cannon</defName>
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<label>熔岩炮弹</label>
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<thingClass>Projectile_HellsphereCannon</thingClass>
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<graphicData>
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<texPath>Things/Projectile/HellsphereCannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Vaporize</damageDef>
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<speed>75</speed>
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<damageAmountBase>300</damageAmountBase>
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<explosionRadius>3.9</explosionRadius>
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<screenShakeFactor>1.5</screenShakeFactor>
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</projectile>
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</ThingDef>
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</Defs>
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