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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class Skyfaller_PrefabSpawner : Skyfaller
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{
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public string prefabDefName;
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protected override void SpawnThings()
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{
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// Don't spawn the innerThing, we are spawning a prefab instead.
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if (string.IsNullOrEmpty(prefabDefName))
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{
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Log.Error("[Skyfaller_PrefabSpawner] prefabDefName is null or empty. Cannot spawn prefab.");
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return;
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}
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PrefabDef prefabDef = DefDatabase<PrefabDef>.GetNamed(prefabDefName, false);
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if (prefabDef == null)
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{
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Log.Error($"[Skyfaller_PrefabSpawner] Could not find PrefabDef named {prefabDefName}.");
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return;
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}
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// Correct parameter order based on compiler error: prefabDef, map, position, rotation
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PrefabUtility.SpawnPrefab(prefabDef, base.Map, base.Position, base.Rotation);
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref prefabDefName, "prefabDefName");
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}
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}
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}
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