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@@ -1408,64 +1408,65 @@
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</HediffDef>
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<!-- 特殊-传送器 -->
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<HediffDef>
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<defName>WULA_AutoJumpdrive_Hediff</defName>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_AutoJumpdrive</defName>
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<label>微型传送装置</label>
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<description>安装在乌拉帝国合成人军团体内的微型跃迁引擎,会在合成人到达指定作战时间或死亡时将其回收</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<maxSeverity>1.0</maxSeverity>
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<initialSeverity>0.0</initialSeverity>
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<isBad>true</isBad>
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<spawnThingOnRemoved>WULA_AutoJumpdrive</spawnThingOnRemoved>
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<comps>
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<li Class="HediffCompProperties_DissolveGearOnDeath">
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<fleck>AcidCloud</fleck>
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<moteCount>6</moteCount>
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<moteOffsetRange>0.25~0.75</moteOffsetRange>
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<filth>Filth_Slime</filth>
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<sound>DeathAcidifier</sound>
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<injuryCreatedOnDeath>ChemicalBurn</injuryCreatedOnDeath>
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<injuryCount>3~6</injuryCount>
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</li>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>10000</disappearsAfterTicks> <!-- 2/3 RimWorld days -->
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_DisappearWithEffect">
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<disappearsAfterTicks>15000</disappearsAfterTicks>
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<showRemainingTime>true</showRemainingTime>
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<fleckDef>PsycastAreaEffect</fleckDef>
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<fleckScale>2.5</fleckScale>
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<dropEquipment>false</dropEquipment>
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<destroyCorpse>true</destroyCorpse>
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<playSound>true</playSound>
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<messageOnDisappear>{0} 通过传送离开了殖民地</messageOnDisappear>
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<disappearsAfterTicks>15000</disappearsAfterTicks>
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<showRemainingTime>true</showRemainingTime>
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<fleckDef>PsycastAreaEffect</fleckDef>
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<fleckScale>2.5</fleckScale>
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<dropEquipment>false</dropEquipment>
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<destroyCorpse>true</destroyCorpse>
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<playSound>true</playSound>
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<messageOnDisappear>{0} 通过传送离开了殖民地</messageOnDisappear>
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</li>
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</comps>
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<stages>
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<li>
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<label>微弱</label>
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<minSeverity>0</minSeverity>
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</li>
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</stages>
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</HediffDef>
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<ThingDef ParentName="BodyPartBase">
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<defName>WULA_AutoJumpdrive</defName>
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<label>微型传送装置</label>
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<description>安装在乌拉帝国合成人军团体内的微型跃迁引擎,会在合成人到达指定作战时间或死亡时将其回收。</description>
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<label>death acidifier</label>
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<description>A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.80</drawSize>
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<color>(189,169,118)</color>
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</graphicData>
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<statBases>
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<Mass>0.3</Mass>
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<WorkToMake>1</WorkToMake>
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<MarketValue>400</MarketValue>
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</statBases>
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<techHediffsTags>
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<li>WULA_AutoJumpdrive</li>
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</techHediffsTags>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers Inherit="False" IsNull="True"/>
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</recipeMaker>
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<thingCategories>
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<li>BodyPartsBionic</li>
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</thingCategories>
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</ThingDef>
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</Defs>
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<RecipeDef ParentName="SurgeryInstallImplantBase">
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<defName>Install_WULA_AutoJumpdrive</defName>
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<label>install death acidifier</label>
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<description>Install a death acidifier.</description>
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<jobString>Installing death acidifier.</jobString>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>WULA_AutoJumpdrive</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_AutoJumpdrive</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Torso</li>
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</appliedOnFixedBodyParts>
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<addsHediff>WULA_AutoJumpdrive</addsHediff>
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</RecipeDef>
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</Defs>
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@@ -303,24 +303,31 @@
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<minApparelQuality>Poor</minApparelQuality>
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<maxApparelQuality>Poor</maxApparelQuality>
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<isFighter>true</isFighter>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T1</li>
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<li>Wula_Melee_Weapon_T3</li>
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<li>Wula_Melee_Weapon_T2</li>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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<abilities>
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</abilities>
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<apparelRequired>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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</apparelRequired>
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<weaponMoney>3000~8000</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<techHediffsChance>1</techHediffsChance>
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<apparelMoney>999999~999999</apparelMoney>
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<techHediffsMoney>1000~2000</techHediffsMoney>
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<techHediffsTags>
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<techHediffsMoney>999999~999999</techHediffsMoney>
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<techHediffsRequired>
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<li>WULA_AutoJumpdrive</li>
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</techHediffsTags>
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<li>DeathAcidifier</li>
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</techHediffsRequired>
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<backstoryFiltersOverride>
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<li>
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@@ -66,6 +66,7 @@
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<!-- 近战 -->
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<ThingDef Name="WULA_ExperienceCore_Weapon_Melee" ParentName="BaseMeleeWeapon_Blunt_Quality" Abstract="True">
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
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<category>Weapon</category>
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</li>
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@@ -432,6 +433,7 @@
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<!-- 射弹武器 -->
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<ThingDef Name="WULA_ExperienceCore_Weapon_Ranged" ParentName="BaseHumanMakeableGun" Abstract="True">
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="WulaFallenEmpire.CompProperties_ProductionCategory">
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<category>Weapon</category>
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</li>
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@@ -337,4 +337,6 @@
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<WULA_FlyOverCooldown.BombardmentFacilityReady>武器阵列:就绪</WULA_FlyOverCooldown.BombardmentFacilityReady>
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<SkyfallerPawnLanded>战争机械已部署</SkyfallerPawnLanded>
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<DisappearWithEffect_TimeRemaining>剩余时间: {0}</DisappearWithEffect_TimeRemaining>
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</LanguageData>
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