修吃多个核心
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@@ -20,6 +20,12 @@ namespace WulaFallenEmpire
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return 0f;
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return 0f;
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}
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}
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// 如果Pawn已经有充电Hediff,则不需要充电
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if (pawn.health.hediffSet.HasHediff(HediffDef.Named("WULA_ChargingHediff")))
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{
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return 0f;
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}
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// 如果能量已充满,则不需要充电
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// 如果能量已充满,则不需要充电
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if (energyNeed.CurLevel >= energyNeed.MaxLevel)
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if (energyNeed.CurLevel >= energyNeed.MaxLevel)
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{
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{
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