整理scoure
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using System.Collections.Generic;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class JobDriver_FeedWulaPatient : JobDriver
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{
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private const TargetIndex FoodSourceInd = TargetIndex.A;
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private const TargetIndex PatientInd = TargetIndex.B;
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protected Thing Food => job.GetTarget(FoodSourceInd).Thing;
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protected Pawn Patient => (Pawn)job.GetTarget(PatientInd).Thing;
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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if (!pawn.Reserve(Patient, job, 1, -1, null, errorOnFailed))
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{
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return false;
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}
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if (!pawn.Reserve(Food, job, 1, -1, null, errorOnFailed))
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{
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return false;
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}
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.FailOnDespawnedNullOrForbidden(PatientInd);
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// The job should fail if the patient is no longer in bed.
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this.FailOn(() => !Patient.InBed());
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if (pawn.inventory != null && pawn.inventory.Contains(Food))
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{
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yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, FoodSourceInd);
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}
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else
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{
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yield return Toils_Goto.GotoThing(FoodSourceInd, PathEndMode.ClosestTouch).FailOnForbidden(FoodSourceInd);
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yield return Toils_Ingest.PickupIngestible(FoodSourceInd, pawn);
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}
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yield return Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch);
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yield return Toils_Ingest.ChewIngestible(Patient, 1.5f, FoodSourceInd, TargetIndex.None).FailOnCannotTouch(PatientInd, PathEndMode.Touch);
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// Custom Finalize Ingest Logic
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Toil finalizeToil = new Toil();
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finalizeToil.initAction = delegate
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{
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Pawn patient = Patient;
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Thing food = Food;
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if (patient == null || food == null)
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{
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return;
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}
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// If it's not an energy core, use the default vanilla method.
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if (food.def.defName != "WULA_Charge_Cube")
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{
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patient.needs.food.CurLevel += FoodUtility.GetNutrition(patient, food, food.def);
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}
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else
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{
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// Our custom logic for energy core
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// 1. Apply the charging hediff
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Hediff hediff = HediffMaker.MakeHediff(HediffDef.Named("WULA_ChargingHediff"), patient);
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hediff.Severity = 1.0f;
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patient.health.AddHediff(hediff);
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// 2. Spawn the used core
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Thing usedCore = ThingMaker.MakeThing(ThingDef.Named("WULA_Charge_Cube_No_Power"));
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GenPlace.TryPlaceThing(usedCore, pawn.Position, pawn.Map, ThingPlaceMode.Near);
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}
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// Destroy the food item (it has been carried by the feeder)
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if (!food.Destroyed)
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{
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food.Destroy();
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}
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};
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finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant;
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yield return finalizeToil;
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}
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}
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}
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