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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using UnityEngine;
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namespace WulaFallenEmpire.EventSystem.AI.Agent
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{
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/// <summary>
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/// 纯视觉交互工具集 - 仿照 Python VLM Agent
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/// 当没有原生 API 可用时,AI 可以通过这些工具操作任何界面
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/// </summary>
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public static class VisualInteractionTools
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{
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// Windows API
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[DllImport("user32.dll")]
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private static extern bool SetCursorPos(int X, int Y);
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[DllImport("user32.dll")]
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private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, int dwExtraInfo);
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[DllImport("user32.dll")]
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private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
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[DllImport("user32.dll")]
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private static extern short VkKeyScan(char ch);
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// 鼠标事件标志
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private const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
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private const uint MOUSEEVENTF_LEFTUP = 0x0004;
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private const uint MOUSEEVENTF_RIGHTDOWN = 0x0008;
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private const uint MOUSEEVENTF_RIGHTUP = 0x0010;
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private const uint MOUSEEVENTF_WHEEL = 0x0800;
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// 键盘事件标志
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private const uint KEYEVENTF_KEYDOWN = 0x0000;
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private const uint KEYEVENTF_KEYUP = 0x0002;
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// 虚拟键码
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private const byte VK_CONTROL = 0x11;
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private const byte VK_SHIFT = 0x10;
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private const byte VK_ALT = 0x12;
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private const byte VK_RETURN = 0x0D;
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private const byte VK_BACK = 0x08;
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private const byte VK_ESCAPE = 0x1B;
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private const byte VK_TAB = 0x09;
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private const byte VK_LWIN = 0x5B;
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private const byte VK_F4 = 0x73;
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/// <summary>
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/// 1. 鼠标点击 - 在比例坐标处点击
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/// </summary>
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public static string MouseClick(float x, float y, string button = "left", int clicks = 1)
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{
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try
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{
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int screenX = Mathf.RoundToInt(x * Screen.width);
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int screenY = Mathf.RoundToInt(y * Screen.height);
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// Unity Y 轴翻转
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int windowsY = Screen.height - screenY;
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SetCursorPos(screenX, windowsY);
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Thread.Sleep(20);
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for (int i = 0; i < clicks; i++)
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{
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if (button == "right")
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{
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mouse_event(MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0);
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mouse_event(MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0);
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}
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else
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{
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mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
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mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
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}
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if (i < clicks - 1) Thread.Sleep(50);
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}
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string buttonText = button == "right" ? "右键" : "左键";
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string clickText = clicks == 2 ? "双击" : "单击";
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return $"Success: 在 ({screenX}, {screenY}) 处{buttonText}{clickText}";
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}
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catch (Exception ex)
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{
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return $"Error: 点击失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 2. 输入文本 - 在指定位置点击后输入文本(通过剪贴板)
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/// </summary>
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public static string TypeText(float x, float y, string text)
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{
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try
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{
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// 先点击
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MouseClick(x, y);
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Thread.Sleep(100);
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// 通过剪贴板输入
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GUIUtility.systemCopyBuffer = text;
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Thread.Sleep(50);
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// Ctrl+V 粘贴
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keybd_event(VK_CONTROL, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(0x56, 0, KEYEVENTF_KEYDOWN, 0); // V
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keybd_event(0x56, 0, KEYEVENTF_KEYUP, 0);
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keybd_event(VK_CONTROL, 0, KEYEVENTF_KEYUP, 0);
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return $"Success: 在 ({x:F3}, {y:F3}) 处输入文本: {text}";
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}
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catch (Exception ex)
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{
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return $"Error: 输入文本失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 3. 滚动窗口 - 在指定位置滚动
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/// </summary>
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public static string ScrollWindow(float x, float y, string direction = "up", int amount = 3)
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{
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try
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{
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int screenX = Mathf.RoundToInt(x * Screen.width);
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int screenY = Mathf.RoundToInt(y * Screen.height);
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int windowsY = Screen.height - screenY;
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SetCursorPos(screenX, windowsY);
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Thread.Sleep(20);
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int wheelDelta = (direction == "up" ? 1 : -1) * 120 * amount;
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mouse_event(MOUSEEVENTF_WHEEL, 0, 0, (uint)wheelDelta, 0);
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string dir = direction == "up" ? "向上" : "向下";
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return $"Success: 在 ({screenX}, {screenY}) 处{dir}滚动 {amount} 步";
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}
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catch (Exception ex)
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{
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return $"Error: 滚动失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 4. 鼠标拖拽 - 从起点拖到终点
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/// </summary>
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public static string MouseDrag(float startX, float startY, float endX, float endY, float durationSec = 0.5f)
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{
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try
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{
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int sx = Mathf.RoundToInt(startX * Screen.width);
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int sy = Screen.height - Mathf.RoundToInt(startY * Screen.height);
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int ex = Mathf.RoundToInt(endX * Screen.width);
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int ey = Screen.height - Mathf.RoundToInt(endY * Screen.height);
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// 移动到起点
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SetCursorPos(sx, sy);
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Thread.Sleep(50);
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// 按下
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mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
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// 平滑移动
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int steps = Mathf.Max(5, Mathf.RoundToInt(durationSec * 20));
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int delayMs = Mathf.RoundToInt(durationSec * 1000 / steps);
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for (int i = 1; i <= steps; i++)
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{
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float t = (float)i / steps;
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int cx = Mathf.RoundToInt(Mathf.Lerp(sx, ex, t));
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int cy = Mathf.RoundToInt(Mathf.Lerp(sy, ey, t));
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SetCursorPos(cx, cy);
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Thread.Sleep(delayMs);
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}
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// 释放
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mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
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return $"Success: 从 ({startX:F3}, {startY:F3}) 拖拽到 ({endX:F3}, {endY:F3})";
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}
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catch (Exception ex)
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{
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return $"Error: 拖拽失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 5. 等待 - 暂停指定秒数
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/// </summary>
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public static string Wait(float seconds)
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{
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try
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{
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Thread.Sleep(Mathf.RoundToInt(seconds * 1000));
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return $"Success: 等待了 {seconds} 秒";
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}
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catch (Exception ex)
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{
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return $"Error: 等待失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 6. 按下回车键
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/// </summary>
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public static string PressEnter()
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{
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try
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{
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keybd_event(VK_RETURN, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
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return "Success: 按下回车键";
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}
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catch (Exception ex)
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{
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return $"Error: 按键失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 7. 按下 Escape 键
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/// </summary>
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public static string PressEscape()
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{
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try
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{
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keybd_event(VK_ESCAPE, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(VK_ESCAPE, 0, KEYEVENTF_KEYUP, 0);
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return "Success: 按下 Escape 键";
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}
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catch (Exception ex)
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{
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return $"Error: 按键失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 8. 删除文本 - 按 Backspace 删除指定数量字符
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/// </summary>
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public static string DeleteText(float x, float y, int count = 1)
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{
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try
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{
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MouseClick(x, y);
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Thread.Sleep(100);
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for (int i = 0; i < count; i++)
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{
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keybd_event(VK_BACK, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(VK_BACK, 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(20);
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}
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return $"Success: 删除了 {count} 个字符";
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}
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catch (Exception ex)
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{
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return $"Error: 删除失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 9. 执行快捷键 - 如 Ctrl+C, Alt+F4 等
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/// </summary>
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public static string PressHotkey(float x, float y, string hotkey)
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{
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try
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{
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// 先点击获取焦点
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MouseClick(x, y);
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Thread.Sleep(100);
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// 解析快捷键
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var keys = hotkey.ToLowerInvariant().Replace("+", " ").Replace("-", " ").Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
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// 按下修饰键
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foreach (var key in keys)
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{
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byte vk = GetVirtualKeyCode(key);
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if (vk != 0)
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{
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keybd_event(vk, 0, KEYEVENTF_KEYDOWN, 0);
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}
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}
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Thread.Sleep(50);
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// 释放修饰键(逆序)
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for (int i = keys.Length - 1; i >= 0; i--)
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{
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byte vk = GetVirtualKeyCode(keys[i]);
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if (vk != 0)
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{
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keybd_event(vk, 0, KEYEVENTF_KEYUP, 0);
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}
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}
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return $"Success: 执行快捷键 {hotkey}";
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}
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catch (Exception ex)
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{
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return $"Error: 快捷键失败 - {ex.Message}";
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}
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}
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/// <summary>
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/// 10. 关闭窗口 - Alt+F4
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/// </summary>
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public static string CloseWindow(float x, float y)
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{
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try
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{
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MouseClick(x, y);
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Thread.Sleep(100);
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keybd_event(VK_ALT, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(VK_F4, 0, KEYEVENTF_KEYDOWN, 0);
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keybd_event(VK_F4, 0, KEYEVENTF_KEYUP, 0);
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keybd_event(VK_ALT, 0, KEYEVENTF_KEYUP, 0);
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return "Success: 关闭窗口";
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}
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catch (Exception ex)
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{
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return $"Error: 关闭窗口失败 - {ex.Message}";
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}
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}
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private static byte GetVirtualKeyCode(string keyName)
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{
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return keyName.ToLowerInvariant() switch
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{
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"ctrl" or "control" => VK_CONTROL,
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"shift" => VK_SHIFT,
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"alt" => VK_ALT,
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"enter" or "return" => VK_RETURN,
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"esc" or "escape" => VK_ESCAPE,
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"tab" => VK_TAB,
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"backspace" or "back" => VK_BACK,
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"win" or "windows" => VK_LWIN,
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"f4" => VK_F4,
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// 字母键
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"a" => 0x41, "b" => 0x42, "c" => 0x43, "d" => 0x44, "e" => 0x45,
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"f" => 0x46, "g" => 0x47, "h" => 0x48, "i" => 0x49, "j" => 0x4A,
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"k" => 0x4B, "l" => 0x4C, "m" => 0x4D, "n" => 0x4E, "o" => 0x4F,
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"p" => 0x50, "q" => 0x51, "r" => 0x52, "s" => 0x53, "t" => 0x54,
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"u" => 0x55, "v" => 0x56, "w" => 0x57, "x" => 0x58, "y" => 0x59,
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"z" => 0x5A,
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_ => 0
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};
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}
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}
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}
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