This commit is contained in:
2025-11-26 17:39:04 +08:00
parent 6f7e372d23
commit 86f83ae375
13 changed files with 500 additions and 71 deletions

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@@ -0,0 +1,15 @@
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_PrefabSpawner : CompProperties
{
public string prefabDefName;
public bool consumesMaterials = true;
public CompProperties_PrefabSpawner()
{
compClass = typeof(CompPrefabSpawner);
}
}
}

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@@ -0,0 +1,105 @@
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace WulaFallenEmpire
{
public class CompPrefabSkyfallerCaller : CompSkyfallerCaller
{
private CompProperties_PrefabSkyfallerCaller PropsPrefab => (CompProperties_PrefabSkyfallerCaller)props;
private List<ThingDefCountClass> _cachedCostList;
protected override List<ThingDefCountClass> CostList
{
get
{
if (!string.IsNullOrEmpty(PropsPrefab.prefabDefName))
{
if (PropsPrefab.freePrefab)
{
return null;
}
if (_cachedCostList == null)
{
_cachedCostList = CalculatePrefabCost();
}
return _cachedCostList;
}
return base.CostList;
}
}
private List<ThingDefCountClass> CalculatePrefabCost()
{
var prefab = DefDatabase<PrefabDef>.GetNamed(PropsPrefab.prefabDefName, false);
if (prefab == null)
{
Log.Error($"[PrefabSkyfallerCaller] Could not find PrefabDef named {PropsPrefab.prefabDefName}");
return new List<ThingDefCountClass>(); // Return empty list to avoid null reference
}
var totalCost = new Dictionary<ThingDef, int>();
foreach (var (thingData, _, _) in PrefabUtility.GetThings(prefab, IntVec3.Zero, Rot4.North))
{
if (thingData.def.costList != null)
{
foreach (var cost in thingData.def.costList)
{
if (totalCost.ContainsKey(cost.thingDef))
{
totalCost[cost.thingDef] += cost.count;
}
else
{
totalCost.Add(cost.thingDef, cost.count);
}
}
}
}
return totalCost.Select(kvp => new ThingDefCountClass(kvp.Key, kvp.Value)).ToList();
}
protected override void ExecuteSkyfallerCall()
{
if (!string.IsNullOrEmpty(PropsPrefab.prefabDefName))
{
// Final material check before launching
if (!HasEnoughMaterials())
{
Log.Warning($"[PrefabSkyfallerCaller] Aborting skyfaller call due to insufficient materials at the last moment.");
ResetCall(); // Reset the calling state
return;
}
ConsumeMaterials();
Thing thing = ThingMaker.MakeThing(Props.skyfallerDef);
if (thing is Skyfaller_PrefabSpawner skyfaller)
{
skyfaller.prefabDefName = PropsPrefab.prefabDefName;
GenSpawn.Spawn(skyfaller, parent.Position, parent.Map);
}
else
{
Log.Error($"[PrefabSkyfallerCaller] Failed to create Skyfaller_PrefabSpawner. Created thing is of type {thing.GetType().FullName}. Def: {Props.skyfallerDef.defName}, ThingClass: {Props.skyfallerDef.thingClass.FullName}");
// Fallback: spawn as normal skyfaller if possible, or just abort
if (thing is Skyfaller normalSkyfaller)
{
GenSpawn.Spawn(normalSkyfaller, parent.Position, parent.Map);
}
}
if (PropsPrefab.destroyBuilding && !parent.Destroyed)
{
parent.Destroy(DestroyMode.Vanish);
}
}
else
{
base.ExecuteSkyfallerCall();
}
}
}
}

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@@ -0,0 +1,15 @@
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_PrefabSkyfallerCaller : CompProperties_SkyfallerCaller
{
public string prefabDefName;
public bool freePrefab = false;
public CompProperties_PrefabSkyfallerCaller()
{
compClass = typeof(CompPrefabSkyfallerCaller);
}
}
}

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@@ -10,7 +10,7 @@ namespace WulaFallenEmpire
{
public class CompSkyfallerCaller : ThingComp
{
private CompProperties_SkyfallerCaller Props => (CompProperties_SkyfallerCaller)props;
protected CompProperties_SkyfallerCaller Props => (CompProperties_SkyfallerCaller)props;
private WulaSkyfallerWorldComponent _worldComponent;
private WulaSkyfallerWorldComponent WorldComp
@@ -89,83 +89,29 @@ namespace WulaFallenEmpire
}
catch (System.Exception ex)
{
Log.Error($"[SkyfallerCaller] Error in HasRequiredFlyOver: {ex}");
Log.Error($"[SkyfallerCaller] Exception while checking for FlyOver: {ex}");
return false;
}
}
}
// 检查屋顶条件
public bool CheckRoofConditions
private bool CheckRoofConditions
{
get
{
if (parent?.Map == null) return false;
if (parent?.Map == null) return true;
IntVec3 targetPos = parent.Position;
RoofDef roof = targetPos.GetRoof(parent.Map);
RoofDef roof = parent.Position.GetRoof(parent.Map);
if (roof == null) return true;
if (roof == null)
{
Log.Message($"[SkyfallerCaller] No roof at target position, skyfaller allowed");
return true; // 没有屋顶,允许空投
}
if (roof.isThickRoof && !Props.allowThickRoof) return false;
if (!roof.isThickRoof && !Props.allowThinRoof) return false;
if (roof.isThickRoof)
{
Log.Message($"[SkyfallerCaller] Thick roof detected at target position: {roof.defName}");
return Props.allowThickRoof; // 厚岩顶,根据配置决定
}
else
{
Log.Message($"[SkyfallerCaller] Thin roof detected at target position: {roof.defName}");
return Props.allowThinRoof; // 薄屋顶,根据配置决定
}
}
}
// 检查所有召唤条件
public bool CanCallSkyfaller
{
get
{
if (!CanCall)
{
Log.Message($"[SkyfallerCaller] Cannot call: already used or calling");
return false;
}
if (!HasRequiredFlyOver)
{
Log.Message($"[SkyfallerCaller] Cannot call: missing required FlyOver with BuildingdropperFacility");
return false;
}
if (!CheckRoofConditions)
{
Log.Message($"[SkyfallerCaller] Cannot call: roof conditions not met");
return false;
}
if (!HasEnoughMaterials())
{
Log.Message($"[SkyfallerCaller] Cannot call: insufficient materials");
return false;
}
Log.Message($"[SkyfallerCaller] All conditions met for skyfaller call");
return true;
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad && Props.canAutoCall && WorldComp.AutoCallSkyfaller && CanCallSkyfaller)
{
CallSkyfaller(true);
}
}
public bool CanCallSkyfaller => CanCall && HasRequiredFlyOver && CheckRoofConditions;
public override void PostExposeData()
{
@@ -178,7 +124,6 @@ namespace WulaFallenEmpire
public override void CompTick()
{
base.CompTick();
if (calling && callTick >= 0 && Find.TickManager.TicksGame >= callTick)
{
ExecuteSkyfallerCall();
@@ -225,7 +170,14 @@ namespace WulaFallenEmpire
}
}
private void ExecuteSkyfallerCall()
protected void ResetCall()
{
calling = false;
used = false;
callTick = -1;
}
protected virtual void ExecuteSkyfallerCall()
{
Log.Message($"[SkyfallerCaller] Executing skyfaller call at {parent.Position}");
@@ -238,9 +190,7 @@ namespace WulaFallenEmpire
if (!HasEnoughMaterials())
{
Log.Message($"[SkyfallerCaller] Aborting skyfaller call due to insufficient materials.");
calling = false;
used = false;
callTick = -1;
ResetCall();
return;
}
@@ -289,7 +239,7 @@ namespace WulaFallenEmpire
}
}
private List<ThingDefCountClass> CostList
protected virtual List<ThingDefCountClass> CostList
{
get
{
@@ -301,8 +251,10 @@ namespace WulaFallenEmpire
}
}
private bool HasEnoughMaterials()
protected bool HasEnoughMaterials()
{
if (DebugSettings.godMode) return true;
var costList = CostList;
if (costList.NullOrEmpty())
{
@@ -349,8 +301,10 @@ namespace WulaFallenEmpire
return true;
}
private void ConsumeMaterials()
protected void ConsumeMaterials()
{
if (DebugSettings.godMode) return;
var costList = CostList;
if (costList.NullOrEmpty())
{

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@@ -0,0 +1,36 @@
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class Skyfaller_PrefabSpawner : Skyfaller
{
public string prefabDefName;
protected override void SpawnThings()
{
// Don't spawn the innerThing, we are spawning a prefab instead.
if (string.IsNullOrEmpty(prefabDefName))
{
Log.Error("[Skyfaller_PrefabSpawner] prefabDefName is null or empty. Cannot spawn prefab.");
return;
}
PrefabDef prefabDef = DefDatabase<PrefabDef>.GetNamed(prefabDefName, false);
if (prefabDef == null)
{
Log.Error($"[Skyfaller_PrefabSpawner] Could not find PrefabDef named {prefabDefName}.");
return;
}
// Correct parameter order based on compiler error: prefabDef, map, position, rotation
PrefabUtility.SpawnPrefab(prefabDef, base.Map, base.Position, base.Rotation);
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref prefabDefName, "prefabDefName");
}
}
}

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@@ -116,6 +116,9 @@
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompPrefabSkyfallerCaller.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_PrefabSkyfallerCaller.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\Skyfaller_PrefabSpawner.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />