1
@@ -1,9 +1,4 @@
|
|||||||
<Defs>
|
<Defs>
|
||||||
<PrefabDef>
|
|
||||||
<defName>NewPrefab</defName> <!-- rename -->
|
|
||||||
<size>(13,14)</size>
|
|
||||||
</PrefabDef>
|
|
||||||
|
|
||||||
<PrefabDef>
|
<PrefabDef>
|
||||||
<defName>WULA_NewColonyBase</defName> <!-- rename -->
|
<defName>WULA_NewColonyBase</defName> <!-- rename -->
|
||||||
<size>(13,14)</size>
|
<size>(13,14)</size>
|
||||||
@@ -156,7 +151,7 @@
|
|||||||
<WULA_Cat_Bunker>
|
<WULA_Cat_Bunker>
|
||||||
<position>(2, 0, 2)</position>
|
<position>(2, 0, 2)</position>
|
||||||
</WULA_Cat_Bunker>
|
</WULA_Cat_Bunker>
|
||||||
<Sandbags>
|
<WulaShelter>
|
||||||
<rects>
|
<rects>
|
||||||
<li>(0,0,1,0)</li>
|
<li>(0,0,1,0)</li>
|
||||||
<li>(3,0,4,0)</li>
|
<li>(3,0,4,0)</li>
|
||||||
@@ -167,8 +162,7 @@
|
|||||||
<li>(1,4,1,4)</li>
|
<li>(1,4,1,4)</li>
|
||||||
<li>(3,4,3,4)</li>
|
<li>(3,4,3,4)</li>
|
||||||
</rects>
|
</rects>
|
||||||
<stuff>Cloth</stuff>
|
</WulaShelter>
|
||||||
</Sandbags>
|
|
||||||
</things>
|
</things>
|
||||||
</PrefabDef>
|
</PrefabDef>
|
||||||
<PrefabDef>
|
<PrefabDef>
|
||||||
@@ -210,7 +204,7 @@
|
|||||||
<li>(6,9,8,9)</li>
|
<li>(6,9,8,9)</li>
|
||||||
</rects>
|
</rects>
|
||||||
</WulaWall>
|
</WulaWall>
|
||||||
<Sandbags>
|
<WulaShelter>
|
||||||
<rects>
|
<rects>
|
||||||
<li>(1,1,5,1)</li>
|
<li>(1,1,5,1)</li>
|
||||||
<li>(9,1,13,1)</li>
|
<li>(9,1,13,1)</li>
|
||||||
@@ -229,8 +223,7 @@
|
|||||||
<li>(2,13,4,13)</li>
|
<li>(2,13,4,13)</li>
|
||||||
<li>(10,13,12,13)</li>
|
<li>(10,13,12,13)</li>
|
||||||
</rects>
|
</rects>
|
||||||
<stuff>Cloth</stuff>
|
</WulaShelter>
|
||||||
</Sandbags>
|
|
||||||
</things>
|
</things>
|
||||||
</PrefabDef>
|
</PrefabDef>
|
||||||
<PrefabDef>
|
<PrefabDef>
|
||||||
@@ -383,7 +376,7 @@
|
|||||||
<Wula_DarkEnergy_Generators>
|
<Wula_DarkEnergy_Generators>
|
||||||
<position>(12, 0, 12)</position>
|
<position>(12, 0, 12)</position>
|
||||||
</Wula_DarkEnergy_Generators>
|
</Wula_DarkEnergy_Generators>
|
||||||
<Sandbags>
|
<WulaShelter>
|
||||||
<rects>
|
<rects>
|
||||||
<li>(7,1,11,1)</li>
|
<li>(7,1,11,1)</li>
|
||||||
<li>(13,1,17,1)</li>
|
<li>(13,1,17,1)</li>
|
||||||
@@ -410,8 +403,7 @@
|
|||||||
<li>(8,23,10,23)</li>
|
<li>(8,23,10,23)</li>
|
||||||
<li>(14,23,16,23)</li>
|
<li>(14,23,16,23)</li>
|
||||||
</rects>
|
</rects>
|
||||||
<stuff>Cloth</stuff>
|
</WulaShelter>
|
||||||
</Sandbags>
|
|
||||||
</things>
|
</things>
|
||||||
<terrain>
|
<terrain>
|
||||||
<WulaFloor>
|
<WulaFloor>
|
||||||
@@ -433,7 +425,6 @@
|
|||||||
</WulaFloor>
|
</WulaFloor>
|
||||||
</terrain>
|
</terrain>
|
||||||
</PrefabDef>
|
</PrefabDef>
|
||||||
|
|
||||||
<PrefabDef>
|
<PrefabDef>
|
||||||
<defName>WULA_Huge_Fortress_Drop_Zone_Prefeb</defName> <!-- rename -->
|
<defName>WULA_Huge_Fortress_Drop_Zone_Prefeb</defName> <!-- rename -->
|
||||||
<size>(44,44)</size>
|
<size>(44,44)</size>
|
||||||
@@ -702,7 +693,7 @@
|
|||||||
<li>(26, 0, 26)</li>
|
<li>(26, 0, 26)</li>
|
||||||
</positions>
|
</positions>
|
||||||
</Wula_DarkEnergy_Generators>
|
</Wula_DarkEnergy_Generators>
|
||||||
<Sandbags>
|
<WulaShelter>
|
||||||
<rects>
|
<rects>
|
||||||
<li>(0,0,3,0)</li>
|
<li>(0,0,3,0)</li>
|
||||||
<li>(40,0,43,0)</li>
|
<li>(40,0,43,0)</li>
|
||||||
@@ -761,8 +752,7 @@
|
|||||||
<li>(1,43,3,43)</li>
|
<li>(1,43,3,43)</li>
|
||||||
<li>(40,43,42,43)</li>
|
<li>(40,43,42,43)</li>
|
||||||
</rects>
|
</rects>
|
||||||
<stuff>Cloth</stuff>
|
</WulaShelter>
|
||||||
</Sandbags>
|
|
||||||
</things>
|
</things>
|
||||||
<terrain>
|
<terrain>
|
||||||
<WulaFloor>
|
<WulaFloor>
|
||||||
@@ -784,4 +774,538 @@
|
|||||||
</WulaFloor>
|
</WulaFloor>
|
||||||
</terrain>
|
</terrain>
|
||||||
</PrefabDef>
|
</PrefabDef>
|
||||||
|
|
||||||
|
<PrefabDef>
|
||||||
|
<defName>WULA_Progressive_Ship_Mid_Prefeb</defName> <!-- rename -->
|
||||||
|
<size>(56,25)</size>
|
||||||
|
<things>
|
||||||
|
<Wula_Base_Laser_Turret>
|
||||||
|
<positions>
|
||||||
|
<li>(8, 0, 1)</li>
|
||||||
|
<li>(26, 0, 2)</li>
|
||||||
|
<li>(33, 0, 2)</li>
|
||||||
|
<li>(26, 0, 22)</li>
|
||||||
|
<li>(33, 0, 22)</li>
|
||||||
|
<li>(8, 0, 23)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Base_Laser_Turret>
|
||||||
|
<WULA_MechAssembler>
|
||||||
|
<positions>
|
||||||
|
<li>(38, 0, 5)</li>
|
||||||
|
<li>(41, 0, 5)</li>
|
||||||
|
<li>(44, 0, 5)</li>
|
||||||
|
<li>(6, 0, 6)</li>
|
||||||
|
<li>(19, 0, 12)</li>
|
||||||
|
<li>(23, 0, 12)</li>
|
||||||
|
<li>(6, 0, 18)</li>
|
||||||
|
<li>(38, 0, 19)</li>
|
||||||
|
<li>(41, 0, 19)</li>
|
||||||
|
<li>(44, 0, 19)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_MechAssembler>
|
||||||
|
<VacBarrier>
|
||||||
|
<rects>
|
||||||
|
<li>(19,9,19,9)</li>
|
||||||
|
<li>(44,10,44,10)</li>
|
||||||
|
<li>(44,14,44,14)</li>
|
||||||
|
<li>(19,15,19,15)</li>
|
||||||
|
</rects>
|
||||||
|
</VacBarrier>
|
||||||
|
<VacBarrier>
|
||||||
|
<position>(29, 0, 12)</position>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</VacBarrier>
|
||||||
|
<WulaDoor>
|
||||||
|
<rects>
|
||||||
|
<li>(10,4,10,4)</li>
|
||||||
|
<li>(18,7,18,7)</li>
|
||||||
|
<li>(20,7,20,7)</li>
|
||||||
|
<li>(30,12,30,12)</li>
|
||||||
|
<li>(42,12,42,12)</li>
|
||||||
|
<li>(45,12,45,12)</li>
|
||||||
|
<li>(18,17,18,17)</li>
|
||||||
|
<li>(20,17,20,17)</li>
|
||||||
|
<li>(10,20,10,20)</li>
|
||||||
|
</rects>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</WulaDoor>
|
||||||
|
<WulaDoor>
|
||||||
|
<rects>
|
||||||
|
<li>(28,10,28,10)</li>
|
||||||
|
<li>(13,11,13,11)</li>
|
||||||
|
<li>(13,13,13,13)</li>
|
||||||
|
<li>(28,14,28,14)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaDoor>
|
||||||
|
<WULA_MechAssembler_Huge>
|
||||||
|
<positions>
|
||||||
|
<li>(34, 0, 6)</li>
|
||||||
|
<li>(48, 0, 6)</li>
|
||||||
|
<li>(34, 0, 17)</li>
|
||||||
|
<li>(48, 0, 17)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_MechAssembler_Huge>
|
||||||
|
<Wula_Fusion_Generators>
|
||||||
|
<positions>
|
||||||
|
<li>(12, 0, 3)</li>
|
||||||
|
<li>(12, 0, 21)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Fusion_Generators>
|
||||||
|
<WallLamp>
|
||||||
|
<rects>
|
||||||
|
<li>(6,4,6,4)</li>
|
||||||
|
<li>(18,10,18,10)</li>
|
||||||
|
<li>(41,16,41,16)</li>
|
||||||
|
</rects>
|
||||||
|
<relativeRotation>Opposite</relativeRotation>
|
||||||
|
</WallLamp>
|
||||||
|
<WallLamp>
|
||||||
|
<rects>
|
||||||
|
<li>(41,8,41,8)</li>
|
||||||
|
<li>(18,14,18,14)</li>
|
||||||
|
<li>(6,20,6,20)</li>
|
||||||
|
</rects>
|
||||||
|
</WallLamp>
|
||||||
|
<WallLamp>
|
||||||
|
<rects>
|
||||||
|
<li>(26,10,26,10)</li>
|
||||||
|
<li>(26,14,26,14)</li>
|
||||||
|
</rects>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</WallLamp>
|
||||||
|
<Wula_Base_Mortar_Turret>
|
||||||
|
<positions>
|
||||||
|
<li>(26, 0, 6)</li>
|
||||||
|
<li>(30, 0, 6)</li>
|
||||||
|
<li>(26, 0, 18)</li>
|
||||||
|
<li>(30, 0, 18)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Base_Mortar_Turret>
|
||||||
|
<Wula_Base_ATGun_Turret>
|
||||||
|
<positions>
|
||||||
|
<li>(1, 0, 3)</li>
|
||||||
|
<li>(54, 0, 7)</li>
|
||||||
|
<li>(5, 0, 12)</li>
|
||||||
|
<li>(54, 0, 17)</li>
|
||||||
|
<li>(1, 0, 21)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Base_ATGun_Turret>
|
||||||
|
<WulaWall>
|
||||||
|
<rects>
|
||||||
|
<li>(2,1,6,1)</li>
|
||||||
|
<li>(10,1,14,1)</li>
|
||||||
|
<li>(28,1,31,1)</li>
|
||||||
|
<li>(3,2,3,5)</li>
|
||||||
|
<li>(6,2,6,3)</li>
|
||||||
|
<li>(10,2,10,3)</li>
|
||||||
|
<li>(14,2,14,5)</li>
|
||||||
|
<li>(28,2,28,4)</li>
|
||||||
|
<li>(31,2,31,4)</li>
|
||||||
|
<li>(35,2,37,2)</li>
|
||||||
|
<li>(7,3,9,3)</li>
|
||||||
|
<li>(35,3,35,4)</li>
|
||||||
|
<li>(37,3,49,3)</li>
|
||||||
|
<li>(23,4,27,4)</li>
|
||||||
|
<li>(32,4,34,4)</li>
|
||||||
|
<li>(49,4,51,4)</li>
|
||||||
|
<li>(2,5,2,5)</li>
|
||||||
|
<li>(4,5,4,8)</li>
|
||||||
|
<li>(10,5,13,5)</li>
|
||||||
|
<li>(15,5,16,5)</li>
|
||||||
|
<li>(23,5,23,7)</li>
|
||||||
|
<li>(32,5,32,9)</li>
|
||||||
|
<li>(51,5,53,5)</li>
|
||||||
|
<li>(10,6,10,11)</li>
|
||||||
|
<li>(16,6,16,11)</li>
|
||||||
|
<li>(18,6,20,6)</li>
|
||||||
|
<li>(52,6,52,9)</li>
|
||||||
|
<li>(22,7,22,9)</li>
|
||||||
|
<li>(2,8,3,8)</li>
|
||||||
|
<li>(5,8,5,10)</li>
|
||||||
|
<li>(18,8,18,9)</li>
|
||||||
|
<li>(20,8,20,9)</li>
|
||||||
|
<li>(27,8,31,8)</li>
|
||||||
|
<li>(17,9,17,9)</li>
|
||||||
|
<li>(21,9,21,9)</li>
|
||||||
|
<li>(27,9,27,10)</li>
|
||||||
|
<li>(33,9,41,9)</li>
|
||||||
|
<li>(46,9,51,9)</li>
|
||||||
|
<li>(53,9,53,9)</li>
|
||||||
|
<li>(6,10,7,10)</li>
|
||||||
|
<li>(29,10,29,11)</li>
|
||||||
|
<li>(41,10,43,10)</li>
|
||||||
|
<li>(45,10,46,10)</li>
|
||||||
|
<li>(7,11,7,14)</li>
|
||||||
|
<li>(11,11,12,11)</li>
|
||||||
|
<li>(14,11,15,11)</li>
|
||||||
|
<li>(30,11,30,11)</li>
|
||||||
|
<li>(42,11,42,11)</li>
|
||||||
|
<li>(45,11,45,11)</li>
|
||||||
|
<li>(10,13,12,13)</li>
|
||||||
|
<li>(14,13,16,13)</li>
|
||||||
|
<li>(29,13,30,13)</li>
|
||||||
|
<li>(42,13,42,14)</li>
|
||||||
|
<li>(45,13,45,14)</li>
|
||||||
|
<li>(5,14,6,14)</li>
|
||||||
|
<li>(10,14,10,19)</li>
|
||||||
|
<li>(16,14,16,19)</li>
|
||||||
|
<li>(27,14,27,16)</li>
|
||||||
|
<li>(29,14,29,14)</li>
|
||||||
|
<li>(41,14,41,15)</li>
|
||||||
|
<li>(43,14,43,14)</li>
|
||||||
|
<li>(46,14,46,15)</li>
|
||||||
|
<li>(5,15,5,16)</li>
|
||||||
|
<li>(17,15,18,15)</li>
|
||||||
|
<li>(20,15,22,15)</li>
|
||||||
|
<li>(32,15,40,15)</li>
|
||||||
|
<li>(47,15,53,15)</li>
|
||||||
|
<li>(2,16,4,16)</li>
|
||||||
|
<li>(18,16,18,16)</li>
|
||||||
|
<li>(20,16,20,16)</li>
|
||||||
|
<li>(22,16,22,17)</li>
|
||||||
|
<li>(28,16,32,16)</li>
|
||||||
|
<li>(52,16,52,19)</li>
|
||||||
|
<li>(4,17,4,19)</li>
|
||||||
|
<li>(23,17,23,20)</li>
|
||||||
|
<li>(32,17,32,20)</li>
|
||||||
|
<li>(18,18,20,18)</li>
|
||||||
|
<li>(2,19,3,19)</li>
|
||||||
|
<li>(11,19,15,19)</li>
|
||||||
|
<li>(51,19,51,20)</li>
|
||||||
|
<li>(53,19,53,19)</li>
|
||||||
|
<li>(3,20,3,23)</li>
|
||||||
|
<li>(14,20,14,23)</li>
|
||||||
|
<li>(24,20,28,20)</li>
|
||||||
|
<li>(31,20,31,23)</li>
|
||||||
|
<li>(33,20,35,20)</li>
|
||||||
|
<li>(49,20,50,20)</li>
|
||||||
|
<li>(6,21,10,21)</li>
|
||||||
|
<li>(28,21,28,23)</li>
|
||||||
|
<li>(35,21,35,22)</li>
|
||||||
|
<li>(37,21,49,21)</li>
|
||||||
|
<li>(6,22,6,23)</li>
|
||||||
|
<li>(10,22,10,23)</li>
|
||||||
|
<li>(36,22,37,22)</li>
|
||||||
|
<li>(2,23,2,23)</li>
|
||||||
|
<li>(4,23,5,23)</li>
|
||||||
|
<li>(11,23,13,23)</li>
|
||||||
|
<li>(29,23,30,23)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaWall>
|
||||||
|
<Wula_DarkEnergy_Generators>
|
||||||
|
<positions>
|
||||||
|
<li>(13, 0, 8)</li>
|
||||||
|
<li>(13, 0, 16)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_DarkEnergy_Generators>
|
||||||
|
<LargeThruster>
|
||||||
|
<positions>
|
||||||
|
<li>(2, 0, 7)</li>
|
||||||
|
<li>(3, 0, 10)</li>
|
||||||
|
<li>(3, 0, 15)</li>
|
||||||
|
<li>(2, 0, 18)</li>
|
||||||
|
</positions>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</LargeThruster>
|
||||||
|
</things>
|
||||||
|
<terrain>
|
||||||
|
<Substructure>
|
||||||
|
<rects>
|
||||||
|
<li>(7,0,9,24)</li>
|
||||||
|
<li>(2,1,6,8)</li>
|
||||||
|
<li>(10,1,14,23)</li>
|
||||||
|
<li>(25,1,34,8)</li>
|
||||||
|
<li>(0,2,1,4)</li>
|
||||||
|
<li>(35,2,37,9)</li>
|
||||||
|
<li>(38,3,49,9)</li>
|
||||||
|
<li>(23,4,24,20)</li>
|
||||||
|
<li>(50,4,51,9)</li>
|
||||||
|
<li>(15,5,16,19)</li>
|
||||||
|
<li>(52,5,53,9)</li>
|
||||||
|
<li>(18,6,20,18)</li>
|
||||||
|
<li>(54,6,55,8)</li>
|
||||||
|
<li>(22,7,22,17)</li>
|
||||||
|
<li>(3,9,6,10)</li>
|
||||||
|
<li>(17,9,17,15)</li>
|
||||||
|
<li>(21,9,21,15)</li>
|
||||||
|
<li>(25,9,27,23)</li>
|
||||||
|
<li>(32,9,34,9)</li>
|
||||||
|
<li>(28,10,29,14)</li>
|
||||||
|
<li>(41,10,46,10)</li>
|
||||||
|
<li>(4,11,6,23)</li>
|
||||||
|
<li>(30,11,30,13)</li>
|
||||||
|
<li>(42,11,45,21)</li>
|
||||||
|
<li>(3,14,3,23)</li>
|
||||||
|
<li>(41,14,41,21)</li>
|
||||||
|
<li>(46,14,46,21)</li>
|
||||||
|
<li>(32,15,40,21)</li>
|
||||||
|
<li>(47,15,53,19)</li>
|
||||||
|
<li>(2,16,2,23)</li>
|
||||||
|
<li>(28,16,31,23)</li>
|
||||||
|
<li>(54,16,55,18)</li>
|
||||||
|
<li>(0,20,1,22)</li>
|
||||||
|
<li>(47,20,51,20)</li>
|
||||||
|
<li>(47,21,49,21)</li>
|
||||||
|
<li>(32,22,37,22)</li>
|
||||||
|
<li>(32,23,34,23)</li>
|
||||||
|
</rects>
|
||||||
|
</Substructure>
|
||||||
|
<WulaFloor>
|
||||||
|
<rects>
|
||||||
|
<li>(7,0,9,24)</li>
|
||||||
|
<li>(2,1,6,8)</li>
|
||||||
|
<li>(10,1,14,23)</li>
|
||||||
|
<li>(25,1,34,8)</li>
|
||||||
|
<li>(0,2,1,4)</li>
|
||||||
|
<li>(35,2,37,9)</li>
|
||||||
|
<li>(38,3,49,9)</li>
|
||||||
|
<li>(23,4,24,20)</li>
|
||||||
|
<li>(50,4,51,9)</li>
|
||||||
|
<li>(15,5,16,19)</li>
|
||||||
|
<li>(52,5,53,9)</li>
|
||||||
|
<li>(18,6,20,18)</li>
|
||||||
|
<li>(54,6,55,8)</li>
|
||||||
|
<li>(22,7,22,17)</li>
|
||||||
|
<li>(3,9,6,10)</li>
|
||||||
|
<li>(17,9,17,15)</li>
|
||||||
|
<li>(21,9,21,15)</li>
|
||||||
|
<li>(25,9,27,23)</li>
|
||||||
|
<li>(32,9,34,9)</li>
|
||||||
|
<li>(28,10,29,14)</li>
|
||||||
|
<li>(41,10,46,10)</li>
|
||||||
|
<li>(4,11,6,23)</li>
|
||||||
|
<li>(30,11,30,13)</li>
|
||||||
|
<li>(42,11,45,21)</li>
|
||||||
|
<li>(3,14,3,23)</li>
|
||||||
|
<li>(41,14,41,21)</li>
|
||||||
|
<li>(46,14,46,21)</li>
|
||||||
|
<li>(32,15,40,21)</li>
|
||||||
|
<li>(47,15,53,19)</li>
|
||||||
|
<li>(2,16,2,23)</li>
|
||||||
|
<li>(28,16,31,23)</li>
|
||||||
|
<li>(54,16,55,18)</li>
|
||||||
|
<li>(0,20,1,22)</li>
|
||||||
|
<li>(47,20,51,20)</li>
|
||||||
|
<li>(47,21,49,21)</li>
|
||||||
|
<li>(32,22,37,22)</li>
|
||||||
|
<li>(32,23,34,23)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaFloor>
|
||||||
|
</terrain>
|
||||||
|
</PrefabDef>
|
||||||
|
<PrefabDef>
|
||||||
|
<defName>WULA_Progressive_Ship_Small_Prefeb</defName> <!-- rename -->
|
||||||
|
<size>(26,22)</size>
|
||||||
|
<things>
|
||||||
|
<Wula_Base_Laser_Turret>
|
||||||
|
<positions>
|
||||||
|
<li>(17, 0, 3)</li>
|
||||||
|
<li>(16, 0, 18)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Base_Laser_Turret>
|
||||||
|
<WULA_MechAssembler>
|
||||||
|
<positions>
|
||||||
|
<li>(12, 0, 6)</li>
|
||||||
|
<li>(20, 0, 6)</li>
|
||||||
|
<li>(12, 0, 15)</li>
|
||||||
|
<li>(20, 0, 15)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_MechAssembler>
|
||||||
|
<WulaDoor>
|
||||||
|
<rects>
|
||||||
|
<li>(24,10,24,11)</li>
|
||||||
|
</rects>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</WulaDoor>
|
||||||
|
<WULA_MechAssembler_Huge>
|
||||||
|
<position>(20, 0, 10)</position>
|
||||||
|
</WULA_MechAssembler_Huge>
|
||||||
|
<Wula_Fusion_Generators>
|
||||||
|
<positions>
|
||||||
|
<li>(5, 0, 8)</li>
|
||||||
|
<li>(8, 0, 8)</li>
|
||||||
|
<li>(5, 0, 13)</li>
|
||||||
|
<li>(8, 0, 13)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Fusion_Generators>
|
||||||
|
<WULA_Cat_Bunker>
|
||||||
|
<positions>
|
||||||
|
<li>(6, 0, 1)</li>
|
||||||
|
<li>(9, 0, 1)</li>
|
||||||
|
<li>(1, 0, 9)</li>
|
||||||
|
<li>(1, 0, 12)</li>
|
||||||
|
<li>(6, 0, 20)</li>
|
||||||
|
<li>(9, 0, 20)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_Cat_Bunker>
|
||||||
|
<Wula_Base_Mortar_Turret>
|
||||||
|
<positions>
|
||||||
|
<li>(16, 0, 8)</li>
|
||||||
|
<li>(16, 0, 13)</li>
|
||||||
|
</positions>
|
||||||
|
</Wula_Base_Mortar_Turret>
|
||||||
|
<WulaWall>
|
||||||
|
<rects>
|
||||||
|
<li>(1,5,3,5)</li>
|
||||||
|
<li>(3,6,10,6)</li>
|
||||||
|
<li>(14,6,14,15)</li>
|
||||||
|
<li>(18,6,18,15)</li>
|
||||||
|
<li>(3,7,3,16)</li>
|
||||||
|
<li>(10,7,10,8)</li>
|
||||||
|
<li>(22,7,25,7)</li>
|
||||||
|
<li>(11,8,13,8)</li>
|
||||||
|
<li>(19,8,22,8)</li>
|
||||||
|
<li>(25,8,25,9)</li>
|
||||||
|
<li>(24,9,24,9)</li>
|
||||||
|
<li>(15,10,17,11)</li>
|
||||||
|
<li>(24,12,25,12)</li>
|
||||||
|
<li>(10,13,13,13)</li>
|
||||||
|
<li>(19,13,22,13)</li>
|
||||||
|
<li>(25,13,25,14)</li>
|
||||||
|
<li>(10,14,10,15)</li>
|
||||||
|
<li>(22,14,24,14)</li>
|
||||||
|
<li>(4,15,9,15)</li>
|
||||||
|
<li>(1,16,2,16)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaWall>
|
||||||
|
<LargeThruster>
|
||||||
|
<positions>
|
||||||
|
<li>(1, 0, 7)</li>
|
||||||
|
<li>(1, 0, 15)</li>
|
||||||
|
</positions>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</LargeThruster>
|
||||||
|
</things>
|
||||||
|
<terrain>
|
||||||
|
<Substructure>
|
||||||
|
<rects>
|
||||||
|
<li>(5,0,10,2)</li>
|
||||||
|
<li>(11,1,15,3)</li>
|
||||||
|
<li>(16,2,18,4)</li>
|
||||||
|
<li>(4,3,7,4)</li>
|
||||||
|
<li>(2,4,3,17)</li>
|
||||||
|
<li>(1,5,1,16)</li>
|
||||||
|
<li>(4,5,5,18)</li>
|
||||||
|
<li>(11,5,13,16)</li>
|
||||||
|
<li>(19,5,21,16)</li>
|
||||||
|
<li>(6,6,10,15)</li>
|
||||||
|
<li>(14,6,14,15)</li>
|
||||||
|
<li>(18,6,18,15)</li>
|
||||||
|
<li>(15,7,17,14)</li>
|
||||||
|
<li>(22,7,25,9)</li>
|
||||||
|
<li>(0,8,0,13)</li>
|
||||||
|
<li>(22,10,24,14)</li>
|
||||||
|
<li>(25,12,25,14)</li>
|
||||||
|
<li>(6,17,7,21)</li>
|
||||||
|
<li>(15,17,17,19)</li>
|
||||||
|
<li>(10,18,14,20)</li>
|
||||||
|
<li>(5,19,5,21)</li>
|
||||||
|
<li>(8,19,9,21)</li>
|
||||||
|
<li>(10,21,10,21)</li>
|
||||||
|
</rects>
|
||||||
|
</Substructure>
|
||||||
|
<WulaFloor>
|
||||||
|
<rects>
|
||||||
|
<li>(5,0,10,2)</li>
|
||||||
|
<li>(11,1,15,3)</li>
|
||||||
|
<li>(16,2,18,4)</li>
|
||||||
|
<li>(4,3,7,4)</li>
|
||||||
|
<li>(2,4,3,17)</li>
|
||||||
|
<li>(1,5,1,16)</li>
|
||||||
|
<li>(4,5,5,18)</li>
|
||||||
|
<li>(11,5,13,16)</li>
|
||||||
|
<li>(19,5,21,16)</li>
|
||||||
|
<li>(6,6,10,15)</li>
|
||||||
|
<li>(14,6,14,15)</li>
|
||||||
|
<li>(18,6,18,15)</li>
|
||||||
|
<li>(15,7,17,14)</li>
|
||||||
|
<li>(22,7,25,9)</li>
|
||||||
|
<li>(0,8,0,13)</li>
|
||||||
|
<li>(22,10,24,14)</li>
|
||||||
|
<li>(25,12,25,14)</li>
|
||||||
|
<li>(6,17,7,21)</li>
|
||||||
|
<li>(15,17,17,19)</li>
|
||||||
|
<li>(10,18,14,20)</li>
|
||||||
|
<li>(5,19,5,21)</li>
|
||||||
|
<li>(8,19,9,21)</li>
|
||||||
|
<li>(10,21,10,21)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaFloor>
|
||||||
|
</terrain>
|
||||||
|
</PrefabDef>
|
||||||
|
<PrefabDef>
|
||||||
|
<defName>WULA_Progressive_Ship_Mini_Prefeb</defName> <!-- rename -->
|
||||||
|
<size>(13,11)</size>
|
||||||
|
<things>
|
||||||
|
<WULA_MechAssembler>
|
||||||
|
<positions>
|
||||||
|
<li>(7, 0, 1)</li>
|
||||||
|
<li>(7, 0, 9)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_MechAssembler>
|
||||||
|
<WulaDoor>
|
||||||
|
<position>(11, 0, 5)</position>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</WulaDoor>
|
||||||
|
<WULA_Wall_Flag_Building>
|
||||||
|
<rects>
|
||||||
|
<li>(12,4,12,4)</li>
|
||||||
|
<li>(12,6,12,6)</li>
|
||||||
|
</rects>
|
||||||
|
<relativeRotation>Counterclockwise</relativeRotation>
|
||||||
|
</WULA_Wall_Flag_Building>
|
||||||
|
<WULA_Cat_Bunker>
|
||||||
|
<positions>
|
||||||
|
<li>(10, 0, 1)</li>
|
||||||
|
<li>(1, 0, 2)</li>
|
||||||
|
<li>(1, 0, 8)</li>
|
||||||
|
<li>(10, 0, 9)</li>
|
||||||
|
</positions>
|
||||||
|
</WULA_Cat_Bunker>
|
||||||
|
<SmallThruster>
|
||||||
|
<position>(1, 0, 5)</position>
|
||||||
|
<relativeRotation>Clockwise</relativeRotation>
|
||||||
|
</SmallThruster>
|
||||||
|
<WulaWall>
|
||||||
|
<rects>
|
||||||
|
<li>(9,3,11,3)</li>
|
||||||
|
<li>(1,4,9,4)</li>
|
||||||
|
<li>(11,4,11,4)</li>
|
||||||
|
<li>(1,6,9,6)</li>
|
||||||
|
<li>(11,6,11,7)</li>
|
||||||
|
<li>(9,7,10,7)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaWall>
|
||||||
|
</things>
|
||||||
|
<terrain>
|
||||||
|
<Substructure>
|
||||||
|
<rects>
|
||||||
|
<li>(6,0,11,2)</li>
|
||||||
|
<li>(0,1,2,3)</li>
|
||||||
|
<li>(5,1,5,2)</li>
|
||||||
|
<li>(12,1,12,2)</li>
|
||||||
|
<li>(9,3,11,10)</li>
|
||||||
|
<li>(1,4,8,6)</li>
|
||||||
|
<li>(0,7,2,9)</li>
|
||||||
|
<li>(5,8,8,9)</li>
|
||||||
|
<li>(12,8,12,9)</li>
|
||||||
|
<li>(6,10,8,10)</li>
|
||||||
|
</rects>
|
||||||
|
</Substructure>
|
||||||
|
<WulaFloor>
|
||||||
|
<rects>
|
||||||
|
<li>(6,0,11,2)</li>
|
||||||
|
<li>(0,1,2,3)</li>
|
||||||
|
<li>(5,1,5,2)</li>
|
||||||
|
<li>(12,1,12,2)</li>
|
||||||
|
<li>(9,3,11,10)</li>
|
||||||
|
<li>(1,4,8,6)</li>
|
||||||
|
<li>(0,7,2,9)</li>
|
||||||
|
<li>(5,8,8,9)</li>
|
||||||
|
<li>(12,8,12,9)</li>
|
||||||
|
<li>(6,10,8,10)</li>
|
||||||
|
</rects>
|
||||||
|
</WulaFloor>
|
||||||
|
</terrain>
|
||||||
|
</PrefabDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
<defName>WULA_Intro_NewColony</defName>
|
<defName>WULA_Intro_NewColony</defName>
|
||||||
<rootSelectionWeight>0</rootSelectionWeight>
|
<rootSelectionWeight>0</rootSelectionWeight>
|
||||||
<autoAccept>false</autoAccept>
|
<autoAccept>false</autoAccept>
|
||||||
<sendAvailableLetter>false</sendAvailableLetter>
|
<sendAvailableLetter>true</sendAvailableLetter>
|
||||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||||
|
|||||||
@@ -0,0 +1,293 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<IncidentDef>
|
||||||
|
<defName>WULA_GiveQuest_Progressive_Ship_Attack_Quest</defName>
|
||||||
|
<category>GiveQuest</category>
|
||||||
|
<label>突击舰队攻击</label>
|
||||||
|
<targetTags>
|
||||||
|
<li>Map_PlayerHome</li>
|
||||||
|
</targetTags>
|
||||||
|
<questScriptDef>WULA_Progressive_Ship_Attack_Quest</questScriptDef>
|
||||||
|
<workerClass>IncidentWorker_GiveQuest</workerClass>
|
||||||
|
<baseChance>0</baseChance>
|
||||||
|
</IncidentDef>
|
||||||
|
<QuestScriptDef>
|
||||||
|
<defName>WULA_Progressive_Ship_Attack_Quest</defName>
|
||||||
|
<rootSelectionWeight>0</rootSelectionWeight>
|
||||||
|
<autoAccept>true</autoAccept>
|
||||||
|
<sendAvailableLetter>false</sendAvailableLetter>
|
||||||
|
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||||
|
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||||
|
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||||
|
<!-- 命名规则 -->
|
||||||
|
<questNameRules>
|
||||||
|
<rulesStrings>
|
||||||
|
<li>questName->WULA_Progressive_Ship_Attack_Quest_questName</li>
|
||||||
|
</rulesStrings>
|
||||||
|
</questNameRules>
|
||||||
|
<questDescriptionRules>
|
||||||
|
<include>
|
||||||
|
<li>QuestHospitalityCommon</li>
|
||||||
|
</include>
|
||||||
|
<rulesStrings>
|
||||||
|
<li>questDescription->WULA_Progressive_Ship_Attack_Quest_questDescription</li>
|
||||||
|
</rulesStrings>
|
||||||
|
</questDescriptionRules>
|
||||||
|
|
||||||
|
<!-- 运行规则 -->
|
||||||
|
<root Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<!-- 获取地图 -->
|
||||||
|
<li Class="QuestNode_GetMap" />
|
||||||
|
|
||||||
|
<!-- 随机 -->
|
||||||
|
<li Class="QuestNode_RandomNode">
|
||||||
|
<nodes>
|
||||||
|
<li Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="QuestNode_ResolveQuestName">
|
||||||
|
<rules>
|
||||||
|
<rulesStrings>
|
||||||
|
<li>questName->突击舰队攻击</li>
|
||||||
|
</rulesStrings>
|
||||||
|
</rules>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_ResolveQuestDescription">
|
||||||
|
<rules>
|
||||||
|
<rulesStrings>
|
||||||
|
<li>questDescription->乌拉帝国进步派叛军的突击舰队正在攻击殖民地!</li>
|
||||||
|
</rulesStrings>
|
||||||
|
</rules>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Letter">
|
||||||
|
<label>突击舰队攻击</label>
|
||||||
|
<letterDef>NegativeEvent</letterDef>
|
||||||
|
<text>乌拉帝国进步派叛军的突击舰队正在攻击殖民地!</text>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mini_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>1000</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mini_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>4</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>2999</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>2</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>5999</value2>
|
||||||
|
|
||||||
|
<!-- Lodgers arrive by shuttle -->
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Less">
|
||||||
|
<value1>$prefabSpawnSuccessCount</value1>
|
||||||
|
<value2>$prefabSpawnRequestedCount</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>3</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>7999</value2>
|
||||||
|
|
||||||
|
<!-- Lodgers arrive by shuttle -->
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Less">
|
||||||
|
<value1>$prefabSpawnSuccessCount</value1>
|
||||||
|
<value2>$prefabSpawnRequestedCount</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>3</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>9999</value2>
|
||||||
|
|
||||||
|
<!-- Lodgers arrive by shuttle -->
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Less">
|
||||||
|
<value1>$prefabSpawnSuccessCount</value1>
|
||||||
|
<value2>$prefabSpawnRequestedCount</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>2</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>12999</value2>
|
||||||
|
|
||||||
|
<!-- Lodgers arrive by shuttle -->
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mini_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>4</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Less">
|
||||||
|
<value1>$prefabSpawnSuccessCount</value1>
|
||||||
|
<value2>$prefabSpawnRequestedCount</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>3</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Greater">
|
||||||
|
<value1>$points</value1>
|
||||||
|
<value2>15999</value2>
|
||||||
|
|
||||||
|
<!-- Lodgers arrive by shuttle -->
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mini_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>4</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_Less">
|
||||||
|
<value1>$prefabSpawnSuccessCount</value1>
|
||||||
|
<value2>$prefabSpawnRequestedCount</value2>
|
||||||
|
|
||||||
|
<node Class="QuestNode_Sequence">
|
||||||
|
<nodes>
|
||||||
|
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||||
|
<thingDef>WULA_Progressive_Ship_Small_Beacon_Cleanzone</thingDef>
|
||||||
|
<faction>Wula_PIA_Legion_Faction</faction>
|
||||||
|
<spawnCount>3</spawnCount>
|
||||||
|
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||||
|
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</node>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</li>
|
||||||
|
</nodes>
|
||||||
|
</li>
|
||||||
|
<li Class="QuestNode_End" />
|
||||||
|
</nodes>
|
||||||
|
</root>
|
||||||
|
</QuestScriptDef>
|
||||||
|
</Defs>
|
||||||
@@ -406,6 +406,162 @@
|
|||||||
</researchPrerequisites>
|
</researchPrerequisites>
|
||||||
<uiOrder>1138</uiOrder>
|
<uiOrder>1138</uiOrder>
|
||||||
</TerrainDef>
|
</TerrainDef>
|
||||||
|
<ThingDef ParentName="Wall">
|
||||||
|
<defName>WulaShelter_Cleanzone</defName>
|
||||||
|
<label>乌拉帝国掩体</label>
|
||||||
|
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n用于保护乌拉帝国战士的掩体,非常厚实并且抵抗爆炸,战士们可以越过这些掩体进行射击。</description>
|
||||||
|
<uiIconPath>Wula/Building/Linked/WulaShelter_MenuIcon</uiIconPath>
|
||||||
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<tradeability>None</tradeability>
|
||||||
|
<descriptionHyperlinks>
|
||||||
|
<ThingDef>WulaShelter</ThingDef>
|
||||||
|
</descriptionHyperlinks>
|
||||||
|
<thingCategories Inherit="False">
|
||||||
|
<li>BuildingsMisc</li>
|
||||||
|
</thingCategories>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>(1,1)</drawSize>
|
||||||
|
<color>(73,185,254,155)</color>
|
||||||
|
</graphicData>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<neverMultiSelect>false</neverMultiSelect>
|
||||||
|
<blockLight>false</blockLight>
|
||||||
|
<holdsRoof>false</holdsRoof>
|
||||||
|
<coversFloor>false</coversFloor>
|
||||||
|
<blockWind>false</blockWind>
|
||||||
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<pathCost>0</pathCost>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||||
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
|
<fillPercent>0</fillPercent>
|
||||||
|
<canOverlapZones>false</canOverlapZones>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<statBases>
|
||||||
|
<MarketValue>0</MarketValue>
|
||||||
|
<MaxHitPoints>1</MaxHitPoints>
|
||||||
|
<WorkToBuild>0</WorkToBuild>
|
||||||
|
<Mass>1</Mass>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
</statBases>
|
||||||
|
<size>(1,1)</size>
|
||||||
|
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||||
|
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||||
|
<stuffCategories Inherit="False"/>
|
||||||
|
<researchPrerequisites Inherit="False">
|
||||||
|
<li>WULA_Structure_Technology</li>
|
||||||
|
</researchPrerequisites>
|
||||||
|
<costStuffCount>0</costStuffCount>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>1</WULA_Alloy>
|
||||||
|
</costList>
|
||||||
|
<building>
|
||||||
|
<isInert>false</isInert>
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||||
|
<isAirtight>false</isAirtight>
|
||||||
|
<isStuffableAirtight>false</isStuffableAirtight>
|
||||||
|
<isPlaceOverableWall>false</isPlaceOverableWall>
|
||||||
|
</building>
|
||||||
|
<designationCategory>WULA_Buildings</designationCategory>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||||
|
<skyfallerDef>WulaShelter_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||||
|
<destroyBuilding>true</destroyBuilding>
|
||||||
|
<delayTicks>1</delayTicks>
|
||||||
|
<allowThinRoof>true</allowThinRoof>
|
||||||
|
<allowThickRoof>false</allowThickRoof>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="SkyfallerBase">
|
||||||
|
<defName>WulaShelter_Incoming</defName>
|
||||||
|
<label>乌拉帝国掩体(空投中)</label>
|
||||||
|
<size>(1,1)</size>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/Linked/WulaShelter_MenuIcon</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutFlying</shaderType>
|
||||||
|
<drawSize>(1,1)</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<skyfaller>
|
||||||
|
<movementType>Accelerate</movementType>
|
||||||
|
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||||
|
<shadowSize>(1, 1)</shadowSize>
|
||||||
|
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||||
|
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||||
|
<impactSound>Explosion_Vaporize</impactSound>
|
||||||
|
<moteSpawnTime>0.05</moteSpawnTime>
|
||||||
|
<motesPerCell>1</motesPerCell>
|
||||||
|
<cameraShake>1</cameraShake>
|
||||||
|
<angleCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0,0)</li>
|
||||||
|
<li>(1, 1)</li>
|
||||||
|
</points>
|
||||||
|
</angleCurve>
|
||||||
|
<spawnThing>WulaShelter</spawnThing>
|
||||||
|
</skyfaller>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Effecter">
|
||||||
|
<effecterDef>Smoke_Joint</effecterDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WulaShelter</defName>
|
||||||
|
<label>乌拉帝国掩体</label>
|
||||||
|
<description>用于保护乌拉帝国战士的掩体,非常厚实并且抵抗爆炸,战士们可以越过这些掩体进行射击。</description>
|
||||||
|
<thingClass>Building</thingClass>
|
||||||
|
<category>Building</category>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/Linked/WulaShelter/WulaShelter_Atlas</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<linkType>CornerFiller</linkType>
|
||||||
|
<linkFlags>
|
||||||
|
<li>Custom10</li>
|
||||||
|
</linkFlags>
|
||||||
|
</graphicData>
|
||||||
|
<uiIconPath>Wula/Building/Linked/WulaShelter_MenuIcon</uiIconPath>
|
||||||
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
|
<pathCost>42</pathCost>
|
||||||
|
<pathCostIgnoreRepeat>true</pathCostIgnoreRepeat>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<castEdgeShadows>true</castEdgeShadows>
|
||||||
|
<fillPercent>0.75</fillPercent>
|
||||||
|
<canOverlapZones>false</canOverlapZones>
|
||||||
|
<uiOrder>0</uiOrder>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>800</MaxHitPoints>
|
||||||
|
<Beauty>-10</Beauty>
|
||||||
|
<WorkToBuild>180</WorkToBuild>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
</statBases>
|
||||||
|
<building>
|
||||||
|
<ai_chillDestination>false</ai_chillDestination>
|
||||||
|
<isInert>true</isInert>
|
||||||
|
<blueprintGraphicData>
|
||||||
|
<texPath>Wula/Building/WulaShelter_Blueprint</texPath>
|
||||||
|
</blueprintGraphicData>
|
||||||
|
<canLandGravshipOn>true</canLandGravshipOn>
|
||||||
|
</building>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>1</WULA_Alloy>
|
||||||
|
</costList>
|
||||||
|
<designationCategory Inherit="False"/>
|
||||||
|
<stuffCategories Inherit="False"/>
|
||||||
|
<costStuffCount>0</costStuffCount>
|
||||||
|
<filthLeaving>SandbagRubble</filthLeaving>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<selectable>true</selectable>
|
||||||
|
<neverMultiSelect>true</neverMultiSelect>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
||||||
|
<designationHotKey>Misc1</designationHotKey>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<!-- 维护舱 -->
|
<!-- 维护舱 -->
|
||||||
<ThingDef ParentName="BuildingBase">
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
|||||||
@@ -776,4 +776,108 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="MechBuildingBase">
|
||||||
|
<defName>WULA_MechAssembler</defName>
|
||||||
|
<label>乌拉帝国自动装配场</label>
|
||||||
|
<description>乌拉帝国从本地机械族搞来的工厂,给它刷了个漆重新调整了装配线,用以生产乌拉帝国的机械体。\n\n反正不要钱。</description>
|
||||||
|
<size>(3,3)</size>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>500</MaxHitPoints>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
<WorkToBuild>500</WorkToBuild>
|
||||||
|
</statBases>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_MechAssembler</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>(3,3)</drawSize>
|
||||||
|
<shadowData>
|
||||||
|
<volume>(2.8, 0.8, 2.8)</volume>
|
||||||
|
</shadowData>
|
||||||
|
<damageData>
|
||||||
|
<rect>(0.15, 0.15, 2.7, 2.7)</rect>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<building>
|
||||||
|
<combatPower>250</combatPower> <!-- Can spawn 1 of any mech, this is a rough average -->
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||||
|
<claimable>false</claimable>
|
||||||
|
</building>
|
||||||
|
<costList>
|
||||||
|
<Plasteel>20</Plasteel>
|
||||||
|
</costList>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_SpawnerPawn">
|
||||||
|
<spawnablePawnKinds>
|
||||||
|
<li>Mech_WULA_Cat_Assault</li>
|
||||||
|
<li>Mech_WULA_Cat_Constructor</li>
|
||||||
|
</spawnablePawnKinds>
|
||||||
|
<chooseSingleTypeToSpawn>True</chooseSingleTypeToSpawn>
|
||||||
|
<spawnMessageKey>MessageMechanoidsAssembled</spawnMessageKey>
|
||||||
|
<pawnsLeftToSpawnKey>MessageMechanoidsLeftToAssemble</pawnsLeftToSpawnKey>
|
||||||
|
<noPawnsLeftToSpawnKey>ShutDown</noPawnsLeftToSpawnKey>
|
||||||
|
<nextSpawnInspectStringKey>MechAssemblyCompleteIn</nextSpawnInspectStringKey>
|
||||||
|
<nextSpawnInspectStringKeyDormant>MechAssemblyNextType</nextSpawnInspectStringKeyDormant>
|
||||||
|
<maxPawnsToSpawn>16</maxPawnsToSpawn>
|
||||||
|
<spawnSound>MechAssembler_Spawn</spawnSound>
|
||||||
|
<showNextSpawnInInspect>true</showNextSpawnInInspect>
|
||||||
|
<lordJob>LordJob_MechanoidsDefend</lordJob>
|
||||||
|
<pawnSpawnIntervalDays>0.1</pawnSpawnIntervalDays>
|
||||||
|
<shouldJoinParentLord>True</shouldJoinParentLord>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="MechBuildingBase">
|
||||||
|
<defName>WULA_MechAssembler_Huge</defName>
|
||||||
|
<label>乌拉帝国大型自动装配场</label>
|
||||||
|
<description>乌拉帝国从本地机械族搞来的工厂,给它刷了个漆重新调整了装配线,用以生产乌拉帝国的机械体。这个型号比其他的稍大一些,可能会组装更加难以对付的机械部队。\n\n反正不要钱。</description>
|
||||||
|
<size>(4,4)</size>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>1500</MaxHitPoints>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
<WorkToBuild>500</WorkToBuild>
|
||||||
|
</statBases>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_MechAssembler</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>(4,4)</drawSize>
|
||||||
|
<shadowData>
|
||||||
|
<volume>(2.8, 0.8, 2.8)</volume>
|
||||||
|
</shadowData>
|
||||||
|
<damageData>
|
||||||
|
<rect>(0.15, 0.15, 2.7, 2.7)</rect>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<building>
|
||||||
|
<combatPower>250</combatPower> <!-- Can spawn 1 of any mech, this is a rough average -->
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||||
|
<claimable>false</claimable>
|
||||||
|
</building>
|
||||||
|
<costList>
|
||||||
|
<Plasteel>20</Plasteel>
|
||||||
|
</costList>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_SpawnerPawn">
|
||||||
|
<spawnablePawnKinds>
|
||||||
|
<li>Wula_AI_Rocket_Panzer</li>
|
||||||
|
<li>Wula_AI_Heavy_Panzer</li>
|
||||||
|
<li>Wula_Mech_Mobile_Shield</li>
|
||||||
|
</spawnablePawnKinds>
|
||||||
|
<chooseSingleTypeToSpawn>True</chooseSingleTypeToSpawn>
|
||||||
|
<spawnMessageKey>MessageMechanoidsAssembled</spawnMessageKey>
|
||||||
|
<pawnsLeftToSpawnKey>MessageMechanoidsLeftToAssemble</pawnsLeftToSpawnKey>
|
||||||
|
<noPawnsLeftToSpawnKey>ShutDown</noPawnsLeftToSpawnKey>
|
||||||
|
<nextSpawnInspectStringKey>MechAssemblyCompleteIn</nextSpawnInspectStringKey>
|
||||||
|
<nextSpawnInspectStringKeyDormant>MechAssemblyNextType</nextSpawnInspectStringKeyDormant>
|
||||||
|
<maxPawnsToSpawn>4</maxPawnsToSpawn>
|
||||||
|
<spawnSound>MechAssembler_Spawn</spawnSound>
|
||||||
|
<showNextSpawnInInspect>true</showNextSpawnInInspect>
|
||||||
|
<lordJob>LordJob_MechanoidsDefend</lordJob>
|
||||||
|
<pawnSpawnIntervalDays>0.3</pawnSpawnIntervalDays>
|
||||||
|
<shouldJoinParentLord>True</shouldJoinParentLord>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -533,4 +533,373 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Mid_Beacon_Cleanzone</defName>
|
||||||
|
<label>乌拉帝国中型突击护航舰</label>
|
||||||
|
<description>一艘乌拉帝国中型突击护航舰的降落区</description>
|
||||||
|
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>(56,25)</drawSize>
|
||||||
|
<damageData>
|
||||||
|
<enabled>false</enabled>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<thingCategories Inherit="False">
|
||||||
|
<li>BuildingsMisc</li>
|
||||||
|
</thingCategories>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<neverMultiSelect>false</neverMultiSelect>
|
||||||
|
<blockLight>false</blockLight>
|
||||||
|
<holdsRoof>false</holdsRoof>
|
||||||
|
<coversFloor>false</coversFloor>
|
||||||
|
<blockWind>false</blockWind>
|
||||||
|
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<pathCost>0</pathCost>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||||
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
|
<fillPercent>0</fillPercent>
|
||||||
|
<canOverlapZones>false</canOverlapZones>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>1</MaxHitPoints>
|
||||||
|
<WorkToBuild>0</WorkToBuild>
|
||||||
|
<Mass>1</Mass>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
</statBases>
|
||||||
|
<size>(56,25)</size>
|
||||||
|
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||||
|
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||||
|
<stuffCategories Inherit="False" />
|
||||||
|
<!-- <researchPrerequisites Inherit="False">
|
||||||
|
<li>WULA_Structure_Technology</li>
|
||||||
|
</researchPrerequisites> -->
|
||||||
|
<costStuffCount>0</costStuffCount>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>4</WULA_Alloy>
|
||||||
|
</costList>
|
||||||
|
<building>
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||||
|
<isAirtight>false</isAirtight>
|
||||||
|
<isStuffableAirtight>false</isStuffableAirtight>
|
||||||
|
</building>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||||
|
<prefabDefName>WULA_Progressive_Ship_Mid_Prefeb</prefabDefName>
|
||||||
|
<freePrefab>true</freePrefab>
|
||||||
|
<skyfallerDef>WULA_Progressive_Ship_Mid_Prefeb_Incoming</skyfallerDef>
|
||||||
|
<destroyBuilding>true</destroyBuilding>
|
||||||
|
<delayTicks>1</delayTicks>
|
||||||
|
<allowThinRoof>true</allowThinRoof>
|
||||||
|
<allowThickRoof>false</allowThickRoof>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<!-- Prefab Spawner Skyfaller -->
|
||||||
|
<ThingDef ParentName="SkyfallerBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Mid_Prefeb_Incoming</defName>
|
||||||
|
<label>乌拉帝国中型突击护航舰(下落中)</label>
|
||||||
|
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||||
|
<size>(56,25)</size>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Progressive_Ship_Mid_Prefeb_Incoming</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutFlying</shaderType>
|
||||||
|
<drawSize>(61,26)</drawSize>
|
||||||
|
<drawOffset>(-2.5,0,0)</drawOffset>
|
||||||
|
</graphicData>
|
||||||
|
<skyfaller>
|
||||||
|
<movementType>Decelerate</movementType>
|
||||||
|
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||||
|
<shadowSize>(56,25)</shadowSize>
|
||||||
|
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||||
|
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||||
|
<impactSound>Explosion_Vaporize</impactSound>
|
||||||
|
<moteSpawnTime>0.05</moteSpawnTime>
|
||||||
|
<motesPerCell>0</motesPerCell>
|
||||||
|
<cameraShake>1</cameraShake>
|
||||||
|
<speed>2.5</speed>
|
||||||
|
<rotationCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0,30)</li>
|
||||||
|
<li>(0.5,5)</li>
|
||||||
|
<li>(0.9,0)</li>
|
||||||
|
<li>(0.95,0)</li>
|
||||||
|
</points>
|
||||||
|
</rotationCurve>
|
||||||
|
<zPositionCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.95,1.5)</li>
|
||||||
|
<li>(1,0)</li>
|
||||||
|
</points>
|
||||||
|
</zPositionCurve>
|
||||||
|
<speedCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.6,0.6)</li>
|
||||||
|
<li>(0.95,0.1)</li>
|
||||||
|
<li>(0.99,0.01)</li>
|
||||||
|
</points>
|
||||||
|
</speedCurve>
|
||||||
|
</skyfaller>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Effecter">
|
||||||
|
<effecterDef>Smoke_Joint</effecterDef>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||||
|
<factionDef>AncientsHostile</factionDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Small_Beacon_Cleanzone</defName>
|
||||||
|
<label>乌拉帝国小型突击护航舰</label>
|
||||||
|
<description>一艘乌拉帝国小型突击护航舰的降落区</description>
|
||||||
|
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>(26,22)</drawSize>
|
||||||
|
<damageData>
|
||||||
|
<enabled>false</enabled>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<thingCategories Inherit="False">
|
||||||
|
<li>BuildingsMisc</li>
|
||||||
|
</thingCategories>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<neverMultiSelect>false</neverMultiSelect>
|
||||||
|
<blockLight>false</blockLight>
|
||||||
|
<holdsRoof>false</holdsRoof>
|
||||||
|
<coversFloor>false</coversFloor>
|
||||||
|
<blockWind>false</blockWind>
|
||||||
|
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<pathCost>0</pathCost>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||||
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
|
<fillPercent>0</fillPercent>
|
||||||
|
<canOverlapZones>false</canOverlapZones>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>1</MaxHitPoints>
|
||||||
|
<WorkToBuild>0</WorkToBuild>
|
||||||
|
<Mass>1</Mass>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
</statBases>
|
||||||
|
<size>(26,22)</size>
|
||||||
|
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||||
|
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||||
|
<stuffCategories Inherit="False" />
|
||||||
|
<!-- <researchPrerequisites Inherit="False">
|
||||||
|
<li>WULA_Structure_Technology</li>
|
||||||
|
</researchPrerequisites> -->
|
||||||
|
<costStuffCount>0</costStuffCount>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>4</WULA_Alloy>
|
||||||
|
</costList>
|
||||||
|
<building>
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||||
|
<isAirtight>false</isAirtight>
|
||||||
|
<isStuffableAirtight>false</isStuffableAirtight>
|
||||||
|
</building>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||||
|
<prefabDefName>WULA_Progressive_Ship_Small_Prefeb</prefabDefName>
|
||||||
|
<freePrefab>true</freePrefab>
|
||||||
|
<skyfallerDef>WULA_Progressive_Ship_Small_Prefeb_Incoming</skyfallerDef>
|
||||||
|
<destroyBuilding>true</destroyBuilding>
|
||||||
|
<delayTicks>1</delayTicks>
|
||||||
|
<allowThinRoof>true</allowThinRoof>
|
||||||
|
<allowThickRoof>false</allowThickRoof>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<!-- Prefab Spawner Skyfaller -->
|
||||||
|
<ThingDef ParentName="SkyfallerBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Small_Prefeb_Incoming</defName>
|
||||||
|
<label>乌拉帝国小型突击护航舰(下落中)</label>
|
||||||
|
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||||
|
<size>(26,22)</size>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Progressive_Ship_Small_Prefeb_Incoming</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutFlying</shaderType>
|
||||||
|
<drawSize>(29.5,22)</drawSize>
|
||||||
|
<drawOffset>(-1.5,0,0)</drawOffset>
|
||||||
|
</graphicData>
|
||||||
|
<skyfaller>
|
||||||
|
<movementType>Decelerate</movementType>
|
||||||
|
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||||
|
<shadowSize>(26,22)</shadowSize>
|
||||||
|
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||||
|
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||||
|
<impactSound>Explosion_Vaporize</impactSound>
|
||||||
|
<moteSpawnTime>0.05</moteSpawnTime>
|
||||||
|
<motesPerCell>0</motesPerCell>
|
||||||
|
<cameraShake>1</cameraShake>
|
||||||
|
<speed>2.5</speed>
|
||||||
|
<rotationCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0,30)</li>
|
||||||
|
<li>(0.5,5)</li>
|
||||||
|
<li>(0.9,0)</li>
|
||||||
|
<li>(0.95,0)</li>
|
||||||
|
</points>
|
||||||
|
</rotationCurve>
|
||||||
|
<zPositionCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.95,1.5)</li>
|
||||||
|
<li>(1,0)</li>
|
||||||
|
</points>
|
||||||
|
</zPositionCurve>
|
||||||
|
<speedCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.6,0.6)</li>
|
||||||
|
<li>(0.95,0.1)</li>
|
||||||
|
<li>(0.99,0.01)</li>
|
||||||
|
</points>
|
||||||
|
</speedCurve>
|
||||||
|
</skyfaller>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Effecter">
|
||||||
|
<effecterDef>Smoke_Joint</effecterDef>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||||
|
<factionDef>AncientsHostile</factionDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Mini_Beacon_Cleanzone</defName>
|
||||||
|
<label>乌拉帝国微型突击护航舰</label>
|
||||||
|
<description>一艘乌拉帝国微型突击护航舰的降落区</description>
|
||||||
|
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>(13,11)</drawSize>
|
||||||
|
<damageData>
|
||||||
|
<enabled>false</enabled>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<thingCategories Inherit="False">
|
||||||
|
<li>BuildingsMisc</li>
|
||||||
|
</thingCategories>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<neverMultiSelect>false</neverMultiSelect>
|
||||||
|
<blockLight>false</blockLight>
|
||||||
|
<holdsRoof>false</holdsRoof>
|
||||||
|
<coversFloor>false</coversFloor>
|
||||||
|
<blockWind>false</blockWind>
|
||||||
|
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<pathCost>0</pathCost>
|
||||||
|
<castEdgeShadows>false</castEdgeShadows>
|
||||||
|
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||||
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
|
<fillPercent>0</fillPercent>
|
||||||
|
<canOverlapZones>false</canOverlapZones>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>1</MaxHitPoints>
|
||||||
|
<WorkToBuild>0</WorkToBuild>
|
||||||
|
<Mass>1</Mass>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
</statBases>
|
||||||
|
<size>(13,11)</size>
|
||||||
|
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||||
|
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||||
|
<stuffCategories Inherit="False" />
|
||||||
|
<!-- <researchPrerequisites Inherit="False">
|
||||||
|
<li>WULA_Structure_Technology</li>
|
||||||
|
</researchPrerequisites> -->
|
||||||
|
<costStuffCount>0</costStuffCount>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>4</WULA_Alloy>
|
||||||
|
</costList>
|
||||||
|
<building>
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||||
|
<isAirtight>false</isAirtight>
|
||||||
|
<isStuffableAirtight>false</isStuffableAirtight>
|
||||||
|
</building>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_PrefabSkyfallerCaller">
|
||||||
|
<prefabDefName>WULA_Progressive_Ship_Mini_Prefeb</prefabDefName>
|
||||||
|
<freePrefab>true</freePrefab>
|
||||||
|
<skyfallerDef>WULA_Progressive_Ship_Mini_Prefeb_Incoming</skyfallerDef>
|
||||||
|
<destroyBuilding>true</destroyBuilding>
|
||||||
|
<delayTicks>1</delayTicks>
|
||||||
|
<allowThinRoof>true</allowThinRoof>
|
||||||
|
<allowThickRoof>false</allowThickRoof>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<!-- Prefab Spawner Skyfaller -->
|
||||||
|
<ThingDef ParentName="SkyfallerBase">
|
||||||
|
<defName>WULA_Progressive_Ship_Mini_Prefeb_Incoming</defName>
|
||||||
|
<label>乌拉帝国微型突击护航舰(下落中)</label>
|
||||||
|
<thingClass>WulaFallenEmpire.Skyfaller_PrefabSpawner</thingClass>
|
||||||
|
<size>(13,11)</size>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Progressive_Ship_Mini_Prefeb_Incoming</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutFlying</shaderType>
|
||||||
|
<drawSize>(14.75,11)</drawSize>
|
||||||
|
<drawOffset>(-1,0,0)</drawOffset>
|
||||||
|
</graphicData>
|
||||||
|
<skyfaller>
|
||||||
|
<movementType>Decelerate</movementType>
|
||||||
|
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||||
|
<shadowSize>(13,11)</shadowSize>
|
||||||
|
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||||
|
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||||
|
<impactSound>Explosion_Vaporize</impactSound>
|
||||||
|
<moteSpawnTime>0.05</moteSpawnTime>
|
||||||
|
<motesPerCell>0</motesPerCell>
|
||||||
|
<cameraShake>1</cameraShake>
|
||||||
|
<speed>2.5</speed>
|
||||||
|
<rotationCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0,30)</li>
|
||||||
|
<li>(0.5,5)</li>
|
||||||
|
<li>(0.9,0)</li>
|
||||||
|
<li>(0.95,0)</li>
|
||||||
|
</points>
|
||||||
|
</rotationCurve>
|
||||||
|
<zPositionCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.95,1.5)</li>
|
||||||
|
<li>(1,0)</li>
|
||||||
|
</points>
|
||||||
|
</zPositionCurve>
|
||||||
|
<speedCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0.6,0.6)</li>
|
||||||
|
<li>(0.95,0.1)</li>
|
||||||
|
<li>(0.99,0.01)</li>
|
||||||
|
</points>
|
||||||
|
</speedCurve>
|
||||||
|
</skyfaller>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_Effecter">
|
||||||
|
<effecterDef>Smoke_Joint</effecterDef>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||||
|
<factionDef>AncientsHostile</factionDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -438,13 +438,6 @@
|
|||||||
<li>PlaceWorker_ShowTurretRadius</li>
|
<li>PlaceWorker_ShowTurretRadius</li>
|
||||||
</placeWorkers>
|
</placeWorkers>
|
||||||
<comps>
|
<comps>
|
||||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
|
||||||
<damageDef>EMP</damageDef>
|
|
||||||
<damageAmount>50</damageAmount>
|
|
||||||
<armorPenetration>2</armorPenetration>
|
|
||||||
<destroyIfKilled>true</destroyIfKilled>
|
|
||||||
</li>
|
|
||||||
<li Class="CompProperties_Stunnable">
|
<li Class="CompProperties_Stunnable">
|
||||||
<affectedDamageDefs>
|
<affectedDamageDefs>
|
||||||
<li>Stun</li>
|
<li>Stun</li>
|
||||||
@@ -476,6 +469,13 @@
|
|||||||
<glowColor>(120,240,252,0)</glowColor>
|
<glowColor>(120,240,252,0)</glowColor>
|
||||||
</li>
|
</li>
|
||||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||||
|
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||||
|
<damageDef>EMP</damageDef>
|
||||||
|
<damageAmount>50</damageAmount>
|
||||||
|
<armorPenetration>2</armorPenetration>
|
||||||
|
<destroyIfKilled>true</destroyIfKilled>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseWeaponTurret">
|
<ThingDef ParentName="BaseWeaponTurret">
|
||||||
@@ -728,13 +728,6 @@
|
|||||||
<li>PlaceWorker_ShowTurretRadius</li>
|
<li>PlaceWorker_ShowTurretRadius</li>
|
||||||
</placeWorkers>
|
</placeWorkers>
|
||||||
<comps>
|
<comps>
|
||||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
|
||||||
<damageDef>EMP</damageDef>
|
|
||||||
<damageAmount>50</damageAmount>
|
|
||||||
<armorPenetration>2</armorPenetration>
|
|
||||||
<destroyIfKilled>true</destroyIfKilled>
|
|
||||||
</li>
|
|
||||||
<li Class="CompProperties_Stunnable">
|
<li Class="CompProperties_Stunnable">
|
||||||
<affectedDamageDefs>
|
<affectedDamageDefs>
|
||||||
<li>Stun</li>
|
<li>Stun</li>
|
||||||
@@ -766,6 +759,13 @@
|
|||||||
<glowColor>(120,240,252,0)</glowColor>
|
<glowColor>(120,240,252,0)</glowColor>
|
||||||
</li>
|
</li>
|
||||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||||
|
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||||
|
<damageDef>EMP</damageDef>
|
||||||
|
<damageAmount>50</damageAmount>
|
||||||
|
<armorPenetration>2</armorPenetration>
|
||||||
|
<destroyIfKilled>true</destroyIfKilled>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseWeaponTurret">
|
<ThingDef ParentName="BaseWeaponTurret">
|
||||||
@@ -1013,13 +1013,6 @@
|
|||||||
<li>PlaceWorker_ShowTurretRadius</li>
|
<li>PlaceWorker_ShowTurretRadius</li>
|
||||||
</placeWorkers>
|
</placeWorkers>
|
||||||
<comps>
|
<comps>
|
||||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
|
||||||
<damageDef>EMP</damageDef>
|
|
||||||
<damageAmount>500</damageAmount>
|
|
||||||
<armorPenetration>2</armorPenetration>
|
|
||||||
<destroyIfKilled>true</destroyIfKilled>
|
|
||||||
</li>
|
|
||||||
<li Class="CompProperties_CanBeDormant" />
|
<li Class="CompProperties_CanBeDormant" />
|
||||||
<li Class="CompProperties_Initiatable" />
|
<li Class="CompProperties_Initiatable" />
|
||||||
<li Class="CompProperties_WakeUpDormant">
|
<li Class="CompProperties_WakeUpDormant">
|
||||||
@@ -1051,6 +1044,13 @@
|
|||||||
<glowColor>(252,240,120,0)</glowColor> <!-- 黄色光晕 -->
|
<glowColor>(252,240,120,0)</glowColor> <!-- 黄色光晕 -->
|
||||||
</li>
|
</li>
|
||||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||||
|
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||||
|
<damageDef>EMP</damageDef>
|
||||||
|
<damageAmount>500</damageAmount>
|
||||||
|
<armorPenetration>2</armorPenetration>
|
||||||
|
<destroyIfKilled>true</destroyIfKilled>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseWeaponTurret">
|
<ThingDef ParentName="BaseWeaponTurret">
|
||||||
|
|||||||
|
After Width: | Height: | Size: 4.7 KiB |
BIN
Content/Textures/Wula/Building/Linked/WulaShelter_Blueprint.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
Content/Textures/Wula/Building/Linked/WulaShelter_MenuIcon.png
Normal file
|
After Width: | Height: | Size: 532 B |
BIN
Content/Textures/Wula/Building/WULA_MechAssembler.png
Normal file
|
After Width: | Height: | Size: 143 KiB |
|
After Width: | Height: | Size: 437 KiB |
|
After Width: | Height: | Size: 168 KiB |
|
After Width: | Height: | Size: 342 KiB |